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Mortal Shell 2

Just ran through the demo again, might have enjoyed it even more this time, 10 hours total. August can’t get here fast enough, I’m going to preorder for the extra days as well since most of my gaming time happens during the week.

Also side note, anyone else really love the score during the intro? (Carrying the ova to the keep when you see the title)
I loved everything about the demo...the atmosphere, the visuals, combat, level design all top notch! Can't wait for the release.
 
I could've sworn I remember seeing the Mortal Shell dev's were English, now I see there actually US from Vancouver, WA...very weird. Anyways, I don't know if I mentioned this or not on these forums, but I bought the first game on a deep sale and was put off by it almost immediately and refunded it. Mainly I think it was the healing mechanic and overall just seemed kinda generic, no offense. I'm gonna d/l the demo for this and give it a shot later on tonight, maybe. Is the healing the same as in the first game or have they moved to a flask system? I don't really remember to much just that you healed with food items that you found, but they took a really long time to respawn.
 
I could've sworn I remember seeing the Mortal Shell dev's were English, now I see there actually US from Vancouver, WA...very weird. Anyways, I don't know if I mentioned this or not on these forums, but I bought the first game on a deep sale and was put off by it almost immediately and refunded it. Mainly I think it was the healing mechanic and overall just seemed kinda generic, no offense. I'm gonna d/l the demo for this and give it a shot later on tonight, maybe. Is the healing the same as in the first game or have they moved to a flask system? I don't really remember to much just that you healed with food items that you found, but they took a really long time to respawn.

The demo for this one is leaps and bounds better than the first game. The blocking mechanic in that one was the defining feature of the combat and it felt really clunky. The new one has gone for a surprisingly easy-to-time parry system. Give it a shot; it surprised me.
 
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