Chief Blur Buster
Owner of BlurBusters
- Joined
- Aug 18, 2017
- Messages
- 457
Depends. Not always wasted. If you have an OLED and use Transformer, then the benefits:drawbacks ratios may flip, if you get more motion sick from motion blur problems or motion sick from low frame rates. 30fps upconverted to 120fps with a little help of Reflex2 lagless mouse look, can be a reasonable compromise for path traced solo games.So multiframe gen kind of sucks unless you have a good base framerate.
Depends on game and situation. Has pros/cons, it's not a strong preference threshold.
I am an advocate of high base framegen rates such as 100fps.
And using 10:1 framegen to get 4K 1000fps path traced sample and hold.
That is 90% display motion blur reduction without flicker-based technologies.
Combinations can be done (Yep, XoR_ it's a good idea -- I want people to do it with the CRT sim, it's not in LSS yet sadly). This is a great balanced compromise people who are okay with BFI, such as using framegen to get framerate=stroberate on their display, since Cyberpunk 2077 has a hard time reaching the min Hz strobe rate of their display.
So that's valid too. But some want a pure framerate-based blur reduction.
Sadly, framegen is too frequently being used as a band aid by game companies with a 30fps base rate.
Cyberpunk 2077 + OLED is, for better or for worse, now the new reference reviewers should benchmark framegen versus on.
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