also, i have about 5 saddles, thinking of trapping some pigs somewhere and making a race track
lol
that would be awesome
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also, i have about 5 saddles, thinking of trapping some pigs somewhere and making a race track
dam this shits addicting just starting playing and after getting killed at night 4 times i finely found some coal (btw why is coal seam so hard to find?) and i could make some torches and then built some nice walls around my base and mine shaft. Now my problem is theirs about 4 pigs and 2 chickens in my mine shaft so its hard to dig whit out hitting them or getting bumped by them.
uhh... coal is pretty easy to find as it's at the surface and very common around any stone or rocky terrain.
It depends, you may need to dig around a bit to find a deposit. My current map didn't have a whole lot near the surface around my start point.
At least your house wasn't made of wood when you did that.....
Mine was.
Yea, there are limits on the Y axis (both upper and lower), but they're both pretty large.
Is the limit in the paid version bigger than in Classic?
In Infdev and Alpha, maps are infinitely big.
Horizontally the game world is "infinitely" (2^32?) wide. Every time you run to the edge a new world area is procedurally created to expand the game world horizontally.There's also a limit on how deep you can dig. The game world is only something like 128 blocks tall. I had hoped somewhat that with infdev the game world would extend further vertically as well as horizontally.
So what is the deal with the mob traps? If I create a trap do I have to attend the loot collection shute, or can I leave it alone for a couple of hours and come back to a bunch of loot?
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loot will stay on the ground once dropped for about 5 minutes... so no you need to be present
also the spawning algorithm checks an area that's 144x144 around you I believe in order to determine spawning locations, again your trap would need to be in this area
lastly, it's usually beneficial to be "bait" for your trap if you can do so safely and lead them all to the trap like a pied piper or something![]()
Yeah I think that's the flaw of most traps out there. It's trivial to design something that will catch and kill a mob, but to do so efficiently without the need to make trips between baiting and collecting is something that I haven't seen yet. Will look into what can be done to have the bait station and collection be in the same spot.