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- May 22, 2005
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$500.....
...for a joystick?
I was thinking they;d cost $19.99 for a basic one, maybe $39.99 for a mid tier, and $59.99 for a super fancy one.
$500? That is absolutely nuts.
Exactly...and for one f'ing game
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$500.....
...for a joystick?
I was thinking they;d cost $19.99 for a basic one, maybe $39.99 for a mid tier, and $59.99 for a super fancy one.
$500? That is absolutely nuts.
Anyone have some input on what controls to look at? In the $500 range.
Exactly...and for one f'ing game
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I have no idea what HOTAS is.
It's one game but one you could easily spend 500-1000+ hours in, especially since it will be constantly evolving with free and paid DLC.
It's one game but one you could easily spend 500-1000+ hours in, especially since it will be constantly evolving with free and paid DLC.
Hands on throttle and stick. Typically for combat aircraft, but Airbus planes do use a stick as well. Most GA and Boeing aircraft use yokes, which cost about the same as a HOTAS for your PC.
Your best affordable HOTAS is the X52 Pro:
View attachment 271952
...or use it for the other flight sims out there. Get tired of civil aviation or general aviation? You can get DCS or IL-2 if you feel the need to blow some things up.
View attachment 271950
You can buy a racing wheel for a racing game, and then play other racing games with it. Or multiple fighting games with an Xbox controller.
Hands on throttle and stick. Typically for combat aircraft, but Airbus planes do use a stick as well. Most GA and Boeing aircraft use yokes, which cost about the same as a HOTAS for your PC.
Your best affordable HOTAS is the X52 Pro:
View attachment 271952
That's the part that I'm struggling with.
No missions, no story, just aimless flying around.
Beautiful as it is, I could easily see how that might get old in less than 10 hours.
Even a good console controller costs $50-60, and those are done in high volume but have imprecise thumb sticks and only a handful of buttons. A good HOTAS has a lot of mechanical internals and if you cheap out they will get sloppy and imprecise quickly. Likewise, you won't find a good racing wheel for $20 either, those cost a good $200 or so for a decent one as well for similar reasons.
Best cheap device I found was Xbox 360 wired controllers for $28, which is what I paid 6 or so years ago for mine. Superb build quality, but the buttons, lack of buttons, lack of functions and imprecisie thumb sticks don't compare at all to a HOTAS. Seems like you're hard pressed to find a wireless Xbox One controller for $45. Getting any decent HOTAS for $100 or or less would be pretty much impossible to turn a profit on due to manufacturing cost I'd assume. I paid $120 for my X52 Pro years ago, and it is the best low cost HOTAS but even then the button quality isn't superb and Saitek quality control was up and down.
Id be inclined to go for something with a modular and separate throttle and stick / yoke so you don't have to pay for the throttle twice. Is there a compatible yoke that can go with the stick so you can swap back and forth?
How about rudder pedals?
That's the part that I'm struggling with.
No missions, no story, just aimless flying around.
Beautiful as it is, I could easily see how that might get old in less than 10 hours.
That's the part that I'm struggling with.
No missions, no story, just aimless flying around.
Beautiful as it is, I could easily see how that might get old in less than 10 hours.
World simulator as well, was flying around Antarctica, then Niagra Falls area, beautiful but also rather accurate except the falls were fixedWell I was always under the impression that Flight Simulator wasn't really a game. Its a realistic flight simulator.
here's an absolutely fascinating thread where a guy bets on thatIt's only aimless if you can't think of places to fly and challenges to give yourself! And like a lot of sims, part of the satisfaction comes from learning a complex task that could translate to the real world. I wouldn't want to set a Flight Simulator pilot loose on a real aircraft without an instructor by their side, but they'd actually know their way around the cockpit.
here's an absolutely fascinating thread where a guy bets on that
Prop Bet: Can I Land a Plane First Try
and this is the vid. there is another from after the instructor takes the plane.If anyone wants to jump right to the outcome, here is the trip report the instructor who accompanied the guy wrote up after the fact.
It's only aimless if you can't think of places to fly and challenges to give yourself! And like a lot of sims, part of the satisfaction comes from learning a complex task that could translate to the real world. I wouldn't want to set a Flight Simulator pilot loose on a real aircraft without an instructor by their side, but they'd actually know their way around the cockpit.
In the video below, you can witness my attempts at recreating 10 famous flight scenes from some of my favourite films. These include well known scenes like the Grand Canyon chase scene from Independence Day, the crop-duster attack from North by Northwest and the opening shot to Goldeneye where the plane flies over the Contra Dam in Switzerland. There's also a couple of more obscure flights in there too, like that bit in Flight of the Navigator where David and Max fly along the South Lake of Hollywood Beach, Miami, and park up outside the Cramer house after being led there by a fireworks display.
So, will I be able to land a jumbo jet on the Las Vegas strip like they do in Con Air? Can I skim a plane over the sea next to Skellig Micheal, Millennium Falcon style? Or how about buzzing the Top Gun tower at Miramar air base in San Diego?
As someone who hasn't ever actually played a Microsoft Flight Simulator game before but is really interested in the world streaming technology of this one - is there an easy mode where I can just cruise around and check out the sights, or is it all hardcore sim, all the time?
Microsoft Flight Simulator can also, if you'd prefer, be a fair bit more approachable than that. You can spawn on the runway, or in the air, and hand off the ATC chatter to an AI co-pilot. That same AI copilot might also have completed your checklist for you, or guided you through the process. You can skip forward to any point of the flight you want to experience, be that take-off, ascent, approach or landing, and have as much or as little automated for you.
As someone who hasn't ever actually played a Microsoft Flight Simulator game before but is really interested in the world streaming technology of this one - is there an easy mode where I can just cruise around and check out the sights, or is it all hardcore sim, all the time?
"The training aids are what make this a palatable video game and not just a simulator,"
"The game is obsessed with authenticity, but also embraces accessibility. If you want to taxi from the runway and go through the full pre-flight rigmarole, you can. You can also spawn right on the runway or even in the air, mid-flight. It's incredibly smartly crafted to make sure you can always easily access the parts of flying... of the most interest.
"Over time you strip away the assistance. Seasoned pilots can remove it all right away, if they wish. In ways it reminds me of the deeply granular difficulty settings that have become common in simulation racing games like Microsoft's own Forza Motorsport: it's not just easy, medium or hard, but a whole range of assists and settings that combine to make things more realistic and therefore more difficult. Flick everything off and you have staggering, terrifying full authenticity and realism."
interesting how people can't believe sim users won't upgrade their systems for this. I realize it's been almost 30 years, but I can recall Flight Sim people upgrading specifically for new Sims (though not MS's) in the early to mid 90s. Hell I knew people who upgraded for Wing Commander games, then bitched, because nothing was enough when there were a ton of Kilrathi on the screen and bitched some more a few years later when the replayed it and found out it suddenly ran too fast (though that was fixed with SloMo as I recall).