Mass Effect Legendary Edition Steam Launch stats
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Yes.Stupid question, but will this work with original Xbox one? Not the 4k capable one, but the original launch version?
I've been thinking about doing another playthrough of the trilogy but after reading up on the remake I think I'm going to stick with the original versions. I always preferred the first game because it was more of rpgish and it sounds like they changed most of what I liked about it and turned into more of a shooter like the others, based on some comments it even sounds like they screwed up the classes and made them basically obsolete.
The updated graphics would be nice and I appreciate that they've made some efforts to accommodate mods but gameplay is king and for my tastes it sounds like they made all the wrong changes. I realize that I'm almost certainly in the minority on this but I think I'll be skipping this remake, at least they aren't forcing people to update to this version like Mafia 3 remake that also somehow managed to be objectively worse than the original.
I've been thinking about doing another playthrough of the trilogy but after reading up on the remake I think I'm going to stick with the original versions. I always preferred the first game because it was more of rpgish and it sounds like they changed most of what I liked about it and turned into more of a shooter like the others, based on some comments it even sounds like they screwed up the classes and made them basically obsolete.
The updated graphics would be nice and I appreciate that they've made some efforts to accommodate mods but gameplay is king and for my tastes it sounds like they made all the wrong changes. I realize that I'm almost certainly in the minority on this but I think I'll be skipping this remake, at least they aren't forcing people to update to this version like Mafia 3 remake that also somehow managed to be objectively worse than the original.
It's actually impossible to reach level 30 in one playthrough using "Legendary" leveling mode. You can definitely reach level 60 in "Classic" mode now, though. The issue is that you're missing out on the XP boosts from the intermediary levels in Legendary mode. You can feel the level progression more in Legendary mode, but you won't be able to reach max level in one playthrough using it.All the story are the same, They only change the combat mechanics and yes you can equip and use any weapon but you don't get the skills for those weapons and if you want to stay within the character class just don't use it. If you have the hardware to run it at max, ME1 never look this glorious even with mods. They also added a new level progression so you get twice the skill points per level so you don't need to replay the game a second time to reach max skills. I'm in for the story so I'm just playing through ME1 at casual to relive the experience as I have not replayed ME1 since launch due to the poor combat mechanics.
It's actually impossible to reach level 30 in one playthrough using "Legendary" leveling mode. You can definitely reach level 60 in "Classic" mode now, though. The issue is that you're missing out on the XP boosts from the intermediary levels in Legendary mode. You can feel the level progression more in Legendary mode, but you won't be able to reach max level in one playthrough using it.
Seen that, as well. Seems there is a workaround by switching to Classic leveling. I would just suggest just using Classic leveling, period.Actually, you can and you can't. There's a few threads on the EA forum where ppl has gotten to lvl 29 but there is a bug that won't let them get to lvl 30 although they are 10K XP over.
I've been thinking about doing another playthrough of the trilogy but after reading up on the remake I think I'm going to stick with the original versions. I always preferred the first game because it was more of rpgish and it sounds like they changed most of what I liked about it and turned into more of a shooter like the others, based on some comments it even sounds like they screwed up the classes and made them basically obsolete.
The updated graphics would be nice and I appreciate that they've made some efforts to accommodate mods but gameplay is king and for my tastes it sounds like they made all the wrong changes. I realize that I'm almost certainly in the minority on this but I think I'll be skipping this remake, at least they aren't forcing people to update to this version like Mafia 3 remake that also somehow managed to be objectively worse than the original.
Seen that, as well. Seems there is a workaround by switching to Classic leveling. I would just suggest just using Classic leveling, period.
I think you get the full starting bonuses in ME2 if you're above level 50/25 on your imported character now, so it doesn't really make a difference in the grand scheme of things. You're just missing out on the last 2 talent points if you don't get to level 30.I'm enjoying Legendary leveling. It makes each level feel a bit more special. That bug is dumb and annoying, but personally I don't care if I reach level 30. The level bonuses going into ME2 are decent, but I'm not terribly concerned about getting the top of the scale.
They do really need to get on fixing that bug though, what a weird little thing to not address pre-launch.
Without the fix for it, using the new save editor might help.I think you get the full starting bonuses in ME2 if you're above level 50/25 on your imported character now, so it doesn't really make a difference in the grand scheme of things. You're just missing out on the last 2 talent points if you don't get to level 30.
Seen that, as well. Seems there is a workaround by switching to Classic leveling. I would just suggest just using Classic leveling, period.
I prefer legendary leveling.So as someone who never gave ME1 the time day of day back in 2007 (I bought it for 360 and barely touched it)....
I should start my game with it set to Classic leveling instead of Legendary??
Thanks man
i decided to just power through me1 so i have my own save to import into me2, and overall i think it's a very good remaster. my biggest beef by far is the stuttering on the planetside Mako side missions if your framerate is above 60 (the higher the framerate the worse the stuttering.) for example if i just use vsync to cap the frames (at 165) the stuttering is damn near unbearable on some planets.
capping to 60 fixes most of it although there are still framepacing problems that can be seen with a good frame pacing graph like RivaTuner has. what's strange is that some of the side mission planets are fine or 99% fine. asteroid x57 for example is totally fine. wonder if it's a specific shader that screws with things with fps > 60. hope they can patch it some day... i'm sure i'll be done with me1 (probably for the last time) by the time they do though.
really seems to depend on the developer. bioshock infinite is silky smooth at 165 fps for example, while arkham knight was and is a stutter fest. also i think the original version of ME1 runs well at any FPS, but i don't remember if i played it myself on a high refresh rate monitor the last time i played itThe stuttering doesn't surprise me. UE3 always seems have issues when going above 60. There are maybe a handful of UE3 games that work flawlessly at high frame rates.
I literally chose the conversation option asking her to join me and she literally walked away because of Cerberus and with Garrus currently on my team literally standing next to my character.
I’ll probably elect to kill her on my next ME 1 play through.
if only we had a "no, you BOTH have to stay and defend the bomb!" option in me1.Kaidan and Ashley suck anyway, two of the most boring characters in Bioware's library.
The gameplay changes and rebalancing definitely make the game much easier. I wouldn't play on anything less than Insanity now to get the most out of the game.So I finished ME 1 as an Engineer specialized as a Medic and overall its still an awesome game, I felt that it was too easy on normal difficulty and I prefer the classic Mako controls with the classic leveling I made it to around level 58. I’ll be play it again with a different class after I finish the current run as Engineer. I elected to kill the council and since starting ME2 and just finishing the Horizon mission where I ran into Ashley, since I killed Kaidan Alenko and I had forgotten how much of a pain in the ass she was. I literally chose the conversation option asking her to join me and she literally walked away because of Cerberus and with Garrus currently on my team literally standing next to my character.
I’ll probably elect to kill her on my next ME 1 play through.
They should have implemented some sort of mechanic that would make it so you just make it in time to see Saren kill the one you decided to save, and it's too late to try and save the other one. Kind of like the loyalty mechanic for the ME2 ending.if only we had a "no, you BOTH have to stay and defend the bomb!" option in me1.
So I finished ME 1 as an Engineer specialized as a Medic and overall its still an awesome game, I felt that it was too easy on normal difficulty and I prefer the classic Mako controls with the classic leveling I made it to around level 58. I’ll be play it again with a different class after I finish the current run as Engineer. I elected to kill the council and since starting ME2 and just finishing the Horizon mission where I ran into Ashley, since I killed Kaidan Alenko and I had forgotten how much of a pain in the ass she was. I literally chose the conversation option asking her to join me and she literally walked away because of Cerberus and with Garrus currently on my team literally standing next to my character.
I’ll probably elect to kill her on my next ME 1 play through.
I'd rather just go the Alien or The Expanse route with flushing them out of an airlock for good measure.you guys are so right, both are not interesting and picking either of them is an exercise in selecting the best of the worst choice available. Too bad theres not an option to allow the collectors to take either of them on Horizon.
Kaiden and Ashley are almost identical in Mass Effect 2. Ashley's voice actor sounds a bit angrier, but for the most part you get the same negative treatment from both of them. Their dialog is almost the same. Nearly word for word. However, their apology E-Mails later on in the game are very different, and better reflect each character's differences. In Mass Effect 3, the two are in the same situations and often give similar dialog, although its not as glaringly identical in ME3. One difference though is that Kaiden will hit on a male Shepard out of the blue while Ashley never does anything of the sort.
finished me1. so much of the game hasn't aged well. i never understood why people often say "i like the RPG elements in me1 compared to me2 and me3", the "rpg" elements in me1 amount to finding the same version of weapons, armor, mods and ammo types over.. and over.. and over again, making selling or reducing to omni gel a constant chore, and having to constantly look through your list of weapon to make sure each squadmate is using what they should. aside from that the gameplay is exactly the same as the later games, just with clunkier combat and worse graphic.
anyhoo, onto me2 and ahhhh, it's so nice to be back. the legendary edition changes are minor but still noticeable and very welcome (lighting, textures, UI resolution, controller support.)
i couldn't have said it better myself! it's nice to hear a mass effect fanatic like you be honest about the flaws in me1. a lot of mass effect purists like to pretend those aspects are actually strengths rather than weaknesses, which is so strange to me. thankfully moments like virmire and ilos make up for all that.
I think the original Mass Effect is great in spite of it's flaws. It's narrative, characters and unique atmosphere are the reasons for this.
But if I'm honest, the game does have it's flaws and those flaws are why I haven't played it half as much as 2 & 3.
I think the original Mass Effect is great in spite of it's flaws. It's narrative, characters and unique atmosphere are the reasons for this.
But if I'm honest, the game does have it's flaws and those flaws are why I haven't played it half as much as 2 & 3.
I'll take a stab at this. For me I like that skills and classes actually matter both in terms of creating a sense of character progression and in this case making squad choices more important. The progression changes up gameplay as you go along and creates variety because it forces you to adapt to your current skillset, for instance in the first game sniper rifles are actually useful since you encounter enemies in big open areas but early on you're unlikely to hit the side a barn from any distance so you can't use the same tactics that you would later in the game. Games that are more reliant on skill progression and classes also tend to have more replayabilty because there tends to be more differences between classes and even builds within a class that can fundamentally change how you approach the same task.finished me1. so much of the game hasn't aged well. i never understood why people often say "i like the RPG elements in me1 compared to me2 and me3", the "rpg" elements in me1 amount to finding the same version of weapons, armor, mods and ammo types over.. and over.. and over again, making selling or reducing to omni gel a constant chore, and having to constantly look through your list of gear to make sure each squadmate is using what they should. aside from that the gameplay is exactly the same as the later games, just with clunkier combat and worse graphic.
anyhoo, onto me2 and ahhhh, it's so nice to be back. the legendary edition changes are minor but still noticeable and very welcome (lighting, textures, UI resolution, controller support.) the storytelling, combat, music, sound design, tight controls... what a masterpiece of a game.