In all likelihood MEA story was all but finalized by the time they brought him back. But he still can be involved with any story DLC, right? Pretty please?
My thoughts exactly.
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In all likelihood MEA story was all but finalized by the time they brought him back. But he still can be involved with any story DLC, right? Pretty please?
I don't get point 3. I don't remember them revealing that as a cause for the initiative.
Hotfix patch 1.07 was just released today on all platforms.
http://answers.ea.com/t5/Bug-Reports/Info-Hotfix-18-05/td-p/6068373
No official patch notes, but here is what people have found:
- Fixes server disconnect when sending strike teams on APEX missions
- Fixes crash on UNC Outlaw when nearing signal source
- Athletic casual outfit will now unlock for all eligible players (specifically those who bought the Super Deluxe Edition after patch 1.06)
- Fixed issue that prevented completion of Nomad upgrade/shield crafting quest (travel back to Tempest to trigger completion)
- Removed the unintentional "pity" timer for ultra rares in Expert Packs in multiplayer ("pity" timer is only supposed to apply to Premium Packs, which guarantees 1 UR for every 10 packs purchased)
- (PC Only) Fixed UI positioning using "non-standard" high resolutions (since when is 2560x1440 a "non-standard" resolution?)
Exactly, that's why it's not why the initiative was created, it only contributed to it's actual realization. That's an entirely different thing that I find perfectly acceptable.Well, (spoilers of course):
That athletic casual outfit is extra cringy, why did they have to add headphones? The only way it could be more tacky if it was a beats product placement.Hotfix patch 1.07 was just released today on all platforms.
http://answers.ea.com/t5/Bug-Reports/Info-Hotfix-18-05/td-p/6068373
No official patch notes, but here is what people have found:
- Fixes server disconnect when sending strike teams on APEX missions
- Fixes crash on UNC Outlaw when nearing signal source
- Athletic casual outfit will now unlock for all eligible players (specifically those who bought the Super Deluxe Edition after patch 1.06)
- Fixed issue that prevented completion of Nomad upgrade/shield crafting quest (travel back to Tempest to trigger completion)
- Removed the unintentional "pity" timer for ultra rares in Expert Packs in multiplayer ("pity" timer is only supposed to apply to Premium Packs, which guarantees 1 UR for every 10 packs purchased)
- (PC Only) Fixed UI positioning using "non-standard" high resolutions (since when is 2560x1440 a "non-standard" resolution?)
Exactly, that's why it's not why the initiative was created, it only contributed to it's actual realization. That's an entirely different thing that I find perfectly acceptable.
So what if the Remnant are like mini Reapers in Andromeda and the Scourge is the realization of the Dark Energy subplot from the original trilogy? Only instead of consuming the galactic races to save the galaxy, the Remnant and whoever put them there found a way to ward off the dark energy while allowing life to flourish while still using Eezo?I agree with a lot of the above post. 3 is the only point I disagree on and even then I'd agree if done correctly. 5 I sort of agree with but again only if done right.
So what if the Remnant are like mini Reapers in Andromeda and the Scourge is the realization of the Dark Energy subplot from the original trilogy? Only instead of consuming the galactic races to save the galaxy, the Remnant and whoever put them there found a way to ward off the dark energy while allowing life to flourish while still using Eezo?
At the very beginning of Andromeda you find a log on the floor that describes communication array failures and other damage while Hyperion was still in transit. Maybe a Reaper did follow the ark?
Just a thought.
I admit my wording was wrong. It is not the reason the Initiative was created, but rather the reason it was realized - Just semantics as far as I am concerned.
However, my problem was not with the content of the reveal, but rather that it was put at the end of the game and positioned as a narrative twist that was meant to surprise players. It should have been revealed, like my first suggestion, in the opening segments of the game. I actually think that it was a great reason for the initiative and, at the very least, helps to tie the overall ME universe together.
I didn't mind that at all. I always suspected it had something do with it. What bothered me is that they teased it trough half the game and still wouldn't reveal who was the benefactor.
The obvious choice is the IM, but my secret theory is that it's Saren, he started working for the reapers initially to try to find a way to beat them, so maybe this was the way he found, my worst nightmare is if they reveal it to be Liara aka the shadowbroker.
I didn't mind that at all. I always suspected it had something do with it. What bothered me is that they teased it trough half the game and still wouldn't reveal who was the benefactor.
The obvious choice is the IM, but my secret theory is that it's Saren, he started working for the reapers initially to try to find a way to beat them, so maybe this was the way he found, my worst nightmare is if they reveal it to be Liara aka the shadowbroker.
That would be doubtful given that Liara didn't know the Reapers were back until the events of Mass Effect 1. If the arks launched shortly after Mass Effect 2, then I don't think she'd have had the time to start using the Shadow Broker's resources to move up the Initiative's time table. I can't remember, but if they launched just prior to 2, or close to that then there is no way she'd have had the resources to do anything to help the Initiative. It just doesn't fit.
Good point. She doesn't fit at all in the timeline. I'm pretty sure the Andromeda Initiative launched just after the events of ME:1, as I remember a conversation between two former Cerberus folks complaining that the IM was caught up in the crazy pursuit of bringing people back from the dead - AKA project Lazarus.
Those two also never knew that Project Lazarus succeeded. Therefore, the timeline points to a pre-ME2 launch of the Arks.
Another multiplayer fix found:Hotfix patch 1.07 was just released today on all platforms.
http://answers.ea.com/t5/Bug-Reports/Info-Hotfix-18-05/td-p/6068373
No official patch notes, but here is what people have found:
- Fixes server disconnect when sending strike teams on APEX missions
- Fixes crash on UNC Outlaw when nearing signal source
- Athletic casual outfit will now unlock for all eligible players (specifically those who bought the Super Deluxe Edition after patch 1.06)
- Fixed issue that prevented completion of Nomad upgrade/shield crafting quest (travel back to Tempest to trigger completion)
- Removed the unintentional "pity" timer for ultra rares in Expert Packs in multiplayer ("pity" timer is only supposed to apply to Premium Packs, which guarantees 1 UR for every 10 packs purchased)
- (PC Only) Fixed UI positioning using "non-standard" high resolutions (since when is 2560x1440 a "non-standard" resolution?)
Here's all you need to know about K.C. Alexander:OK, I'm done with the Uprising novel. And when I say done I don't mean finished. Done, as in I can't be bothered to suffer trough it any longer. It's garbage. Initially I thought it was better than Deception, but it's not. It's far worse, only for different reasons.
Each time I started reading it took no more than a few pages to make me completely mad, and close the book immediately. I wanted to tear it to pieces, burn it, then stomp on the ashes.
And surprise surprise as I looked at the biography of the writers it was revealed that one of them is a social justice writer. Further proof that rabid progressivism is cancerous, it perverts everything, and makes it unfit for consumption.
I'm actually surprised amazon reviews for the book are 50 percent 5 star. And the worst was 3 star, until now that is.
Here's all you need to know about K.C. Alexander:
Well, I am a pansexual nonbinary fierce motherfucker and I will write what I know. Keep up.
View attachment 25342
http://terribleminds.com/ramble/201...ale-or-why-i-stopped-internalizing-your-shit/
I think if I go back through my three playthroughs- I should be able to complete them all to 100% if they fix Watchers. I did try it after 1.06, and it was definitely still not completing.
(that said, has anyone reached 100%?)
I don't know what is your point. I don't care who choose her to write the novel I have a beef with the novel, and the novel is supposed to be the prequel for this game, so it's very much on topic.ok, this is off topic as hell. this person, she is whatever she is. she does not however own the rights to mass effect. your beef is with whoever chose her to produce essentially fan fiction. Sci-fi created based on games or tv shows tends to suck. Why would you expect anything different?
Dietz is a horrible writer, period. You could see it in the Halo novels he authored, as well. By contrast, Eric Nylund's Halo novels were superb.I don't know what is your point. I don't care who choose her to write the novel I have a beef with the novel, and the novel is supposed to be the prequel for this game, so it's very much on topic.
The novels written by Drew Karpyshin were excellent. So your blanket statement is invalid, as usual for blanket statements.
The book by Dietz was crap, but only because he was lazy, and didn't study the lore before writing the novel.
But this is an entirely new level of bullshit. Someone using a book contract to push their political agenda disregarding what each character should be and appropriating a renowned fictional universe for that is not acceptable. And I will call it out, and like it or not this is the most on topic place for that.
If we don't stand up against this it will trickle down into the games themselves. And I won't stand for that. Better squash this pest before it ruins everything.
The books tie directly into the lore. In the original trilogy several things that were covered in the books go from a simple mention to directly influencing the story in the game. I think it is very important to keep the books honest as much as the games.For all we know she was chosen for exactly that reason. you can be sure that the rights holders had veto power over anything she wrote and it was approved regardless. the book and the game though are two separate entities. not sure why you are complaining about a book in a thread about a game. I guess you must be one of the 3 people that bought that book....
As Armenius have already said, the novels tied to the game used to be excellent. They expanded the story, they gave a huge boost to the original trilogy elevating background characters to new levels So there used to be quality there. (except for Deception, which was simply bad due to bad writing, but had no ulterior motives)For all we know she was chosen for exactly that reason. you can be sure that the rights holders had veto power over anything she wrote and it was approved regardless. the book and the game though are two separate entities. not sure why you are complaining about a book in a thread about a game. I guess you must be one of the 3 people that bought that book....
15 Reasons Why Mass Effect Andromeda Is The Series’ Best Game
http://screenrant.com/mass-effect-andromeda-best-game-in-series/
So, while I wait for more content (and/or fixing The Watchers), I decided to start an NG+ of The Witcher 3.
If you thought ME:A's lipsyncing was bad... holy hell. I have to wonder why every studio doesn't just put a camera on every voice actor for every line so they can get this right. It's worth doing right, IMO.
15 Reasons Why Mass Effect Andromeda Is The Series’ Best Game
http://screenrant.com/mass-effect-andromeda-best-game-in-series/
Uh, no. Easily way behind the other 3 in the series.
welp, I finally went and finished the game. was expecting some hot lesbian sex with suvi, was disappointed. lol. there is about 15 of those additional tasks, but fuck that, too much bullshit.
so questions, being as I miss things...Who was the benefactor? Who killed jean (the founder) or whatever her name was?
15 Reasons Why Mass Effect Andromeda Is The Series’ Best Game
http://screenrant.com/mass-effect-andromeda-best-game-in-series/
Nope.................Nope............Nope.......Nope.....Nope...Nope.NopeNopeNopeNope and then I stopped scrolling down.
That was my reaction to that :-D
Nope.................Nope............Nope.......Nope.....Nope...Nope.NopeNopeNopeNope and then I stopped scrolling down.
That was my reaction to that :-D
Actually I'm in a mood. So here goes:
- Nope, I think the Tempest is a terrible ship, and it's very classist. Which is ironic coming from a game with social justice ideals. The only person who has an actual cabin on the ship is the pathfinder, and it's fucking huge. It's not a cabin it's a loft or penthouse even. Completely unwarranted, while noone else not even the XO has an office. On the Normandy the captain's cabin was humbler by a very large margin. And even there I thought the SR2's cabin was a bit much.
The rest of the crew only gets bunk beds in the common area, or try to use some cargo hold or other room as a living space, which is unfair to the crew IMO The Normandy has a proper mess hall, proper workstations for the crew on the bridge with seating. Here no seating, if the ride gets rought I guess they can hold on to their beds. No mess hall but a small one person space of a kitchen.
And then there is a the huge unnecessary indulgence the meeting room, or dome or whatever that is. Which is completely useless you can just as well use the bridge for meetings for the crew size. Or even the penthouse. It's a waste of space, and has no functionality apart from the vidcon which could be at a number of other more convenient places.
The engineering is a safety hazard, no way they can properly contain the drive core in the open like that.
And don't get me started on the idea that they didn't even have the option of arming the ship. When you're venturing into the unknown the least you can do is be prepared to defend yourself, and not be at the mercy of whoever. I mean would the Enterprise in Star Trek go where no man has gone before without any kind of weapon? Hell no.
So overall the Tempest is a terrible ship. It might look sleek but in space functionality should be first. This looks like it was designed by a committee.
- multiplayer does not count for me in a story driven SP game.
- OK I'll give them this, it does look better than the previous games. But hey, five years later it better be. So this doesn't make it a better game either.
- I had no problem with the way scanning was implemented in ME2 / ME3. It was better that way imo. more realistic even. You don't expect the first pathfinder to go down in the trenches and drop mining drones on actual deposits? Hell no that's just a job for the grunts. You find planets with potential rich resources from orbit and mark them with probes that's it. Which was the way in previous games.
- It might have more missions but the overall quality of missions is not that good. I'd have preferred less with more attention to detail. As in every mission should be at the complexity of the loyalty missions. If that makes the game 30 hours instead of 70 be it. Noone complained that the previous games were only 30 hours long.
- There is nothing new here the same kinds of choices were always there, but we still don't have story altering choices. And the same applied to romance as well, you didn't choose the right answer once then romance was off the table.
- The loyatly missions were the only good side missions in the game. This still doesn't make this the best ME game. They just reached back and did something that worked in the past. And apart from these missions the crew is just background decoration that you have no real connection to. In Me2, the characters get some depth even before you go on their mission. Here I had zero connection to any character until after their loyalty missions.
- Just bull fucking shit. There are no words how much I hated the new conversation system. It's more of a lottery than ever before. To know which response will be the one you're most OK with. It was actually better with the hints turned off so I could randomly stumble upon good comebacks from Ryder, because following logic never worked with the responses.
With the paragon / renegade system at least you knew that choosing renegade will get the job done no matter the consequences, and paragon will also achieve a desirable outcome while still remaining morally superior. Here you have no clue what response will yield acceptable results and which in embarrassment.
- Crafting and equipping different gear is not customization you moron. And you can actually create acceptable looking characters with the character creator, so wrong again.
- I already explained why I hate profiles in my review won't repeat myself here. Short version: It takes away the heart of RPG specialization if you can switch classes on the fly whenever you want.
- About the only character on the ship I liked was the pilot, Kallo.
Drack: Ok I'm fine with him
Cora: Worships the asari like some gods, her constant whining about how the asari pathfinder willl put everything right was annoying as hell, all the while they treated her like an outsider all along while she worked with them. Pathetic lack of self-confidence. At least she has hope for improvement, the rest are hopeless
Vetra: Ruthless merc turned goodguy? I don't buy it.
Liam: The broguy who tries way too hard to be friends with everyone, he's not just clumsy but irresponsible too.
Jaal: He's like a spoiled child who goes sulking each time something doesn't go his way, really immature and annoying.
Peebe: No class at all, childish, irresponsible, someone else will clean up after me kind. I want nothing to do with her.
Suvi: You be happy with your deity, I don't want a threesome.
Gil: The poster guy for gays, who I think is a fake, only wants to be edgy. He just rubs me wrong, I always feared he'll stab me in the back for some reason.
Lexi: Everything wrong with the game is written on your face literally.
- I didn't know what to make of Ryder. I think the best I can say about him/her is that I've come to terms with the weaknesses by the end, but that doesn't mean I've grown to like the character. Shepard I was proud to control. Ryder was embarrassing most of the time.
- You've go to be kidding me. Story, LOL
- Exploration. Were if there was actually anything interesting to find during exploration. Sadly nothing of sorts. I've explored the whole star cluster only to find nothing but mineral deposits and yet more meaningless ship wreckages or satellites to scan. And the same goes for planet exploration. Nothing of interest to find. ME1 wih the bland terrains offered more surprises and felt more rewarding.
- Coming from ME3, the combat is not really better. The AI actually seems worse. They don't use cover as efficiently, and they act completely irrationally. The combat is easier than in previous ones. And it just doesn't feel as rewarding when you beat remnants as it did to beat packs of regenerating vorcha and warren. Or the feeling when you shoot off the arms or legs of mechs. Here everything just point and shoot until hp reaches zero, no finesse, no satisfaction.
Actually I'm in a mood. So here goes:
Nope, I think the Tempest is a terrible ship, and it's very classist. Which is ironic coming from a game with social justice ideals. The only person who has an actual cabin on the ship is the pathfinder, and it's fucking huge. It's not a cabin it's a loft or penthouse even. Completely unwarranted, while noone else not even the XO has an office. On the Normandy the captain's cabin was humbler by a very large margin. And even there I thought the SR2's cabin was a bit much.
The rest of the crew only gets bunk beds in the common area, or try to use some cargo hold or other room as a living space, which is unfair to the crew IMO The Normandy has a proper mess hall, proper workstations for the crew on the bridge with seating. Here no seating, if the ride gets rought I guess they can hold on to their beds. No mess hall but a small one person space of a kitchen.
And then there is a the huge unnecessary indulgence the meeting room, or dome or whatever that is. Which is completely useless you can just as well use the bridge for meetings for the crew size. Or even the penthouse. It's a waste of space, and has no functionality apart from the vidcon which could be at a number of other more convenient places.
The engineering is a safety hazard, no way they can properly contain the drive core in the open like that.
And don't get me started on the idea that they didn't even have the option of arming the ship. When you're venturing into the unknown the least you can do is be prepared to defend yourself, and not be at the mercy of whoever. I mean would the Enterprise in Star Trek go where no man has gone before without any kind of weapon? Hell no.
So overall the Tempest is a terrible ship. It might look sleek but in space functionality should be first. This looks like it was designed by a committee.
multiplayer does not count for me in a story driven SP game.
- OK I'll give them this, it does look better than the previous games. But hey, five years later it better be. So this doesn't make it a better game either.
- I had no problem with the way scanning was implemented in ME2 / ME3. It was better that way imo. more realistic even. You don't expect the first pathfinder to go down in the trenches and drop mining drones on actual deposits? Hell no that's just a job for the grunts. You find planets with potential rich resources from orbit and mark them with probes that's it. Which was the way in previous games.
- It might have more missions but the overall quality of missions is not that good. I'd have preferred less with more attention to detail. As in every mission should be at the complexity of the loyalty missions. If that makes the game 30 hours instead of 70 be it. Noone complained that the previous games were only 30 hours long.
- There is nothing new here the same kinds of choices were always there, but we still don't have story altering choices. And the same applied to romance as well, you didn't choose the right answer once then romance was off the table.
- The loyatly missions were the only good side missions in the game. This still doesn't make this the best ME game. They just reached back and did something that worked in the past. And apart from these missions the crew is just background decoration that you have no real connection to. In Me2, the characters get some depth even before you go on their mission. Here I had zero connection to any character until after their loyalty missions.
- Just bull fucking shit. There are no words how much I hated the new conversation system. It's more of a lottery than ever before. To know which response will be the one you're most OK with. It was actually better with the hints turned off so I could randomly stumble upon good comebacks from Ryder, because following logic never worked with the responses.
With the paragon / renegade system at least you knew that choosing renegade will get the job done no matter the consequences, and paragon will also achieve a desirable outcome while still remaining morally superior. Here you have no clue what response will yield acceptable results and which in embarrassment.
- Crafting and equipping different gear is not customization you moron. And you can actually create acceptable looking characters with the character creator, so wrong again.
- I already explained why I hate profiles in my review won't repeat myself here. Short version: It takes away the heart of RPG specialization if you can switch classes on the fly whenever you want.
- About the only character on the ship I liked was the pilot, Kallo.
Drack: Ok I'm fine with him
Cora: Worships the asari like some gods, her constant whining about how the asari pathfinder willl put everything right was annoying as hell, all the while they treated her like an outsider all along while she worked with them. Pathetic lack of self-confidence. At least she has hope for improvement, the rest are hopeless
Vetra: Ruthless merc turned goodguy? I don't buy it.
Liam: The broguy who tries way too hard to be friends with everyone, he's not just clumsy but irresponsible too.
Jaal: He's like a spoiled child who goes sulking each time something doesn't go his way, really immature and annoying.
Peebe: No class at all, childish, irresponsible, someone else will clean up after me kind. I want nothing to do with her.
Suvi: You be happy with your deity, I don't want a threesome.
Gil: The poster guy for gays, who I think is a fake, only wants to be edgy. He just rubs me wrong, I always feared he'll stab me in the back for some reason.
Lexi: Everything wrong with the game is written on your face literally.
- I didn't know what to make of Ryder. I think the best I can say about him/her is that I've come to terms with the weaknesses by the end, but that doesn't mean I've grown to like the character. Shepard I was proud to control. Ryder was embarrassing most of the time.
- You've go to be kidding me. Story, LOL
- Exploration. Were if there was actually anything interesting to find during exploration. Sadly nothing of sorts. I've explored the whole star cluster only to find nothing but mineral deposits and yet more meaningless ship wreckages or satellites to scan. And the same goes for planet exploration. Nothing of interest to find. ME1 wih the bland terrains offered more surprises and felt more rewarding.
- Coming from ME3, the combat is not really better. The AI actually seems worse. They don't use cover as efficiently, and they act completely irrationally. The combat is easier than in previous ones. And it just doesn't feel as rewarding when you beat remnants as it did to beat packs of regenerating vorcha and warren. Or the feeling when you shoot off the arms or legs of mechs. Here everything just point and shoot until hp reaches zero, no finesse, no satisfaction.