Mass Effect: Andromeda

lol, this one is pretty funny :
* Swapping a dead squadmate at a loadout will not cause them to die permanently

Mass Effect: Andromeda Patch 1.06 Notes

Fixed issue that caused singleplayer difficulty to impact multiplayer

Improved performance and stability

Various improvements to cinematic scenes

Fixed issue where SAM would mistakenly tell Ryder they have new email

Conversation options will no longer appear “greyed out” if new content is available

Improved legibility of subtitles

Maximum Nexus Level increased to 29

Single player balance improvements at higher difficulties.

Fixed issues with player animations getting stuck when jumping or changing direction repeatedly

Increased the number of autosaves allowed

Special items will not carry over into New Game+

Fixed issue where subtitles would not appear while waiting at the dialogue wheel if subtitles were disabled

Fixed issue that could cause AVP to reset to zero for all planets except Kadara

Weapon and armor vendors now carry inventory once player reaches Level 61

Chest armors now have level restrictions

Bonus items—such as Pathfinder Armor—can now be deconstructed

Fusion Mod of Resistance no longer continues to apply evade damage once unequipped

Improved responsiveness of control sticks

Fixed clipping issue on Sara Ryder’s casual jacket

Added graphics options to toggle Motion Blur and Depth of Field

Fixed issue where Remnant VI would stop attacking

Turbocharge will not deplete spare ammo when used on a weapon with the Vintage Heat Sink augmentation

Fixed interaction with datapad in the Search for the Remnant Drive Core mission.

Fixed issue where squadmate could not be revived if killed by a fiend at Site 2

Swapping a dead squadmate at a loadout will not cause them to die permanently

Nexus tram now operates during Nexus Reunion mission even if player has not completed Prologue

Fixed issue where player could romance both Cora and Peebee

Fixed issue where player could romance both Vetra and Peebee

Taking the left path in the Havarl dungeon will not block progression on Remnant Scanner mission

Fixed issue on H-047C where enemies could get stuck inside a rock, making them unkillable

Fixed issue where player couldn’t hide Ryder’s helmet after completing Ark Natanus mission

Fixed broken Nomad Shield Crafting mission

Fixed health issues with Architect’s leg that prevented completion of the fight

Frequency mission on Voeld is no longer blocked if player leaves the area after scanning the meteorite.

Missing Science Crew mission no longer blocked if Ryder kills the Architect before finishing objectives

Leaving the Nomad while falling out of bounds no longer results in infinite loading screen

Fixed issue where Nomad jump control was not remapping

Fixed issue where Cora slowly fell back to the ground after charging an airborne enemy

Improved performance on Eos when approaching or fast travelling to Prodromos

Loading auto-save will not block progress after kett encounter near Site 1 power relay station

Eliminated player fall through on Tempest after loading autosaves in space

Reduced the cost of Strike Team equipment and improved its effectiveness

A default Ryder name can now carry over to New Game+

PC – Fixed issue where dialogue choices would auto-select when using mouse and keyboard

PC – Improvements to display when running at different resolutions

PS4 – Fixed a crash that occurred when sitting in main menu for more than two minutes

PS4 – Fixed crash that occurred when moving from multiplayer back to the main menu

Multiplayer

Fixed issue where player would crouch repeatedly while interacting with device

Player’s deceased character no longer falls through the floor after an Ascendant attack in the extraction zone on Firebase Icebreaker

Improvements to reduce lag for players and hosts
 
MP Balance Changes:
Powers

We determined that the base damage of powers were too low, which caused them to be underpowered in the late stages. We’ve now increased the base damage of powers and improved some of the bonuses granted by additional skill points. We’ve also improved damage from passive skill trees.

Combo detonations on Gold and Silver difficulties also received a buff because they inflicted less damage than intended.

Weapons

Mass Effect multiplayer is more fun when it’s fast-paced, but low weapon damage limited that pace on Gold and Silver difficulties. There was also a noticeable imbalance between weapon classes, particularly for shotguns and assault rifles.

We’ve boosted the base damage for several underperforming assault rifles, pistols, and shotguns to make them more effective. In particular, we wanted shotguns to become better skirmish weapons, so we boosted their damage and accuracy outside of cover, while reducing the extra accuracy bonus when firing from cover.

Finally, we reduced the damage of the Vanquisher sniper rifle to make it comparable with other weapons. Its overwhelming damage far outclassed other weapons and made this particular sniper rifle a must-have. We’ve now evened the playing field so players feel more comfortable bringing something besides the Vanquisher to a Gold-level game.

We’ll continue to consider potential adjustments for some weapons.

Enemy Factions

We’ve also changed how difficult some enemy factions are to fight.

Due to their individual survivability, the kett were the most difficult faction. To combat this, we reduced their health and defenses. We also lessened the chance the Fiend will sync-attack on Silver and Gold difficulties. We’re investigating latency issues that cause the Fiend to appear like it teleports when it jumps.

We wanted to make the Outlaws more challenging, so we improved the ability of Sharpshooters and Hydras to push players into cover. We also made the Berserker easier to fight from cover and the Hydra is now stronger and more dangerous.

We left the Remnant untouched and continue to monitor their performance.

Player:

Fixed a bug that made Silver and Gold difficulties use normal stats for Shield Gate and Health Gate

Fixed a bug that made Silver and Gold difficulties use normal stats for damage reduction due to armor. Enemy armor now reduces 15 damage per hit on Silver and 20 damage per hit on Gold, to a minimum of 10 damage per hit

Powers:

All Damage Powers

Raw damage upgrades increased by a cumulative 25-35% per power

All Offensive Passive Lines

Power damage upgrades increased by a cumulative 20% per line

Power Combos

Fixed an issue that caused combos in Gold and Silver difficulties to inflict incorrect base damage

Increased base combo damage by approximately 60% in Bronze, 140% in Silver, and 200% in Gold.

Increased the value of combo damage upgrades in all passives from +30% to +50%

Combat Powers:

Barricade

Increased base duration from 12s to 13s

Decreased Rank 4 duration bonus from 40% to 35%, although the end duration is still greater than before

Increased Rank 5 buff from 20% to 30% power damage bonus

Flak Cannon

Increased base primary damage from 180 to 250

Increased base power cell count from 2 to 4

Tech Powers:

Assault Turret

Increased the Rank 5 flamethrower’s damage per second from 45 to 150, and burn damage over time from 22 to 35 damage per second

Increased the Rank 2 health upgrade from +30% to +50%, and the Rank 4 health upgrade from +50% to +75%

The power’s cooldown now triggers when the turret spawns, instead of when it is destroyed.

Increased base bullet damage from 20 to 36

The cooldown is now 30s, but can be reduced to 10s with the Rank 4 cooldown upgrade.

Fixed a bug causing the Rank 6 cryo ammo to inflict no damage

Incinerate

Increased the base damage from 120 to 350

Decreased the damage over time from 50 to 45 damage per second

Overload

Increased base uncharged damage from 150 to 200, and charged damage from 200 to 300

Flamethrower

Increased base damage from 220 to 240 damage per second

Cryo Beam

Increased base damage per second from 135 to 150

Energy Drain

Increased base damage from 160 to 175

Shield Boost

Increased base radius from 6m to 8m

Increased support score generated by successfully giving another player shields from 10 to 20

Invasion

Improved Rank 4 infection radius and Rank 5 spread radius

Remnant VI

Increased base health from 500 to 800

Increased Rank 2 health upgrade from 15% to 65%

Improved Rank 4 health regeneration rate and delay

Increased Rank 5 close-combat health upgrade from 120% to 200%

Increased the Rank 6 missile damage from 90 to 450

Decreased the Rank 6 missile cooldown from 10s to 5s

Increased base beam damage from 70 to 100 damage per second

Fixed issue where VI would occasionally get stuck

VI will now teleport to player if its path is too complex

Biotic Powers:

Pull

Increased Rank 5’s crushing grip damage over time from 35 to 60 damage per second

Throw

Increased base damage from 225 to 240

Shockwave

Increased base damage from 225 to 245

Singularity

Decreased base cooldown from 24s to 20s

Increased Rank 5 recharge rate bonus from +25% to +40%

Backlash

Increased base aegis health from 350 to 400

Increased base reflection damage bonus from +180% to +200%

Increased Rank 4 and Rank 5 bonuses

Charge

Increased base damage from 250 to 275

Nova

Increased base damage from 400 to 420

Annihilation

Increased the base cooldown penalty from 60% to 75%

Decreased the Rank 4 radius bonus from 50% to 35%

Damage and bonuses from different users will now stack on the same target

Lance

Slightly improved aim assist at longer ranges

Passive Powers:

Barrier

Barrier Drain: shield regeneration value from melee attacks decreased from 20% to 15%

Biotic Link: can now only apply its effect once every 5s

Saving Barrier: cooldown on the automatic shield regeneration increased from 10s to 15s

Biotic Ascension

Improved the bonuses for Rank 6 evolutions

Character Stats:

Asari Adept

Decreased base shields from 250 to 200

Krogan Vanguard

Decreased base shields from 180 to 150

Weapons

Assault Rifles

Avenger

Increased damage from 35–47 to 39–50

Mattock

Increased damage from 50–63 to 90–113

Increased magazine size from 16 to 20

Zalkin

Increased damage from 60–76 to 79–99

Valkyrie

Increased damage from 86–99 to 164–190

Increased magazine size from 16 to 20

Increased total spare ammo from 128–160 to 140–175

Soned

Increased damage from 51–59 to 70–81

Improved rate-of-fire charge time from 1s to 0.5s

Improved accuracy when firing from the hip or firing blindly over barriers

Maximum accuracy while aiming down sights was slightly decreased; the accuracy penalty for firing was reduced.

PAW

Increased damage from 35–40 to 58–67

Halberd

Increased damage from 90–113 to 150–180

Pistols

Carnifex

Increased damage from 175–220 to 255–321

Hornet

Increased damage from 46–55 to 101–121

Sidewinder

Increased damage from 150–180 to 167–200

Hurricane

Increased damage from 49–57 to 65–75

Eagle

Increased damage from 69–80 to 96–111

Improved accuracy

Rozerad

Increased damage from 48–56 to 73-84

Increased rate of fire from 420–525 to 490–613

Improved rate-of-fire charge time from 2s to 1s

Improved accuracy

Ushior

Increased damage from 463–535 to 775–896

Increased magazine size from 1 to 2

Increased total ammo from 18–23 to 20–25

Reduced weight from 0.25–0.13 to 0.2–0.1

Charger

Accuracy slightly reduced

Shotguns

Katana

Increased damage per pellet from 46–61 to 64–85

Piranha

Increased damage per pellet from 54–62 to 59–68

Disciple

Increased damage per pellet from 60–76 to 79–99

Ruzad

Increased damage per pellet from 98–123 to 171–215

Crusader

Increased damage from 382–442 to 699–808

Bullet trails added to the slug

Hesh

Increased damage per pellet from 55–66 to 66–79

Scattershot

Increased damage per pellet from 46–55 to 66–79

Dhan

Increased damage from 595–688 to 850–983

Increased magazine size from 2 to 3

Increased total spare ammo from 20–25 to 21–26

Deals extra weak point damage

Venom

Increased damage from 290–348 to 352–422

The initial round will now explode on contact with a target and the fragments will travel faster and longer before they explode

Sniper Rifles

Vanquisher

Reduced damage from 675–810 to 600–720

Shadow

Increased damage from 38–46 to 85–102

Increased damage as the Shadow gets closer to overheating; weapon will overheat faster

Valiant

Increased damage from 463–535 to 550–636

Total spare ammo increased from 35–44 to 45–56

Naladen

Increased damage from 496–574 to 650–752

Enemies

Kett

Wraith

Reduced health by 20%

Chosen

Reduced health by 5%

Anointed

Reduced shields by 47%

Destined

Reduced shields by 67%

Fiend

Decreased the chance that a Fiend initiates a sync attack on Hardcore and Insanity difficulties in single-player and Silver and Gold difficulties in multiplayer

Ascendant

Cobra RPG can now damage the Ascendant after its Orb is destroyed; on Normal or Bronze difficulty, the Cobra RPG can kill the Ascendant in one shot

Increased effectiveness of powers and weapons that lack extra weak point damage against the Orb

Outlaws

Angaran Saboteur

Increased armor by 33%

Turian Anarchist

Increased armor by 33%

Increased weapon damage by 20%

Salarian Agent

Increased armor by 33%

Now fires more frequently

Asari Pariah

Increased armor by 33%

Increased weapon damage by 20%

Sharpshooter

Increased shields by 60%

Increased frequency of firing at targets in cover

Decreased aiming time against out-of-cover targets at higher difficulties

Decreased sniper rifle damage by 18%

[SP] Fixed a bug that caused Roekaar Sharpshooters to deal 75% more sniper rifle damage than intended

Krogan Berserker

Reduced armor by 20%

Hydra

Increased armor by 38%

Weak point health now scales per difficulty in proportion to base health, effectively making it harder to break the weak point on Hardcore and Insanity difficulties in single-player and on Silver and Gold difficulties in multiplayer

Bonus damage from destroying the weak point now also scales with health

Increased normal shot damage by 67%

Normal shot projectile speed doubled

Bug Fixes

The Destroyer and Hydra’s remains will properly disappear after being defeated

Matches / Missions

Match Medals

Score required to achieve a Support Medal for Bronze, Silver, and Gold difficulties increased from 400/800/1,200 to 800/1,600/2,000

Store

Item Store

Added Experience Boosters to the Item Store

Equipment

Adaptive War Amp

Increased damage bonus from 15% to 30%

Engineering Kit

Increased damage bonus from 15% to 30%

Enhanced Munitions

Increased damage bonus from 15% to 30%
They fixed the SP difficulty issue I posted about last night (y).
 
Funny how much better the game has become in just a month of patching. Why the fuck they can't just get it dialed in and deliver a great game is beyond me. Sometimes you just have to let that quarterly earnings report suffer a bit. What do I know right?

At least I look better in a suit than those ea suits do. Vacuum heads.

I would paste a zoolander gif here but am too lazy. Please engage imagination. Thanks!
 
I was expecting a bit more from this patch considering how long it took.
 
It's hard to say. The specifics of the development process aren't really known. Since the main game is out, there is no reason not to move that staff somewhere else. DLC might even get farmed out to a different studio or team. We just don't know.
 
Forgot all about EA Motive. So they opened two new studios in Quebec. With the massive Ubisoft head quarters there, the newer Ubisoft Quebec City studio, and the Eidos Montreal studio (recent DE games) that really is a center of game development.
 
Hard to imagine no DLC for this. It's performed well enough. Dan D. is right: It could get farmed out. I guess we'll find out more at E3.
 
new patch sounds good...Bioware's 2 month patch process should put the game in great shape after next month's major patch (aka the condition the game should have been at launch)...they should have just delayed the game from March 21st to June 21st...I think I will start my first playthrough after the next patch

they didn't mention any animation fixes in today's patch?...any further improvements to character models or dialogue?
 
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They're not going to redo dialogue, unless you are referring to the occasional lip syncing errors. The most notable thing was the horrid performance in certain areas (Tempest) and stuttering when entering a conversation. These seemed to have been improved a bit, but still have work to do. I hope the next performance oriented patch will make the poor performing areas and stutters go away.

Recent patch made my game freeze a lot to. Used to get the occasional crash upon landing/taking off from a planet, but now I am getting freezes during combat. By far the worst issue I've had so far... I am assuming this will be fixed soon though.
 
sounds like EA shit the bed with Mass Effect again and we're not going to be getting anything going forward
 
it may have underperformed but you can rest assured there will be more. They now have a good open world frameword and excellent gameplay mechanics. The main thing they need as I see it is some good writers who can build a better story for the game. The first mass effect was epic. That has been missing from the series.
 
Feels like I'm part of the silent minority that doesn't have any issues with the game and would happily pay for and play as much more of this as I could get.
 

I agree a lot with that. They might be able to salvage the story in a sequel, but with such a weak start it will be difficult. Compared to the first game which set an excellent precedent, this game just reeks of missed opportunities. Comparing it to the typical game, the story is alright and carries the game along just fine. Massive wall of text below with spoilers.

But they entirely missed the chance to have the colonization setup in any meaningful way. You essentially have zero impact on it. Your player awakes after an uprising, in which a good population is exiled. Which is exceptionally dumb considering that is a death sentence had the game been following any type of logic. Would've been easier to execute them all and save the resources.

Not only that, but a good portion of the inhabitants aboard the Nexus are practically criminals. Within months just about everyone who is exiled becomes a thug. You have to wonder why such people were chosen for the Initiative in the first place. Rather than band together, start a colony and get to making a planet viable, they start killing each other. And the Nexus is apparently horrible at accounting anything, seeing how these criminals freely move between these planets and the Nexus with no restrictions. Exiled, but pull into port and steal all your equipment regularly. Seems like they tried to tap into the "dark and gritty" setting of ME2 even though it didn't fit into the setting very well.

To top it off, your initial character reactions to the new worlds are cringe worthy. The crew of the Hyperion seemed to believe you would just wake up in a new galaxy and everything would go along happily. They're stunned that conditions on planets are horrible and that new alien lifeforms treat them as enemies. Were they not prepared in the slightest? How the hell did the Hyperion/Nexus not scan Eeos and see the massive Kett structures that were right behind the damn outpost spot? The had not one, but two attempts to set up a settlement and did not even bother with orbital scans? The Scourge clearly didn't block communications or transfer of information, so that is no excuse.

And the main enemy is dumb. Really lame, uninteresting. Ugly humanoids who run around with guns. They're so inefficient at waging wars; they haven't figured out how to produce heavy weaponry and kill the Angarans from orbit. So they run around from planet to planet fighting an insurgency for decades like a bunch of idiots. It just feels horrible and poorly thoughtout. In the first game you fought enemies on foot because the Reapers were controlling friendly species, so you have to investigate, follow leads. Their plans were to use a high ranking Spectre, Geth and Korgans to infiltrate the citadel. Made sense given the story. ME:A? We have no idea why the Kett are so dimwitted. All we know is they are religious nuts, which isn't exactly all that interesting.

We learn a bit about the Scourge and its creators, but it is hardly touched upon. Which is okay, had there been something of substance for the main story.

Other odd inconsistencies, such as meeting the Angarans on Aya for the first time standout as well. Clearly for months they were working with/against the Nexus exiles. Why did the Angarans on Kadara, Harvel ect. not inform the others on different worlds? How can the existence of humans be an unknown when the Pathfinder meets them? They've already had contact with Milky Way species for months.

If anything, the game's story should have dealt directly with the uprising. The player should have had direct influence on what were to happen. The politics, policies and decisions setting the Nexus and Arks on the path for colonization is what this entire game should've been about. The next title could have dealt with setting up the colonies and their status with the Nexus into a larger inter-galactic hub. Could've brought it some inter-species politics as well. A good subplot would have been pro-human groups who came to Andromeda simply so they can colonize a new galaxy with humans being at the birth of the intergalactic hub, rather than joining later and integrating with Asari/Salarian/Turian policies. Though perhaps this may come into play in a sequel; I have a feeling the "benefactor" is Cerberus.

Then again, just about anything would've been better than fighting dull, idiotic enemies across planets.

For an average game the story was alright. For Mass Effect, it needed to be better.
 
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I agree a lot with that. They might be able to salvage the story in a sequel, but with such a weak start it will be difficult. Compared to the first game which set an excellent precedent, this game just reeks of missed opportunities. Comparing it to the typical game, the story is alright and carries the game along just fine. Massive wall of text below with spoilers.

But they entirely missed the chance to have the colonization setup in any meaningful way. You essentially have zero impact on it. Your player awakes after an uprising, in which a good population is exiled. Which is exceptionally dumb considering that is a death sentence had the game been following any type of logic. Would've been easier to execute them all and save the resources.

Not only that, but a good portion of the inhabitants aboard the Nexus are practically criminals. Within months just about everyone who is exiled becomes a thug. You have to wonder why such people were chosen for the Initiative in the first place. Rather than band together, start a colony and get to making a planet viable, they start killing each other. And the Nexus is apparently horrible at accounting anything, seeing how these criminals freely move between these planets and the Nexus with no restrictions. Exiled, but pull into port and steal all your equipment regularly. Seems like they tried to tap into the "dark and gritty" setting of ME2 even though it didn't fit into the setting very well.

To top it off, your initial character reactions to the new worlds are cringe worthy. The crew of the Hyperion seemed to believe you would just wake up in a new galaxy and everything would go along happily. They're stunned that conditions on planets are horrible and that new alien lifeforms treat them as enemies. Were they not prepared in the slightest? How the hell did the Hyperion/Nexus not scan Eeos and see the massive Kett structures that were right behind the damn outpost spot? The had not one, but two attempts to set up a settlement and did not even bother with orbital scans? The Scourge clearly didn't block communications or transfer of information, so that is no excuse.

And the main enemy is dumb. Really lame, uninteresting. Ugly humanoids who run around with guns. They're so inefficient at waging wars; they haven't figured out how to produce heavy weaponry and kill the Angarans from orbit. So they run around from planet to planet fighting an insurgency for decades like a bunch of idiots. It just feels horrible and poorly thoughtout. In the first game you fought enemies on foot because the Reapers were controlling friendly species, so you have to investigate, follow leads. Their plans were to use a high ranking Spectre, Geth and Korgans to infiltrate the citadel. Made sense given the story. ME:A? We have no idea why the Kett are so dimwitted. All we know is they are religious nuts, which isn't exactly all that interesting.

We learn a bit about the Scourge and its creators, but it is hardly touched upon. Which is okay, had there been something of substance for the main story.

Other odd inconsistencies, such as meeting the Angarans on Aya for the first time standout as well. Clearly for months they were working with/against the Nexus exiles. Why did the Angarans on Kadara, Harvel ect. not inform the others on different worlds? How can the existence of humans be an unknown when the Pathfinder meets them? They've already had contact with Milky Way species for months.

If anything, the game's story should have dealt directly with the uprising. The player should have had direct influence on what were to happen. The politics, policies and decisions setting the Nexus and Arks on the path for colonization is what this entire game should've been about. The next title could have dealt with setting up the colonies and their status with the Nexus into a larger inter-galactic hub. Could've brought it some inter-species politics as well. A good subplot would have been pro-human groups who came to Andromeda simply so they can colonize a new galaxy with humans being at the birth of the intergalactic hub, rather than joining later and integrating with Asari/Salarian/Turian policies. Though perhaps this may come into play in a sequel; I have a feeling the "benefactor" is Cerberus.

Then again, just about anything would've been better than fighting dull, idiotic enemies across planets.

For an average game the story was alright. For Mass Effect, it needed to be better.

Did you, you know, play the game?
 
Did you, you know, play the game?

Yes I did. Try refuting some of those points and attempt to make a case. I only have a few tasks left, but they're mostly the "scan this or that" type. And one vault left on a planet (Voeld) - but I got so damn tired of those I don't feel like bothering with it. After the 2nd vault I decided I hate them.
 
Yes I did. Try refuting some of those points and attempt to make a case. I only have a few tasks left, but they're mostly the "scan this or that" type. And one vault left on a planet (Voeld) - but I got so damn tired of those I don't feel like bothering with it. After the 2nd vault I decided I hate them.

I thought about doing a line by line, but instead just skipped to the conclusion. You appear to hate the game, so much so that you can't be bothered to see in any of it in a positive light, so I'll just leave it at that.
 
I thought about doing a line by line, but instead just skipped to the conclusion. You appear to hate the game, so much so that you can't be bothered to see in any of it in a positive light, so I'll just leave it at that.

Did you, you know, read the post? Just a few posts back I said I'd probably give the game an 8/10. That is an excellent score for "hating" it.

Its an alright game, but the story was sub par for the series it is in. That and too many crappy side quests. I'm not the only one who thinks the side quest quality varies wildly. The appeal to the original games (although this slipped in ME3 with the fetch quests) is that the side quests were excellent in quality for the most part. In ME:A, you have around 20-30 quests which require you to more or less go somewhere, scan something, spend 2-3 minutes in loading screens going back and fourth to different planets. Not what I want from an ME game. If there is a side quest, it should be similar to the Loyalty missions in ME2 for the most part. And I should be spending most of the time in highly detailed, well written story missions.

It didn't need to be, and ultimately suffered, from trying to being too big and likely hit some hour quota.
 
Sure. You gave it an 8/10, then panned literally everything about it.

I won't say that the story is a knock-out-of-the-park, but it was certainly enjoyable, and while many of the 'fetch quests' could be a tad bit annoying, they also added to the background story if you bothered to actually read/listened to them. The biggest complaint I have with them is that the logs for them are void of nearly all detail, specifically the planets that they apply to and perhaps where you're supposed to look; but the actual content and the missions themselves were informative.
 
Yes I did. Try refuting some of those points and attempt to make a case.

Not a problem. :)

I agree a lot with that. They might be able to salvage the story in a sequel, but with such a weak start it will be difficult. Compared to the first game which set an excellent precedent, this game just reeks of missed opportunities. Comparing it to the typical game, the story is alright and carries the game along just fine. Massive wall of text below with spoilers.

Many reviewers or people such as myself actually see this game as doing a decent job of setting things up for a sequel despite the weakness of this game.

But they entirely missed the chance to have the colonization setup in any meaningful way. You essentially have zero impact on it. Your player awakes after an uprising, in which a good population is exiled. Which is exceptionally dumb considering that is a death sentence had the game been following any type of logic. Would've been easier to execute them all and save the resources.

The problem with this thinking is that it's not realistic. The people in the Initiative aren't murderers. While exile may seem wasteful, it might seem morally right to give those people a chance rather than to outright kill them. Outright execution might have also lead to even more of the Nexus personnel switching sides as a result. The exile decision isn't necessarily logical, it's political.

Not only that, but a good portion of the inhabitants aboard the Nexus are practically criminals. Within months just about everyone who is exiled becomes a thug. You have to wonder why such people were chosen for the Initiative in the first place. Rather than band together, start a colony and get to making a planet viable, they start killing each other. And the Nexus is apparently horrible at accounting anything, seeing how these criminals freely move between these planets and the Nexus with no restrictions. Exiled, but pull into port and steal all your equipment regularly. Seems like they tried to tap into the "dark and gritty" setting of ME2 even though it didn't fit into the setting very well.

Someone isn't paying attention, or didn't do all the quests. On Elledan, you find out that something went wrong with a number of cryo pods or in the stasis process itself which creates heightened aggression in some subjects. This is why you have so mang criminals and thugs coming from a population of people who were screened before being admitted into the Initiative.

To top it off, your initial character reactions to the new worlds are cringe worthy. The crew of the Hyperion seemed to believe you would just wake up in a new galaxy and everything would go along happily. They're stunned that conditions on planets are horrible and that new alien lifeforms treat them as enemies. Were they not prepared in the slightest? How the hell did the Hyperion/Nexus not scan Eeos and see the massive Kett structures that were right behind the damn outpost spot? The had not one, but two attempts to set up a settlement and did not even bother with orbital scans? The Scourge clearly didn't block communications or transfer of information, so that is no excuse.

The Initiative actually had a good plan, and a reasonable means to carry out that plan. I don't think anyone would have thought it would be easy, but they couldn't have foreseen all the things going wrong that did. The Scourge is a surprise, as is the condition of the planets. That's actually a main point of the story. The aliens being hostile isn't necessarily surprising either. I'm not defending how the Kett were conceived, but religious zealotry perpetuating Kett society and their hostile reactions to visitors isn't surprising. As for scanning Eos, they may have seen the Kett, and realized that while they have a presence, the Kett don't have major cities on the surface. The Initiative seemed to conclude that establishing an outpost was worth some risk as the Nexus lacks the resources to feed and house the population of itself, or the Arks over the long haul. I'd have started looking for more planets, and even moved the Nexus if necessary. So I agree this wasn't the smartest writing.

And the main enemy is dumb. Really lame, uninteresting. Ugly humanoids who run around with guns. They're so inefficient at waging wars; they haven't figured out how to produce heavy weaponry and kill the Angarans from orbit. So they run around from planet to planet fighting an insurgency for decades like a bunch of idiots. It just feels horrible and poorly thoughtout. In the first game you fought enemies on foot because the Reapers were controlling friendly species, so you have to investigate, follow leads. Their plans were to use a high ranking Spectre, Geth and Korgans to infiltrate the citadel. Made sense given the story. ME:A? We have no idea why the Kett are so dimwitted. All we know is they are religious nuts, which isn't exactly all that interesting.

I love the original trilogy for the most part but I'm throwing it under the bus here. You'd be right if you were talking about the first game alone, but the fact is that the Kett make more sense than giant crustacean robots controlled by a Star Child AI that grind sentient species into meat paste and inject that material into a Reaper body. I'd agree that Collectors and other enemies in the previous games being on foot makes a bit more sense, but the Kett also collect people. If you obliterate them from orbit, you aren't collecting anything. Why the Kett seem to reproduce in this manner hasn't been stated given how resource intensive it must be to do it. This is one of those points that isn't addressed because the story isn't fleshed out enough, but I'll reserve judgment on this point until we get more information. Religious zealotry is about the only reason for an advanced species to be so hostile at every turn, even if its played out in science fiction.

We learn a bit about the Scourge and its creators, but it is hardly touched upon. Which is okay, had there been something of substance for the main story.

Fair enough.

Other odd inconsistencies, such as meeting the Angarans on Aya for the first time standout as well. Clearly for months they were working with/against the Nexus exiles. Why did the Angarans on Kadara, Harvel ect. not inform the others on different worlds? How can the existence of humans be an unknown when the Pathfinder meets them? They've already had contact with Milky Way species for months.

I don't think someone was paying attention. Many people on Aya had heard of humans, but few had ever seen one in person. They certainly hadn't seen one walking down their city streets. Sure some Angara fought the exiles, but relatively few of those people would have done this compared to Aya's population.

If anything, the game's story should have dealt directly with the uprising. The player should have had direct influence on what were to happen. The politics, policies and decisions setting the Nexus and Arks on the path for colonization is what this entire game should've been about. The next title could have dealt with setting up the colonies and their status with the Nexus into a larger inter-galactic hub. Could've brought it some inter-species politics as well. A good subplot would have been pro-human groups who came to Andromeda simply so they can colonize a new galaxy with humans being at the birth of the intergalactic hub, rather than joining later and integrating with Asari/Salarian/Turian policies. Though perhaps this may come into play in a sequel; I have a feeling the "benefactor" is Cerberus.

I don't know if I can agree with all of the above. The reality is that a lot of stories could have worked and the one they chose could have worked better if handled differently. I do agree that the benefactor is likely Cerberus.

Then again, just about anything would've been better than fighting dull, idiotic enemies across planets.

Up the difficulty. That helps.

For an average game the story was alright. For Mass Effect, it needed to be better.

You can't seriously be saying that? ME1 had a good, although not entirely original man vs. machine type story. I'll give you that, but the sequels were idiotic comparatively. Mass Effect games by in large have had weaker stories than the original game. Andromeda is par for the course.

Responses in wheat.
 
My takeway is if this is true, that they're dropping the entire franchise indefinitely and there won't even be any story DLCs then this was the last time I ever purchased an EA game, ANY GAME. They can't just leave people hanging like this.
I wasn't in the fuck ea band until now, but this makes me extremely mad.



So far this is where I'm at: If I'm seeing this right, some of the voice actors were tweeting that they came back for some more work.


DLC is a given. Even Dragon Age 2 got DLCs and it was a disaster.


I think they finish the stated patch cycle in June-July, make announcement at E3 for that new IP and probably DLC for this... do the DLC and wrap it up. I blame EA corporate for rushing this game out, not Bioware. Those guys have to do what they are told.

At the end of the patch cycle we will see the final form of this game that should have shipped in the first place then comes DLC.

I certainly think this is the last ME game for the rest of this decade. I don't expect to see another Dragon Age game, either. I think they're going to be all in for their Destiny/Division knock off IP come hell or high water.
 
Dan took the time to answer and was ...gentler... than I would have been.

What I'll add: stuff that wasn't fleshed out makes direct sense if it is to be left up to sequels/DLC. Andromeda 1 is about getting control of the Remnant technology, allying with the Angara, and disposing of the leader of the Kett, and leaves a lot of interesting and engaging questions for further content.

Who are the Jaardan? What does the greater Kett hierarchy look like? Who created the Scourge, and why? Why were the Angarans created? What about further travelers from the Milky Way i.e. Quarian ark? And most importantly, what will Voeld look like when the ice melts!

There's plenty of content in the first game (reasonably 70 hours on normal for a first playthrough) and they got the initial story bit done well. Just like the ME series, where the story was stopping the Reapers, and by the end of the first game we've only seen one!
 
So far this is where I'm at: If I'm seeing this right, some of the voice actors were tweeting that they came back for some more work.


DLC is a given. Even Dragon Age 2 got DLCs and it was a disaster.


I think they finish the stated patch cycle in June-July, make announcement at E3 for that new IP and probably DLC for this... do the DLC and wrap it up. I blame EA corporate for rushing this game out, not Bioware. Those guys have to do what they are told.

At the end of the patch cycle we will see the final form of this game that should have shipped in the first place then comes DLC.

I certainly think this is the last ME game for the rest of this decade. I don't expect to see another Dragon Age game, either. I think they're going to be all in for their Destiny/Division knock off IP come hell or high water.

I've read on another site where they claimed with absolute certainty that there won't be any story DLCs. They might be spreading nonsense though. Yes I thought about DA2 as well, that had DLCs. So it would make no sense this time. Also when did EA start caring about reception? As long as the sales are there.

As for Destiny/Division knock off, that's the point where we part ways for sure, I'm not interested in multiplayer focused games, or games trying to force sp players into a multiplayer environment.
 
I've read on another site where they claimed with absolute certainty that there won't be any story DLCs. They might be spreading nonsense though. Yes I thought about DA2 as well, that had DLCs. So it would make no sense this time. Also when did EA start caring about reception? As long as the sales are there.

Some figure like 53 million units sold was floating out there but I can't swear by it. I know EA reported record earnings yesterday and I really would be surprised...early launch blunders notwithstanding...if ME:A hasn't performed well.

As for Destiny/Division knock off, that's the point where we part ways for sure, I'm not interested in multiplayer focused games, or games trying to force sp players into a multiplayer environment.

I agree although I'm bitterly resigned that it's a repeat of the MMO cycle: Everyone had to take their shot at trying to make World of Warcraft...get that fetish over and done with... fail miserably and lose a ton of money to get the message...and now we get to do it again here with this.


I don't mind Destiny and Division for what they are but I certainly don't want to see mountains of clones of those kinds of games and nothing else and especially at the expense of quality SP and narrative driven games and especially from studios that normally specialize in the latter.
 
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Anyone else experiencing a smooshed HUD in 2560x1440 with the new patch? I've only played the MP so far, but this bug is really annoying and I'd hate to wait another 2 months for it to be fixed...

I've resorted to playing in 3840x2160 DSR for the time being, but I'm already missing my triple digit framerates.

The patch itself in MP feels great. I get more of a ME3 vibe now with all the changes. The TTK feels right where it should be. Power combos are devastating, as they should be. I was killing mooks with cryo combos in Gold all night on my human engineer, and ripping everything else apart with the Mattock. With a good team Silver rounds now last 9-10 minutes instead of 13, and Gold rounds can typically last around 12-15 minutes instead of 20. It makes the grind a little more bearable.
 
I guarantee you when we get to the end of the stated patch cycle in June or July, everyone will be like: Now the game is finished and this is how it should have been released.

Because that's exactly the truth of it.

I got the idea from my lurking and prowling that people at Bioware even fought EA suits to delay the game and failed because they knew the game wasn't fully ready.

So they are finishing the game post release and unfortunately we all know this has become all too common of a trend in gaming and we can thank corporate for the likes of that.

No wonder most of us are in a "presumed guilty until proven innocent" to varying degrees stance these days. It's practically a fluke when a game actually comes out in finished and polished form. That's a shame.

It's a shame this game stumbled out of the gate the way it did. It didn't have to be this way.
 
I agree a lot with that. They might be able to salvage the story in a sequel, but with such a weak start it will be difficult. Compared to the first game which set an excellent precedent, this game just reeks of missed opportunities. Comparing it to the typical game, the story is alright and carries the game along just fine. Massive wall of text below with spoilers.
I think many of your points are exaggerated or completely invalid.



"But they entirely missed the chance to have the colonization setup in any meaningful way. You essentially have zero impact on it. Your player awakes after an uprising, in which a good population is exiled.
I agree on the you don't really have impact part, but really you're only a low level crew member, why should you have a bigger impact? You're a nobody, that nobody in power trusts. They only want to use you for their own political gains. So actually you not having much impact fits the story perfectly.

As for exiling. That seems dumb at first glance, but you don't know the exact details of that. I'm in the process of reading the novel now, and I hope to gain some insight into the details of the uprising and the actual banishment.


"Which is exceptionally dumb considering that is a death sentence had the game been following any type of logic. Would've been easier to execute them all and save the resources."

Except it isn't, is it? Many of the exiles still live and many just try to get by with farming or commerce. Resources wise it's true, letting them take many ships and equipment seems dumb, but the alternative would be horrific. The initiative is not the military, you can't just execute deserters. Not that I agree with executing deserters from the military either.

"Not only that, but a good portion of the inhabitants aboard the Nexus are practically criminals. Within months just about everyone who is exiled becomes a thug. You have to wonder why such people were chosen for the Initiative in the first place. Rather than band together, start a colony and get to making a planet viable, they start killing each other. And the Nexus is apparently horrible at accounting anything, seeing how these criminals freely move between these planets and the Nexus with no restrictions. Exiled, but pull into port and steal all your equipment regularly. Seems like they tried to tap into the "dark and gritty" setting of ME2 even though it didn't fit into the setting very well."

When resources are scarce and you don't have the know how to be self sufficient what would you do? Die quietly or fight others for resources? What I mean is extraordinary circumstances and hopelessness can turn even the most docile people to violence. But they did band together, what is Kadara port if not banding together? And what are the krogan doing if not banding together? And a ton of other smaller factions?
I don't know what you mean by the criminals moving freely between the nexus and the planets. Them moving between planets is beyond the control of the nexus, how would you suppose they enforce travel restrictions between remote planets?


"To top it off, your initial character reactions to the new worlds are cringe worthy. The crew of the Hyperion seemed to believe you would just wake up in a new galaxy and everything would go along happily. They're stunned that conditions on planets are horrible and that new alien lifeforms treat them as enemies. Were they not prepared in the slightest? How the hell did the Hyperion/Nexus not scan Eeos and see the massive Kett structures that were right behind the damn outpost spot? The had not one, but two attempts to set up a settlement and did not even bother with orbital scans? The Scourge clearly didn't block communications or transfer of information, so that is no excuse."

What are you talking about, really? Their last scans of the planets were 600 years old, when neither the kett, or the scourge, or the remnant were present in the system. What they found was a complete 180 compared to what they expected. What reaction did you expect? How would you react if you get a ticket to a summer resort and you're dumped in Antarctica?
So communications and scanning is completely the same to you? Is it not even an option that one works and the other doesn't? On habitat 7 communication clearly doesn't work until they turn off the vault. And how do you know the kett structures weren't erected after the nexus tried to settle Eos? You know nothing yet you're ready to dispense wisdom in hindsight.



"And the main enemy is dumb. Really lame, uninteresting. Ugly humanoids who run around with guns. They're so inefficient at waging wars; they haven't figured out how to produce heavy weaponry and kill the Angarans from orbit. So they run around from planet to planet fighting an insurgency for decades like a bunch of idiots. It just feels horrible and poorly thoughtout. In the first game you fought enemies on foot because the Reapers were controlling friendly species, so you have to investigate, follow leads. Their plans were to use a high ranking Spectre, Geth and Korgans to infiltrate the citadel. Made sense given the story. ME:A? We have no idea why the Kett are so dimwitted. All we know is they are religious nuts, which isn't exactly all that interesting."

Did you really miss the whole part of the story where you find out that the Kett doesn't want to kill the angara they want to assimilate them and turn them into more Kett? How would planetary bombardment achieve that goal? Besides the Archon has gone rouge and he was interested in the remnant technology, another reason to don't level planets from orbit if you're interested in the technology scattered on the ground.

"We learn a bit about the Scourge and its creators, but it is hardly touched upon. Which is okay, had there been something of substance for the main story."

Yet we probably learned more about the Archon as we learn about Saren in me1, and we know about the same about the scourge as we learned about the reapers in me1.

"Other odd inconsistencies, such as meeting the Angarans on Aya for the first time standout as well. Clearly for months they were working with/against the Nexus exiles. Why did the Angarans on Kadara, Harvel ect. not inform the others on different worlds? How can the existence of humans be an unknown when the Pathfinder meets them? They've already had contact with Milky Way species for months."

I don't remember that part exactly, but I'm not sure they see humans for the first time, but that's the first time humans land on their homeworld, and people living there probably see humans for the first time, but it's not first contact between the species. As it was not first contact when you bump into the kett on habitat 7, but you think it is up until the nexus people tell you.

"If anything, the game's story should have dealt directly with the uprising. The player should have had direct influence on what were to happen. The politics, policies and decisions setting the Nexus and Arks on the path for colonization is what this entire game should've been about. The next title could have dealt with setting up the colonies and their status with the Nexus into a larger inter-galactic hub. Could've brought it some inter-species politics as well. A good subplot would have been pro-human groups who came to Andromeda simply so they can colonize a new galaxy with humans being at the birth of the intergalactic hub, rather than joining later and integrating with Asari/Salarian/Turian policies. Though perhaps this may come into play in a sequel; I have a feeling the "benefactor" is Cerberus. "

I don't care to speculate about the rest at this point but I also hoped they would reveal the illusive man as the benefactor. Which mind you can still happen.

"Then again, just about anything would've been better than fighting dull, idiotic enemies across planets."

I don't agree at all, as per the above.

For an average game the story was alright. For Mass Effect, it needed to be better.

I'll agree if you list enough games that have better story and better characters. For something to be average there has to be equal number of games with better and worse stories to put this in the middle.

All in all, it seems to me you weren't even paying attention to the story, you made up your mind about hating it even before it had a chance to show what's it about.
 
what does the downsizing of Bioware Montreal mean for future Andromeda patches?...hopefully they will continue to support it...hopefully the next patch includes the expanded character creation options they promised
 
what does the downsizing of Bioware Montreal mean for future Andromeda patches?...hopefully they will continue to support it...hopefully the next patch includes the expanded character creation options they promised

Eh, while this likely means Mass Effect won't have a sequel within the next 2 years, downsizing teams after launch seems to be normal.
 
I think many of your points are exaggerated or completely invalid.



"But they entirely missed the chance to have the colonization setup in any meaningful way. You essentially have zero impact on it. Your player awakes after an uprising, in which a good population is exiled.
I agree on the you don't really have impact part, but really you're only a low level crew member, why should you have a bigger impact? You're a nobody, that nobody in power trusts. They only want to use you for their own political gains. So actually you not having much impact fits the story perfectly.

You're a nobody and they just happened to name an entire planet after you. Right, a nobody. Noway the story could've been written differently in which you had some say in how the governing body would setup and influence possible sequels. Right, throw in the towel, play as a nobody who just goes from A to B. Talk about shooting for meritocracy.


As for exiling. That seems dumb at first glance, but you don't know the exact details of that. I'm in the process of reading the novel now, and I hope to gain some insight into the details of the uprising and the actual banishment.

And why don't we know the details? That was important, interesting stuff. Should have been in the game itself. Part of the story that picked up was right before you board the Tempest. Shame we didn't get to come back and help influence what could come to be in Andromeda. Because we were a no one throughout the game. They picked out name out of a lottery for the planet, right?


"Which is exceptionally dumb considering that is a death sentence had the game been following any type of logic. Would've been easier to execute them all and save the resources."

Except it isn't, is it? Many of the exiles still live and many just try to get by with farming or commerce. Resources wise it's true, letting them take many ships and equipment seems dumb, but the alternative would be horrific. The initiative is not the military, you can't just execute deserters. Not that I agree with executing deserters from the military either.

And the number that you meet that just want to live their lives are few and far between. The majority freely run back and fourth to the Nexus, and others are allowed to collaborate. Again you're missing the point. Why even exile them if they can run freely back to the Nexus? Why exile them but allow your citizens to go back and fourth? Freely trade with them? The whole situation around the "exile" as presented in the game was done poorly.

"Not only that, but a good portion of the inhabitants aboard the Nexus are practically criminals. Within months just about everyone who is exiled becomes a thug. You have to wonder why such people were chosen for the Initiative in the first place. Rather than band together, start a colony and get to making a planet viable, they start killing each other. And the Nexus is apparently horrible at accounting anything, seeing how these criminals freely move between these planets and the Nexus with no restrictions. Exiled, but pull into port and steal all your equipment regularly. Seems like they tried to tap into the "dark and gritty" setting of ME2 even though it didn't fit into the setting very well."

When resources are scarce and you don't have the know how to be self sufficient what would you do? Die quietly or fight others for resources? What I mean is extraordinary circumstances and hopelessness can turn even the most docile people to violence. But they did band together, what is Kadara port if not banding together? And what are the krogan doing if not banding together? And a ton of other smaller factions?
I don't know what you mean by the criminals moving freely between the nexus and the planets. Them moving between planets is beyond the control of the nexus, how would you suppose they enforce travel restrictions between remote planets?


The Korgan they seemed to have brought, for the most part, want to act like they did back in the Milky Way. Again, seems like a poor choice of Krogan to choose regardless of what happened during the uprising. You know they wanted to hit the nitty gritty feel of the 2nd game and have frequent run ins with smugglers and the like, but it all just fit in so poorly. They tried to capture the success of the previous games, and that meant outright copying themes without thinking it through and it shows.

"To top it off, your initial character reactions to the new worlds are cringe worthy. The crew of the Hyperion seemed to believe you would just wake up in a new galaxy and everything would go along happily. They're stunned that conditions on planets are horrible and that new alien lifeforms treat them as enemies. Were they not prepared in the slightest? How the hell did the Hyperion/Nexus not scan Eeos and see the massive Kett structures that were right behind the damn outpost spot? The had not one, but two attempts to set up a settlement and did not even bother with orbital scans? The Scourge clearly didn't block communications or transfer of information, so that is no excuse."

What are you talking about, really? Their last scans of the planets were 600 years old, when neither the kett, or the scourge, or the remnant were present in the system. What they found was a complete 180 compared to what they expected. What reaction did you expect? How would you react if you get a ticket to a summer resort and you're dumped in Antarctica?
So communications and scanning is completely the same to you? Is it not even an option that one works and the other doesn't? On habitat 7 communication clearly doesn't work until they turn off the vault. And how do you know the kett structures weren't erected after the nexus tried to settle Eos? You know nothing yet you're ready to dispense wisdom in hindsight.

Did you play the game? Or do you just not remember what happened? The first 1-2 hours of gameplay the main character is constantly moping on and on about how the conditions were not ideal, the first alien species they met were hostile. What did they expect? Alien lifeforms to immediately be friendly? Do they not remember what happened when humans met the Turians? That everything would go exactly as plan? No one seems to be mentally prepared for anything but ideal situations. You can't play the game and not think "well these guys are all idiots for not anticipating problems".

"And the main enemy is dumb. Really lame, uninteresting. Ugly humanoids who run around with guns. They're so inefficient at waging wars; they haven't figured out how to produce heavy weaponry and kill the Angarans from orbit. So they run around from planet to planet fighting an insurgency for decades like a bunch of idiots. It just feels horrible and poorly thoughtout. In the first game you fought enemies on foot because the Reapers were controlling friendly species, so you have to investigate, follow leads. Their plans were to use a high ranking Spectre, Geth and Korgans to infiltrate the citadel. Made sense given the story. ME:A? We have no idea why the Kett are so dimwitted. All we know is they are religious nuts, which isn't exactly all that interesting."

Did you really miss the whole part of the story where you find out that the Kett doesn't want to kill the angara they want to assimilate them and turn them into more Kett? How would planetary bombardment achieve that goal? Besides the Archon has gone rouge and he was interested in the remnant technology, another reason to don't level planets from orbit if you're interested in the technology scattered on the ground.

That doesn't explain why they are still running around like idiots for decades. Their regard for alien life is essentially nothing. It would make much more sense to bombard them from orbit and take the stragglers. They clearly did not need every single Angara; they only needed ideal candidates. But instead they run around chasing them on foot. For decades. And the Angara were far from defeated. As far as Remanent tech, few of the sites have had any presence by Angara. I think only a single one we encounter in game on Havarel did...

"We learn a bit about the Scourge and its creators, but it is hardly touched upon. Which is okay, had there been something of substance for the main story."

Yet we probably learned more about the Archon as we learn about Saren in me1, and we know about the same about the scourge as we learned about the reapers in me1.

The Reapers were touched on a lot more. We knew their plan and goal by the end of the first game. We only know the Jardaan built terraforming technology, deployed a weapon, and then mysteriously left. What role they or the Kett play in the grand scheme of things are entirely unknown. They're just religiously driven crazies trying to better their race... fair enough, but dull. There wasn't much lure to care about them other than shooting them in the face. There wasn't a mystery to be gradually revealed like why the Geth were working with a Rogue Spectre.

"Other odd inconsistencies, such as meeting the Angarans on Aya for the first time standout as well. Clearly for months they were working with/against the Nexus exiles. Why did the Angarans on Kadara, Harvel ect. not inform the others on different worlds? How can the existence of humans be an unknown when the Pathfinder meets them? They've already had contact with Milky Way species for months."

I don't remember that part exactly, but I'm not sure they see humans for the first time, but that's the first time humans land on their homeworld, and people living there probably see humans for the first time, but it's not first contact between the species. As it was not first contact when you bump into the kett on habitat 7, but you think it is up until the nexus people tell you.

It was fairly clear that the Angarans on Aya had never seen humans, or other Milky Way species for the first time. Yet considering Angarans regularly went to Kadara, Harvel, ect. there is no reason why it should have come as a surprise.

"If anything, the game's story should have dealt directly with the uprising. The player should have had direct influence on what were to happen. The politics, policies and decisions setting the Nexus and Arks on the path for colonization is what this entire game should've been about. The next title could have dealt with setting up the colonies and their status with the Nexus into a larger inter-galactic hub. Could've brought it some inter-species politics as well. A good subplot would have been pro-human groups who came to Andromeda simply so they can colonize a new galaxy with humans being at the birth of the intergalactic hub, rather than joining later and integrating with Asari/Salarian/Turian policies. Though perhaps this may come into play in a sequel; I have a feeling the "benefactor" is Cerberus. "

I don't care to speculate about the rest at this point but I also hoped they would reveal the illusive man as the benefactor. Which mind you can still happen.

That is the most interesting part about the ending to me. We'll see in a sequel, hopefully.


"Then again, just about anything would've been better than fighting dull, idiotic enemies across planets."

I don't agree at all, as per the above.

I found the Kett to be dull. I don't think you could have made a less interesting enemy.


For an average game the story was alright. For Mass Effect, it needed to be better.

I'll agree if you list enough games that have better story and better characters. For something to be average there has to be equal number of games with better and worse stories to put this in the middle.

You misread. I said for an average game, the story is decent. But compared to other Mass Effect titles it is poor. There are only three other Mass Effect games (ME1-3) and all of those, even with their flaws, were better than this. Yes, even the thin story of 2 and the not so good ending of 3 were better than what ME:A had to offer. Not just the main story, but even the diolgue. Take talking to Suvi as an example. You can either outright agree with her religious stance or be an inconsiderate asshole. No in-between and your character's responses are fairly shallow. I even read a review which noted similar.

All in all, it seems to me you weren't even paying attention to the story, you made up your mind about hating it even before it had a chance to show what's it about.

Try again. They needed to write a story for Mass Effect: Andromeda. Not a "lets try and take what worked in ME2 and put it into a new setting and see if it works." Playing the game just reeks of missed opportunities. And I'm not even talking about the gameplay. The quality and relevance of the small "tasks" vary so much. We needed less of those and more detailed quests (like the loyalty missions). I just finished a mini quest in which I talked to an Angara, walked 30 feet, scanned a corpse, walked back to talk to her, exchanged a few lines... ending the quest. You're telling me this is excellent? Just another example where you just wish they had better direction. The premise of the plot was as good as you can get for a spin off, and they botched the chance for an excellent start. That is why a lot of ME fans are a little annoyed.

Its a decent game, but thinking about what could have been is the saddening part. The few remaining mysteries (a number are alluded to towards the end of the game) can make for some decent DLC. With luck we get some good story missions and they don't just focus on MP.
 
Try again. They needed to write a story for Mass Effect: Andromeda. Not a "lets try and take what worked in ME2 and put it into a new setting and see if it works." Playing the game just reeks of missed opportunities. And I'm not even talking about the gameplay. The quality and relevance of the small "tasks" vary so much. We needed less of those and more detailed quests (like the loyalty missions). I just finished a mini quest in which I talked to an Angara, walked 30 feet, scanned a corpse, walked back to talk to her, exchanged a few lines... ending the quest. You're telling me this is excellent? Just another example where you just wish they had better direction. The premise of the plot was as good as you can get for a spin off, and they botched the chance for an excellent start. That is why a lot of ME fans are a little annoyed.

Its a decent game, but thinking about what could have been is the saddening part. The few remaining mysteries (a number are alluded to towards the end of the game) can make for some decent DLC. With luck we get some good story missions and they don't just focus on MP.
"try again"? That's the best rebuttal you can come up with? Well right back at you then. Try to at least address some of my points if not all. I never claimed the game was perfect, my review is a perfect testimony to that. But most things you brought up were just unfair nitpicking.
Compared to other games I recently played I enjoyed Andromeda more. Other games that got no negative reception at all. It's quite a bit unfair that people go out of their way to point out the problems or missed opportunities here and ignore everything that's good about a the game. And I'm not saying you're doing this, but the general public clearly does.
 
This game should be re-titled to Mass Boredom. I have just gotten down to my first planet and everything is boring as fuck all. Dialog, graphics, controls, customization, Kett, objectives.
How people can like this game is beyond my comprehension. I will give it another 2-3 hours but that is it then. :mad:
 
This game should be re-titled to Mass Boredom. I have just gotten down to my first planet and everything is boring as fuck all. Dialog, graphics, controls, customization, Kett, objectives.
How people can like this game is beyond my comprehension. I will give it another 2-3 hours but that is it then. :mad:

If this is not trolling, then it's very short-sighted- the first planet is supposed to be 'boring'; it was a failure! Finish it and move forward, and then the game takes off.
 
If this is not trolling, then it's very short-sighted- the first planet is supposed to be 'boring'; it was a failure! Finish it and move forward, and then the game takes off.
Well it actually takes off after establishing the first outpost.

But I wouldn't call it boring before that, just running on economy. If you like exploring the unknown it's great. I loved the first planet, I looked at every rock and every plant for minutes, I explored the whole area, found the huge ass kett base before it was the mission. It all felt like a Star Trek away mission. It was brilliant. EOS was duller at first.
 
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