Unsure about the level of sentience though.
I read this in Mordin's voice, haha.
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Unsure about the level of sentience though.
Keepers are the similar to the Collectors except being non-combatant. Unsure about the level of sentience though.
You can accumulate around 7,000 points, but your EMS will drop to just under 4k when your galactic readiness sits at about 50%. So if you were sitting around 5k, then 2300 or so EMS you didn't do a lot of things.
I only skipped one mission, that was "Investigate Cerberus activity on Tutchanka". And a few of the artifacts missions. There was no place else I could visit in the galaxy to do anything. Wonder what I missed?
I read this in Mordin's voice, haha.
They seem to act largely like biological maintenence droids. So I doubt they are sentient at all.
Nice I can see him saying that, too.
I see your point. My guess is that they were a sentient race before the Reapers turned them into robotic-minded pawns
Did you play Mass Effect 1 & 2? There are a lot of war assets carried over from importing a save file from an earlier game. Also, some missions in ME3 are locked out if you get too far ahead in the game. The way to avoid this is to do everything but the priority missions saving them for last. When there is absolutely no where else you can go and nothing else to do, and you've talked to everyone you can, then you do the next priority mission and repeat.
I've played through this game all the way 4 times. I've always had an EMS of around 7k. My Renegade playthrough had around 6,200 due to having made decisions which killed a lot of people off over the course of three games.
I'm on my 3rd playthru and I'm going back to the Citadel after every single mission and walking passed every single person. If you overhear them talking about something it can pop a mission on you journal. Also some missions have to be done then. If you do the indoctrinated Elcor mission too late, a bug in the game locks out all the terminals you have to investigate. You have to do that one before you leave the Citadel.
I'm also scouring every system. You can find things that will go to a mission and if the end is on the Citadel, the next time you're there, check the map and it'll show you a name of somebody you'll need to see to complete it.
Did you play Mass Effect 1 & 2? There are a lot of war assets carried over from importing a save file from an earlier game. Also, some missions in ME3 are locked out if you get too far ahead in the game. The way to avoid this is to do everything but the priority missions saving them for last. When there is absolutely no where else you can go and nothing else to do, and you've talked to everyone you can, then you do the next priority mission and repeat.
I've played through this game all the way 4 times. I've always had an EMS of around 7k. My Renegade playthrough had around 6,200 due to having made decisions which killed a lot of people off over the course of three games.
Yeah, 7000+ in assets should be easy to accomplish if you are thorough and don't treat your squadmates like their disposable in ME1&2.
All in all though, the war assets mechanic could have been done better. Perhaps you could have had different numbers of non-squad allies in missions based on how good your fleet/army was at the time. And the number could have dropped off after battles occured elsewhere in the galaxy... such as the Turian fleet slowly losing strength due to the battle on Palaven. That way you would have felt like you were in a struggle to maintain a sufficient force while simultaneously trying to find out what to do to actually use that force against the Reapers. And maybe the number of systems on the galaxy map that are occupied by the Reapers could have been determined by the number of assets you currently have.
A lot of potential in that idea/system, but it was wasted.
Interesting. I saved the queen in my playthrough so I didn't know that. I agree, they should have taken more opportunities to do things like that. It could have made the random convo-quests on the Citadel more interesting. Ultimately though I just wish the thing felt more dynamic and less like a loading bar. Presumably most of the forces you collect aren't just sitting in storage waiting until that final battle!Well they didn't blow every opportunity. While I think the decision to kill the Rachni Queen in ME1 should have meant that they wouldn't have appeared in ME3 at all, the fact is the cloned queen will become a war asset if you spare her, then she'll turn around at some point and betray the allied forces. She'll even weaken the Crucible engineering staff. So you'll lose the Rachni as an asset and she'll weaken another asset on her way out the door. This was actually a smart way to handle it and I wish they did more things like that.
Interesting. I saved the queen in my playthrough so I didn't know that. I agree, they should have taken more opportunities to do things like that. It could have made the random convo-quests on the Citadel more interesting. Ultimately though I just wish the thing felt more dynamic and less like a loading bar. Presumably most of the forces you collect aren't just sitting in storage waiting until that final battle!
Oh no doubt. And the number of possibilities that they account for in the quests in the middle of the game is very impressive. But the cycle was too short... certainly compared to the first two games, and it shows in places. Thanks EA.For a game of this scale you have to understand that from a coding perspective, and due to development cycles being so short (relatively) there is only so much they can do. And while I do agree that they should have been able to do more, I believe there are bigger concerns for the game as a whole.
Oh no doubt. And the number of possibilities that they account for in the quests in the middle of the game is very impressive. But the cycle was too short... certainly compared to the first two games, and it shows in places. Thanks EA.
I'm not convinced that the coloration has anything to do with the paragon/renegade system. I think it was just their way of visually distinguishing between different choices.
2 month anniversary!
I just read that a low EMS run where you previously saved the collector base only gives you the option to control, not destroy. I found that kind of interesting. I suppose it makes sense (control base corresponds to control reapers, destroy base corresponds to destroy reapers). I do find it odd that they flip flopped the morality though. Renegade choice turns into paragon choice and vice versa.
Call me slow, but I also just realized that the synthesis choice being green was basically a joke on the RGB color palette. At least they had all the colors they needed to pull off their art.
That is interesting.
2 months and I finally came to terms that BioWare just botched the ending. I really wanted to believe that there was something more to the ending, but I guess you have to face the facts sooner or later. I can't judge BioWare on its intent but only on what it actually delivered. Too bad so sad.
Heh...this thread is perfect proof of the 5 stages of grief:
1. Denial (Wait, I must have missed something, this doesn't make any sense!)
2. Anger (F U Bioware/EA, WTFOMFG no way this ending sucks!)
3. Bargaining (It was indoctrination, the real story is yet to come!)
4. Depression (Damnit, all that time saving the galaxy only for it to not matter...this sucks, what a waste)
5. Acceptance (Well, the first 90% of the game was great...can't change it, just have to move on...)
http://en.wikipedia.org/wiki/Kübler-Ross_model
Heh...this thread is perfect proof of the 5 stages of grief:
1. Denial (Wait, I must have missed something, this doesn't make any sense!)
2. Anger (F U Bioware/EA, WTFOMFG no way this ending sucks!)
3. Bargaining (It was indoctrination, the real story is yet to come!)
4. Depression (Damnit, all that time saving the galaxy only for it to not matter...this sucks, what a waste)
5. Acceptance (Well, the first 90% of the game was great...can't change it, just have to move on...)
http://en.wikipedia.org/wiki/Kübler-Ross_model
LOL. I think I'm at stage 5, but I'm also guilty of thinking, "Me and BioWare are going to get back together in the summer; we're still in love, even if we are taking a break right now from each other."
Oh I'm right there with you...even after all the abuse from Bioware, they still love me, they just slip up sometimes....
Bioware needs an intervention.That's like saying the guy who punches his wife in the face repeatedly still loves her.
That's like saying the guy who punches his wife in the face repeatedly still loves her.
BioWare as we knew it is gone. It's EA now. And frankly, the talent behind Mass Effect is obviously Drew Karpyshyn. His absense from the third game and not having had anything to do with the fourth Mass Effect novel tells you all you need to know. BioWare will turn out a few more titles which will probably be sequels to good franchises and these games will get worse with each installment and in a few years, EA will absorb them into their collective. They will then turn out sequels to BioWare games which won't be anything like their predecessors.
The shift in writing from him to Walters was already apparently in the insignificant main plot of the second game. The first still has by far the best main plot. It had momentum and a satisfying conclusion. Character development was stronger in the second two though.BioWare as we knew it is gone. It's EA now. And frankly, the talent behind Mass Effect is obviously Drew Karpyshyn. His absense from the third game and not having had anything to do with the fourth Mass Effect novel tells you all you need to know.
Oh I'm right there with you...even after all the abuse from Bioware, they still love me, they just slip up sometimes....
That's what I was going for...I feel like a battered wife. I know I shouldn't, but I can say unequivocally that I will buy the next ME expansion and DA3.
The shift in writing from him to Walters was already apparently in the insignificant main plot of the second game. The first still has by far the best main plot. It had momentum and a satisfying conclusion. Character development was stronger in the second two though.
Sometimes I get bored and end up reading threads over at BioWare Social Network. It sounds like a few voice actors are doing voice sessions for future ME3 content. Plus, certain prominent BioWare officials have made comments like "just wait to see what we have in store for you." I don't know, I think they're going to propose! I can't wait till summer.
Edit: EA made a cool $200 million in sales from ME3. That's pretty impressive.
Someone put together 83 minutes of footage talking about the "Indoctrination Theory." I don't have time to watch it now, but thought it was appropriate for this thread.
http://kotaku.com/5908780/this-is-a-feature+length-documentary-about-mass-effect-3s-ending
Direct Youtube Link
http://www.youtube.com/watch?feature=player_embedded&v=caAqFFhBn2U
It is pretty well done, not some 12yr old with a microphone.
Maybe they'll say you actually went into a coma after seeing the Prothean beacon and everything after that never happened. The only characters that actually exist are Kaidan, Ashley, Joker, and Anderson. The others were all in your imagination. You never wake up and are killed in a hospital bed when Sovereign calls in the Reapers from the Citadel. Better?While it seems pretty clear to most that this theory is dead and buried, and I doubt it being planned given the writing talent they currently have to work with, I still think the "it was a dream" crap is going to be pulled on us in some way shape or form. They pretty much have to in order to continue making Mass Effect games as it's the only way to put the horrific synthesis ending out the airlock where it belongs. In fact it's the only way to solve a lot of problems the endings create.
Maybe they'll say you actually went into a coma after seeing the Prothean beacon and everything after that never happened. The only characters that actually exist are Kaidan, Ashley, Joker, and Anderson. The others were all in your imagination. You never wake up and are killed in a hospital bed when Sovereign calls in the Reapers from the Citadel. Better?
Someone put together 83 minutes of footage talking about the "Indoctrination Theory." I don't have time to watch it now, but thought it was appropriate for this thread.
http://kotaku.com/5908780/this-is-a-feature+length-documentary-about-mass-effect-3s-ending
Direct Youtube Link
http://www.youtube.com/watch?feature=player_embedded&v=caAqFFhBn2U
It is pretty well done, not some 12yr old with a microphone.
OK, so I just watched the whole thing. It was pretty good and shows evidence of the whole thing. The DLC will tell us if it is true or not I suppose.
That's interesting. Given all the rumors about a lack of communication between the project leads and the designers on the ending, I wouldn't be surprised if somebody at some point figured that's what they were designing. But I certainly don't think that fact is conclusive one way or the other by itself.One thing that was brought up in that video I was unaware of is the fact that the files for the foliage data in the game itself used during the Normandy crash on the eden type planet are labled "dream planet vegetation."
One thing that was brought up in that video I was unaware of is the fact that the files for the foliage data in the game itself used during the Normandy crash on the eden type planet are labled "dream planet vegetation."
all the nutty theories about Kurt Cobain's death