It isn't. They confused dark with profound and intellectual with satisfying. The endings are anything but.
I completely agree, you'll note I said "tried".
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It isn't. They confused dark with profound and intellectual with satisfying. The endings are anything but.
I keep seeing posts like these every so often and I never see these opinions expanded upon. Ever. Personally because I don't think they can be but maybe I'm wrong.
How and why did you like that ending in its present form?
I'm honestly mystified how anyone let alone could draw any satisfaction from that mess. Believe me: I tried.
I'm not trying to single you out or anything. I'm honestly understand what folks like you saw that I didn't.
I initially chose synthesis (as it was presented as the ending that took the most "work"). My dislike for the ending began growing at a rapid pace as I was lifted up the "god elevator", but I didn't reach "WHAT THE **** IS THIS ****" mode until I saw blue cyborg plants and glowy green cyborg Joker.
They didn't have time to do it right, so they tried to do it profoundly/artsy.
The odd thing is that what should be good news (a free DLC) may end up hurting them more than helping if they don't pull it off right. If the new DLC is just "here's how joker got your crew, here's how Anderson beat you to the console, here's three actually different cutscenes for your final choice" I think many people will feel more insulted than anything. It fixes the easy stuff, but ignores the reasons that made the ending fundamentally broken.
Honestly, I wish they'd make a full paid ending DLC. Maybe they won't half ass this given it's free, but I'd rather them have a full budget to work with. Frankly, I got more than my 60 bucks worth out of the game. I'd gladly give them another 10-15 bucks to get the ending right.
I agree with this. Their statements are completely contradictory - if IDT is true, then you can't do an ending DLC that has no gameplay, because the reapers aren't truly defeated. Unless you do it as a tie-in to Mass Effect 4, which again judging by all their spin about this ending and rushing out an unplanned DLC (which is what it seems to me) doesn't seem likely at all.
I know I should just STFU and wait to see what they come out with. But what, exactly, will more cinematics do? We see Joker magically swoop in and grab up people on Earth - including people that should have been killed by Harbingers beam, as they were standing right next to you (), and then...right back to the retarded relays exploding and racing out to some random planet. And somehow, without a viable sized gene pool, it fast forwards to Buzz Aldrin telling the legend of Shepard with the strong implication a long time has passed.
Goddamnit, Bioware/EA.![]()
I already explained why they can't fix the ending with DLC unless they want to scrap the entire Priority: Earth mission.
Why does everyone assuming Mass Relays are gone so everyone is forever stuck wherever they happened to be? Mass Relays were created by Protheans, maybe someone will find a way to copy it. Or they can develop their own warp drives Star Trek style. Or any 1000 possible sci-fi solutions.
I got it, the Relay explosions ripped open worm holes ships can travel.
I went into Mass Effect 3 very wary of everything, from gameplay to story.
First off, I love the first game. Not for the gameplay mecahnics, but for its story and the universe that it built. I went into Mass Effect 2 excited beyond belief. I bought it on release, and beat it within one week before I took a trip to Germany, lest my plane crashed and I didn't get to continue the series.
You see, Mass Effect 1 was so successful to me with regards to story because you had a definite enemy, Saren, and subsequently Sovereign. You take care of the threat, and it's set up well for the sequel. Then, we out of nowhere get the Illusive Man and his seeming to know (or alluding to the fact) that Shepherd is going to die. Then Shepherd dies. They recover his body, and while I was still thinking, "WTF," I assumed they'd make it more believable. Yet when you visit the Normany crash site, the planet's got a sizable gravitational field. At that point you couldn't convince me they knew how to write as well as I thought they could. Back to the Illusive Man, I have always thought since ME2 that he was a tool of the reapers. Assuming the reapers are as intelligent as they are, the way the games play out he's definitely been indoctrinated the entire time we are met with him (a slower indoctrination). Again, this is just my opinion on his character. It all stunk to me, and they took way too long to conclude that bit of story. It was all lame, too. If it was all Shepherd's dream at the end, however the fuck you want to interpret it, why concluded it there?
ME3 began very poorly for me. The whole child thing was way too forced. It could have worked, but given their development time they failed miserably. I loved that you finally got to fight with Anderson, but it was way too brief. I mentioned it in another thread, but I absolutely loathed that Vega character. He felt so out of place, like they were catering to all the meat heads that may play the game. And why two Hispanic characters? Not that there's anything wrong with that, but was it solely so they could have a little bit of back and forth in Spanish? It felt that way. Can't say I cared for Vega one bit, and did not speak to him or use him unless I was forced to do so.
My number two most hated part of ME3 were the constant spawning of enemies during Cerberus battles. It was annoying beyond belief. However, my number one most hated part of ME3 was the Crucible. An absolutely cheap and useless plot device that essentially negates the Citadel's original use. So, it's a relay AND a weapon? The Protheans died out just barely making a smaller relay from Ilos to the Citadel to assist future species. Would the VI have not also mentioned something about that "Hey, we also have these weapon plans if it all goes to shit," fact as well since it was already so willing to help? No ending could rectify that horrible plot hole for me.
It was a fun game minus respawning and terrible plot devices.
I agreed with a lot of what you said, but this part makes my blood boil:
"It managed to make even the Synthesis ending seem beautiful."
No it didn't. That's flat out impossible. That ending is the biggest piece of shit in fiction I've ever seen. I'd dare say it's worse than time travel. It pisses me off that much.[/url]You've made your objections to time travel very clear in other threads. Yet Doctor Who is an extremely popular science fiction series beloved by many. I'm as much for a reasoned debate as anyone, but you risk sliding into "Stop enjoying what I don't like!" territory.
Where do you get mediocrity out of the Synthesis ending?The solution to the problem of synthetics vs. organics is medicrity?
I think you're thinking of this. I didn't get that impression whatsoever. Again, check out those unofficial ending slides for an idea of a positive spin.For one thing, this goes AGAINST the very themes of Mass Effect itself. The entire time Shepard has been bringing aliens, humans, men and women, regardless of background, sexual orientation and hell even political ideals together so they can work towards a common goal. Think about that for a second. United, but different. As in, not the same. They are still able to preserve what they are, but work together. Without invididual identities, everything is boring.
This is the problem right here. Despite the fact that I have a gut feeling that BioWare didn't intend the Synthesis ending to be some kind of horrific cyborg socialist dystopia, I have no proof because they were so frustratingly short on details.While some physical differences would remain, we don't know the extent of what the sythesis does to them.
After reading those epilogue slides I assume it's more the cyberpunk version of SG-1/SGA's concept of ascension.
This is one reason I prefer the ending to the original Deus Ex (which this so blatantly rips off) rather than the ME3 synthesis ending. JC merges HIMSELF with the AI at the end of DE, turning himself into the cyberpunk version of Jesus, rather than forcing everyone to be merged. (Don't worry, the sequel to DE that nobody likes to talk about gives you that chance.)Even assuming people kept their personalities, who the fuck wants to be turned into a goddamn cyborg? Forcing a choice on people who already have common ground and are united to make them further homogenized is absolute horse shit.
I think their intention was that Synthesis led to such a higher plane of existence that nobody minded, and everyone saw it as a net good for the galaxy.
I think that was in response to being offered the chance to be ground up into paste and "preserved" as a reaper.And Shepard not a minute before that said; "We'll keep our own form thanks."
The Geth/Quarian peace can disprove the Catalyst's problem. I don't see how it proves that Synthesis is a bad option.Synthesis is in a way what Reapers do when they harvest a species. Synthesis is disproven by the fact that you can reunite the Geth and Quarian people. This struggle is and achievement are literally ignored, discarded, belittled, and insulted by the sythesis choice.
This is why I think clarification can help. Synthesis has the potential to be pretty horrific. A few clarifications from the Catalyst could change the conversation completely.This choice above all others required a lot more questions for understanding before making it. Shepard never asked if the people of the galaxy would end up like him, like the Borg, or looking like Reapers, or Husks, and didn't even consider what people might do after a wave of energy flows over them and leaves them with cyborg bits?
As Javik and Vigil put it, the Protheans were separated. Communication networks were destroyed quickly and they were scattered, not knowing what the others were doing. How did you not pick up on this? I am not saying anything else you said was wrong, though I don't agree with a lot of it. There are some plot holes yes, but 99% of them start at the Priority Earth Mission.
True, it's not that I didn't pick up on it, it's that I don't buy it. There were two separate groups with research involving the Citadel? It just doesn't sit with me too well, and you'd (well, I would) think that any research involving the Citadel would be known somehow by whoever works on it, even if they don't know all the details. Something like the Crucible would take a long time to build, well before they would be absolutely separated.
Fuck this game.
What pisses me off the most is that decisions that you make in the previous games about the Rachni, the genophage, the fate of the Council, who joins the council out of Anderson/Udina and the human Reaper have absolutely no fucking impact on anything. In the case of the Rachni, the human Reaper and Udina, Bioware went ahead and rewrote what I chose anyway. Why bother allowing choice if you're just going to undo it anyway?
I was expecting the people who died at Virmire and the Omega Relay to turn up at some point with some lame "oh I got out just in time lolz" excuse.
...I'm nerdraging hard.
Holy shit the geth rocket troopers are the gayest thing in this whole fucking game.
Seriously, no matter what I chose through 3 games the ending is the same exact 3 options as everyone else who plays? Especially when all the 'tough' subjects and decisions ends up being meaningless in the end. Now that I read that every option in the game I made is meaningless because they just interject some sort of alternate solution to make everyone on the same page is utter crap. Why advertise that you control your character when everything is predetermined to be the same in the end no matter what (with the exception of a line or two)?
They are not meaningless, they're just not deal breakers. Would you be happier if you had to go back and replay 1 and 2 just so you could save the Rachni queen because if you didn't the Normandy is destroyed in the opening attack on earth and you bad to trudge around the galaxy in a Cessna? They wanted this game to appeal to and be playable by people that didn't play the first two. If you did, you get some bonus points and some cool extra plot lines. The game wouldn't sell very well if you told everybody you first had to spend 70+ hours playing the first two games. Not everybody are [H]ardcore ME fans like us.
Holy shit the geth rocket troopers are the gayest thing in this whole fucking game.
Seriously, no matter what I chose through 3 games the ending is the same exact 3 options as everyone else who plays? Especially when all the 'tough' subjects and decisions ends up being meaningless in the end. Now that I read that every option in the game I made is meaningless because they just interject some sort of alternate solution to make everyone on the same page is utter crap. Why advertise that you control your character when everything is predetermined to be the same in the end no matter what (with the exception of a line or two)?
There were not two separate groups doing research on the Citadel. Remember, the Citadel fell FIRST in the earliest days of the Reaper invasion. It is a relay itself and the Reapers come through it first. The station is activated as a relay when a signal is sent to the Keepers.
The Protheans building the Crucible never finished it. Even if they knew the Citadel was the Catalyst, they never were able to deliver the device. The way I understood Vigil, the group on Ilos came to the Citadel much, much later. Thousands of years after the Reaper's returned to dark space most likely. As Vigil recounted, the stasis pods began running out of power and failing as they weren't to be activated until after the Reapers had gone. That process of atrition took centuries and as time passed, stasis pods were sacrificed until only the best and brightest scientists were left.
As I recall from Vigil's conversation with Shepard, the scientists were thawed out, either released as part of the protocol, or released to take their chances when the pods ran out of power, I do not recall off hand. Once they realized they hadn't enough resources left to rebuild their society, they went to the Citadel to sabotage it so that the Reapers couldn't come back by way of the Citadel relay. Javik was almost totally unaware of the group on Ilos, believing it to be only a myth. He seemed only vaguely aware of the Crucible as well, recounting the story as a tale of their scientists building a great machine to stop the Reapers. Most likely this plan failed far before he went into stasis.
We also do not know when they started the Crucible, given that it was never finished, we can only assume that they ran out of time. Whether they discovered what the Catalyst was or not is a moot point. It wasn't delivered.
Fuck this game.
What pisses me off the most is that decisions that you make in the previous games about the Rachni, the genophage, the fate of the Council, who joins the council out of Anderson/Udina and the human Reaper have absolutely no fucking impact on anything. In the case of the Rachni, the human Reaper and Udina, Bioware went ahead and rewrote what I chose anyway. Why bother allowing choice if you're just going to undo it anyway?
I was expecting the people who died at Virmire and the Omega Relay to turn up at some point with some lame "oh I got out just in time lolz" excuse.
...I'm nerdraging hard.
Not even close. Geth Pyro's are much worse.
No way. Pyros have a hugely limited range. Rocket Troopers on the other hand seem to be able to know where you are at all times, and instantly lock on and fire rockets at you.
Where the fuck are my heat seeking missiles?
The difference is I can take a couple of rockets. You can't take but about 2 seconds of a Pyro's attack. They also have a way of walking up on you while you are fighting something else.
Yeah that happens if you lose awareness. But getting bombarded by 2-3 rockets at a time is nuts.