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So to summarize, most of the people complaining about this game are WoW burnouts. That sound about right?
Not at all, although the art style and graphics do kind of seem similar.
Alright here is a big post by JoeQ about the camera and his thoughts on it:
http://forums.reckoning.amalur.com/...icularly-camera)&p=45367&viewfull=1#post45367
Just to note: The devs have said the game is completely finished and content locked and all that stuff so any changes they make will be done as post-release patches.
I'm currently keeping that at lower priority since it is A) only affects PC users
- Camera Distance
REALLY? The problem that bothers me and I know many others the most out of the demo and the comment we get from dev's is "You aren't really that important to us right now..."
Well that sums up how they feel towards PC gamers in my opinion , in a question about the camera issues no less.
I'll be passing on this entirely , if Dev's want me to support there titles they need to stop pretending only 4 people play PC games world wide and not millions upon millions and that somehow makes us a lower priority. If you are going to port it to that platform than FUCKING SUPPORT IT properly or at least say that you will take care of it but not by insulting the user base by calling them out as a "secondary concern".
Getting sick of Dev's treating PC gamers this way.
- Camera Distance
REALLY? The problem that bothers me and I know many others the most out of the demo and the comment we get from dev's is "You aren't really that important to us right now..."
Well that sums up how they feel towards PC gamers in my opinion , in a question about the camera issues no less.
I'll be passing on this entirely , if Dev's want me to support there titles they need to stop pretending only 4 people play PC games world wide and not millions upon millions and that somehow makes us a lower priority. If you are going to port it to that platform than FUCKING SUPPORT IT properly or at least say that you will take care of it but not by insulting the user base by calling them out as a "secondary concern".
Getting sick of Dev's treating PC gamers this way.
The camera action is more of a design decision than a slap in the face of PC gamers. Not everyone will agree with each design decision. 38 Studios seems pretty on the ball with responses, so lets see what they do for follow up after the game launches.
Over reacting much? God forbid they focus on issues that effect everyone and not just one TINY niche group of people. Like it or not PC gaming is a niche market and it's something we have to accept.
As the platform I planned to play it on is getting secondary treatment on a issue that bothers me enough that the only response on the matter from a dev is "yea we're not worried about it at all right now ...as far as the PC is concerned" and I'm overreacting? I mean this game has been in development for how long? And these issues could not be addressed before hand ? I doubt no one bothered to mention it during testing.
But hey , I'm overreacting so whatever.
Love it![]()
As the platform I planned to play it on is getting secondary treatment on a issue that bothers me enough that the only response on the matter from a dev is "yea we're not worried about it at all right now ...as far as the PC is concerned" and I'm overreacting? I mean this game has been in development for how long? And this issue could not be addressed before hand ? I doubt no one bothered to mention it during testing either. The camera position , placement and overall feel in a 3rd person ANYTHING is completely critical to excellent game play experience , how many developers have copied the lock feature of Zelda for third person games? Hundreds probably.
But hey , I'm overreacting so whatever.
Love it![]()
As was said above the camera is a design decision. They're not saying they won't do anything about it, but at the moment it's low priority.
A "design decision" for them does in fact mean low priority but I've played enough console games from the early 90's that had lousy 3rd person camera issues that I'm no longer going to deal with getting killed by something off screen that I can't see because the camera is lagging too much when I want to turn it in the direction I'm being attacked from.
Personally I'm done with that shit. If this game is going to need to be patched for me to enjoy playing it then I won't dump $60 to get it at launch and perhaps only down the line.
They can call it low priority or a "design decision" but if people bothered to post about it often enough that a Dev had to get on the forum and discuss it directly with those interested and the words offered are "only effects PC gamers so its a secondary issue.."
Seems I'm alone then on my sentiment on this issue then , which is fine.
Did you try with a gamepad? Just curious... The game definitely feels like they were thinking more about gamepad users than KB/M users.
Yes I did actually , a 360 gamepad and I can feel the lag and found it quite annoying honestly. There was a point in the demo when I was being attacked off screen and could not get my character to that attacker fast enough which for a 3rd person game is just not a good amount of reaction time.
That sucks. Gotta say when using the bow, there were a few times I had NO IDEA what I was targeted at.
I need to know that they solved the technical issues I ran into in the demo (having to alt-tab every single time a cut-scene plays in order to continue is kind of annoying...)
Fable on steroids is probably a much more accurate "quick summary" of this game if I had to boil it down to a handful of words. Take it or leave it.
Fable meets Street Fighter was how I felt to me.
Fable meets Street Fighter was how I felt to me.
LOL, huh?
- Camera Distance
REALLY? The problem that bothers me and I know many others the most out of the demo and the comment we get from dev's is "You aren't really that important to us right now..."
Well that sums up how they feel towards PC gamers in my opinion , in a question about the camera issues no less.
I'll be passing on this entirely , if Dev's want me to support there titles they need to stop pretending only 4 people play PC games world wide and not millions upon millions and that somehow makes us a lower priority. If you are going to port it to that platform than FUCKING SUPPORT IT properly or at least say that you will take care of it but not by insulting the user base by calling them out as a "secondary concern".
Getting sick of Dev's treating PC gamers this way.
I didn't have that issue, but I did encounter:
- A LOT of texture streaming problems (like turning around would cause everything to look blurry and shitty, and then slowly fade into a higher LOD, kind of like RAGE)
- Sometimes when a cutscene started models would just disappear and reappear (like in one the dwarf guy's head was just missing for a few seconds in the cutscene before it reappeared again)
- Weird freezing where on occasion the game would just lock for like 2-3 seconds (usually when something like rocks falling or whatever occurred)
Definitely a few things to iron out. I can accept it as a beta but if it were that way in the final copy it would be inexcusable.
The same guy pointed out that the last two points you have are merely DEMO issues, and are not present in the full game. Any of the bugs pretty much are ironed out, this coming from both Curt Schilling and Joe Quadara. The LOD is something he responded to when asked about, but only that he would try to find out and get back to us.
Umm, what defines a "hardcore" rpg then?
As far as the UI stuff goes, I know I would prefer something like an old school RPG where I can just click and drag stuff around, but I understand why they are not doing it. My main problem is how many clicks it takes to change weapons. If I want to go from daggers to a staff, feels like I need to click more times than I would expect. I suppose in the full game, I won't be switching weapons all the time though...
It's definitely a game designed with consoles in mind, and as such the menus, inventory, etc have to be able to be navigated with a controller. Just wish they'd design two systems, one for PC and one for Console![]()
IGN is about to do a live play through and Q&A with some of the developers:
http://games.ign.com/articles/121/1217519p1.html
Also their review will be up today (most likely after the live stream), however the score was already posted and taken down quickly after the error, it got a 9.0.
I want to complain about the camera in KoA:R...but I just started playing Neverwinter Nights 2 for the first time, and the abomination of a camera/movement system in that game is absolutely unparalleled in the annals of RPG history. Three camera perspective options and each one manages to find a new way to be completely un-intuitive and rage-inducing.