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Wrong. Planescape: Torment. Besides, I'm sure there are countless games where dying characters STAY dead. PST is just the only thing that pops to mind. Oh wait, there was that crappy rpg on the n64... I can't remember what it was called, but if a character died in battle, he was dun bar.cjb0906 said:I'm a long time lurker in these forums - and I still can't believe that nobody has mentioned my all time favorite - Wing Commander! For its time this was the best game evar - awesome graphics, great story, and a branching plot line - this is the only game where characters could die based on your actions regardless of the plot.
Absolute classic, for sure!uclajd said:The first Marathon, by the late Bungie.
And once again, graphics set the standard for how good a game is.ColinR said:Since when does "Virtua Fighter" count as old skool arcade? Imo, it was one of the first of the new school of arcade beat em ups (alongside Tekken). Street Fighter 2 was old skool (and of high quality too). A balance of playability that can still stand today.
And Wing Commander?????????? Wing Commander was awful! Look at the graphics... 2D sprites. My C64 utilized 3D in Elite and Starglider (picked those 2 games as they are the most similar I could think of) to decent effect (admittedly wireframe, but fill rate was never a strong point of the C64).
For a more direct copy of Wing Commander, take a look at X-Wing. Lucas does their thing of taking an existing game and redoes it in a Star Wars flavour (usually with better results). Everything that was in Wing Commander was in X-Wing, except in X-Wing it was better (with the exception of character deaths). MUCH better. Symetrical faces...wtf is that all about?