Besides the size for the user there are many issues with MegaTextures.
Each time you have to edit any small detail, to add or replace an item in the world, you have to open your megatexture and edit it accordingly, which may be way harder than it should be honestly.
Also, if you think that it sucks on our end size wise, google how big it is on full details on their servers.
MegaTextures sounds nice, but ultimately, the pro of unique texturing is greatly overcome with it's many cons (quality, size, difficulty on the level editting process, etc).
Ohh yeah, because of that difficulty on lvl editting i seriously doubt that you will see any editting tool for the average player base of any game based on MegaTextures exclusively.
Each time you have to edit any small detail, to add or replace an item in the world, you have to open your megatexture and edit it accordingly, which may be way harder than it should be honestly.
Also, if you think that it sucks on our end size wise, google how big it is on full details on their servers.
MegaTextures sounds nice, but ultimately, the pro of unique texturing is greatly overcome with it's many cons (quality, size, difficulty on the level editting process, etc).
Ohh yeah, because of that difficulty on lvl editting i seriously doubt that you will see any editting tool for the average player base of any game based on MegaTextures exclusively.


