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WOLVERINES!!!
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IGN of all places put up a pretty interesting interview with one of the devs: http://xbox360.ign.com/articles/114/1142893p1.html and apparently most of the IGN community is incredibly dumb.
I'm pretty sure in 1920 no one thought Germany would take over most of Europe by 1940, either.the game does look interestign but the sheer impossibility of NK invading anything let alone crossing the ocean and hitting the US coast is kind of a turn off. I mean to think it is even possible for NK to invade the US is insulting frankly to the US.
the game does look interestign but the sheer impossibility of NK invading anything let alone crossing the ocean and hitting the US coast is kind of a turn off. I mean to think it is even possible for NK to invade the US is insulting frankly to the US.
I'm pretty sure in 1920 no one thought Germany would take over most of Europe by 1940, either.
BTW in the game it's a unified Korea.
the game does look interestign but the sheer impossibility of NK invading anything let alone crossing the ocean and hitting the US coast is kind of a turn off. I mean to think it is even possible for NK to invade the US is insulting frankly to the US.
But from what I have read in articles it sounds like they are more focused on single player and talk very little about multiplayer.
Bluesnews said:THQ reveals the minimum and recommended system specifications for Homefront, KAOS Studios' upcoming military shooter set during an invasion of the USA. On a related note, Computer and Video Games has word from KAOS that the game should offer about an eight-hour solo campaign. "Some of them will get through it in eight hours, some of them will take longer than eight hours. There's a varying level of challenge depending on the skill of the player," designer Zach Wilson told them. "We've honestly seen players take more than an entire day play through the single-player campaign, sitting down and not doing anything else." Both sets of system specs follow.
Minimum Specification
Windows XP, Windows Vista or Windows 7
Intel Pentium Core 2 Duo 2.4 GHz or AMD Athlon X2 2.8GHz.
2 GB RAM
Shader Model 3.0 graphics card with 256MB of memory
NVIDIA GeForce 7900GS or ATI Radeon 1900XT
10GB of free hard drive space
Recommended
Windows Vista or Windows 7
Quad Core 2 GHz+ CPU
2 GB RAM
NVidia GeForce 260 or ATI Radeon 4850
10 GB of free hard drive space
The game is still based on the Unreal engine right? ...I know its an older engine so just how much more can they get out of it, how flexible is it.
I don't think so. As far as I know, there hasn't been any kind of DX11 addition to the U3 engine, and Homefront will support DX11 in some form on the PcC. If it's a completely built up from scratch engine, it would explain why we haven't heard anything from Kaos since Frontlines was released.
If they were updating U3 with DX11 features, you would think there would be a lot more press about it. Adding proper DX11 isn't trivial and if it was done the developers would be talking it up since it would endear them to the PC gamers.. Looking at screenshots doesn't help, as some of it looks like it could be U3 and some of it looks more like Gamebryo(which was just updated DX11 capability but I seriously doubt they're using it). I just hope they make better use of DX11 than Dice did iwth Frostbite 1.5. It added absolutely nothing.
IGN of all places put up a pretty interesting interview with one of the devs: http://xbox360.ign.com/articles/114/1142893p1.html and apparently most of the IGN community is incredibly dumb.
Really good signs from the developer in there.
I don't know why IGN keeps asking them "why don't you dumb it down to make it feel like this? Why can't you dumb it down because of that?" etc. But it's nice that the dev keeps saying they won't dumb it down and they're finding other ways to achieve the feel that they want.
Kinda gross that a review website would want a game dumbed down.
It's also good that they're mad at THQ for wanting them to be like CoD, with unique cutscene type "moments" every 30 sec.
Overall I'm impressed by their attitude and I hope the game lives up to expectations. I just hope there's a way around THQ's online pass system(maybe buying it through steam or something) so I don't have to support a stupid publisher but can still support a good dev.
Really good signs from the developer in there.
I don't know why IGN keeps asking them "why don't you dumb it down to make it feel like this? Why can't you dumb it down because of that?" etc. But it's nice that the dev keeps saying they won't dumb it down and they're finding other ways to achieve the feel that they want.
Kinda gross that a review website would want a game dumbed down.
It's also good that they're mad at THQ for wanting them to be like CoD, with unique cutscene type "moments" every 30 sec.
Overall I'm impressed by their attitude and I hope the game lives up to expectations. I just hope there's a way around THQ's online pass system(maybe buying it through steam or something) so I don't have to support a stupid publisher but can still support a good dev.
what engine is the MP using? they typically use unreal garbage engines for SP's.... hopefully they dont for MP or this is an auto pass for me.
meh if you say so
Minimum Spec
Windows XP, Windows Vista or Windows 7
Intel Pentium Core 2 Duo 2.4 GHz or AMD Athlon X2 2.8GHz
2 GB RAM
Shader Model 3.0 graphics card with 256MB of memory
NVIDIA GeForce 7900GS or ATI Radeon 1900XT
10GB of free hard drive space
Recommended Spec
Windows Vista or Windows 7
Intel or AMD Quad Core 2 GHz+ CPU
2 GB RAM
NVIDIA GeForce 260 or ATI Radeon 4850
10 GB of free hard drive space
NVIDIA 3D Vision Recommended Spec
3D Compatible NVIDIA GeForce 480/570 Series GPU
NVIDIA 3D Vision Kit
3D Vision-Ready Display
Intel Core i7 processor
2 GB RAM
Windows Vista or Windows 7
10GB of free hard drive space
Homefront Devs said:Will there be Eyefinity Support?
Not initially, but this is something we could add if there is strong demand for it.
Remember their first game, Frontlines, was down to 90 players online during peak hours.... within a month. That game was a colossal failure. I anticipate as much fail with this one.
Remember their first game, Frontlines, was down to 90 players online during peak hours.... within a month. That game was a colossal failure. I anticipate as much fail with this one.
Lets not forget, the PC version this time is NOT the same developers. Comparing it to Frontlines is not fair.