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Hitman Absolution Official Thread

So...anyone still playing this? I think I'm on mission 15 of 20 or so. Even on Normal you will get frustrating parts where you have to do it over and over and over to get no detections and no net point deductions. Even then, half the time you won't get Silent Assassin rating, which doesn't really make sense to me.

It is all based on that silly score system in Absolution. Even if you ghost through the whole level and kill only your target, you'll get a Shadow rating. It's better to comb through the level on the first playthrough gathering all the things that grant you score modifiers, then replay the level stealthily for that SA rating. Even then, you'll still need to grab the evidence just to make sure.

No idea why IO went this route. I've noticed that there are some missions where being ultra-stealthy net you nothing in the end, well... other than personal gratification.
 
It is all based on that silly score system in Absolution. Even if you ghost through the whole level and kill only your target, you'll get a Shadow rating. It's better to comb through the level on the first playthrough gathering all the things that grant you score modifiers, then replay the level stealthily for that SA rating. Even then, you'll still need to grab the evidence just to make sure.

No idea why IO went this route. I've noticed that there are some missions where being ultra-stealthy net you nothing in the end, well... other than personal gratification.

They couldn't resist the urge to do the *trendy* thing. 2 steps forward, 1 step back.
 
I've noticed that there are some missions where being ultra-stealthy net you nothing in the end, well... other than personal gratification.

Ultimately how is that different from any other game? ;)

Wish they would add some more conditions and more targets in contracts mode. It's too restricting in the long run (wouldnt take much to change that).
 
Ultimately how is that different from any other game? ;)

Because there are other games that encourage, reward, and offer incentive for certain behaviors.

This game arguably does the opposite sometimes.

For example: A good stealth game, by definition, should encourage and reward good "stealthy" behavior wouldn't you think?


Wish they would add some more conditions and more targets in contracts mode. It's too restricting in the long run (wouldnt take much to change that).

Agreed.

TONS of potential there but you've cited one of several examples of where it feels like "one hand is tied behind the back" needlessly with some aspects of this game.
 
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Because there are other games that encourage, reward, and offer incentive for certain behaviors.

This game arguably does the opposite sometimes.

For example: A good stealth game, by definition, should encourage and reward good "stealthy" behavior wouldn't you think?




Agreed.

TONS of potential there but you've cited one of several examples of where it feels like "one hand is tied behind the back" needlessly with some aspects of this game.


I think the score system and my personal goal of always getting silent assassin was a pretty damn big carrot for me. Tons of gratification for the first run when everything was new. Even though I rarely got SA because I didnt know I had to get all the evidence. I like exotic levels and globetrotting, unfortunately there's not that much of that in absolution. So I'm not sure about playing the story mode again for any other reason than getting the achievements and unlocks. Actually, thinking about it I think I want to get SA on all of them too. Mind you, most singleplayer games I would rarely want to play twice at all. But they really should have used a on demand saving system...... and expand contracts mode. It's not too late for one of them :)
 
Thank god that other thread disappeared, it was a cesspool ffs.

I'm on the last of the "Saints" missions, and it's brutally difficult, and I thought I was decent at Hitman heh.

Another thing, I can't believe I didn't notice it before, but did anyone realize how much of a joke the checkpoint system is? When you use one check point, it saves your progress, but if you assassinate someone, then use a different checkpoint, the people you killed prior to that (minus the main person you needed to kill) ARE ALL ALIVE AGAIN. What..?
 
Thank god that other thread disappeared, it was a cesspool ffs.

I'm on the last of the "Saints" missions, and it's brutally difficult, and I thought I was decent at Hitman heh.

Another thing, I can't believe I didn't notice it before, but did anyone realize how much of a joke the checkpoint system is? When you use one check point, it saves your progress, but if you assassinate someone, then use a different checkpoint, the people you killed prior to that (minus the main person you needed to kill) ARE ALL ALIVE AGAIN. What..?

Indeed it's rediculous
 
Thank god that other thread disappeared, it was a cesspool ffs.

I'm on the last of the "Saints" missions, and it's brutally difficult, and I thought I was decent at Hitman heh.

Another thing, I can't believe I didn't notice it before, but did anyone realize how much of a joke the checkpoint system is? When you use one check point, it saves your progress, but if you assassinate someone, then use a different checkpoint, the people you killed prior to that (minus the main person you needed to kill) ARE ALL ALIVE AGAIN. What..?

Agreed.



I think the score system and my personal goal of always getting silent assassin was a pretty damn big carrot for me. Tons of gratification for the first run when everything was new. Even though I rarely got SA because I didnt know I had to get all the evidence. I like exotic levels and globetrotting, unfortunately there's not that much of that in absolution. So I'm not sure about playing the story mode again for any other reason than getting the achievements and unlocks. Actually, thinking about it I think I want to get SA on all of them too. Mind you, most singleplayer games I would rarely want to play twice at all. But they really should have used a on demand saving system...... and expand contracts mode. It's not too late for one of them :)

Agreed. There's a lot to like here and it's definitely not too late considering the game has only been out a couple of weeks.

Previous Hitmans I replay once a year on average give or take, especially Blood Money.

In its present form, I won't be replaying the single player of this any time soon if ever again.

Contracts is wide open. I like the potential there a lot more unless IO really shocks and awes us and throws big bones at both games modes. Then the sky is the limit.

That first patch IO put out the other day showed me a promising communication of sorts. It's a nice start. :)
 
Another thing, I can't believe I didn't notice it before, but did anyone realize how much of a joke the checkpoint system is? When you use one check point, it saves your progress, but if you assassinate someone, then use a different checkpoint, the people you killed prior to that (minus the main person you needed to kill) ARE ALL ALIVE AGAIN. What..?

Yeah, the checkpoint system is a huge joke. Basically, other than who you have killed already on the main assassination list, EVERYTHING gets reset when you reload, including any traps you set up prior to saving. So like, if you set up a bomb or something, too bad, it's gone now if you reload.
 
Just started playing this....the checkpoint save system absolutely sucks the fun out of this game. You basically cannot do anything creative without fear of losing your progress and having to spend 15 to 20 minutes retracing your progress each time.

It does not encourage exploration of the assassination arena, it just makes each mission laborious if you have to restart several times over. The limited save system from previous games was superior in every conceivable way.

Definitely won't be buying anymore hitman sequels if this is not rectified in future releases.
 
Yeah, I actually enjoyed the game (never did finish but got pretty close, got sucked into other games) but the checkpoint system is indeed a huge negative.
 
Yeah, I actually enjoyed the game (never did finish but got pretty close, got sucked into other games) but the checkpoint system is indeed a huge negative.

I guess they're not going to do anything else with this game. I haven't seen diddly squat as far as any updates, DLC, or anything else.

It is what it is. There's a lot to like in this game certainly but the quibbles I have still stand.
 
I heard rumors that they were re-making content from the other Hitman games for Absolution. I guess that was BS?
 
I heard rumors that they were re-making content from the other Hitman games for Absolution. I guess that was BS?

Probably.

People were probably wishing on a star because of the HD "re-releases" for the consoles.


Now if they end up doing that I'll do cartwheels in the streets and all the rest but I won't believe it until I see it.
 
Hitman Absolution and Colonial Marines both are leading candidates for Most Disappointing Game of 2013 thus far (Colonial Marines wins by a landslide but Absolution is in the discussion)
 
I actually wouldn't consider it to be horribly disappointing, though the checkpoint system is total shit. That's really the only major issue I have with the game, though.

Also, Hitman came out in 2012.
 
Hitman Absolution and Colonial Marines both are leading candidates for Most Disappointing Game of 2013 thus far (Colonial Marines wins by a landslide but Absolution is in the discussion)

I have some quibbles about Absolution but this awfully harsh.
 
I have some quibbles about Absolution but this awfully harsh.

disappointing meaning expectations were really high for Absolution and although not a terrible game by any stretch it didn't rise to the levels of previous entries in the series...disappointing doesn't necessarily have to mean 'terrible game'...it just means more was expected of it

when you take an iconic franchise people go into it with higher expectations (moreso one where there has been a long gap between games)...Max Payne for example..Tomb Raider is another and in this case they pretty much met and exceeeded expectations
 
disappointing meaning expectations were really high for Absolution and although not a terrible game by any stretch it didn't rise to the levels of previous entries in the series...disappointing doesn't necessarily have to mean 'terrible game'...it just means more was expected of it

Yup, I can agree with that.
 
Hitman Absolution and Colonial Marines both are leading candidates for Most Disappointing Game of 2013 thus far (Colonial Marines wins by a landslide but Absolution is in the discussion)

Ouch. I absolutely love the Hitman franchise, and although I was extremely disappointed with Absolution it was dramatically better than Colonial Marines.
 
for a game that is based around sneaking and grabbing and stuff-----it seems to give you a ton of wiggle room. and your complex looking grab moves are single button presses.

I mean, I'm not surprised by this. But Snake Eater came out 8 years ago and has way more interesting and nuanced sneaking and grabbing gameplay.
 
Picked the Professional Edition up and a DLC pack for $16.50 on Steam, even though I'm not a massive fan of the game. Square Enix deserves the support since it has done right by PC gamers lately.
 
Picked the Professional Edition up and a DLC pack for $16.50 on Steam, even though I'm not a massive fan of the game. Square Enix deserves the support since it has done right by PC gamers lately.

They may have done right by PC gamers lately, which is always deserving of praise, but they really fucked the Hitman IP in the ass with Absolution. I am halfway through playing on hard and it is just an absolute chore. Do yourself a favor and get Hitman 2 and Blood Money which are also on sale, much more enjoyable games.
 
They may have done right by PC gamers lately, which is always deserving of praise, but they really fucked the Hitman IP in the ass with Absolution. I am halfway through playing on hard and it is just an absolute chore. Do yourself a favor and get Hitman 2 and Blood Money which are also on sale, much more enjoyable games.

Yeah I have all the Hitman games. I think the original is still my favourite, just because I had never played anything like it when that came out.

As a stealth-ish cover shooter, H:A is decent...but yes, I definitely agree it isn't up to par with the previous games. The price is more than right at the moment, though.
 
I picked this one up during the $10 sale. 13 hours into it.

Unable to continue. I start the game, click Continue, and then the loading screen just sits there for hours (literally) and nothing happens.

Also, for the most part I don't care about stealth, just go in there and kill them all, screw the score, that's how I roll!!!

EDIT: So yeah, my save game is somehow screwed up and will not load. I deleted the local one and had the game redownload it from Steam, nothing. Seems to be a common problem across all platforms with no solution. I got 13 hours into it, not going to start over, not going to complete the game, fuck it. Not going to give the dev anymore of my money on any other games ever either. Moving on.
 
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hmm i actually like this version better then older hitmans i could never get into playing the older hitmans but i liked this one from teh start :confused:
 
Just finished the game, not bad I thought, the point system favours perfectionism (which I didn't like).
I never played the others so I cannot comment on the series. I'll give it a 3 out of 5.
 
So after all this time I finally finished absolution. I must admit that for a couple of levels I read a walkthrough since they were frustrating (e.g., courtroom, the walkthrough showed me such a simple solution that I didn't think of before simply because I didn't care for what was happening in the court room).

For most levels though, if I couldn't stealth I just downright shot everyone to death so that I got a CLEAR written up top. I really didn't care for this game.

This is my second stealth based series that I have completely given up on. First was Splinter Cell. I have black list but never finished it. I thought conviction was a nice game for impatient people like me but it was very far removed from the original and its expansion. I also never finished Splinter Cell Chaos Theory since I lost interest in those types of games.

Same goes for Hitman Absolution. It is my 3rd Hitman game that I finished and I am not sure if I will buy the next one (even though the trailer of it was fantastic). I never finished blood money or contracts. I only finished the first 2. This particular game took me about 2 years to finish (total playtime of about 10 hours). I literally rushed through last levels since I couldn't give a fuck about the game.

I give it a 5/10 rating overall and this game might be the death of the series for me. I think I will try Blacklist next just for shits and kicks.
 
What is an example of a stealth game you liked?

To be fair even since Hitman 1 you could just mass murderer the level which was often the simpler approach. They didn't even start to outright encourage the stealth approach until Blood Money. In Hitman 2 and Contracts I believe you only got some bonus unlocks from achieving "silent assassin" ratings.
 
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