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Hearthstone

I've been watching Kripp stream tonight. He just played a Mage who turn 2 Frostbolt his unit, turn 3 Frostbolt his unit, turn 4 frostbolt his unit ping his face, then fireball to his face, then turn 8 pyro, turn 9 double fireball. It was pretty hilarious. I wish I could draft mages like that, that's fucking absurd. Minimum 3 Frostbolt, 3 Fireball, and a Pyroblast. Just insane. And that was just what was drawn in like half the deck lol
 
I'm on this card game kick lately. If you guys want something with a little more depth than Hearthstone, try Might and Magic: Duel of Champions. Also free to play and you can get a lot of cards from doing the campaign and getting to lvl 5 or so. It's definitely more grindy than Hearthstone though.
 
Shit is getting real, this is the furthest I have been with only one loss. Three of my last four games have been intense matches against Mages where I would have lost to a top deck Pyroblast. Going to stop for the night and cross my fingers I get some Arena newbies in the middle of the day tomorrow :eek:

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Three Swipes :D
 
Intellectually I know I should disenchant golden until I complete my collection, I just can't bring myself to do it.
 
Exactly! Gold collection > Regular collection!

I had a Bloodmage Thalnos and then recently got another Bloodmage Thalnos, but this time golden. I was going to DE the golden and get the Legendary of my choice, but my wife actually convinced me not to. She likes to watch me play so she's seen most of the cards in action. She said golden legendries, with the animations they have, are way more prestigious and I'd probably never be able to get another one. I can't really argue with that.

I decided I will never DE a golden anything until I already have the max. The cards are just too bad ass.
 
Finally hit 12 wins (1 loss to a Mage with Rag in a rather sick game) in the arena. Was kind of surprised the deck did so well. Was like 325g, Gold Battle Rage, 1 pack. Sword of Justice did some serious work and never once got Oozed. Big game Hunter also raped some Druids for me.

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Finally hit 12 wins (1 loss to a Mage with Rag in a rather sick game) in the arena. Was kind of surprised the deck did so well. Was like 325g, Gold Battle Rage, 1 pack. Sword of Justice did some serious work and never once got Oozed. Big game Hunter also raped some Druids for me.

wow, that's one hell of an arena deck you got... no wonder you made it to 12 :cool:

the fact that you got 2 truesilvers, 2 consecrates, and a sword of justice... AND 2 yetis, BGH, brewmaster... and a sunwalker to top it off. impressive.
 
Anyone got a beta invite they will part with?

This is the best game that I have never gotten to play.
 
What is a card game. Any newbie guides on what to do?

it's pretty straight forward and easy to get into, especially with the tutorials they force you to go through

but basically you have 30 cards in your deck, starting hand of 3-4 cards and you start with 1 mana, gaining 1 man each turn allowing you to play higher cost cards as the game progresses (cost of each card is in the top left)

each person has 30 health, you play cards that either do damage, put a minion on the field that can attack, or some other special effect - with the overall objective to reduce the opponents health to 0
 
I see, thanks for the explanation. Do I need to have to use real money to progress (similar to Diablo 3) because if that is the case then this game can choke. If it is just about gaining cards and grinding (reasonable grinding) then I am fine with it.
 
I see, thanks for the explanation. Do I need to have to use real money to progress (similar to Diablo 3) because if that is the case then this game can choke. If it is just about gaining cards and grinding (reasonable grinding) then I am fine with it.

:rolleyes:

I'd say you probably shouldn't even bother.
 
Yes, I am not pay for play type of gamer or MMO gamer for that matter.
Thanks for the info all the same because I didn't know what this game was before coming to this thread.
 
I see, thanks for the explanation. Do I need to have to use real money to progress (similar to Diablo 3) because if that is the case then this game can choke. If it is just about gaining cards and grinding (reasonable grinding) then I am fine with it.

most consider Arena to be the most fun as it puts everyone on a pretty even playing field with a randomized deck, you get to choose 1 of 3 random cards for each card in your deck. Each admission to the Arena is either 150 gold or $2 and you get rewards that are intended to be proportional to your success in arena - i.e. I got 7 wins yesterday which gave me ~160g, a card pack, and some dust used for crafting cards, so this was enough for another arena run

You get 1 quest each day that will give you 40g once complete, and you can have up to 3 quests at a time. You also get 10g for every 3 wins and some gold for completing certain 'hidden' objectives like defeating all of the AI classes on normal and difficult each time gives you 100g.

It is certainly plausible to just play for fun and grind out in casual or ranked play with various decks you build, but to get anything above rank 14ish I'd say you need some pretty specific cards that may or may not take a while to get depending on the deck you want to build

I bought two card packs and 1 arena run so far (~$6 total I think) and I've played enough to have fun with it, it's a nice game to quickly get into and play here and there when you have limited time.
 
most consider Arena to be the most fun as it puts everyone on a pretty even playing field with a randomized deck, you get to choose 1 of 3 random cards for each card in your deck. Each admission to the Arena is either 150 gold or $2 and you get rewards that are intended to be proportional to your success in arena - i.e. I got 7 wins yesterday which gave me ~160g, a card pack, and some dust used for crafting cards, so this was enough for another arena run

You get 1 quest each day that will give you 40g once complete, and you can have up to 3 quests at a time. You also get 10g for every 3 wins and some gold for completing certain 'hidden' objectives like defeating all of the AI classes on normal and difficult each time gives you 100g.

It is certainly plausible to just play for fun and grind out in casual or ranked play with various decks you build, but to get anything above rank 14ish I'd say you need some pretty specific cards that may or may not take a while to get depending on the deck you want to build

I bought two card packs and 1 arena run so far (~$6 total I think) and I've played enough to have fun with it, it's a nice game to quickly get into and play here and there when you have limited time.
I see thanks for the detailed explanation. I already have more than 100 games in my backlog and usually not an MMO/Pay for Play kind of gamer.

If it takes only a few quests to get sufficient gold to enter an arena, I may give it a shot once it is out in the open. Didn't sign up for beta so won't be playing this anytime soon. The concept, however, is appealing to me since I have never played a card game before (unless with real cards).
 
wow, that's one hell of an arena deck you got... no wonder you made it to 12 :cool:

the fact that you got 2 truesilvers, 2 consecrates, and a sword of justice... AND 2 yetis, BGH, brewmaster... and a sunwalker to top it off. impressive.

Yea, the mid game was ridiculous, I had no early game though. I don't think I ever got rushed early, and the one game against a warlock that tried to I had turn 2 coin + Sword, turn 3 Southsea Deckhand + Argent Protector and shut it down.
 
Love this game, already have 3 legendaries and a nice collection of cards for any class and I've spent 0 dollars. I just do the dailies every day and then use the gold I earn in arena.

Tips for dailies,

1. Dailies last for 3 days so you can save them up
2. You can cancel a quest once per day.
3. Realize that by not spending money you'll be slowly building up your collection over time. If your fine with that then the game is really fun.
 
Changes inc. RIP Warrior OTK. Pyroblast 10 mana. Some changes to the most powerful cards

Thank you so much for continuing to play, test, and give feedback on Hearthstone as the closed beta testing phase begins to draw to a close. We are monitoring card balance over time, and without your continued testing efforts, we wouldn’t have the necessary data we need in order to make changes to cards that may warrant them. This should be our last big set of balance changes; once we go live, we plan to make very few card changes, and only if they are absolutely necessary.

We will be making changes to the following cards: Unleash the Hounds, Sylvanas Windrunner, Blood Imp, Defender of Argus, Pyroblast, Dark Iron Dwarf, Abusive Sergeant, Warsong Commander, Charge and Novice Engineer.

Unleash the Hounds’ mana cost is now 2 (down from 4)
Unleash the Hounds was intended to give Hunters their own form of AoE and to have synergy with other beast cards, but its old cost was too prohibitive.


Pyroblast’s mana cost is now 10 (up from 8)
The 8-cost Pyroblast made for an un-interactive experience where the Mage only needed to do 10 damage during the course of a game and then double Pyroblast you for the win. We want Mages to be more interactive with the opponent to achieve victory, rather than delay the game until they can Pyroblast.


Blood Imp is now a 0/1 and now reads: Stealth. At the end of your turn, give another random friendly minion +1 Health.
The Warlock has three very strong 1-cost minions and that made the Warlock rush deck slightly stronger than we were comfortable with.


Warsong Commander has been reworked and now reads: Whenever you play a minion with 3 or less Attack, give it Charge.

Charge (the spell, not the keyword) has been reworked and now costs 3 mana. The card’s new power reads: “Give a friendly minion +2 Attack and Charge”.
Both of these cards were key components in “One Turn Kill” or “OTK” decks that kill your opponent in one turn without requiring any cards on the board. We want the game to be about playing minions and fighting for board control rather than just waiting until you can play your big combo and win in one turn with no interaction from your opponent.


Abusive Sergeant now reads: Battlecry: Give a minion +2 Attack until end of turn.
Abusive Sergeant was changed to make its power the same as the Dark Iron Dwarf and to give it additional versatility.


Dark Iron Dwarf’s buff now only lasts until the end of the turn.
This change was made to reduce the Dark Iron Dwarf’s overall power slightly. We also wanted to make the Battlecry effect the same as Abusive Sergeant‘s as to not force you to permanently buff one of your opponent’s creatures.


Defender of Argus is now a 2/3 (down from 3/3)
Defender of Argus was a card that found itself automatically included in many decks due to its power and stats. We want players to have an option of what cards they put in their decks, so cards that feel like they must be in all decks (especially Neutral ones) are not ideal.


Novice Engineer is now a 1/1 (down from 1/2)
The Novice Engineer was played in most non-rush decks (and even some rush decks) due to its cost and power. Similar in reasoning to our Defender of Argus change, we want players to have an option of what cards they put in their decks.


Sylvanas Windrunner’s mana cost is now 6 (up from 5)
Sylvanas had power and stats that made it a bit too powerful compared to other 5-cost cards, which made it automatically included in many decks. We want players to have an option of what cards they put in their decks, so cards that feel like they must be in all decks (especially Neutral ones) are not ideal.


Expert cards that are being changed can be disenchanted for their full cost for a limited time when the patch goes live. We hope these changes will increase the variety of cards you will see at all levels of play, and make playing Hearthstone a more fun and interactive game for everyone.
 
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Changes to 0tk warriors were needed. No class should be able to do 30 points of damage in 1 turn with no minions on the board at the start of the round.

Blood imp nerf reduces the power of murloc decks.

Overall some pretty good changes.
 
Mage gets the Pyro nerf, but the Novice Engineer nerf will mean their hero power can easily remove a card that damn near everyone uses. Plus the Blood Imp nerf makes it much more likely rush minions will be at 1 health.

Be interesting to see if people keep using it, dropping to a 1/1 makes it really weak.
 
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Mage gets the Pyro nerf, but the Novice Engineer nerf will mean their hero power can easily remove a card that damn near everyone uses. Plus the Blood Imp nerf makes it much more likely rush minions will be at 1 health.

Be interesting to see if people keep using it, dropping to a 1/1 makes it really weak.

I'm sure people will still use it for card draw.
 
Loot Hoarder will be mixed in more instead. You still get a card, you have more killing power, it still dies to the same things, and worst case it gets silence and that's probably good for you to have silence wasted on that.

There is a patch tomorrow, I think the expectation is that this hits tomorrow although they just said sometime this week.
 
they need to let some more people into beta. I'm a=bout maxed out on all classes without buying cards...I lose way more than I win due to playing mostly pay to win folks.
 
they need to let some more people into beta. I'm a=bout maxed out on all classes without buying cards...I lose way more than I win due to playing mostly pay to win folks.

pay to win doesn't exist, it's pay to play (in this game)
 
Someone is always going to have more cards than you. There's no point whining that you have to play against Legendary cards. It's only going to get worse as time goes on and people get more and more cards. It's no different than any other CCG.
 
pay to win doesn't exist, it's pay to play (in this game)

pay to win does exist. it cost exactly $0 to play. You want to win consistently, you need more cards...you can either get them by quests (which require winning) or buy them. Up to about lvl 16 or so its pretty easy to win enough games to complete quests and therefore either buy packs with gold or use the gold you have for the arena where you'll get at least one pack. at about lvl 20, you lose more then you win so harder to complete daily quests unless you pay up.

Someone is always going to have more cards than you. There's no point whining that you have to play against Legendary cards. It's only going to get worse as time goes on and people get more and more cards. It's no different than any other CCG.

Dint see anyone whining, or even mention legendary cards for that matter.....legendary cards aren't an automatic win. I wasnt bitching about losing, I was bitching about the size of the player pool. When this game is finally available to anyone to play there will be people of all skill levels as well as all levels of cards owned. As it is now you have only people that have been playing for a while and havent spent any money on packs (like me) and those that do spend money.

And I disagree, its a lot different than other CCG's. I played magic back in the day and spent very little money on cards, but had the ability to trade, moxs...black lotus, time walk etc....all obtained via trades. Since you can not trade in hearthstone that makes it a lot different.
 
I agree Hearthstone is definitely pay to win. There are a ton of even basic cards that I'd love to have that cost money or require grinding against the AI to obtain to get from dust (this method would take forever.)

I'd even be willing to bet that if I had all of the cards I'd be ranked Grandmaster.

They should have just made the game cost $60 and it come with all of the cards and I would have gladly of bought the game but the fact that I tend to only lose to players that have better cards than me is what turned me off from this game as it makes it way less strategic.
 
I agree Hearthstone is definitely pay to win. There are a ton of even basic cards that I'd love to have that cost money or require grinding against the AI to obtain to get from dust (this method would take forever.)

I'd even be willing to bet that if I had all of the cards I'd be ranked Grandmaster.

They should have just made the game cost $60 and it come with all of the cards and I would have gladly of bought the game but the fact that I tend to only lose to players that have better cards than me is what turned me off from this game as it makes it way less strategic.

The way to get cards isn't to grind against the AI, it is to do the dailies and get decent at Arena so you can keep doing Arena for free to get packs.

If the game was $60 it would flame out quickly. People keep playing to keep earning gold and dust for more packs to get more cards.

I've spent a little less than $20 and I have opened 4x Legendaries from packs. Really just a matter of playing regularly to get quest gold to do Arena.
 
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suppose it depends on what you define as 'win' in hearthstone since there are essentially 3 game modes, not counting AI: casual, ranked, and arena

I tend to stay away from ranked since, as y'all are saying (I'm assuming what most of you are referring to), it can be very dependent on specific builds and counter builds above rank ~10 which most require specific cards

on the other hand, you can easily complete your quests in casual and/or the occasional arena runs when you have the gold -- which is mostly what I do, when I play arena I typically go 4-7 wins

call it what you will, it's a fun game that I've spent $3 on and foresee myself playing for a long time
 
I agree Hearthstone is definitely pay to win. There are a ton of even basic cards that I'd love to have that cost money or require grinding against the AI to obtain to get from dust (this method would take forever.)

I'd even be willing to bet that if I had all of the cards I'd be ranked Grandmaster.

They should have just made the game cost $60 and it come with all of the cards and I would have gladly of bought the game but the fact that I tend to only lose to players that have better cards than me is what turned me off from this game as it makes it way less strategic.
it's too bad you are turned off by it because none of what you wrote about the game is accurate.

there is only one card that costs money and it's a gimmick
top tier players have demonstrated winning via free decks
if you had all the cards you wouldn't know how to build a winning deck anyway
you could copy someone else's deck if you had all the cards (a deck originally built by a non-paying, top tier player)
how is losing to players with better cards then you making the game less strategic? You have no idea whether those players bought packs or grinded for them...or flipped them on their first free packs (same free packs you get for doing a bunch of silly stuff in the first half hour)
 
pay to win does exist. it cost exactly $0 to play. You want to win consistently, you need more cards...you can either get them by quests (which require winning) or buy them. Up to about lvl 16 or so its pretty easy to win enough games to complete quests and therefore either buy packs with gold or use the gold you have for the arena where you'll get at least one pack. at about lvl 20, you lose more then you win so harder to complete daily quests unless you pay up.



Dint see anyone whining, or even mention legendary cards for that matter.....legendary cards aren't an automatic win. I wasnt bitching about losing, I was bitching about the size of the player pool. When this game is finally available to anyone to play there will be people of all skill levels as well as all levels of cards owned. As it is now you have only people that have been playing for a while and havent spent any money on packs (like me) and those that do spend money.

And I disagree, its a lot different than other CCG's. I played magic back in the day and spent very little money on cards, but had the ability to trade, moxs...black lotus, time walk etc....all obtained via trades. Since you can not trade in hearthstone that makes it a lot different.

My bad, it wasn't whining, it was bitching. Got it.

I understand what you're saying, but the influx of people when the game goes live is only going to give you a short burst of getting to beat up on people worse off than you. Then you're going to be in the same boat again. Fact is, if you don't spend some money on these games, you're likely always going to be behind because as soon as you catch up, they'll release new cards, and you'll be behind again. It's pretty much the reason I quit playing MTG. Too expensive.

And how exactly did you "trade" for a black lotus, time walk, mox, etc? You'd have to have spent a fortune or had someone donate you a huge collection of cards to have anything of equal value to trade for those. Yet you don't want to pay a cent to play Hearthstone. Hmmm.
 
My bad, it wasn't whining, it was bitching. Got it.

I understand what you're saying, but the influx of people when the game goes live is only going to give you a short burst of getting to beat up on people worse off than you. Then you're going to be in the same boat again. Fact is, if you don't spend some money on these games, you're likely always going to be behind because as soon as you catch up, they'll release new cards, and you'll be behind again. It's pretty much the reason I quit playing MTG. Too expensive.

And how exactly did you "trade" for a black lotus, time walk, mox, etc? You'd have to have spent a fortune or had someone donate you a huge collection of cards to have anything of equal value to trade for those. Yet you don't want to pay a cent to play Hearthstone. Hmmm.

I'm not talking about just having "noobs" to beat up on. I'm talking about a larger pool of players which just by simply being larger the number of people that have a similar play style (the ones that grind out quests for gold rather than paying for cards.)will be available. I still play every day, and with the way i prefer to play I can get the same cards as someone who buys them....just at a MUCH slower rate.....I'm fine with that. I also didnt say I dont want to spend a cent...i have spent $10, and might spend more at some point. I just prefer not to on this game, if I wanted to invest in a card game I'd start playing MTG again.

As far as the MTG cards, Easy, I did it when those cards were cheaper, I played MTG when beta came out I also worked at a card shop. We had 50-60 gamers a night in our shop so i had a LOT of access to people wanting to trade.
 
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