You guys keep saying small game and demo but in Valve's announcement they said "flagship vr game" implying it's a full on AAA game.
But why? At that point, you're investing almost a thousand dollars into your VR platform that you probably won't use very often.
I also doubt those are portable between VR headsets.
If you don't already own VR headset, a VR Alyx is not likely to be a system seller.
So now they're going to announce some sort of HL game for VR, but what does this really mean? .
When the iPhone was first announced I remember some people whining "Why doesn't Apple just focus on Macbooks and MacOS - that's all they need to do". At some point you need to look beyond the walls of your own little world.
What Valve is desperately trying to do here is find a way to kick-off an equivalent of Android OS for VR, but you'll find they lack the sales numbers to get anywhere close.
The reason the iPhone was the runaway success it was was not just because it was a decent phone at a decent price - it was because Apple convinced AT&T to provide unlimited data service at unheard of pricing ($20 a month). Hook them on the need for a second Internet Plan, and then raise prices later.
VR needs a whole lot more than just a game from Valve to "kick things off like the iPhone." It needs a more immersive setup (force-feedback treadmill) , and a less-bulky headset, for starters. This is a piddly step in that direction.
I assume he means 20-40 hours. I discard the opinion of anyone who uses "entitled gamers" unironically.
And FWIW, an interview excerpt leaked mentioning it'll have a full SP campaign. We'll know Thurs.You guys keep saying small game and demo but in Valve's announcement they said "flagship vr game" implying it's a full on AAA game.