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H1Z1 - New SOE Game

cool story bro, please, tell us more

These "MMO zombie survival" games really originated with the Arma 2 Day-Z mod. Even being a mod it was a great game and tons of fun which is why it spawned a stand-alone version which eventually would be its own title, a full price triple A game.

Bohemia Interactive, developers of Arma series, even bought out the developers of Day-Z so they could publish the standalone version of the game. This has been in development for over one year.

Sergey Titov, creator of the infamously horrendous Big Rigs, created his own game development company to create War-Z (now known as Infestation: Survivor stories due to move licensing with the film War-Z). This game has been in development for approximately 2 years. Titov is supposedly no longer on the team and they are currently making a follow-up game with less restrictions since the developers left their publisher whom they were supposedly having creative differences with.

Sony is now taking a copycat approach to cash in on the popularity of this genre by creating their own Free 2 Play game. Unlike the games before it, it's very early access and virtually unplayable. Once it is released it will be pay to win.

In summary, the best option for gamers in this genre would be Infestation Survivor Stories ($3.75) or the Day-Z mod (free as long as you own Arma 2 + Operation Arrowhead expansion, the combo often goes on sale for ~$5). Day-Z Standalone is leaps and bounds beyond H1Z1 (probably 1.5-2 years dev time) and you can play forever for $34.99, less during steam sales. There are also other options such as Nether or Rust. I'm not sure why anyone would pay $20 to play H1Z1 pre-alpha when it will eventually be free and pay to win, and is far behind the competition.
 
I'm not sure why anyone would pay $20 to play H1Z1 pre-alpha when it will eventually be free and pay to win, and is far behind the competition.

A few reasons:

  • Because they can (free will)
  • Play half a year before F2P peasants
  • It's fun
  • The developers are responsive and communication has been excellent
  • The social/psychological aspects of the PvP engagements are comedy
As for being "behind the competition" - what are we, 12? Its not a zero sum genre where you have to only play one out of some childlike sense of allegiance. But I do love how bent out of shape the DayZ kooks are getting about this game. FWIW, I think DayZ - both the SA and the mod - are great, engine problems notwithstanding, and I won't stop playing DayZ.

Sony is now taking a copycat approach to cash in on the popularity of this genre by creating their own Free 2 Play game.

Hate to break it to you but pretty much _every_ videogame is a cash grab. That's the nature of videogame development. Or did you think that when Bohemia announced they'd sold the first million copies of DayZ standalone at $30 per, that it wasn't really about the money?

Unless you've actually played H1Z1, you'll be misinformed in how it compares to DayZ. H1Z1 does some things better than DayZ, and vice versa. Arma 2.5 engine in DayZ is still an unoptimized mess, whereas H1Z1 is using the proven PS2 engine which is locked to 200/server during alpha but will scale to 1000/server by release. DayZ development has been at a crawl almost as if the devs have given up. WarZ/I.S.S. and Nether aren't even worth talking about because they're by russian con artists. Knock yourself out if you want to give them your money. Really. Enjoy. "But, but, Sergey Titov is out of the picture now" - go ahead and believe that.
 
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Hate to break it to you but pretty much _every_ videogame is a cash grab. That's the nature of videogame development.

I do not understand why people are bothering you this much, since it is your money you are wasting. But the level of BS you guys are making up, changing the definitions of phrases/words, in order to defend H1N1, is ridiculous. I am going to describe it on-the-fly, so it can probably be more precise. The mainstream definition of a cashgrab is when a company offers something of relatively little value that required relatively little of them at a significantly higher price than necessary to make a reasonable profit. It is an effort to quickly grab some cash from people that are easily parted with their money.

DayZ mod was interesting/unique/high-potential and worth all the praise it got, but a massively flawed game/mod if compared against the standards of an actual game that is not just a concept demonstration like DayZ. DayZ standalone was/still is a cash grab. WarZ was/still is a cash grab. Both paid early access and non-cosmetic microtransactions in H1Z1 are cash grabs.

Calling all other non-cash-grab games cash-grabs is an insult to all those other games and the honest hard work those companies and their employees put into their games to attract sales from responsible consumers.

Yes, H1N1 is no worse than most games that call themselves free2play, but that is because most f2p games actually are pay2win, just as H1N1 is. Any game that allows purchasing of ANY in-game advantage with real-world money is p2w, period. And that is how the vast majority of f2p games are, including H1N1. Why people are making such a big deal with it though, compared to other p2w games that are constantly being released all the time, I have no idea. Speak out against it once just to make it clear to companies there is still demand for paid-for quality products, and then let other people waste their money, I say.
 
A few reasons:

  • Because they can (free will)
  • Play half a year before F2P peasants
  • It's fun
  • The developers are responsive and communication has been excellent
  • The social/psychological aspects of the PvP engagements are comedy
As for being "behind the competition" - what are we, 12? Its not a zero sum genre where you have to only play one out of some childlike sense of allegiance. But I do love how bent out of shape the DayZ kooks are getting about this game. FWIW, I think DayZ - both the SA and the mod - are great, engine problems notwithstanding, and I won't stop playing DayZ.



Hate to break it to you but pretty much _every_ videogame is a cash grab. That's the nature of videogame development. Or did you think that when Bohemia announced they'd sold the first million copies of DayZ standalone at $30 per, that it wasn't really about the money?

Unless you've actually played H1Z1, you'll be misinformed in how it compares to DayZ. H1Z1 does some things better than DayZ, and vice versa. Arma 2.5 engine in DayZ is still an unoptimized mess, whereas H1Z1 is using the proven PS2 engine which is locked to 200/server during alpha but will scale to 1000/server by release. DayZ development has been at a crawl almost as if the devs have given up. WarZ/I.S.S. and Nether aren't even worth talking about because they're by russian con artists. Knock yourself out if you want to give them your money. Really. Enjoy. "But, but, Sergey Titov is out of the picture now" - go ahead and believe that.

Based on the language you use in your post, the answer to your question above is:

"Evidently"
 
The H1Z1 launcher has more thought, polish, and vision put into it than the game. It has me very cautious about this title. The marketing dept has been hard at work with the merchandise. It made me cringe when I loaded it up the first time with friends and I wasnt the only one who felt that way. Bad look. Hopefully they end up finishing the game and deliver what they promised.
 
I have to say I'm not pleased about the whole idea to sell gameplay-reliant items like weaponry, food/water drops etc..and the way they basically lied to the populace for quite a long time before turning on their heels and saying "Yeah, we're doing the thing we've been saying for months we'd never do. If you don't like it, sorry". I was rather excited about H1Z1 prior to this, but putting this issue aside it does seem they have some good points otherwise - I'm none too concerned about the gaming looking "unfinished" especially when they say things like "95% of everything is placeholder right now". Maybe they can build something worthwhile.

That said, aside from the items contained in the airdrops, there is another issue that seems to worry me about the game mechanics. The implication about "making an airdrop more random, harder for the one who paid for it to acquire, so that more people fight over it" seems staggering. Not only is this literally a high chance of "pay to lose", but it also encourages players to fight over airdropped supplies. I was hoping that the scope of H1Z1 would put a lot more emphasis on PVE play and cooperation, but having a policy on airdrops as above smashes that. I've never liked how most of the "zombie survival, realistic" games, save very few of them (7 days to die, notably) basically make it not about building, surviving, running missions together and other cooperative elements against the zombies and NPC bandits etc... but basically come down to "Every player is waiting to sneak up on another, kill him, and take his stuff" PVP. That's tiresome. Look at so much DayZ/Rust etc.. play, where the first guys to get a long range weapon and night vision goggles hides and harvests everyone's resources, or players take long berths around each other lest they worry about getting stabbed in the back. Having a mechanic that encourages players to mangle each other, especially at a chance to get "rare, costs real money" gear, will only make this worse. Its just disappointing - I dont' mind if there is some PVP, but I think there should be heavy systems built in game to discourage random killing (factions, being flagged as a bandit for all to see etc..), but if I just wanted to hide and shoot other players, there are plenty of games I can do that that are not zombie survival types.
 
Gave it a try just to see if Smedley was up to his typical tricks of making big promises and failing to deliver or if it was actually going to be a good game (keeping in mind it should be a buggy alpha mess).

Shame on me (for like the 3rd time now with his "games", I'm looking at you Landmark).

People say its an unfinished game that will be polished and thats fine, but even if you push aside the cash shop, push aside any alpha bugs or missing features, at its core the entire experience did not feel on par with DayZ Standalone or ARMA 3 engine mods (such as Epoch) and it does not seem like something higher resolution textures or polish & time can fix.

If the DayZ standalone ever goes from cash grab to actual playable game status, it will be better than this no matter how much polish they put on it. I can also see myself having more fun playing ARMA 3 survival-esque mods than the H1Z1 Alpha while I wait.

Its too bad you cant extract the good ideas from H1Z1 and the things they did manage to get right (that the DayZ team hasn't been able to figure out for years) and just insert them into DayZ.
 
New Patch is being pushed to servers!

Servers will be going down at 2:00PM with an approximate downtime of up to 2 hours. Servers should be returning around 4:00PM Pacific.

The update includes the following fixes:

•Fixed issue with loot rules which were preventing spawning items inside containers

•Metal Gate should now work properly

•Floating Arrows should no longer cause damage or obstruct vehicles.

•Structures are now more resistant to damage

•Zombies should no longer slide or attack while knocked down

•Dragging a stack of items that was too large to fit in your inventory would not move any of the stack. It now tops off as much as it can fit

•Fixed issue where the inventory wouldn't accept the maximum it could hold when picking up items from proximity/containers.

•The dew collector should work now, seriously

•Adjusted many items so that they will stack in the inventory properly

•Added a recipe for a Metal Door that is more durable than a wooden door

•Additional server list sorting options are now available

•The inventory option "Delete" has been removed

•“Drop”, “Unload” and “Place” inventory options have been removed from proximity items

•Rebalanced melee damage, including fists

•Enabled melee headshot damage for NPC's and players Have feedback on the new melee changes? Post them in Jimmy's thread here

•Fixed issue with the Runamok Toxic Cavern container not working

•Stagnant water can now be purified in barbecue.

•Bear meat can now be cooked on a barbecue.

•Rabbit stew can now be cooked. It now requires cooked rabbit meat instead of raw rabbit meat.

•Hammers, wrenches, and combat knives can now be melted down into bars inside of a furnace.

•Some larger items like the machete and AR15 now yield more metal bars when melted in a furnace.

•Animal traps now take damage.

•The animal trap recipe now require four nails.

•Fixed picking overlapping blackberry bushes where players sometimes had crouch to pick them successfully

•Fixed event tickets so that tickets found in the world are granted and the name and count show up properly
 
These "MMO zombie survival" games really originated with the Arma 2 Day-Z mod. Even being a mod it was a great game and tons of fun which is why it spawned a stand-alone version which eventually would be its own title, a full price triple A game.

Bohemia Interactive, developers of Arma series, even bought out the developers of Day-Z so they could publish the standalone version of the game. This has been in development for over one year.

Sergey Titov, creator of the infamously horrendous Big Rigs, created his own game development company to create War-Z (now known as Infestation: Survivor stories due to move licensing with the film War-Z). This game has been in development for approximately 2 years. Titov is supposedly no longer on the team and they are currently making a follow-up game with less restrictions since the developers left their publisher whom they were supposedly having creative differences with.

Sony is now taking a copycat approach to cash in on the popularity of this genre by creating their own Free 2 Play game. Unlike the games before it, it's very early access and virtually unplayable. Once it is released it will be pay to win.

In summary, the best option for gamers in this genre would be Infestation Survivor Stories ($3.75) or the Day-Z mod (free as long as you own Arma 2 + Operation Arrowhead expansion, the combo often goes on sale for ~$5). Day-Z Standalone is leaps and bounds beyond H1Z1 (probably 1.5-2 years dev time) and you can play forever for $34.99, less during steam sales. There are also other options such as Nether or Rust. I'm not sure why anyone would pay $20 to play H1Z1 pre-alpha when it will eventually be free and pay to win, and is far behind the competition.

The only truth about this post, is that you do not own the game. Thats about it.
 
New Patch is being pushed to servers!

Servers will be going down at 2:00PM with an approximate downtime of up to 2 hours. Servers should be returning around 4:00PM Pacific.

The update includes the following fixes:

•Fixed issue with loot rules which were preventing spawning items inside containers

•Metal Gate should now work properly

•Floating Arrows should no longer cause damage or obstruct vehicles.

•Structures are now more resistant to damage

•Zombies should no longer slide or attack while knocked down

•Dragging a stack of items that was too large to fit in your inventory would not move any of the stack. It now tops off as much as it can fit

•Fixed issue where the inventory wouldn't accept the maximum it could hold when picking up items from proximity/containers.

•The dew collector should work now, seriously

•Adjusted many items so that they will stack in the inventory properly

•Added a recipe for a Metal Door that is more durable than a wooden door

•Additional server list sorting options are now available

•The inventory option "Delete" has been removed

•“Drop”, “Unload” and “Place” inventory options have been removed from proximity items

•Rebalanced melee damage, including fists

•Enabled melee headshot damage for NPC's and players Have feedback on the new melee changes? Post them in Jimmy's thread here

•Fixed issue with the Runamok Toxic Cavern container not working

•Stagnant water can now be purified in barbecue.

•Bear meat can now be cooked on a barbecue.

•Rabbit stew can now be cooked. It now requires cooked rabbit meat instead of raw rabbit meat.

•Hammers, wrenches, and combat knives can now be melted down into bars inside of a furnace.

•Some larger items like the machete and AR15 now yield more metal bars when melted in a furnace.

•Animal traps now take damage.

•The animal trap recipe now require four nails.

•Fixed picking overlapping blackberry bushes where players sometimes had crouch to pick them successfully

•Fixed event tickets so that tickets found in the world are granted and the name and count show up properly

Sadly no mention of a fix for the ammo duping that is going on...
 
I have to say I'm not pleased about the whole idea to sell gameplay-reliant items like weaponry, food/water drops etc..and the way they basically lied to the populace for quite a long time before turning on their heels and saying "Yeah, we're doing the thing we've been saying for months we'd never do. If you don't like it, sorry".

Actually, they said "If you don't like it, we're happy to give you a refund."

That said, aside from the items contained in the airdrops, there is another issue that seems to worry me about the game mechanics. The implication about "making an airdrop more random, harder for the one who paid for it to acquire, so that more people fight over it" seems staggering. Not only is this literally a high chance of "pay to lose", but it also encourages players to fight over airdropped supplies.

If you're like other non-player experts that believe airdrops as they exist now are "Pay2Win" (they're not), why on earth would you mind that there's a risk associated with them, and they could be Pay2Lose? There's currently no guarantee you'll A) get anything good out of an airdrop, B) get to the airdrop first, C) get away from the airdrop without being killed. Its really just Pay To Create an Event - a beacon of contention where anything can happen.

I was hoping that the scope of H1Z1 would put a lot more emphasis on PVE play and cooperation, but having a policy on airdrops as above smashes that. I've never liked how most of the "zombie survival, realistic" games, save very few of them (7 days to die, notably) basically make it not about building, surviving, running missions together and other cooperative elements against the zombies and NPC bandits etc... but basically come down to "Every player is waiting to sneak up on another, kill him, and take his stuff" PVP. That's tiresome.

PVE servers. For people that rather play house than risk getting killed by other people, PvE servers..
 
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Been playing since Saturday and so far I am enjoying the game. I was worried about the air drops being P2W like many others, but it doesn't really seem bad right now. Too much ammo in some of the drops is the biggest problem I have with them - hopefully they will reduce that somewhat.

Guns haven't been hard for me to find so far. I've found numerous pistols and a few hunting rifles as well as one AR15 but ammo was always in short supply.

Only other problem I've come across in my time playing was a lack of end-game things to do. Once you have a gun with some ammo and a backpack it seems you're playing just to keep your advantage and not much else. I don't have a group though, so I am at a disadvantage in a lot of ways there. It's only alpha right now so I'm hoping for some more content.
 
Waiting for Everquest Next this Landmark thing is like Hey we have this house building simulator program check it out.
 
Any game that allows purchasing of ANY in-game advantage with real-world money is p2w, period. And that is how the vast majority of f2p games are, including H1N1. Why people are making such a big deal with it though, compared to other p2w games that are constantly being released all the time, I have no idea. Speak out against it once just to make it clear to companies there is still demand for paid-for quality products, and then let other people waste their money, I say.
Very true, and I think the only thing that kept the conversation going are people defending H1Z1s last minute pay2win announcement, saying that its somehow not pay2win by redefining the term or other weird mental gymnastics.

But the other big deals were: 1) Charging for alpha testing of a horribly broken game 2) Lying to customers creating the big rush-for-refunds fiasco. Those are also things I think is probably a good thing the community be against, as that would suck to become the norm.
 
Very true, and I think the only thing that kept the conversation going are people defending H1Z1s last minute pay2win announcement, saying that its somehow not pay2win by redefining the term or other weird mental gymnastics.

But the other big deals were: 1) Charging for alpha testing of a horribly broken game 2) Lying to customers creating the big rush-for-refunds fiasco. Those are also things I think is probably a good thing the community be against, as that would suck to become the norm.

You forgot simply being Sony Online Entertainment, possibly the greatest sin of all.
 
It's been well over +50m Dollars in revenue and +2m units sold of DayZ yet were still at 0.53 Alpha running the ("excuse engine" or modified RV3).

Watch poor Dean Hall as he bullshits his way through almost every question related to not using RV4 which is free and already has the functionality to support everything DayZ wanted from the "Enfusion" engine.

Realize that DayZ standalone and the Arma2 mod has made more money for Bohemia Studios then all the Op-Flash and ARMA games combined,and the only reason anyone was buying ARMA2 and Arrowhead was for the Mod.

"Switching engines" was just an excuse to the customers when they may end up realizing if you count for the ARMA Mod, and then the pre-existing RV3 engine this game has been in development for the last 4 fucking years. If players knew how easy it was to implement ARMA2 shit they would go insane (Vehicles and bicycles can literately be dragged and dropped into the Standalone engine without testing) Instead you get that awesome V3S truck that has the driving mechanics of 13 year old Big-Rigs game.

Now Dean Hall can step down aka run away from that burning rabbit hole they dug. Zombie AI, collision, clipping, weapon implementation vehicle integration none of that shit will be fixed unless they switch to RV4 someone doesn't want to throw that baby out with the bathwater.

So yeah i have more faith in this 7-Day old Alpha then DayZ
 
I'm playing PvE on the Affliction server. The only item worth a damn I have found is a backpack and a bottle of stagnant water. No weapon, hatchet, knife, string for a bow, nothing. I've eaten 200 berries with nothing to show for it. I love the environment, but this constant item grinding with nothing to show for it is putting me off.
 
Watching people play this on Twitch occasionally, it seems like the game is in desperate need of a party system, if you are in a party then people in your group have different color nameplates and perhaps even the nameplates of people not in your group show up red or something

Almost every decent sized ambush I've seen turns into like 10 people running around like chickens with their heads cut off, yelling out names, yelling out shirt colors, types of hats...its a big cluster fuck
 
Watching people play this on Twitch occasionally, it seems like the game is in desperate need of a party system, if you are in a party then people in your group have different color nameplates and perhaps even the nameplates of people not in your group show up red or something

Almost every decent sized ambush I've seen turns into like 10 people running around like chickens with their heads cut off, yelling out names, yelling out shirt colors, types of hats...its a big cluster fuck

Zombies are currently broken. They pose 0 threat to players right now, and thus, the only thing worth doing is PvP. They finally fixed items spawning in containers as of yesterday, but right now things won't actually respawn if players are within a certain range of them. Considering the map size to player ratio right now is pretty bad, this makes for basically NOTHING respawning unless you log in right after a patch or at fairly odd hours in the middle of the night. That, plus ammo duping still working in the game, it's pretty much unplayable. I have already been killed more than once by players who dumped 2-3 clips of handgun ammo or 12+ shotgun shells at me trying to take me down. Ammo is very rare in this game, and the average person would not blatantly waste it killing players who have no visible items on them. People are just running and gunning for shits and giggles because the game is boring and broken right now. To anyone interested, don't waste your $20 right now. It needs a couple of months worth of patching, IMO. I refuse to login at this point until they do a server wipe. Even if they patch the duping issue, I guaran-freaking-tee you there are a number of players out there sitting on hundreds of bullets and the game will be annoying until they have died and been looted enough times to expend most of that ammunition.
 
yPwBhbo.png
 
I would just like to point out, all of you are spelling the game wrong. It's named after the swine flu, ever since I spelled it that way.
 
This game....... You run around for a half hour, find a hat, a salt packet, an empty water bottle, then you get one hit ko'd by an arrow to the head from a guy who just showed up behind you. Or some guy runs up to you and starts punching you. All of his punches seem to land but apparently yours don't as you die and lose.... oh wait, all you had was the flashlight you start with so you didn't really lose anything. You build a base with some friends, but overnight someone just makes a crate and jumps over your wall.

I feel like they need to make zombies a hell of a lot more threatening. They are just stupid right now. You basically farm them. They need to respond to gunshots in massive numbers to make it dangerous to fire a round.
 
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Havent played h1 but I did get Day Z last week and have put some hours into that. Went through a few lives rather quickly but finally got the hang of it and just got my guy geared up in full military outfit / vest / back pack at the first military tent outpost I finally found. My heart definitely started to race when I got close because I thought Id surely be sniped any second, plus I saw another guy runnin around down there when I was moving in. The game definitely makes for some tense moments when you have so much time put into a character that you know you can lose any second. Really makes you think about risk/reward.

Got a mosin with the PU scope, a .357 magnum, 1911, and pistol grip shotgun with plenty of ammo. Also have some .223/762x39/5.45 for when I get a military rifle. All my slots are totally full though give or take one or two. Not planning on keeping both pistols, but Ive got more .45 then .357 just no magazines to be found for the 1911.... And the shotgun I can only keep in my hands, need to drop it anytime I need to use something. Game is fun now but I can see it getting majorly boring soon, especially since I have no one to play with just going solo. Definitely going to be pissed when this character finally dies hah. Havent killed anyone yet, just zombies. Actually had a nice play through last weekend with a dude who was cool and worked together with me. More people like that the funner the game can be.

Doesnt sound like Ill be trying H1 soon though, with the current reviews. Also I dont like P2W
 
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For everyone judging H1Z1 to be P2W, I suggest you play the game and see for yourself how the airdrop system works. There is 8 pre-set airdrops that can happen.

H1Z1 Airdrop Events and drop percentages

65% chance to call in one of these airdrops

The Caveman

Bow 1x
Bundle of Arrows 2x
Torch 1x
Waist pack 1x
7 Zombies

The Welder

Wrench 1x
Hammer 1x
Metal Sheets 4x
Metal Pipes 2x
Weapon Repair Kit 1x
7 Zombies

The Medic

First Aid Kits 2x
Bandages 5x
Cloth 6x
Purified Water 2x
Saline 2x
7 Zombies

The Demolition Man

IED 2x
Lighter 1x
Landmine 1x
Flares 2x
Smoke Flare 2x
Ethonol 1x
7 Zombies

The Builder

Nails 20x
Furnace 1x
Logs 4x
Metal Bits 10x
Scrap Metal 10x
Wood Axe 1x
7 Zombies

The Farmer

Tamper 10x
Corn Seeds 10x
Wheat Seeds 10x
Fertilizer 10x
Purified Water 5x
7 Zombies

The Hiker

Motorcycle Helmet 1x
Military Backpack 1x
Goggles 1x
Binoculars 1x
Compass 1x
7 Zombies

12.5 % chance to call in one of these airdrops

Life of the Party

IED 5x
Swizzle 20x
Moonshine 15x
Flare 30x
7 Zombies

10.0% Chance to call in this airdrop

The Hobo

Shotgun 1x
Shells 12x
Moonshine 2x
Torch 1x
Twine 1x
Bear Sandwich 1x
7 Zombies

The Lone Wolf

Pistol 1x
Ammo.45 14x
Logs 2x
Wolf Sandwich 1x
Animal Trap 1x
Deer Bladder 2x
7 Zombies

Now think about it, only a couple of these airdrops contain actual weapons. The others? Crafting equiptment. You do NOT get to pick and choose what you get and it is at random, and to think that you can get it easily is very, very wrong. My squad has taken over a couple of airdrops by sheer force in numbers and strength. EVERY airdrop you go too will have EVERY SINGLE person running to it, not even for the loot most of the time it's just because they want to kill geared players and take there loot. You literally pay for the event, not the gear. Most of the time you will NOT be getting the gear.
 
Yea the air drops are real slow. I can catch up to people's drops pretty quickly.
 
Now think about it, only a couple of these airdrops contain actual weapons. The others? Crafting equiptment. You do NOT get to pick and choose what you get and it is at random, and to think that you can get it easily is very, very wrong. My squad has taken over a couple of airdrops by sheer force in numbers and strength. EVERY airdrop you go too will have EVERY SINGLE person running to it, not even for the loot most of the time it's just because they want to kill geared players and take there loot. You literally pay for the event, not the gear. Most of the time you will NOT be getting the gear.

Anyone still clinging to the "P2W" mantra at this point in time are only parroting and don't actually play the game, or they'd know how stupid they sound. I run into people in the game now and say "hey did you hear that plane, we could try to go find the drop" and they're usually like "meh, why bother". And every time I've seen someone else call an airdrop in, it always ends up in a deathmatch with 10-20 people fighting over it. And if you do get to the container it ends up being like "Medic" -- that happened to me twice in a row.. Got.. bandages...

This game isn't really like DayZ and its "race to military gear and guns, then troll everyone else", and even if every airdrop was a guaranteed gun it wouldn't mean much in the grand scheme when you are easily headshotted by a single arrow in the blink of an eye, by someone that spawned only 30 sec prior.

There are still plenty of things that need to change in H1Z1 (obviously, its an alpha) - but the airdrop balance is pretty benign. Things like loot respawn rates need a come-to-Jesus epiphany, as right now unless you are lucky enough to join a server after its been freshly booted, containers and buildings are usually picked clean pretty quickly.
 
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Now think about it, only a couple of these airdrops contain actual weapons.
I'd ask you to think about it first.

Does calling in an airdrop confer any advantage whatsoever in survival? If the answer is no, and that's how the game is to be funded, then the game is already a failure and you paid money to play an unfinished broken game as people don't pay money for no personal gain. This is basic human nature.

If calling in an airdrop gives you a survival advantage, the entire point of the game, then its P2W (and of course it will be, as that's how SOE will make millions). The only question is how expensive it will be for P2W players. If you have a 10% chance of gaining an advantage on other players, then after pulling the lever on the slot machine enough times, you statistically will hit the jackpot and you'll be loaded up with more survival gear than had you not called in an airdrop.

The fact that you lose this advantage when dying and have to pay again, perhaps pulling on the virtual "slot machine" handle many times spending a bunch of money in the process to get that advantage back and stay on the leader board is the entire monetization tactic in how pay-to-win games fish for whales.

Please explain to me in your word as if I were a child how YOU define "pay to win", since you don't seem to accept the definition of "using real world currency to infer an in-game advantage".
 
I'd ask you to think about it first.

Does calling in an airdrop confer any advantage whatsoever in survival? If the answer is no, and that's how the game is to be funded, then the game is already a failure and you paid money to play an unfinished broken game as people don't pay money for no personal gain. This is basic human nature.

If calling in an airdrop gives you a survival advantage, the entire point of the game, then its P2W (and of course it will be, as that's how SOE will make millions). The only question is how expensive it will be for P2W players. If you have a 10% chance of gaining an advantage on other players, then after pulling the lever on the slot machine enough times, you statistically will hit the jackpot and you'll be loaded up with more survival gear than had you not called in an airdrop.

The fact that you lose this advantage when dying and have to pay again, perhaps pulling on the virtual "slot machine" handle many times spending a bunch of money in the process to get that advantage back and stay on the leader board is the entire monetization tactic in how pay-to-win games fish for whales.

Please explain to me in your word as if I were a child how YOU define "pay to win", since you don't seem to accept the definition of "using real world currency to infer an in-game advantage".

hitting the lever enough times? you're acting as if the person whom is PAYING for the airdrop has a 100% uncontested chance of getting it. That is NOT the case.

My definition of paying to win? Having a GUARANTEED way of getting X amount of loot, for X amount of cash.

I see it as how Epoch has random events that happen throughout the map with AI and loot, you manage to mow everyone down that's running to that AI and MAYBE you have a chance of getting that heli/loot cache/etc. The only difference? SOE is offering it only for station cash, now a eventually F2P game has to have SOME type of in-game purchases. Airdrops are just like Epochs random events in my eyes, they see a event going on, everyone knows that the potential to get loot is high and know other players are going there. Whomever comes out at top, DESERVES the loot. No matter if it was the guy whom purchased it or that lone joe whom went on a murdering spree killing everyone he saw.
 
I enjoyed the realistic (minus the bugs) portion of DayZ. H1Z1 seems too cartoonish for my tastes. But I can see the appeal, once it reaches release and becomes free to play. Until then, I won't be paying to test for them.
 
I'd ask you to think about it first.

Does calling in an airdrop confer any advantage whatsoever in survival? If the answer is no, and that's how the game is to be funded, then the game is already a failure and you paid money to play an unfinished broken game as people don't pay money for no personal gain. This is basic human nature.

If calling in an airdrop gives you a survival advantage, the entire point of the game, then its P2W (and of course it will be, as that's how SOE will make millions). The only question is how expensive it will be for P2W players. If you have a 10% chance of gaining an advantage on other players, then after pulling the lever on the slot machine enough times, you statistically will hit the jackpot and you'll be loaded up with more survival gear than had you not called in an airdrop.

The fact that you lose this advantage when dying and have to pay again, perhaps pulling on the virtual "slot machine" handle many times spending a bunch of money in the process to get that advantage back and stay on the leader board is the entire monetization tactic in how pay-to-win games fish for whales.

Please explain to me in your word as if I were a child how YOU define "pay to win", since you don't seem to accept the definition of "using real world currency to infer an in-game advantage".

I think the biggest argument against it not being P2W, even if you might have a 10% chance of getting advantage is that you don't just get these items. You call in an airdrop, and it drops somewhere on the map and every person nearby who has nothing to lose runs for it. My experience has been that the only way you are actually going to get the items from the air drop that you paid for is if you already have a group of friends with guns. I was just killed at an airdrop because I had spawned 3 minutes before and all I had was a bow, so why not go over and try to steal someone's stuff.

If I were defining P2W it would probably have some condition that the person that pays will actually get what he pays for. Paying money and then having items added to your inventory is very P2W. In my book paying money and then having a small chance to get to your items alive, retrieving them without being killed, and then escaping with them, when coupled with a 10% chance of them actually being useful, is barely P2W if it is at all.
 
The game is definitely not P2W.. I felt a little bad, but I saw an airdrop falling down.. ran to it and I happened to be the first and I absolutely looted everything I possibly could, got a shotgun and a crowbar, backpack, motorcycle helmet and some other various crap and only left a couple things... sucks for the person who paid for it.
 
The real problem with this game is that every side of the implementation of real-money transactions is just bullshit.

1) You may get weapons/explosives from air drops = potential P2W...bullshit.

2) You might pay for an airdrop and get absolutely nothing based on RNG...more bullshit.

3) You might pay for an airdrop and get ganked by a bunch of assholes who were waiting around with better gear than you, meaning you basically paid real money for absolutely nothing...even more bullshit.

Realistically, air drops should be random events that either trigger based on some sort of in-game currency, or they would just happen randomly (rarely) around the map. Anything paid for with real money should be purely cosmetic.
 
The official Sony H1Z1 Twitch channel is hosting GoodIdeaGaming on Twitch. The most racist channel on Twitch.

Didn't know that Sony supported racists. Interesting. If you're questioning if GiG is racist watch his past broadcasts.

I was actually really surprised to see that, as that's a BIG hit on the PR of the company. But here's what a dev has to say from reddit.

SOE_Legion 84 points an hour ago

Here is what happened. All weekend I have been going on Twitch and finding people who are playing H1 and hosting them on our channel. I let them play for a few hours then find someone else to host. I haven't been vetting them very long. I just listen for 30 seconds, see if they are having fun and then I go back to whatever I was working on.

Had I known about this guy and his reputation I would have never hosted him. I apologize for not vetting him better and I will be more cognizant going forward.

We won't ever be hosting him again, and more than likely he will end up getting banned soon if he is one of the guys hacking.
 
The real problem with this game is that every side of the implementation of real-money transactions is just bullshit.

1) You may get weapons/explosives from air drops = potential P2W...bullshit.

2) You might pay for an airdrop and get absolutely nothing based on RNG...more bullshit.

3) You might pay for an airdrop and get ganked by a bunch of assholes who were waiting around with better gear than you, meaning you basically paid real money for absolutely nothing...even more bullshit.

Realistically, air drops should be random events that either trigger based on some sort of in-game currency, or they would just happen randomly (rarely) around the map. Anything paid for with real money should be purely cosmetic.


Maybe NVidia can partner with SOE with this game and offer Air drops containing an extra 512MB VRAM?
 
Is there a teleport glitch or hack going on right now? I log into my one character that actually has some items, 5 seconds later 3 guys come over the hill, fully geared, and blow me away. I had logged out in the middle of nowhere which makes me either super unlucky or.......
 
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