If I was in SOE's shoes I would be taking a hard look at DayZ's sales data that is public and its limitations. Then I would stay true to what DayZ attempted to do, but with the features it will never have which they have nailed in the talking points. For example, player built towns. Stuff like that is what adds more depth to the game and creates incentive not to KOS.
I feel like survivor and DayZ fans should be optimistic for this title. It is the only studio with the possibility to deliver on what we have waited for patiently over the last two years. Either way it will be more playable than DayZ ever was, and as stated by the devs they will have servers with different rule sets. I imagine along the lines of PVE, 3rd person traditional, hardcore 1st person and some other stuff mixed in. I'm going cheerleader on this one. I want them to succeed only because I loved the concept of DayZ, just not the execution.
I feel like survivor and DayZ fans should be optimistic for this title. It is the only studio with the possibility to deliver on what we have waited for patiently over the last two years. Either way it will be more playable than DayZ ever was, and as stated by the devs they will have servers with different rule sets. I imagine along the lines of PVE, 3rd person traditional, hardcore 1st person and some other stuff mixed in. I'm going cheerleader on this one. I want them to succeed only because I loved the concept of DayZ, just not the execution.