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Guild Wars 2 reviews & user thoughts

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It'd sure make your position more credible if your "reasons" for thinking GW2 sucks actually indicated you've played the game. Instead, it's incredibly obvious that you're just making up whatever random bullshit you think will troll people. You've said your piece. We get it.
 
It'd sure make your position more credible if your "reasons" for thinking GW2 sucks actually indicated you've played the game. Instead, it's incredibly obvious that you're just making up whatever random bullshit you think will troll people. You've said your piece. We get it.

If only we could be so lucky, I see no end in sight.
 
It'd sure make your position more credible if your "reasons" for thinking GW2 sucks actually indicated you've played the game. Instead, it's incredibly obvious that you're just making up whatever random bullshit you think will troll people. You've said your piece. We get it.

It would make your position more credible if you actually presented any argument as to why you think I'm wrong, or that you disagree. I get that you love GW2, but you've yet to say why. It seems you're just trying to drench the thread in sludge to get it locked... :rolleyes:.

Unless you're in bizarro-world, people don't magically know tons of info about a game that could only be gleaned from playing it, and randomly decide to bash a game they never played. Which seems to be what you're saying.
 
"Yeah, that has NEVER happened in an MMO before , no one's ever helped someone against an overpull or accidental agro they were going to die from. That's surely worthy of 10/10!"

Already pointed this one out.

"Combat feels boring and clunky, with it requiring you to button-mash one main attack and every 30-40 seconds you get to unload a few cool special abilities."

And now it becomes obvious that you didn't even play the game.

"The PVE is a pretty bad setup... you run around in a swarm of locusts to do so-called "dynamic" events that actually just are on loop every 5 minutes for the next person to zerg on"

Some dynamic events repeat often. Others depend on a huge chain of events.

Just what did ANet do to you to make you so bitter anyway?

Quoting it because you found it inconvenient to respond to the first time.
 
Quoting it because you found it inconvenient to respond to the first time.

All you did there was yell about how I obviously couldn't have played the game, and made a few snippy remarks. Just as I said... you haven't actually said anything about my review there, except one quick remark of "dynamic events chain".
 
I thought GoldenTiger was just trolling the GW2 thread also, but after seeing first hand the ban for selling food to a vendor and another guy in the GW2 thread that got banned for dropping turrets in PVE and going to the bathroom or surfing the web I have to change my stance on GW2. I'm sorry that I convinced one of my nephews to play last night now.

Fun game being run by incompetent GM's.

Wait... WHAT?? Banned for selling food to a vendor?
 
All you did there was yell about how I obviously couldn't have played the game, and made a few snippy remarks. Just as I said... you haven't actually said anything about my review there, except one quick remark of "dynamic events chain".

Anyone who's played the game for more than 10 minutes would immediately see this statement as being an outright lie:

"Combat feels boring and clunky, with it requiring you to button-mash one main attack and every 30-40 seconds you get to unload a few cool special abilities."

Cooldowns on my weapon skills are usually in the 5-15 second range. :rolleyes:

Enough with the trolling already.
 
Anyone who's played the game for more than 10 minutes would immediately see this statement as being an outright lie:

"Combat feels boring and clunky, with it requiring you to button-mash one main attack and every 30-40 seconds you get to unload a few cool special abilities."

Cooldowns on my weapon skills are usually in the 5-15 second range. :rolleyes:

Enough with the trolling already.

Go look at GW2 wiki if you want to see skill cooldowns: they're quite high on my guardian's weapons, just as I said. You get a single auto-attack that you mash since it goes away any time you change targets or hit a special ability. My guardian had one attack he could use every 8 seconds, then everything else was 30+ seconds as I said. But, maybe you haven't played the game much as you claim to, or you'd know most classes have long cooldowns on skills. Sounds like you played a Thief, where most of their skills are no-reuse/quick re-use, due to their Initiative pool being the barrier on skill re-use as a slow regeneration?

EDIT: Specifically, my guardian with mace/focus has:

(slot) (ability) (re-use)
Slot 1: Autoattack.
Slot 2: Ground aoe (8s)
Slot 3: channeled aoe (15s)
Slot 4: ray of judgement chain attack (25s)
Slot 5: shield of wrath (45s)
Slot 6: signet of resolve heal (40s)

Then utility skills which are all 40-60+ seconds.
 
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Go look at GW2 wiki if you want to see skill cooldowns: they're quite high on my guardian's weapons, just as I said. You get a single auto-attack that you mash since it goes away any time you change targets or hit a special ability. My guardian had one attack he could use every 8 seconds, then everything else was 30+ seconds as I said. But, maybe you haven't played the game much as you claim to, or you'd know most classes have long cooldowns on skills. Sounds like you played a Thief, where most of their skills are no-reuse/quick re-use, due to their Initiative pool being the barrier on skill re-use as a slow regeneration?

EDIT: Specifically, my guardian with mace/focus has:

(slot) (ability) (re-use)
Slot 1: Autoattack.
Slot 2: Ground aoe (8s)
Slot 3: channeled aoe (15s)
Slot 4: ray of judgement chain attack (25s)
Slot 5: shield of wrath (45s)
Slot 6: signet of resolve heal (40s)

Then utility skills which are all 40-60+ seconds.

Wow, I was about to refute your argument, but thanks for saving me the time and doing it yourself. And way to completely ignore the fact that many class's first abilities are combo chains, as well. I think we're done here.
 
Wow, I was about to refute your argument, but thanks for saving me the time and doing it yourself. And way to completely ignore the fact that many class's first abilities are combo chains, as well. I think we're done here.

Now I'm beginning to wonder if you have even played. The slot 1 autoattacks have a couple of effects every few hits they do, that's not anything other than being an autoattack still. I just posted specific re-use timers for my character's initial abilities. You continue to post hyperbole and nothing of substance.... :rolleyes: .
 
First you said:

"Combat feels boring and clunky, with it requiring you to button-mash one main attack and every 30-40 seconds you get to unload a few cool special abilities."

Then when called out on it you moved the goalposts and said:

"My guardian had one attack he could use every 8 seconds, then everything else was 30+ seconds as I said."

But at the same time you point out yourself that your #3 ability and #4 ability both are less than 30 second cooldowns.

AND your entire argument is situated around ONE class with ONE specific weapon combination.

Like I said, we're done here.
 
This reminds me of blizzard fanboi's with regards to people saying they didn't like D3.

GT has been very good about answering people's questions. His point in the OP was right on the money... companies pay for reviews, and some of the praises they gave in those review were contradictory to what they'd bashed other games for.

You might see it as trolling because he expressed those feelings on the main GW2 thread, but i haven't been keeping up with that so this thread is nice imo.
 
I'd be less inclined to think it was trolling if A) he didn't have an obvious agenda and hasn't taken the opportunity to bash the game at every opportunity like it raped his grandmother or something, and B) if he could at least get his story and facts straight.
 
Here is my take on GW2:

The zones are not THAT awesome, they are pretty standard MMO stuff without surprises. The whole game actually is fairly generic imho. If the hype would not have been there and a different name slapped on to this, it would be generic korean mmo numer 234452 and people would care for less than 3 weeks.

Combat is, at least when it comes to bosses with more than 5 people involved, completely chaotic and due to overloaded special effects totally random. Heck, normal combat is boring as hell with the darn same mechanics as in every effing mmo since the beginning of time. Don't even start telling me it's better because of the evasion rolls or the non tabbing of targets.

Quests are more generic than anything. Destroy 10 of these, so i can make 5 of these. Oh and kill 7 of these while you're at it. Seriously? Helping farmers with some worms? Sounds familiar? GW1? Every other MMO? Or go there, take the bucket and feed my cow. You're shitting me. Not even talking about the class/race storyline. GW1 storyline was great, GW2 is, to be bland, nothing special.

Sure you might think differently but that's how i feel about the game currently. Especially combat pisses me off with it's completely overused special effects and really kind of boring weapon mechanics.
 
First you said:

"Combat feels boring and clunky, with it requiring you to button-mash one main attack and every 30-40 seconds you get to unload a few cool special abilities."

Then when called out on it you moved the goalposts and said:

"My guardian had one attack he could use every 8 seconds, then everything else was 30+ seconds as I said."

But at the same time you point out yourself that your #3 ability and #4 ability both are less than 30 second cooldowns.

AND your entire argument is situated around ONE class with ONE specific weapon combination.

Like I said, we're done here.

Talk about nitpicking taken to the extreme. 25 vs 30 oh no. As I said, auto attack and one main attack pretty much on most classes and combos. Obviously a couple of them will vary better or worse.... I was relating my experience.
 
Slot 1: Autoattack.
Slot 2: Ground aoe (8s)
Slot 3: channeled aoe (15s)
Slot 4: ray of judgement chain attack (25s)
Slot 5: shield of wrath (45s)
Slot 6: signet of resolve heal (40s)

So let me ask: Is this all the move slots you get? Are all these just damage moves? Where are the interesting mechanics?
 
Slot 1: Autoattack.
Slot 2: Ground aoe (8s)
Slot 3: channeled aoe (15s)
Slot 4: ray of judgement chain attack (25s)
Slot 5: shield of wrath (45s)
Slot 6: signet of resolve heal (40s)

So let me ask: Is this all the move slots you get? Are all these just damage moves? Where are the interesting mechanics?

I play an Elementalist, and you gt 4 different elements, 5 moves, so 20 potential moves, with each weapon type you use. I use staff and daggers on occasion. You also get traits and skill points to spend for other abilities, which you can put on the 6-9 bar slots. Lot of good combinations to make when out on the field, from healing at an instant, to throwing out some AoE damage, to doing Condition based damage. Keeps it fresh with each scenario. My cup of tea, idk, I like it.
 
Naw there are slots 7,8,9 and "0" (aka 10) that are accessed as you level up, and they are populated with class-specific skills that are upgraded with skill points (awarded for levels and certain quests). 1-5 are all weapon specific.
 
Slot 1: Autoattack.
Slot 2: Ground aoe (8s)
Slot 3: channeled aoe (15s)
Slot 4: ray of judgement chain attack (25s)
Slot 5: shield of wrath (45s)
Slot 6: signet of resolve heal (40s)

So let me ask: Is this all the move slots you get? Are all these just damage moves? Where are the interesting mechanics?

You get three utility slots and one elite slot as well. Virtually all of these ones have 45 second or more timer to re use, some as high as a few minutes for elites and 90 seconds for utilities. Those ones can be more interesting like a teleport portal, or summoning temporary pets that assist on your target.
 
Here is my take on GW2:

The zones are not THAT awesome, they are pretty standard MMO stuff without surprises. The whole game actually is fairly generic imho. If the hype would not have been there and a different name slapped on to this, it would be generic korean mmo numer 234452 and people would care for less than 3 weeks.

The game's got a nice art direction, but still needs technical work. It's a fantasy RPG, so it's not really a surprise that it looks similar to other fantasy RPGs. The strength of the art in my opinion is that it remains consistent and has unique themes for each of the races. Human areas may look stereotypical, but the steampunk look of the charr? The everything-is-made-out-of-plants Sylvari? Really?

Combat is, at least when it comes to bosses with more than 5 people involved, completely chaotic and due to overloaded special effects totally random. Heck, normal combat is boring as hell with the darn same mechanics as in every effing mmo since the beginning of time. Don't even start telling me it's better because of the evasion rolls or the non tabbing of targets.

Overly random, sure. They definitely overdid it on the particle effects. But it doesn't sound like you've bothered figuring out any of the weapon swapping mechanics or anything like that. And there's more strategy involved once you start getting a better grasp of all the conditions that can be inflicted and how they interact with each other. And that's to say nothing of how different classes interact with each other as far as different types of combo fields and that sort of thing.

Quests are more generic than anything. Destroy 10 of these, so i can make 5 of these. Oh and kill 7 of these while you're at it. Seriously? Helping farmers with some worms? Sounds familiar? GW1? Every other MMO? Or go there, take the bucket and feed my cow. You're shitting me. Not even talking about the class/race storyline. GW1 storyline was great, GW2 is, to be bland, nothing special.

Aaaand here's where you start to go completely wrong. None of the heart quests say "kill 10 of these so I can make 5 of these. Kill 7 of these while you're at it." They all say "Help out this person by killing x, gathering y, or doing z task." No specific numbers are given, and you're free to do any combination of any of the requested tasks in whatever order and amount that you want. There's no such thing as killing 40 boars to gather 8 boar tusks, but only 20% of the boars drop them. There's no such thing as "kill 12 harpies and report back to me." It's not revolutionary, but no one said it is. But at least if you find one of the tasks annoying in any particular heart quest, you can just skip it and compensate by doing other things.

Sure you might think differently but that's how i feel about the game currently. Especially combat pisses me off with it's completely overused special effects and really kind of boring weapon mechanics.

You might try digging into the deeper aspects of the combat system then.
 
Talk about nitpicking taken to the extreme. 25 vs 30 oh no. As I said, auto attack and one main attack pretty much on most classes and combos. Obviously a couple of them will vary better or worse.... I was relating my experience.

No, you didn't say "auto attack and one main attack." You said "button-mash one main attack and every 30-40 seconds you get to unload a few cool special abilities." Those were your EXACT words. And it's not 25s vs 30s being nitpicky. It's 12s vs 30s. Or several 12-20 second cooldown attacks. Or using all your cooldown attacks and then switching weapons. Or even better, doing so strategically so that your opening attack inflicts conditions that you take advantage of in later attacks.

Now would be a good time to finally start saving some face and just admitting that you're completely and utterly wrong.
 
The game's got a nice art direction, but still needs technical work. It's a fantasy RPG, so it's not really a surprise that it looks similar to other fantasy RPGs. The strength of the art in my opinion is that it remains consistent and has unique themes for each of the races. Human areas may look stereotypical, but the steampunk look of the charr? The everything-is-made-out-of-plants Sylvari? Really?

Yeah really. Steampunk look and made out of plants is almost straight out of everquest with gnomes and elves....go into the EQ1 gnome city and it's steampunk right down to having a mechanical clock on the main market place in the gnome city. Elven starting area was a tree city.



Overly random, sure. They definitely overdid it on the particle effects. But it doesn't sound like you've bothered figuring out any of the weapon swapping mechanics or anything like that. And there's more strategy involved once you start getting a better grasp of all the conditions that can be inflicted and how they interact with each other. And that's to say nothing of how different classes interact with each other as far as different types of combo fields and that sort of thing.

I sure did figure out that at level 7 i can swap weapons. And there is bleeding effects etc. et al, too. Yup, found that out. Different classes interact with each other, correct. And all that, again, was copied from (drumroll this time) Everquest II this time. Look it up if you don't believe me.



Aaaand here's where you start to go completely wrong. None of the heart quests say "kill 10 of these so I can make 5 of these. Kill 7 of these while you're at it." They all say "Help out this person by killing x, gathering y, or doing z task." No specific numbers are given, and you're free to do any combination of any of the requested tasks in whatever order and amount that you want. There's no such thing as killing 40 boars to gather 8 boar tusks, but only 20% of the boars drop them. There's no such thing as "kill 12 harpies and report back to me." It's not revolutionary, buy no one said it is. But at least if you find one of the tasks annoying in any particular heart quest, you can just skip it and compensate by doing other things.

Ok, they do not say "go here and kill 10 of these", they say "go there and kill them". It just turns out to be 10 or 12 until the little quest heart "dings" and you're done with it. Sorry, my bad.



You might try digging into the deeper aspects of the combat system then.

Still playing but starting to loose hope.
 
damn, a whole new thread for him to troll GW2. somebody is bitter about that lifetime purchase of TSW. I would be salty too 200$ + 50$ = a whole shit ton of money for a game thats dev team just got sliced in half ( hope all of those employees find work, dont misunderstand me ).




anyways. I think to discredit all these reviews is pretty funny. and then to say that they paid for good reviews is pretty great too.

honestly this game is a blast. no agenda, fuck ton to do and it looks amazing. the game is poorly optimized and has some things that are wrong with it just like any game but for the simple reason ive collected 15 hours of sleep total in the last 3 days says a lot :)



Woah.. did he really pay for a lifetime sub to TSW ?!?!?!?!?!?!?!?

oh man, I knew the first time I tried that it was not a keeper, I bet he's ultra mad. Bitterness is not strong enough to describe what I'd be feeling.
 
Yeah really. Steampunk look and made out of plants is almost straight out of everquest with gnomes and elves....go into the EQ1 gnome city and it's steampunk right down to having a mechanical clock on the main market place in the gnome city. Elven starting area was a tree city.

Never played EQ1.

I sure did figure out that at level 7 i can swap weapons. And there is bleeding effects etc. et al, too. Yup, found that out. Different classes interact with each other, correct. And all that, again, was copied from (drumroll this time) Everquest II this time. Look it up if you don't believe me.

The point is, the combat is quite a bit deeper than some of the bashers are trying to make it out to be. I mean, at the end of the day, all games are copying the idea of hitting a button to trigger an ability to hit your target. That's all it boils down to.

Ok, they do not say "go here and kill 10 of these", they say "go there and kill them". It just turns out to be 10 or 12 until the little quest heart "dings" and you're done with it. Sorry, my bad.

It could be 15 straight up kills to make that bar ding. Or if you don't feel like just killing, then you could make the bar ding with 2 kills while completing several other tasks. It's quite a bit more flexible than the questing we've seen so far. But again, it all boils down to carrying out tasks for NPCs. At the end of the day, any RPG is going to have similar mechanics. You say it's too much like traditional MMOs, but what would an alternative that's actually unique even begin to look like? I suspect you don't have an answer for that. I sure don't. At least some of the more annoying MMO quest archetypes (like the aforementioned boar tusk example) have finally been kicked to the curb.

And the way the game doesn't hold your hand in directing you from one place to another is refreshing as well. It's not like there's a specific order you go from heart to heart in. There's no artificial system directing you to one quest hub where you do a bunch of stuff until it gives you a bread crumb quest to take you to the next hub. There's usually several heart quests in the area that are close in level, so you can do them in whatever order you'd like...or even better, whatever order you happen to stumble on them. Hell, if you take your time exploring, crafting, and visiting multiple zones your level, you can skip them or REALLY do them in any order you want because you'll outlevel their base level anyway. But if you want to be OCD, then it won't matter, because you can still return to them at any level and get meaningful results.
 
ScYcS said:
Still playing but starting to loose hope.

Quit. Play something else. It's simple. Don't like it? Quit. I'm not trying to be a dick or start an argument, but this is what I do when I don't like a game.
 
Woah.. did he really pay for a lifetime sub to TSW ?!?!?!?!?!?!?!?

oh man, I knew the first time I tried that it was not a keeper, I bet he's ultra mad. Bitterness is not strong enough to describe what I'd be feeling.

TSW is a great game with a really great atmosphere and story. I'm glad a company took a chance on an MMO that isn't a fantasy setting or a EQ clone. The lifetime subscription isn't a bad investment if you enjoy the game. Its only a days pay or two for a lifetime of fun.
 
Never played EQ1.



The point is, the combat is quite a bit deeper than some of the bashers are trying to make it out to be. I mean, at the end of the day, all games are copying the idea of hitting a button to trigger an ability to hit your target. That's all it boils down to.



It could be 15 straight up kills to make that bar ding. Or if you don't feel like just killing, then you could make the bar ding with 2 kills while completing several other tasks. It's quite a bit more flexible than the questing we've seen so far. But again, it all boils down to carrying out tasks for NPCs. At the end of the day, any RPG is going to have similar mechanics. You say it's too much like traditional MMOs, but what would an alternative that's actually unique even begin to look like? I suspect you don't have an answer for that. I sure don't. At least some of the more annoying MMO quest archetypes (like the aforementioned boar tusk example) have finally been kicked to the curb.

And the way the game doesn't hold your hand in directing you from one place to another is refreshing as well. It's not like there's a specific order you go from heart to heart in. There's no artificial system directing you to one quest hub where you do a bunch of stuff until it gives you a bread crumb quest to take you to the next hub. There's usually several heart quests in the area that are close in level, so you can do them in whatever order you'd like...or even better, whatever order you happen to stumble on them. Hell, if you take your time exploring, crafting, and visiting multiple zones your level, you can skip them or REALLY do them in any order you want because you'll outlevel their base level anyway. But if you want to be OCD, then it won't matter, because you can still return to them at any level and get meaningful results.

And that is where our opinions REALLY differ. I think this game holds your hand ENTIRELY and really is not open at all. It tries to pretend it's all open but really it is not and you are like on rails. At least that is my impression so far. Oh i do have an answer for a better system and better would be for example Ultima Online (but we will never see that kind of open system again I'm afraid).
 
And that is where our opinions REALLY differ. I think this game holds your hand ENTIRELY and really is not open at all. It tries to pretend it's all open but really it is not and you are like on rails. At least that is my impression so far. Oh i do have an answer for a better system and better would be for example Ultima Online (but we will never see that kind of open system again I'm afraid).

I don't see where the "on-rails" comment comes in at all. My main guy is level 27 and I've gotten there through 100% completing three cities, two 1-15 starting zones, working on a third 1-15 starting zone, have mostly completed one of the 15-25 zones, and barely scratched the surface of another. I haven't even stepped foot in a single 25-35 zone. The only system in the game that directs you to specific locations in a given sequence is the personal story, and if you tried to follow that without any deviation you'd quickly be too low level for it.
 
And that is where our opinions REALLY differ. I think this game holds your hand ENTIRELY and really is not open at all. It tries to pretend it's all open but really it is not and you are like on rails. At least that is my impression so far. Oh i do have an answer for a better system and better would be for example Ultima Online (but we will never see that kind of open system again I'm afraid).

Obviously like any modern developer, they want their game to cater to the most diverse crowd as humanly possible to make the most money they possibly can. It's like just about any other industry, it's a business, and money is the bottom line.

I loved Everquest and no game will be able to top the excitement and fun I had in my first MMO but games like that just wouldn't make it nowadays. No AAA developer would risk their reputation by trying to put something out there that appeals to a hardcore only crowd at this point in time. It's shooting yourself in the foot. There will more than likely be handholding in ANY MMO from this point onward unless it is developed by some indie company who's primary focus isn't motivated by money.

GW2 is a fun game in a lot of regards, and I do wish it was harder. The stress factor in a game like EQ made it that much more exciting because of the ridiculous corpse runs, death penalties, and just how easy in general it was to die. While some of us would still like to see these kinds of things in a game, I'd say many MORE people would not.
 
Obviously like any modern developer, they want their game to cater to the most diverse crowd as humanly possible to make the most money they possibly can. It's like just about any other industry, it's a business, and money is the bottom line.

I loved Everquest and no game will be able to top the excitement and fun I had in my first MMO but games like that just wouldn't make it nowadays. No AAA developer would risk their reputation by trying to put something out there that appeals to a hardcore only crowd at this point in time. It's shooting yourself in the foot. There will more than likely be handholding in ANY MMO from this point onward unless it is developed by some indie company who's primary focus isn't motivated by money.

GW2 is a fun game in a lot of regards, and I do wish it was harder. The stress factor in a game like EQ made it that much more exciting because of the ridiculous corpse runs, death penalties, and just how easy in general it was to die. While some of us would still like to see these kinds of things in a game, I'd say many MORE people would not.

I just want a game without factions, but open PVP like UO.
 
Obviously like any modern developer, they want their game to cater to the most diverse crowd as humanly possible to make the most money they possibly can. It's like just about any other industry, it's a business, and money is the bottom line.

I loved Everquest and no game will be able to top the excitement and fun I had in my first MMO but games like that just wouldn't make it nowadays. No AAA developer would risk their reputation by trying to put something out there that appeals to a hardcore only crowd at this point in time. It's shooting yourself in the foot. There will more than likely be handholding in ANY MMO from this point onward unless it is developed by some indie company who's primary focus isn't motivated by money.

GW2 is a fun game in a lot of regards, and I do wish it was harder. The stress factor in a game like EQ made it that much more exciting because of the ridiculous corpse runs, death penalties, and just how easy in general it was to die. While some of us would still like to see these kinds of things in a game, I'd say many MORE people would not.


I guess you're right, but i *do* miss memorizing spells, ENTIRE darkness if you didn't have a light spell (why the hell NOT????) and corpse runs in crushbone and similar zones.
 
I just want a game without factions, but open PVP like UO.

I just don't get open world factionless PvP anymore. It really just doesn't make sense to me, killing one another just for the sake of doing so. At least in WvWvW it's server and objection based so there is at least some rhyme and reason to the process. Running around getting ganked in the open world by other players for no reason is dumb to me. But to each his own.
 
TSW is a great game with a really great atmosphere and story. I'm glad a company took a chance on an MMO that isn't a fantasy setting or a EQ clone. The lifetime subscription isn't a bad investment if you enjoy the game. Its only a days pay or two for a lifetime of fun.

What are they going to do for you guys that bought a lifetime sub when it goes F2P?
 
I guess you're right, but i *do* miss memorizing spells, ENTIRE darkness if you didn't have a light spell (why the hell NOT????) and corpse runs in crushbone and similar zones.

I miss all of these things too. Unfortunately up until this point it's done nothing but hindered my ability to enjoy newer MMOs and I have quit almost all of them in 30-60 days because of this kind of thinking. GW2 is the first time in the last couple of years that I've told myself OK TRY NOT TO COMPARE THIS TO EQ/EQ2 AND IT SHOULD BE OK.

And it's going pretty well so far. I take the game for what it's worth. It's fun, the world is huge, there's lots to do, and there's no $15 a month out of my pocket to weigh whether or not the game is worth it.
 
There still should be complete darkness (the kind you can't compensate for with turning up your monitor brightness) if you don't carry a torch or have a light spell. It's immersive, it's somewhat realistic and it creates a tension like no other. Try crossing a whole zone without light and just hearing sounds of dangerous high level mobs around you. It becomes light and you realized you ran into a tree for the last 20 minutes and have not moved more than 20 inches from your starting point.
 
LOL damn it man. (subtle) Trolling is funny.

Probably the same thing that LoRO did, give you some useless perks and other garbage that isn't necessary to actually enjoy the game.
 
And that is where our opinions REALLY differ. I think this game holds your hand ENTIRELY and really is not open at all. It tries to pretend it's all open but really it is not and you are like on rails. At least that is my impression so far. Oh i do have an answer for a better system and better would be for example Ultima Online (but we will never see that kind of open system again I'm afraid).

It doesn't hold you hand nearly as much as modern MMOs. Some yes, ENTIRELY no.

There is a reason you will never see a game as open as UO, the larger player base doesn't want a game like UO. Even those that wax poetically about the wonderful games of old don't really want a game like that. They don't want to play a 15 year old game. They want to play a current game that has taken lessons from previous games, and improved on them. The gaming industry has matured as well as the gamers that enabled it to be what and where it is today.

As for the OP's post, you hate the game right?

As a level 51 Guardian, my thoughts on GW2: Fun, like the questing system, like the dynamic events, like the crafting system, has quite a few bugs, some new bugs since the betas (concerning...), like the classes, like exploring, LOVE unique gathering nodes, love bonus XP for killing mobs that have been alive for a long time. (Pro-tip: Kill yellow mobs and see 100+ bonus XP, kill a red mob in same level range that is killed often, get like 6 bonus XP.
 
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