Drawmonster
2[H]4U
- Joined
- Jun 9, 2007
- Messages
- 3,300
I bought this day one and played through my trial, but stuff came up and I never got very far. Is this game holding up well and worth subbing for?
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I bought this day one and played through my trial, but stuff came up and I never got very far. Is this game holding up well and worth subbing for?
It is mostly high quality there are just facepalm parts of the game that are really annoying. Some people, despite having a perfectly stable internet in every other regard, have such a bad connection to the server it requires a 3rd party program (vpn tunnel, WTFast, battleping, etc) to be able to complete hard content without being carried through it. There is also a very bizarre...design choice (i assume it is a design choice since they havent fixed it after nearly 6 months)... that what you see and what the server decides are pretty far out of sync and it is pretty dumb.
http://www.youtube.com/watch?feature=player_detailpage&v=zFfu0i89gpI
Example video, you see he is clearly outside of the damage zone when it activates the explosion part, but he still gets hit. You can adjust to this, basically if you are inside the ground animation when it fades/vanishes you are going to get hit even though the explosion/strike/etc doesn't hit you. Every ground animation is like this.
Generally i dont have issues with positioning and lag (save a few really bad days when the DF servers were fubared - I havent experienced that in awhile). It may be because I still have the leatrix latency fix for windows since the wow days, but really I think people dont understand that the hit and the animations dont line up.
The animations are awesome looking. Plumes, fire, wind, giant rocks, landslide animations. They all look good but the price is the animation is slower then when it actually connects. If you're looking at the animation to see if you got hit, you're doing it wrong.
This is why you may think you were out of the animation in time, but you still die outside of where the animation hits. If you were still in the GTFO zone when the mob finishes casting, even if you run out, you'll get hit. You can test this on any mob with a GTFO zone, you can practically run in after the red zone disappears and before the animation hits. You'll be fine. The best indicator is (if the enemy has one) the cast bar of the monster. If you're in the zone when the cast bar completes, you'll get hit. Run in right after, you're fine. The second best indicator is when the GTFO zone disappears, you can run right in afterwards (Spiny plume in Garuda EX is the best end-game example). Dont ever ever ever rely on animations to judge if you were out of the zone in time.
It is piss poor design is what it is when you give giant warning areas (red GTFO spots) that are not correctly sycn'd up with the cast bar for the skill as well as animations.
It is the most retarded thing in the game and this is coming from someone who still plays quite a bit.
Limit break animations that take so long even after the cast bar is done are another prime example. The limit break doesn't go off till the animation is complete.
It is like they let the intern do this stuff and it is a core part of the game and has and will continue to be the games largest problem. I can't tell you the amount of people that got fed up with it not being sync'd up right. Hell I know how the system works and it is still frustrating beyond all hell.
It is a shame that such a huge flaw is still in the game while everything else is very good. Sure we are short on end game content like any other newish mmo, but otherwise there is a fair amount too do unless you are insanely hardcore with the game.
You need to do some background on the engine. Many of the things you mentioned are due to the engine, and are also present in other games using it, namely SWTOR. The ability delay and issues caused by animation were a HUGE issue to gamers in SWTOR, and it is still not fixed, because it is a caveat of the engine. Dont expect animation issues to change in this game if they havent been fixed in SWTOR which has been out much longer
I have a feeling that the casting time and execution is done server side. Same thing occurs when youre casting and you run ergo cancelling the cast. Theres a delay in the animation, you still cast when running and theres a delay before the auto cancel.
Anyone have tips for leveling up carpenter trade?
there's a 14 day trial now...
any current players want to recruit me? there's a 14 day trial now...
http://na.finalfantasyxiv.com/lodestone/special/friend_recruit/
http://na.finalfantasyxiv.com/lodestone/topics/detail/1f01b68030b99e8dd4cdde8b79105f12b87c27e9
Free login campaign! The campaign will run from Friday, August 22, 2014 at 4:00 a.m. to Monday, September 1, 2014 at 4:00 a.m. (PDT).
whats this like the 3rd or 4th time they've done this....seems like they are 'testing' the free to play crowd to see if they got the numbers to actually go free to play
my f2p game right now is swtor because its very well implemented imho
whats this like the 3rd or 4th time they've done this....seems like they are 'testing' the free to play crowd to see if they got the numbers to actually go free to play
my f2p game right now is swtor because its very well implemented imho
whats this like the 3rd or 4th time they've done this....seems like they are 'testing' the free to play crowd to see if they got the numbers to actually go free to play
my f2p game right now is swtor because its very well implemented imho
They aren't hurting for subs I believe. What I think they are doing is trying to get people that used to play a proper time period to try the new patch and see if they want to come back. Giving them 10 full days to try the game out should fit their schedules better instead of just a weekend when they may be busy.
How's patch 2.4 treating you guys? The rogue/ninja looks pretty fun to play. Similar to pug?
2.4 prolly in a couple months or so.
Anyone playing FFXIV on PS4? Kind of curious how the experience stacks up to playing on a higher end gaming PC. I wonder how well the game plays with a controller and if the frame rates are reasonable. I assume the game looks pretty good on PS4 displayed on a HDTV.