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NulloModo said:Ooh, I forgot a great one: Proximity mines from Goldeneye.
Anyone ever try to play a 4 way 'shoot to kill' deathmatch using only proxy mines? Set the game to end at 10 kills and the game can last hours because everyone's suicide count just keeps adding up from the places they forgot they put them.
eggbeast said:to add:
um the bee claw thing in HL deathmatch was fun and the happy face bouncing homing mines you could throw at your enemies in UT GOTY
the cannonball cannon in serious sam for taking on bulls... like playing pool with a herd of rampant bulls as balls
the push force power in any jedi academy type game - great for shoving folks into the abyss as they try to draw a bead on you with their stupid guns, or pulling the gun out of their hand and shooting them with it.
the Mjolnir in quake I expansion - LOOKOUT! he's going to hit the floor! 1..2..3.. JUMP! (bright flash as everything still in contact with the floor dies) missed! you land and axe the guy in the face while his dumb oversized hammer is recharging...
vietcong - hmmm the simonov carbine with bayonet in VC Fist Alpha and the M14 on single shot in VC2.
any claymores or plantable remote trigger satchels
Qwertyman said:The last weapon in Turok and the Cerebral Bore in Turok 2 come to mind.