• Some users have recently had their accounts hijacked. It seems that the now defunct EVGA forums might have compromised your password there and seems many are using the same PW here. We would suggest you UPDATE YOUR PASSWORD and TURN ON 2FA for your account here to further secure it. None of the compromised accounts had 2FA turned on.
    Once you have enabled 2FA, your account will be updated soon to show a badge, letting other members know that you use 2FA to protect your account. This should be beneficial for everyone that uses FSFT.

Fallout 4

Suffering serious bug issues with Automatron DLC and some areas that now have a different layout like Fort Hagen Satellite Array location, which now its kinda different controlled by Rust Devils, before the automatron DLC the entrance to the bunker now is controlled by a terminal and well, the terminal is just missing. probably I have to reinstall or start a new game (Which im not gona do soon)... aside from that kind of weird glitch, which I found in six location everything is fine, funny DLC..
 
Suffering serious bug issues with Automatron DLC and some areas that now have a different layout like Fort Hagen Satellite Array location, which now its kinda different controlled by Rust Devils, before the automatron DLC the entrance to the bunker now is controlled by a terminal and well, the terminal is just missing. probably I have to reinstall or start a new game (Which im not gona do soon)... aside from that kind of weird glitch, which I found in six location everything is fine, funny DLC..
The terminal that opens the bunker is located above the security gate on the junk walkway. Not sure where it was originally located before the DLC...
 
I have the game on both platforms (PC/PS4). Started on both but did not progress. Which is a better platform to play on? How long is main campaign with decent side questing? I remember spending about 55 hours in FO3 + expansions.

Have you compared loading time between the 2? Which platform is faster? What's your pc specs btw?
 
The terminal that opens the bunker is located above the security gate on the junk walkway. Not sure where it was originally located before the DLC...

before the DLC it wasn't any terminal in fact, just a lid on the floor. yes I know where is that terminal but isn't in my game right now, I'll try re-installing or with a newer save because I can even see the red wire from the bunker door to the end of the walkway. but well, that's the kind of weird bugs we can find in that game, nothing extreme as I can still enter with console command =)..
 
I want to try the DLC, but I haven't played in weeks and I don't want to have to go through my mods list and update everything.

#firstworldproblems
 
So yeah, Automatron pretty much made non-robot followers completely obsolete.

Built Ada up with a sentry bot torso, arms, and shoulder pods, robobrain head (for the long range accuracy and mesmetron attack) and tracks (sentry bot tracks are sweet and let you boost armor to silly levels, but that whole getting stuck thing is annoying as hell), dual gattling lasers, and dual shoulder cluster bombs and she's a freakin' tank. Oh yeah, and lockpicking ability too...yay, utility! Ported into Boston Common and Swan woke up. Figured what the hell and sent Ada after him. I think I was level 31-ish at the time. Took her about 5 seconds to drop him.
 
I was talking to a guy at work about Fallout he says he's level 70 =) He playing on his X-box couldn't believe it when he said it.
 
When finished with the Automatron plot line and leaving that area, I find trying to exit back out into the commonwealth through one of the doors leads to a CTD. Anyone else having that issue?
 
Odd, I've gone out of that area through the original entrance and also the alternate one and never experienced a CTD from it.
 
Odd, I've gone out of that area through the original entrance and also the alternate one and never experienced a CTD from it.

Hmm... I'll have to troubleshoot mods at that rate. I only have a few but it doesn't take much.
 
Just hit level 15 got my ass kicked with the Automatron robot Caravan think I'll get to level 20 before I start. I suppose I could use the Power Armor but I don't know if it would be a waste or not.
 
I suppose I could use the Power Armor but I don't know if it would be a waste or not.

A waste of what? You might use a fusion core, but you'll be balls deep in fusion cores after you finish the DLC. My build is based around using power armor, so I'm pretty much always in it. I finished the DLC up about 25 cores over what I went in with. And a handful of crafting mats to repair the power armor afterward...big whoop.
 
ok thanks guess I'll use it =)

Yeah, nothin' to worry about using power armor. Worst case, you run out of fusion cores and have to abandon it for a while. There's nothing about power armor that's not "renewable".
 
Does anyone know why the Sound kicks out of the game it goes Mute if you Jump in the game.
 
Last edited:
Any perks I should get at the start of the game? Think of maxing the level 1 perk that gives you extra experience points. Would make leveling up easier. Sound idea, or should I get other perks instead?

Mainly having trouble carrying stuff. There is a perk that will give me 50% more carry weight when alone but then I loose my buddy who can probably carry more than that.

Power armor seems nice because it actually feels like power armor but I ran out of cells for it so I parked it at the garage. Have some more cells but don't feel like micro managing it. The inventory stuff is a pain in the ass as it is. Whoever design the Pipboy layout should get fired, along with whoever mapped their weird control layout. Both are some of the worse designs in video game history and a game of this size/budget shouldn't be riddled with such shortcomings.

Aside from that, the game seems okay but diolgue options so far (12 hours in) are very thin compared from FO3/NV. So far it seems like there are less ways to approach a situation.
 
FudgeMuppet on YT has some good vids on what type of builds are best and what perks, weapons, armor, etc., etc., The Machinist I think the name is one build that they tested on the DLC. It looked good.
 
Any perks I should get at the start of the game? Think of maxing the level 1 perk that gives you extra experience points. Would make leveling up easier. Sound idea, or should I get other perks instead?

Mainly having trouble carrying stuff. There is a perk that will give me 50% more carry weight when alone but then I loose my buddy who can probably carry more than that.

Power armor seems nice because it actually feels like power armor but I ran out of cells for it so I parked it at the garage. Have some more cells but don't feel like micro managing it. The inventory stuff is a pain in the ass as it is. Whoever design the Pipboy layout should get fired, along with whoever mapped their weird control layout. Both are some of the worse designs in video game history and a game of this size/budget shouldn't be riddled with such shortcomings.

Aside from that, the game seems okay but diolgue options so far (12 hours in) are very thin compared from FO3/NV. So far it seems like there are less ways to approach a situation.

I generally saved up Fusion cores until later on in the game where I managed to get X-02 Power armor (IE the best power armor in the game in terms of protection), by then Fusion cores should start being sold regularly in shops and in loot containers that there should not be any issue with continued PA use, even without Nuclear physicist.

Followers do not require fusion cores for their PA, but all of the PA i have used for them share one extremely annoying weakness: the limbs break VERY easily, and it is a PITA to repair them continuously, and thus I have completely ceased using them for followers. I have not tried giving them a set of fully upgraded X-03 power armor.

With regards to Carry Weight, because that junk is far more useful (sometimes even necessary for certain things), I actually decided to cheat my Carry Weight. After much planning, I decided strong back wasn't worth the 3 extra ST I need to put into it (which is otherwise useless, I had no interest in Melee or Heavy Guns), and due to how little SPECIAL points contribute to the power of overall character, I decided it simply wasn't worth the hassle. However, this should be far less of an issue if you are not a hoarder and not interested in weapon mod crafting or settlement building, which you may be able to divert some CHA into STR instead.

If you are indeed interested in weapon crafting, do so at the earliest opportunity. They offer bigger bonus to your damage than any of the combat skills. Besides it will let you have the opportunity to choose your favourite weapon (I ended up with Rifles due to Overseer's Guardian, Sniper rifles and The Last Minute).

If by the experience perk, you mean Idiot Savant, do not pick up the last level. That level actually decreases your average XP (since the 3x spree doesn't stack with 5x). Also keep your INT as low as you need, at level 2 idiot savant, increasing your INT actually decreases your Average XP (unless, of course, you use save scumming when handing in quests).

I use INT 6 because I needed the Science perk, which is needed for PA and settlement upgrades.
 
Last edited:
I want to do some weapon crafting but won't go overboard with it. Not too interested in settlement building, but right now it seems to be a good way to get XP points to level up.
 
I'm reinstalling this bitch to see if the sound bug will be fixed.....it's a long shot but hell anything I type with No Sound comes up empty on Steam and on the official forums.
 
I want to do some weapon crafting but won't go overboard with it. Not too interested in settlement building, but right now it seems to be a good way to get XP points to level up.

You will need at least level 3 gun nut (and possibly some in science) to upgrade most of the late game weapons. Level 4 can be considered luxury if you are strapped for material or perks. I went level 4 for good measure but I was able to get by with level 3.

With regards to the settlement, I'd reckon you can still do a lot with settlements even without local leader, though the lack of supply lines might annoy some, especially those with limited carry weight. Otherwise, yes, cooking food (specifically Vegetable starch, which is a renewable source of adhesives) is a pretty easy way to get up some XP. Settlements are also pretty good with generating caps as well.

However, just letting you know that the Mutfruit that you need to plant in the settlement is different 'Wild Mutfruit' you find early in the game. I was confused by this initially.
 
I'm reinstalling this bitch to see if the sound bug will be fixed.....it's a long shot but hell anything I type with No Sound comes up empty on Steam and on the official forums.
It was impossible to help you with the post you made and there was very little detail.
I couldnt understand what you wrote.
 
You will need at least level 3 gun nut (and possibly some in science) to upgrade most of the late game weapons. Level 4 can be considered luxury if you are strapped for material or perks. I went level 4 for good measure but I was able to get by with level 3.

With regards to the settlement, I'd reckon you can still do a lot with settlements even without local leader, though the lack of supply lines might annoy some, especially those with limited carry weight. Otherwise, yes, cooking food (specifically Vegetable starch, which is a renewable source of adhesives) is a pretty easy way to get up some XP. Settlements are also pretty good with generating caps as well.

However, just letting you know that the Mutfruit that you need to plant in the settlement is different 'Wild Mutfruit' you find early in the game. I was confused by this initially.

Right now I need to make a water well and need cement. What do I need to do to get some caps flowing? And I constructed a footlocker at Sanctuary and placed it in the house by the work benches. I assume I can safely dump my power armor parts in there?
 
I have not yet lost anything stored inside settlements, but also, in case you didn't know, the workbenches themselves also act as containers.

The best source of cement would be just start tearing things down that are made from cement (for example, cinderblocks). Wood and steel can be gotten by dismantling trees and ruined cars that is littered throughout the settlement. In case you are short on a specific resource, some traders also sell junk or shipments that contain the said resource (though generally shipments are more expensive per resource).

The best source of money without putting a lot of effort in would probably be building water purifiers (not including pumps). Any food or water surplus from your settlements would be slowly deposited into your settlement's workbench container, for food you can also harvest the produce yourself (with no ill effect as far as I could tell), but water you'd have to wait.

Water purifiers have to be built on water, and they all require generators to run. Sanctuary has a part that extends onto the river (at the stone bridge leading out from sanctuary to the red rocket station, there is a part of the river under the bridge that is within sanctuary's building area). The best crop to make money with I have found is Tatos. You can find tatos in Greygarden or Abernathy Farms. Aber is pretty good for this purpose as there is plenty of open uninterrupted space and you plant the crops close to each other, and run through the crops like a madmen and shoving all the tatos into your bag. Your settlers usually won't object.

Lastly, you also need to have settlers assigned to crops so they can start producing, water wells/purifiers have no such need. Each settler can work up to 6 units of food (in Tato terms, that's 12 Tato crops). Also Tato is used in making Vegetable starch.

It's not fast cash by any means, but it's steady. Vegetables require more effort, and rewards are faster, water takes the least amount of effort.
 
Where is the X-02 power armor? All I've ran across or have read online was the X-01 as being the best. Are you using the Enclave X-02 power armor mod from NexusMods?

I generally saved up Fusion cores until later on in the game where I managed to get X-02 Power armor (IE the best power armor in the game in terms of protection),

Snap'n Build was updated to version 1.8 and includes a Real Estate module for building complete, somewhat modern looking houses. With the update I've been going a bit build crazy. :p

First-up is Jamaica Plain; the busted building housing the workbench was replaced. Since I wanted to keep the original floor space the same, I scrapped four of the floor objects and busted pieces, carefully set a custom floor piece in one of the spots. Once proper alignment was confirmed then I started systematically replacing the entire floor with the only modification to the layout being replacing the triangle piece the workbench was sitting on with a full square floor piece.

Two things to note for building-up this structure (many of you may already know these):

1. Several of the walls wouldn't snap to the floor pieces at the back area where the workbench and adjacent house were since the floor pieces intersected with the terrain and/or house. The trick to getting them to snap in-place was by building the ceiling/second floor of the house which gave the wall pieces for the first floor something to snap to.

2. It took me a good while from trial and error experimentation - and having a save before anything was scrapped or added - to prevent the LOD pop-out/in issue. The trick I found was to leave the original walls in-place while replacing the floor pieces and keeping the structure as close to the original floor area as possible. I had tried scrapping the entire building first but that only lead to major lag with near/distant landscape/buildings popping in/out of view when looking Eastward.

Outside views of the workshop/house:

AceGoober_FO4_0117.jpg

AceGoober_FO4_0118.jpg


Workshop interior:

AceGoober_FO4_0119.jpg


AceGoober_FO4_0120.jpg


Second floor living area:

AceGoober_FO4_0121.jpg

AceGoober_FO4_0122.jpg


Third floor/attic:

AceGoober_FO4_0123.jpg


There is still much work to be done. I've still have to add a bunch of clutter, weapon, armor and other things but it is turning-out quite snazzy for my purposes. :cool:
 
Where is the X-02 power armor? All I've ran across or have read online was the X-01 as being the best. Are you using the Enclave X-02 power armor mod from NexusMods?

I actually did mean the Enclave power armor, however I could not remember exactly what the designation was (in case you didn't notice, I wrote both X-02 AND X-03, which both turned out to be wrong LOL).

Ironically, the only power armor I haven't been able to find, at all, either in whole or in parts, is actually T-51, the most iconic PA of the fallout series.

Since X-01 is better than T-51 in general, I haven't gone out of my way to find one either, especially not with T-60 armor (which you get in a quest line without going needing to go too deep).

I actually find that quite strange. The brotherhood should have had ample access to the Enclave version of power armor (especially in the DC theatre), and yet their standard issue power armor is still not as powerful as the original Enclave Power armor (the DC theatre had MKII). So it begs the question if Brotherhood is really as advanced as they are or if they are simply users.
 
I actually did mean the Enclave power armor, however I could not remember exactly what the designation was (in case you didn't notice, I wrote both X-02 AND X-03, which both turned out to be wrong LOL).

Ironically, the only power armor I haven't been able to find, at all, either in whole or in parts, is actually T-51, the most iconic PA of the fallout series.

Since X-01 is better than T-51 in general, I haven't gone out of my way to find one either, especially not with T-60 armor (which you get in a quest line without going needing to go too deep).

I actually find that quite strange. The brotherhood should have had ample access to the Enclave version of power armor (especially in the DC theatre), and yet their standard issue power armor is still not as powerful as the original Enclave Power armor (the DC theatre had MKII). So it begs the question if Brotherhood is really as advanced as they are or if they are simply users.

Except for a few select locations, a lot of the power armors that spawn are level sensitive. I think how it works is if visit one of the regions and you are at a location that has a variable level power armor spawn, it will spawn a T-45, T-51, T-60, or X-01 and stay that way until you eventually find it. X-01 spawns begin at level 28. If you are like me and blasted through the first 30+ levels by doing side quests or earning xp building settlements, then you won't find too many lower level armors if you are just now seeking them out. As I posted earlier, I have more X-01's than any other armor. What's strange is even though I found 9 of them, only 2 were complete with all the parts. The rest only had torso's and maybe 1 or 2 limbs. Only 2 others had helmets. The 4 complete X-01's I have are all upgraded to Mark 6.

That being said, I fast travel to the Atom Cats garage every few in-game days and pick up the remaining parts. They occasionally have a single X-01 part in stock. Since my earlier posting, I've completed all but 2 of the T-45's and 5 of the X-01's.
 
Last edited:
How do I increase my carry weight via mods? I'm 20+ hours in and I am tired of spending 70% of my time sorting through the worlds shittiest menu system in video game history. Terrible layout, zero organization and everything looks and is named the same. Whoever designed the pipboy interface needs to be shot. It feels like it was made by a scam game on Steam and not a big budget title.

Sadly the "modding community" for Fallout is just as incoherence and shitty. A number of mods out there but they don't actually include Readmes or even hint at what you're supposed to do. It is a shame to see how far modding has fallen. Some of the mods made me download the garbage nexus mod manager (moddb worked just fine, thanks) and it can't detect my install even if I point it there. Not interested in running bloatware anyways.

Can I just use a console command to increase the weight? My understanding is that it resets every time you enter/exit power armor hence the need for mods which no one seems to put enough effort in to write a quick readme. In NV I simply edited it via console command but doesn't seem like that is possible in FO4. Spend around 40 minutes chasing a proper mod with no luck. I suppose the general fan base for this game are as shoddy as the game is itself!
 
Modding community with FO4 is a little problematic right now: GECK for FO4 has not yet been released. One of the biggest mod absences for this Bethesda game is Unofficial patch (I have used it for FO3, NV and Skyrim). I am still waiting for GECK because there are still some problems with Settlements that I would like fixed from Unofficial patch before I dive into the game again.

the console command is Player.ModAV carryweight X

X being the amount of carry weight you want your character to increase by.
 
Ironically, the only power armor I haven't been able to find, at all, either in whole or in parts, is actually T-51, the most iconic PA of the fallout series.

Yeah, with the power armor spawns being leveled, after around levels in the mid-30s, you'll pretty much find only T-60 and X-01.

Since X-01 is better than T-51 in general

Well, better in every way, really. The only downside of the X-01 is the materials required for repair.
 
Where di you guys find the rest of the x-01 armor? I only found like 3 pieces or something I think. Unless I accidentally stored it away somewhere...
 
Where di you guys find the rest of the x-01 armor? I only found like 3 pieces or something I think. Unless I accidentally stored it away somewhere...

After level 28, any of the non-fixed spawns can have pieces of X-01. Most of those also have a random-ish number of pieces. I think I found my first full set of X-01 in the shipping container by the National Guard Training Yard. I think I was level 30 or 31 at the time.
 
Non fix spawns? You mean enemy drops? I don't think I've encountered it, and I finished my game at lvl 60. I sort of gave up at that point because I could literally run into an enemy camp and slaughter everything without running, hiding, sneaking, or any think that a tank wouldn't do.
 
Non fix spawns? You mean enemy drops?

Nope, there's sets stashed all over the Commonwealth (ie. the crashed Vertibird east of Sanctuary, in the lake outside Covenant, in a locked cage south of the Drumlin Diner, in a locked cage east of Tenpines Bluff, etc.). It's all random-ish what they'll actually spawn. The fixed spawns are like the T-45 set on top of the Museum of Freedom you get right away and the T-60 sets you get on the Prydwen during the BoS quests.

Power armor frame
 
If you need a carry weight mod and don't want to mess with console commands then Carry Weight Modification is one which gives you a variety of options to suit your preference.

How do I increase my carry weight via mods?

Decided to build a power armor display and crafting center over at Boston Airport. Was going to make it convex instead of concave but then thought it cool to be able to view the power armors from one position.

AceGoober_FO4_0124.jpg


The features I like about this particular location is it doesn't suffer from the cell reset bug and since food/water has been removed from the workshop it is an excellent place to store my character's most prized possessions without worry of a settler nabbing any of them. Nobody would dare attack the place with BoS just around the corner (not Bethesda's implementation of 'just around the corner' which could be all the way across the map :p ) With the OCDecorator mod I can convert just about any object to static and never have to worry about it falling off of a shelf or becoming dislodged due to the wonky physics implementation.

In case anyone is wondering, I'm using DDProductions83's Craftable Display Mannequins for the poses out front and in the top floor windows.

In other building news, decided to use Snap'n Build in Sunshine Co-OP. Built a house just for good old S&G.

Outside view:

AceGoober_FO4_0125.jpg


Front entrance to livingroom:

AceGoober_FO4_0126.jpg


Bathroom between living room and kitchen:

AceGoober_FO4_0127.jpg


Kitchen:

AceGoober_FO4_0128.jpg


Unsure what to do with this area at the moment:

AceGoober_FO4_0129.jpg


Upstairs bedroom / display area:

AceGoober_FO4_0130.jpg
 
Back
Top