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-edit- I noticed you mentioned the Syringer Rifle. I keep that thing in storage just in case. I don't see the point, but then again I haven't really messed with it. Maybe it's my play style. Anyone got any interesting uses out of it? If I shot a guy and he acted like he was on PCP trying to chew off his own foot, that would be funny. But if it's just generic they get high and sit still or just become a crazy ghoul eating or killing their buddies, I probably won't use it.
Found this for Robot Armor going to try it a few times...
Includes latest:
If you don't like vanilla textures, I recommend using Clean Settlement Shacks by dgulat with patch for Snap'n Build!
- Snap'n Build - Wooden Windows
- Snap'n Build - Metal Windows
- Snap'n Build - Immersive Modular Doorways
- Snap'n Build - Roofs
I cheated with Borderlands 2 never again =)
I cheated with Borderlands 2 never again =)
light spoilerish stuff
What's the significance of the second part of your spoiler?
I forgot to ask....CaptNumbNutz Glad the solution fixed your water problem.
Post pics of your buildings when you can. I'm always looking over other people's structures to get ideas for buildings in my game.
Yeah that sounds sensible, enough time for a wash, change of clothes, fend off parents/friends, phone work to pull a sickie, grab some food. Even a quick shag maybe.14 hour sleep cycle? Meaning, gotta get sleep after 14 hours of in-game play time? Unsure as I'm not using the BETA. Anyone care to enlighten me?
I asked on Reddit a few days ago, some people said it means the max 24-hour sleep timer has been reduced to 14 hours. Other people said it now takes 14 hours before your character gets the tired debuff.14 hour sleep cycle? Meaning, gotta get sleep after 14 hours of in-game play time? Unsure as I'm not using the BETA. Anyone care to enlighten me?
CaptNumbNutz The building parts don't come with integrated power. The only way that I endorse to get around the issue is Conduits and Pylons Various Power Ranges coupled with Better Generators mods.
Beware of the conduits. If you place one of the modded conduits then decide to move it you'll find your framerate hitting the floor due to the game trying to update every object that gets power from that conduit.
To avoid the issue store the wire, scrap - do not store - the conduit then build another one, place and connect to generator.
Also, if you don't like the bulky generators noising up the neighborhood there is a Fusebox Generator which is completely silent and takes up little space. The only issue with it is it doesn't add to your settlement power rating otherwise it works great.
"This must be where the mayor played with his balls."
I will just deal with power conduits. I don't want overly complex. Just having access to the Institute building parts seems to be enough of a clean look and simple build that it fills most of my modding desires.CaptNumbNutz The building parts don't come with integrated power. The only way that I endorse to get around the issue is Conduits and Pylons Various Power Ranges coupled with Better Generators mods.
Beware of the conduits. If you place one of the modded conduits then decide to move it you'll find your framerate hitting the floor due to the game trying to update every object that gets power from that conduit.
To avoid the issue store the wire, scrap - do not store - the conduit then build another one, place and connect to generator.
Also, if you don't like the bulky generators noising up the neighborhood there is a Fusebox Generator which is completely silent and takes up little space. The only issue with it is it doesn't add to your settlement power rating otherwise it works great.
The doors don't swing. They slide open Star Trek style. Same doors used inside the institute. I did notice that you could technically attach this door panel on the outside or inside of the door frame even though the doors themselves slide sideways.CaptNumbNutz Do the doors swing out or in? Best if doors swing in as NPCs have a real difficult time when mounted the other way. Also best to leave the door open as NPCs aren't all that bright anyways.
Brahmin need brahmin feeding troughs (look like busted bathtubs) which are under Resources ==> Misc. Place one for each brahmin you have wherever you want them and the brahmin will stay near the trough no matter what.
The doors don't swing. They slide open Star Trek style. Same doors used inside the institute. I did notice that you could technically attach this door panel on the outside or inside of the door frame even though the doors themselves slide sideways.
I will try flipping them around. Thanks for the suggestion. I will report back with the results.
Trader brahmin also have bathtub trough with a tent covering and such to use. It should be the third or fourth on the list as the bathtub trough. If it isn't then you need to do a couple of questions for Bunker Hill for it to show.
As far as the Brahmin, I'm specifically referring to the trade caravan ones packed with 2 stories of junk strapped to their backs beverly hillbillies style, not the ones my settlers use for hamburgers. They always get brahmin troughs and behave.![]()
For some reason I don't have the pre-built entrance with integrated institute doors. I figured they would be with the other stuff in homemaker. Oh well. You have a mountain of more mods than I do.Oh! Those doors...I know the ones...don't use them. There is a pre-built entrance with integrated institute sliding doors farther right on the list the NPCs will use properly.