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Is it the Weapons store? I've never seen an NPC actually stand at the store, but they still work it. If you talk to them they will sell weapons, and they generate revenue. It's just a bug that prevents them from standing at the actual store.Mine doesn't seem to be producing. Place the purifiers and power them up. Does anything else need to be done? Played for a few hours after I built a few and the numbers haven't changed.
Also having problems getting people assigned to specific things. Can only the settlers, non named people, work your stores? Tried having a few different named characters move next to the store than assign it to them. They just walk away. Shows they are assigned to it but they never go open up the shop.
500 water production in Sanctuary.
By the time I finished setting up turrets, there was 400 Purified Water in the warehouse lol.
It seems a bit random. I have 4 settlements each with 300-500 water capacity and they produce 150-200 Purified Water once per hour of gameplay (approximately). I usually go explore a few locations and run a quest or two and the water is refilled.How often does the water get put in the Workshop? I've only noticed it ever happening once in 12 hours of playing and I have a huge excess of water...
Are scavengers supposed to be hostile toward the player in this game? They weren't in fallout 3 IIRC.
They attack me on sight and I never once did anything to one , they just up and attack me in this game.
500 water production in Sanctuary.
By the time I finished setting up turrets, there was 400 Purified Water in the warehouse lol.
Is it the Weapons store? I've never seen an NPC actually stand at the store, but they still work it. If you talk to them they will sell weapons, and they generate revenue. It's just a bug that prevents them from standing at the actual store.
I have that bug with the Weapons shop but all the others work fine.
Are scavengers supposed to be hostile toward the player in this game? They weren't in fallout 3 IIRC.
They attack me on sight and I never once did anything to one , they just up and attack me in this game.
Has anyone found a way to build internal walls?
I'm building a barracks. The shell has been completed but it's beyond frustrating to try and create internal walls and doors to create apartments within the barracks.
I think it's more trouble than it's worth.
The shops you create through the workshop are the only way to get some of the game's high-level equipment.
I'm trying but it's really kind of a drag.
Some of this is finicky like the electrical. Maybe some of this is my fault but I can be in a situation where I have a nice big generator and I start wanting to connect items to switches and then switches to the generator and it just doesn't work. Frustrating things like that.
Switches are janky, but unless you want the ability to turn your lights on and off manually (NPCs won't do it for you) they're not really good for anything. Anything that can be powered by a switch can be powered by a nearby conduit or pylon instead. There seems to be no practical value to turning anything off, either. Your generators don't consume fuel, so why not just run all of your stuff all of the time?
My main problems with the workshop are the lack of half-width walls and the inability to place doors into anything other than one of the 3 door frame objects. The NPC pathfinding for your new structures is also terrible. I built a fort on top of an existing house and settlers keep getting stuck inside the walls or the roof of the old house, even though they are completely enclosed by wooden walls I have built. Not making that mistake again.
You're joking right, this game is casual as fuck. It's literally baby's first RPG.
Lights and ceiling fans? Paintings? TV's and couches? Maybe in whatever you designate your "main" settlement. I give them the necessities. I'm not running a Marriot. They can sleep on their floor mattress or they can go find a ditch and sleep on the dirt!
That stuff increases the happiness level, though. What the actual effect of doing that is...who knows?!
It seems a bit random. I have 4 settlements each with 300-500 water capacity and they produce 150-200 Purified Water once per hour of gameplay (approximately). I usually go explore a few locations and run a quest or two and the water is refilled.
I've messed around with crafting and have been able to do some things but I can't help but notice what an unecessary time hog it is. It's a shame it's not a bit more streamlined and intuitive.
I seem to have difficulties connecting power situations to large generators and so forth. Things like that.
I think it's more trouble than it's worth.
That's fine by me. Where I have been having an issue is something like this: Let's say there is a house and I put several lights on the ceiling in a room. Outside not too far away I built one of those large size generators that's more than enough to power what I've put in that room.
How do I connect it and make it work? I've tried several variations and it just doesn't work.
Yeah, it seems extremely random. I wonder if it has something to do with sleeping in-game, because I've only ever slept once and it's only ever proced once. I don't recall if it was around the same time or not, though.
Put a conduit somewhere close to the ceiling lights and then wire it to your generator. As long as the conduit is wired up and is in proximity to the lights, they should light up. You may need to refresh the cell by waiting or fast traveling back if they don't light up immediately.
I'm not really sure there is any.
It's just like if no one sees me I can steal to my heart's content and it just doesn't matter.
It's a great game in a lot of ways but I wish things like that mattered more.
End-game gun, playing on Very Hard it kills in one shot lol.
I hope it is just the stat sheet, but basically it is not reporting the double damage. Four stars in little leaguer had the super sledge reporting ~165 damage. Five stars, now it is showing ~80ish damage as if the double damage is not being reflected on the sheet.
Put a conduit somewhere close to the ceiling lights and then wire it to your generator. As long as the conduit is wired up and is in proximity to the lights, they should light up. You may need to refresh the cell by waiting or fast traveling back if they don't light up immediately.
I built one of my places up to 200 water or so. Slept in that settlement for 24 hours and checked my stock, nothing had changed.
Huh, probably want to test that. Could very well be a bug if it's showing the damage lower.
edit: Looks like it's just a bug in the displayed damage and is actually doing the damage it should.
https://www.reddit.com/r/fo4/comments/3ss3ko/major_glitch_will_halve_your_damage_if_you_have/
Yeah I had to figure that out by trial and error...again, no indication anywhere of what conduits do or how to power the non-descript items that only require "power" and not "1/2/3 power" specifically.