There are SPECIAL dialogue checks options as well so those aren't missing either.
What SPECIAL dialogue checks? Show me one that's not related to Charisma.
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There are SPECIAL dialogue checks options as well so those aren't missing either.
What SPECIAL dialogue checks? Show me one that's not related to Charisma.
I think the Red ones are a Strength check? They usually sound intimidating and threatening. But yeah the dialogue choices have really been dumbed down and that's pretty much my one big gripe with the game. I loved having high intelligence and out smarting people in conversations. I guess that's the downside to having fully voiced out dialogue for the main character, less choices.
The more I play FO4 the less I like it, and that's saying something as I've been a huge fan of the series from FO1. This game is a significant downgrade in gameplay from FO3 and F:NV. So much of the core mechanics that made for the immersive RPG experience of previous games have been stripped out reducing it to an uninspiring marriage of a first person shooter and the sims.
I guess I'l start with the good:
- The FPS portion is much better, but still is average as a shooter. Regular combat functions OK. Enemies now continue moving in VATS (dramatically slows but doesn't pause the game).
- The weapon customization is cool, and crafting works better.
- Radiation actually matters now.
Things that have taken a huge downgrade:
- Somewhere out there is a nice interview stating that giving the player a varied choice of dialogue in fallout 3 didn't allow them to tell a story quite like they wanted. You know what the problem is? A role-playing game isn't about being told a story, it is about making your OWN story. Especially in one like Fallout. All this talk from Todd Howard bout how player freedom remains their number one goal, yet they cuddle you through the whole story.
- After I saw the "wheeled" dialog choices and the player character speaking it made me think of Mass effect, but it's not even close in terms of immersion. I didn't feel attached to any of the characters in Fallout 4, and the dialogues were very unsatisfying, and boring. All you get to choose is Yes, No, Sarcasm type of responses. Hell, is it really necessary to point out that a certain response might be sarcastic? It's a simple concept. If you point out that something is sarcastic in advance, it kind of defeats the whole purpose of sarcasm! Its not funny or witty anymore. Not that it matters anyways.....
- ^That's not even the the worst part of the dialog.. the most horrifying part is that it DOESN'T MATTER AT ALL - No choices are really made, no matter what you choose the game directs you down the same path. That's right you can't be choose to be good, evil, a bit of both, etc. This is NOT an RPG in any way, it's a action/adventure shooter. This is an on rails adventure with a complete lack of shades of grey story, it's Good vs Evil, and you can only be good.
- No Karma system. Feel free to loot "owned" items, it doesn't impact anything anyways.
- Poor side quest design, almost all in line with MMO "quality". I was really sad when I found out the side quests basically all are: "We need help killing raiders at such and such location". You do that and they just give you another "clear this area quest". There is no story progression or choice. Just infinite rinse and repeat the same quest over in a different location.
- The characters are completely uninteresting. Remember the Kings from F:NV? Fotrget about zany stuff like that. Gone are the different characters scheming against one another and your actions lead to different outcomes. Everyone is basically a farmer living in an isolated shack on a hill and they all need help stopping raiders (as above).
- Complete removal of skills, giving birth to a streamlined, watered down perk system. SPECIAL doesn't even really matter anymore. There are no perk/skill/stat-based dialogue checks. So if you liked having a very perceptive or intelligent, maybe even a cannibalistic character with some cool dialogue, say goodbye to that.
- You can use all weapons regardless of type right from when you find them (no more specialization requirements). Part of the fun in building your character was choosing it's abilities.
In summary, Fallout 4 lacks the RPG elements of previous Fallout games. The game ages quickly after what seems to be a cool intro and a good start. The first couple hours of the game feels enjoyable, but when you want to dig deeper, there's nothing to dig. By that time you've already done and seen everything this game has to offer. I'd give this game a 4/10 and that's me being generous..
Things that have taken a huge downgrade:
- The characters are completely uninteresting. Remember the Kings from F:NV? Fotrget about zany stuff like that. Gone are the different characters scheming against one another and your actions lead to different outcomes. Everyone is basically a farmer living in an isolated shack on a hill and they all need help stopping raiders (as above).
In summary, Fallout 4 lacks the RPG elements of previous Fallout games. The game ages quickly after what seems to be a cool intro and a good start. The first couple hours of the game feels enjoyable, but when you want to dig deeper, there's nothing to dig. By that time you've already done and seen everything this game has to offer. I'd give this game a 4/10 and that's me being generous..
I think the Red ones are a Strength check? They usually sound intimidating and threatening. But yeah the dialogue choices have really been dumbed down and that's pretty much my one big gripe with the game. I loved having high intelligence and out smarting people in conversations. I guess that's the downside to having fully voiced out dialogue for the main character, less choices.
Hope I can "recover" so to speak? My friend says there is no cap, so does that mean I can farm up and maybe get my other stats up to par? I haven't done much on the skill tree. So hopefully no screw ups there. What say you guys?
Most of the thing you listed, imo, have been issues with all their games. New Vegas had more options yes but it was done by a different company. We might wish they had moved more in that directions but I didn't really expect to them to improve that drastically. If you remove NV from the picture all your complaints apply to all of the recent elder scroll games and fallout 3.
The luck bobble head has some nasty beasties guarding it... also not sure if this is a bug but my power armor allows me to breathe under water until just before the island. I walked the bottom... I fought the queen had to resort to using fat man to win only to die to hatchlings a second later...
I havent really stuck with it through most Bethesda games. I was going to make this my first. Trying the approach of not wanting to be jack of all trades and master of now, and since I always seemed to be overencumbered in Bethesda games, I put a lot into strength in the beggining. I'm like 7 or 8 there and my character is level 5. I've looked into some builds online I'm starting to worry I need to start over.
I've tried to be a bit melee centric like strength characters would be, even though it's not really my cup of tea (shooter fan), but like some of have said in the thread, it seems too slow to be effective. Hope I can "recover" so to speak? My friend says there is no cap, so does that mean I can farm up and maybe get my other stats up to par? I haven't done much on the skill tree. So hopefully no screw ups there. What say you guys?
Agreed.
I'd love to have a sequel to New Vegas with all that statement entails.
Agreed.
I'd love to have a sequel to New Vegas with all that statement entails.
This is probably one of the downsides of voicing, as you noted ... I would accept more reading (like the previous versions) with just voicing for the cut scenes and narration/story elements ... unfortunately there are a lot of folks (on both consoles and PCs) who don't want to read stuff in their games so I can see why Beth tried to change it
There are no more Intelligence, Science, Explosives, Perception, etc, speech checks. But some people still think that it's a step forward.
High strength is for the hoarder
I havent really stuck with it through most Bethesda games. I was going to make this my first. Trying the approach of not wanting to be jack of all trades and master of now, and since I always seemed to be overencumbered in Bethesda games, I put a lot into strength in the beggining. I'm like 7 or 8 there and my character is level 5. I've looked into some builds online I'm starting to worry I need to start over.
I've tried to be a bit melee centric like strength characters would be, even though it's not really my cup of tea (shooter fan), but like some of have said in the thread, it seems too slow to be effective. Hope I can "recover" so to speak? My friend says there is no cap, so does that mean I can farm up and maybe get my other stats up to par? I haven't done much on the skill tree. So hopefully no screw ups there. What say you guys?
I have around 10 bases and one of them gets attacked every hour or so. I get a quest to defend it, and also Radio Freedom warns me.
When I show up, there's usually a group of maybe a dozen enemies: Raiders, or Super Mutants, or Synths, etc. Then we gun them all down and the quest completes.
Sometimes after it's over, all of my turrets, food sources, and water sources are destroyed... Even if I successfully defended the base. I think the longer you take to show up, the more stuff gets destroyed. If you never show up, everything gets destroyed. It's a HUGE hassle.
This is with 30 food + 30 water + and about 80-100 defense per base. The attacks are random.
My population is 22 per base (22 Charisma). So I need to lower my food and water to 22 each and it would help a lot.
Red Rocket Tower... Still gotta power it.
I agree. After New Vegas I was always of the opinion that Bethesda can stick to TES and bring Obsidian under their wing to solely develop the Fallout series going forward. Maybe then we could get a new game every 2-3 years with that focus instead of every 5...Yeah, the Kings, the Three Families, the Boomers...lots of cool, wacky stuff going on in FNV.
But the big difference here...
FNV = Obsidian
FO4 = Bethesda
Bethesda can't hold a candle to Obsidian's story writing ability.
Bumping carry weight is the one console cheat that I'd condone anyone using. I hate melee so I have no use for STR other than that, and wanting (needing, really) to clean every location out of crafting materials is just a total waste of time if you have to make 3 or 4 trips back and forth.
If you need more adhesive, you can craft Vegetable Starch at a cooking station using only renewable materials (vegetables from your farm and water from your purifiers).
Well I'm really liking it. I'm not dissapointed with any of the things you guys mentioned, however a few more speech options would be nice. Although I haven't played NV. I'll go back and play through that one after 4. Is it a whole new game aside from 3? I thought NV was just a small expansion with another area and new weapons?
After clearing out an area, I'll go back to sanctuary, drop off my gear in a box and put on some very light scavenger gear to go hoard.
Yeah, I plan to do a set of Leather armor with every piece having the Deep Pocketed mod to be my set of scavenging gear.
It would be nice if the game let you group up a set of armor pieces into a "set" that would show up in your inventory as a single item. Being able to swap from one "set" to another instead of having to switch up a pile of pieces would be super convenient.
No, it's an entirely different game. And a considerably better one than 3 imo.
I have around 10 bases and one of them gets attacked every hour or so. I get a quest to defend it, and also Radio Freedom warns me.
When I show up, there's usually a group of maybe a dozen enemies: Raiders, or Super Mutants, or Synths, etc. Then we gun them all down and the quest completes.
Sometimes after it's over, all of my turrets, food sources, and water sources are destroyed... Even if I successfully defended the base. I think the longer you take to show up, the more stuff gets destroyed. If you never show up, everything gets destroyed. It's a HUGE hassle.
This is with 30 food + 30 water + and about 80-100 defense per base. The attacks are random.
My population is 22 per base (22 Charisma). So I need to lower my food and water to 22 each and it would help a lot.
Red Rocket Tower... Still gotta power it.
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It was all built using the Metal Prefab section. They stack with snapping very easily. I used the stairs from the Wood Floors category.
Top floor:
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I put a wind turbine in the middle of the tower.
Wires are routed along the side. Lights don't need to be connected to a power source, they just need to be near one.
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What level of the armor perk do you need to do that? I've been doing a lot of weapons crafting but haven't touched armor yet even though I have the level 1 perk.
Well I'm really liking it. I'm not dissapointed with any of the things you guys mentioned, however a few more speech options would be nice. Although I haven't played NV. I'll go back and play through that one after 4. Is it a whole new game aside from 3? I thought NV was just a small expansion with another area and new weapons?
There are no "nuke megaton or not" moments.
I wouldn't be so sure....
FO3/NV are substantially better RPGs than FO4. If you are looking for more of a FPS on the rail Adventure game then you'll like FO4 more.
Blah. I couldn't being myself to finish that game. Sure there was personality in the groups... But bland dead desert gets boring after the first hour. Also the MQ endings sucked.
Same here. A "new" New Vegas with the enhancements that FO4 has would likely be amazing.
how do you upgarde the damage to your gun?
Just be ready for a game where there are no real choices besides being a good guy. There are no "nuke megaton or not" moments. New Vegas was the best of the three games IMO.
FO3/NV are substantially better RPGs than FO4. If you are looking for more of a FPS on the rail Adventure game then you'll like FO4 more.
Almost finished 2nd play through with different factions. Looks like this one is gonna be "kill them all and let god sort them out" one.
The settlement are the most annoying part of them game. I'd assume if their defense is up, they won't annoy me with 'oh, my buddy got kidnapped, ghouls/raiders/mutants are harassing us", but nope. Each settlement gets 4 quests like that it is a huge grind to keep them happy.
But with 100+ defense you can simply ignore the requests to assist with settlement attacks - the enemies just get ground up to pieces by turrets.
ma, get a level or two in rifleman, beef up a crummy piperifle (or find a really nice one) and murder everything with your pretty much endless supply of .38. it is everywhere and I never seem to end up with less than 900 rounds and any given time. Freaking took out Swan with it...I guess the AI doesn't help but.