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Fallout 4

i am getting ctds everyday now, several, my guess is the ton of corpses, changes in the environment and items scattered all around that is causing it, im not stopping playing though, i cant! :p

some of those corpses respawn the loot they drop... yeah i drug a couple corpses that were stinking up the castle out into the sea...

i encountered a odd bug today i jumped down in my power armor from the skyway and i hit a loading screen and every 5 feet i walked into another loading screen eventually it spit me out in goodneighbor...
 
So, it seems that putting your companion in power armor is somewhat pointless. Other than keeping them "up" longer (since they can't die anyway), the armor just gets damaged and you have to repair it. If it has the increased carry limit it'd be cool, not sure if it does though.
 
Here is something that isn't witnessed on a normal day in Fallout 4:

AceGoober_FO4_0017.jpg


Two Super Mutant Behemoths in close proximity. I'm glad the second Behemoth (left) didn't start attacking until the first one on the bridge was a shotgun blast away from being downed.
 
Here is something that isn't witnessed on a normal day in Fallout 4:

Two Super Mutant Behemoths in close proximity. I'm glad the second Behemoth (left) didn't start attacking until the first one on the bridge was a shotgun blast away from being downed.

I'm playing on default difficulty and the only time I find the game difficult is when I'm being mobbed. Otherwise, 1-2 baddies isn't difficult. Hell, when you have to defend The Castle from the Mirelurk Queen, I took it down with the 10MM. Pretty sure you were supposed to use that rocket launcher that they had stashed in the back rooms and all the rocket ammo laying around.

The AI is pretty basic, you can see it in action when a companion gets stuck or hits an obstruction. The AI will register that it can't move, evaluate why it can't move, then rotate the player model, evaluate if it's clear of the obstruction, if not, it will rinse and repeat until it is clear, and then proceed forward. It seems pretty clunky that the AI is tied down to waiting for player animations and model movement...there's no predictive aspects or anything. That said, I use Cait as well for the banter, pack mule, and bullet sponge benefits.
 
Just FYI.
I think I broke the Silver Shroud quest by doing the Bobby No-Nose quest first.

I don't want to make any spoilers but lets just say a certain mayor will now only talk to me about joining me.

Tried reloading.
Tried letting him join me then dismissing.
Sigh...
That stupid uniform is now permanently stuck in my inventory.
 
I did the same thing.
Talk to him, tell him to join you, talk to him again and select the "Talk" option. Keep going until he talks about the Silver Shroud, took me a few tries.
 
Just FYI.
I think I broke the Silver Shroud quest by doing the Bobby No-Nose quest first.

I don't want to make any spoilers but lets just say a certain mayor will now only talk to me about joining me.

Tried reloading.
Tried letting him join me then dismissing.
Sigh...
That stupid uniform is now permanently stuck in my inventory.

yeah me too, i did what tainted said and it worked, i was one of the two times i had to google for a solution in this game, dont worry it wont be stuck.
 
Ahh..
Thanks guys.
I'll try that when I get home.

I remember I had to do that with Nick after we killed that guy in his quest. Had to hit talk like 3 deep to get to the quest convo.

Also...
I have another broken quest that seems like a bug.
Called "the kid in the fridge" or something like that. To end the quest in supposed to talk to a slave trader dude but he wont talk to me. Just stands there.
So if anybody has that one lmk.
 
im currently at level 44, let me share with you guys my perk choices so far, i started the game with inteligence and charisma above all, i think it was 6 of each.

4 toughness
1 vans
3 medic
4 armorer
3 lone wanderer
4 gun nut
2 sneak
4 locksmith
4 hacker
2 action girl
3 rad resistant
4 science

the rest i chose points towards special points.
 
VANS doesn't seem worth it to me. You already get the quest location icon on your map, do you really need a specific route?
 
Also...
I have another broken quest that seems like a bug.
Called "the kid in the fridge" or something like that. To end the quest in supposed to talk to a slave trader dude but he wont talk to me. Just stands there.
So if anybody has that one lmk.

If that's the one I think it is, you could either sell him to the trader or take him home to his parents. I took him home, which wasn't as peaceful an ending as I expected it might be. Could try looking for his house instead to see if that part works?
 
VANS doesn't seem worth it to me. You already get the quest location icon on your map, do you really need a specific route?

I was wondering the same thing.

Unlike the DC Ruins in FO3...most of Boston is pretty clear to get through above ground and nowhere near as bad a labyrinth to navigate. None of the above/below/above/below maze running to try to figure out how to get to that building on the other side of the block.
 
VANS doesn't seem worth it to me. You already get the quest location icon on your map, do you really need a specific route?

shit i put that there ages ago, i also didnt use any webpage character planning creating thing, hell i didnt even clicked on those links, and i also didnt cheated, zero, straight plain game since the start based on my choices while gaming, the only mods that i used so far are texture improvements based, why spoil the fucking thing righ?
 
so now i zeroed all my sidequests, i have to build some machine and build/fortify some place called tafington boathouse, i think it finally came the time that i have to play "sims" righ? it only took three weeks to get there :p
 
so now i zeroed all my sidequests, i have to build some machine and build/fortify some place called tafington boathouse, i think it finally came the time that i have to play "sims" righ? it only took three weeks to get there :p

Doesn't take much to finish that. The problem I ran into was trying to making an impressive base for the stuff you have to build. It needs to be placed on the ground, I spent half an hour trying to figure out what was wrong because I tried to build it up on a platform.
 
Doesn't take much to finish that. The problem I ran into was trying to making an impressive base for the stuff you have to build. It needs to be placed on the ground, I spent half an hour trying to figure out what was wrong because I tried to build it up on a platform.

oh yes, i want it to be impresssive, i'll take the whole day to do it, or more, it has to be neat and well defended! and i want with a view to the lake! and plants! and.. :D
 
Pretty good article on PCgamer about F4.

"But as a role-playing experience I’m finding it disappointingly weak—to the point where I wouldn’t even call it an RPG. An open-world action game with role-playing elements would be a more accurate description..... It's more like an FPS than an RPG: a series of rooms linked with corridors, filled with enemies waiting patiently for you to kill them."

I agree with the points in this piece. Most of the quests are pretty bad and repetitive and if it wasn't for the interesting exploration/gunplay and prospect of insane mods from the community I would have already uninstalled. This seems to be a Fallout game that is clearly designed for the COD generation.

F4 just feels so shallow as an rpg.
 
shiiiit i need the local leader perk to build armor gun etc stations i forgot that!!! aw man! aw gee, i guess fuck it, no way i wandering the wasteland shooting random things until i level two levels up for those perks, imma gonna console cheat them, fuuuuck it! :D
 
Pretty good article on PCgamer about F4.

"But as a role-playing experience I’m finding it disappointingly weak—to the point where I wouldn’t even call it an RPG. An open-world action game with role-playing elements would be a more accurate description..... It's more like an FPS than an RPG: a series of rooms linked with corridors, filled with enemies waiting patiently for you to kill them."

I agree with the points in this piece. Most of the quests are pretty bad and repetitive and if it wasn't for the interesting exploration/gunplay and prospect of insane mods from the community I would have already uninstalled. This seems to be a Fallout game that is clearly designed for the COD generation.

F4 just feels so shallow as an rpg.

gotta move how people complain about this game and forgot about F3 and NV.
 
Beyond the first two Fallouts I never saw the series as much of an RPG anyway.
 
gotta move how people complain about this game and forgot about F3 and NV.

Beyond the first two Fallouts I never saw the series as much of an RPG anyway.

I have difficulty thinking of any major game title billed as an "RPG" made in the last 10 years as being a "true" RPG. The only games that meet the purist's bar are old text-based games.

TES, FO, Mass Effect, Dragon Age TBH, ... All Are FPS or hack/slash strictly speaking.
 
I have difficulty thinking of any major game title billed as an "RPG" made in the last 10 years as being a "true" RPG. The only games that meet the purist's bar are old text-based games.

TES, FO, Mass Effect, Dragon Age TBH, ... All Are FPS or hack/slash strictly speaking.

Japan is still cranking out RPGs like nobody's business. I agree that most AAA WRPGs in the last decade have strayed from their roots, but there are plenty of old-school style RPGs to be found if you take a step off the beaten path.

Wasteland 2 is pretty good if you're looking for the Fallout 3 (Van Buren) that never was.
 
Yeah I agree but it's funny that a game like Borderlands 2 offers a deeper RPG experience and is a better Fallout than Fallout 4.

It's a better RPG, sure I guess, but definitely not a better 'Fallout' as you phrased it.

Fallout has always been about the atmosphere.
 
I don't see fallout 3/4 as an RPG.... Just RPG elements. So I can't honestly see how anyone could take away from the game because of it. The lack of dialogue choices is the main downer compared to the others, and that isn't that big of a deal. So sounds like some people set them selves up to be disappointed.
 
Yeah I agree but it's funny that a game like Borderlands 2 offers a deeper RPG experience and is a better Fallout than Fallout 4.

I'm not sure I agree with that...Borderlands 2 was pretty much exclusively "go here and kill these people/things/whatever" quests.

I guess it all depends on your definition of an RPG. In Fallout 4 you have skill trees, you work with NPCs, you can build settlements, etc. Most of the quests are still essentially fetch or kill quests, but in an FPS there is not a lot you can do. Maybe some physics or otherwise-based puzzles might have been cool. Skyrim had some minor puzzles in some dungeons that were mostly easy but still a nice change. So far I haven't seen anything like that in Fallout 4 and I'm almost certain BL2 didn't have any. If you are purely talking story...so far Fallout 4 seems mostly on par with BL2 in terms of how "deep" the story is. Obviously games like Dragon Age or Witcher 3 have better story elements but all of them could still be considered RPG experiences.
 
Well after 120 hours I've run out of content.
As I predicted before release, this game is no Skyrim. It's weird to see Bethesda hasn't made any huge strides even with 4 years of development and a new console generation.

The game especially needed more quests and gear/build variety. It just feels incredibly... short. But at least there are plenty of diverse landmarks to explore.
 
Well after 120 hours I've run out of content.
As I predicted before release, this game is no Skyrim. It's weird to see Bethesda hasn't made any huge strides even with 4 years of development and a new console generation.

You played for 120 hours... I think you got plenty of content out of it. Not many games hold people for more than 6 - 8 hours.
 
You played for 120 hours... I think you got plenty of content out of it. Not many games hold people for more than 6 - 8 hours.
I put over 200 hours into Skyrim by the end of 2011 and here we are 2 weeks after FO4's release and I'm completely done with it.
Hopefully I will be able to clock another 100 hours into the game within a year or two when there are more mods out. I'm not sure that will happen since I never re-visited FO3 or NV after their releases.

I still need to finish FO4's campaign, though. I stopped when I reached the faction choice.

I do have high hopes for TES VI. Hopefully we get a new engine and much bigger scale, a true 'next-gen' sequel.
 
I'm not sure I agree with that...Borderlands 2 was pretty much exclusively "go here and kill these people/things/whatever" quests.

I guess it all depends on your definition of an RPG. In Fallout 4 you have skill trees, you work with NPCs, you can build settlements, etc. Most of the quests are still essentially fetch or kill quests, but in an FPS there is not a lot you can do. Maybe some physics or otherwise-based puzzles might have been cool. Skyrim had some minor puzzles in some dungeons that were mostly easy but still a nice change. So far I haven't seen anything like that in Fallout 4 and I'm almost certain BL2 didn't have any. If you are purely talking story...so far Fallout 4 seems mostly on par with BL2 in terms of how "deep" the story is. Obviously games like Dragon Age or Witcher 3 have better story elements but all of them could still be considered RPG experiences.

The quests are better in BL2 and you actually have builds in BL2.
 
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Needs some AA bad...


After going from playing this game on 4K TVs (badly, at least when moving) and crappy 4K TN panels (badly, at least when I was trying to read anything), going back to my 26" 1920x1200 IPS panel is both a relief -- I can see things when I turn and don't get a headache in 30 minutes, and I can read (at the same time) -- and a curse. I'm now realizing what a huge help 4K was with aliasing.

I've played without any AA for years, having trained myself to ignore the jagglies since I wasn't willing to take the performance hit for AA (until recently I was running older cards). Now that I'm used to it being gone, having experimented with 4K for a little over a month, I'm finding myself much much more aware of them. They don't exactly drive me nuts, but let's just say I'll be very glad when my new higher res monitor comes in the mail Friday.
 
Needs some AA bad...

bleh, running all on ultra with af 16x and aa off, aa makes it all blurry and i like sharp textures. it usually looks a lot better but in this pic theres the time of the day involved as in fucking up the light up i guess, the point of that pic was to show all that im building in this game, three generators and the teleport station, fuck this shit, maybe on the next run. :D
 
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