I though it was pretty good, even challenging in some areas under moderate difficulty. Nothing caused any "fear" in the demo though, as the title seems to suggest.
On a second note I already found a glitch in the game (and the demo says 'retail' version nonetheless
). You can see the whole map and all the areas, even the sections past where the demo ends.
***SPOILERS***
To do it go into the first room after the you see the girl when you went down the ladder, past the guy who walks towards you. Shatter the windows in the room and jump through (remember their is no way out once you jump through so quicksave before you jump). There will be a sewage system and a door at the end of the hall that leads to an empty room . Drop into the left entrance and through the darkness. Now you can see the whole map and watch your system chug. Great job bug-fixing the game Monolith.![Wink ;) ;)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Impressions:
As has been said before the AI is really smart. For example I set a proximity grenade trap after backing away from four enemies that engaged me and waited for almost a minute before I heard it go off. The thing is only one of the four enemies was sent out to investigate, the other three ambushed me in the dark when I went to find them. Pretty impressive stuff.
The guns for the most part were pretty powerful. The ones in the beginning of the demo are really weak compared to some of the one-shot kill weapons you find later.
The graphics were not totally impressive compared to some of the coming "next-gen" games (Gears of War for example), but the textures were very realistic, even up close (something HL2 couldn't do). The effects are very nice and the blue tint on the screen when you activate slow-motion is really cool.
I couldn't find the demo scary and had flashbacks to the first Max Payne with the bloody hallucinations. The cannibal I have to say is pretty creepy, but the girl not so much. I read last year in Computer Gaming World that the girl has special powers. That sounds interesting, but the demo didn't really play on it.
On a sidenote, like others here have mentioned, it sucks that 1280 x 1024 isn't supported by the game.
On a second note I already found a glitch in the game (and the demo says 'retail' version nonetheless
***SPOILERS***
To do it go into the first room after the you see the girl when you went down the ladder, past the guy who walks towards you. Shatter the windows in the room and jump through (remember their is no way out once you jump through so quicksave before you jump). There will be a sewage system and a door at the end of the hall that leads to an empty room . Drop into the left entrance and through the darkness. Now you can see the whole map and watch your system chug. Great job bug-fixing the game Monolith.
Impressions:
As has been said before the AI is really smart. For example I set a proximity grenade trap after backing away from four enemies that engaged me and waited for almost a minute before I heard it go off. The thing is only one of the four enemies was sent out to investigate, the other three ambushed me in the dark when I went to find them. Pretty impressive stuff.
The guns for the most part were pretty powerful. The ones in the beginning of the demo are really weak compared to some of the one-shot kill weapons you find later.
The graphics were not totally impressive compared to some of the coming "next-gen" games (Gears of War for example), but the textures were very realistic, even up close (something HL2 couldn't do). The effects are very nice and the blue tint on the screen when you activate slow-motion is really cool.
I couldn't find the demo scary and had flashbacks to the first Max Payne with the bloody hallucinations. The cannibal I have to say is pretty creepy, but the girl not so much. I read last year in Computer Gaming World that the girl has special powers. That sounds interesting, but the demo didn't really play on it.
On a sidenote, like others here have mentioned, it sucks that 1280 x 1024 isn't supported by the game.