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what are silver keys used for?...I don't remember that in the game before...I guess I get Founders Status
They are used for buying skins, hunters, and monsters from what I understand. Guess I'll go check out the cash shop real fast.
Can't argue with "free." Assuming it isn't pay to win or the community isn't way too good by now, I'm in.
so all the monsters and hunters don't get unlocked for free for everybody?
The Cash Shop is MIA until it comes out of Beta from what I understand. No idea what paying for convenience is going to cost. Everything in the game as of right now only can be purchased with in game currency that you earn by playing.
but the Founder Status members get to keep everything they had previously...which is nice...I wonder if a Founder can play any Monster or Hunter even if it's not part of that week's rotation
graphics were also pretty nice from what I remember
No, there is a rotation of monsters and hunters for each week. You can take your earnings and purchase the various characters to make them permanent. Skills are 1000 points to unlock and then you can upgrade them. There are a ton of new skills with multiple buffs. You can have 3 skill buffs active at once.
Alright, that kind of killed any enthusiasm I had for this. My guess is it will end up like Tribes: Ascend and eventually everything will be free.
Ultimately I guess it depends how much time it takes to get in-game credits.
Same, something weird in the config. I went in and opened my profile and that fixed it for me. First two times in it was all red.
why did they make it so any of the Hunters can now activate the dome?...that's a dumb design decision...seems like the Hunters already have the advantage and now you're taking away the team aspect of having a good Trapper...previously if your Trapper sucked you were most likely screwed...now it doesn't matter anymore...
started playing this again last night...made me realize why I bought the game when it first came out...really fun...the new F2P update erased my previous progress but it doesn't really matter as all my Monsters/Hunters are still there and playable...there are still some balance quirks but overall a very fun game...why did they make it so any of the Hunters can now activate the dome?...that's a dumb design decision...seems like the Hunters already have the advantage and now you're taking away the team aspect of having a good Trapper...previously if your Trapper sucked you were most likely screwed...now it doesn't matter anymore...
Because they couldn't solve the AI issue with trapper/ So instead of directly addressing the problem (which was the trapper AI) they created that so called fix by letting anyone dome. If you played the original, you know how bad the Trapper AI was (is)....
how is it the Trapper AI's fault that human players might not be great at trapping the monster
I think the real reason it was removed was because the developers wanted to force the Monster to fight versus constantly running away until they hit Stage 3...I also notice that the dome seems to last longer then it did in the original release
parnell does the most damage consistently but is very boring.So what are the better assault and support hunters?