Elite Dangerous VR Article

Discussion in 'VR & Head-Mounted Displays' started by maulataur, Jan 1, 2017.

  1. maulataur

    maulataur n00bie

    Messages:
    26
    Joined:
    Jul 19, 2010
    Kyle, can you do an Elite Dangerous VR performance article sometime?

    Thanks.
     
  2. Kyle_Bennett

    Kyle_Bennett HardOCP MasterChef Editor Staff Member

    Messages:
    41,834
    Joined:
    May 18, 1997
    It has been on my list for a while, but not really a priority.
     
  3. RazorWind

    RazorWind 2[H]4U

    Messages:
    2,711
    Joined:
    Feb 11, 2001
    I've been playing this game with my Rift the last few days. I don't have any way of logging performance data, but on a system of the following spec, GPU usage never gets past about 75%, as measured with Precision XOC. Hardly a scientific measurement, but it appears that it's not that demanding a game. This is with everything set to "Ultra." As aside to Kyle, an article about how you're capturing performance data for your graphs would be helpful, or if I'm just blind and missing it, maybe start including a link to it in your articles.

    System Spec:
    Graphics Card: PNY GTX 1080 Founder's Edition (runs at ~1850MHz almost continuously)
    CPU: i7 5820K @ 3.8GHz
    RAM: 32GB @ 2666MHz (I think? Been a while since I messed with it)
    Motherboard: MSI X99A-Gaming-7

    I would think a 1070 would be fine, too. I don't have a recent AMD card to test with, but I do have a 290X I could test with, if that's helpful to someone.
     
  4. dhodson66

    dhodson66 n00bie

    Messages:
    7
    Joined:
    Nov 26, 2016
    I'd be curious about the 290x

    Obviously it's much cheaper than a 1070 or 1080 and most seem to say it would struggle with that game.