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eh, what really do you need money for in this game? maybe training and a house and an occasional spell. aside from that seems useless.
When training costs 4k per point and you're Lvl 61 (so you're likely to train every level since levels are so long), you need money.
I also have a 50/50 chance of coming out of an Enchanting table with my view stuck in first-person, fixed on the table, requiring a reload of a save.
You could always make them "essential" if you don't want to worry about them dying.
I've been considering letting Lydia go since she's often more of a nuisance than anything. But she does carry a lot of shit...hmm.
I'm getting skyrim for xmas, whats a good class to start off with to not get owned like fun and basic not too complex?
stealth/rogue?.. Straight Mage? melee/warrior?
I'm getting skyrim for xmas, whats a good class to start off with to not get owned like fun and basic not too complex?
stealth/rogue?.. Straight Mage? melee/warrior?
I have found that training most skills isn't really necessary. The only one that has been a complete bitch to level is restoration. Slowest. Increases. Ever.
The rest of this post is in response to...I don't know lol. Someone posted a little ways back about destruction magic becoming useless at level 34 or so, I wanted to address it.
snip
Try switching to third person view before enchanting.
In first person view, the delay occurs when you scroll down the list of possible enchantments, then scroll back up to the top. As soon as the top enchantment displays (Fear?) the view autoswitches to third person, and once you quit enchanting you're stuck for a few seconds.
I'm getting skyrim for xmas, whats a good class to start off with to not get owned like fun and basic not too complex?
stealth/rogue?.. Straight Mage? melee/warrior?
eh, what really do you need money for in this game? maybe training and a house and an occasional spell. aside from that seems useless.
If you shoot someone with an arrow right as they're swinging at you, they'll stumble backward and their attack won't come out.
I'd like to see new runes, AOE and pinpoint spells.
Is this true every time? or are you referring to the perk which gives 50% chance to stagger an opponent?
Speaking of runes, why the fuck don't they ever go above 50 damage? They give you all these spells, then as you level, they phase them out?
Oh right, it must be because xbox users aren't suppoed to use more than 4 spells at a time
Yeah, even if the 50% damage perk applies it's still only 75 damage, and runes can be (or should be) very useful for stealthy types. I'm not sure how much HP enemies have, but something like a 200-300 damage rune would still be useful in dungeons.
Stealthy types in general could use a trap making ability using runes or potions with tripwires and bear traps. And a darkness AOE spell.
There is a mod that lets you use upto 4 runes. How about stacking them?
I'm a melee/archer/warrior and I've had lots of fun with it so far. Only thing I regret is leveling my blacksmith so fast because I've had daedric armor since level 20ish and I'm level 35 now. So I'm kinda sick of the daedric armor, but it's the best armor out there.
...but they have all of the negatives to elements.
if you can get enchanting to 100 then magicka becomes irrelevant. you can enchant fortify magic to 25% and x4 items the spell cost becomes 0. Not only that, but you can do it for two schools of magic. So yesterday I did it for both destruction and restoration. Hold a shield in one hand and use the other for the level 3 wall of xxx spell (have yet to get the level 5). If I had to replay the game I would focus on the leveling of enchantment.
as for money, again, to buy stuff you only need a few thousand gold. If you enchant and make potions then what you do is clean the vendors out of what you want (all ingredients for alchemy, soul gems for magic) and then get your money back by selling potions or enchantments (mages will buy robes and jewelry, smiths will buy weapons). So clean out their stuffs and then their money.
And some people will complain that grinding to level up is not "real". Well bullshit on that, if you are making dozens of potions or enchantments at the end, how can you ever level the skill up without grinding? The game requires you to use combat skills. For alchemy, the speed at which mana and health recover makes it obsolete. I barely use any alchemy potions.