TheOneKnownAsMe
[H]ard|Gawd
- Joined
- Jan 3, 2011
- Messages
- 1,730
I'm still upset that the combat is so bland and 2-dimensional.
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Anyone with eyeballs can see it's not a significant step forward, the problem is most people who liked Oblivion are probably playing it heavily modified and compared to a modded Oblivion Skyrim will likely be a giant step backwards.
I'm still upset that the combat is so bland and 2-dimensional.
I'm still upset that the combat is so bland and 2-dimensional.
Combat sounds like it will be slightly better than Oblivion (which isn't saying too much). I don't understand why there can't at least be parrying. Go play Batman, Mount & Blade or Dark Messiah Todd!!!!!!
That's always been Bethesda's problem, they spend more time making the environments look so jaw dropping that they forget to put an actual game in there. Combat has long been a sore spot in this series, and they KNOW that, yet they seem to do nothing to fix that.
They don't really believe that adding spells and swords as your combat options with either hand fixes that? It doesn't, all it does is add to a different playing style than previous Elder Scrolls without fixing the core issue, namely, how fucking stupid the AI is.
Like I said earlier with these types of games most things are simply passable, maybe a few things bordering on good. Jack of all trades, master of none basically. Bethesda does really need to focus on combat for the next game though or maybe in an expansion.
They are going in the right direction no doubt, and they have been from MW->Oblivion->FO3 .... but seem to be making a very slow crawl towards the right direction, still holding onto much of the old. Some of those videos were from old alphas... hopefully there have been improvements since then. AI probably is still undergoing work.
I know it's close to the release date for Skyrim, but still, there's no real excuse for them to have to "wait" for the next game. Oblivion came out in 2006, this is 5 years later, they had 5 years to get this done. They have failed.
Yes. Though their big focus seemed to be on the engine this time around and they ignored almost everything else.
I agree with this, but I disagree about the AI, I don't have faith that they will fix the AI, except artificially by enabling them to deal more damage, but they will likely still be easily kitable.
I'm not saying the AI will be much improved. More just speaking my hopes that they've had time to improve AI since that one video with the idiot bandit, who didn't notice that his buddy got shot to the ground. But AI will probably be only as good as consoles can handle with multiple enemies on screen.![]()
I'm not saying the AI will be much improved. More just speaking my hopes that they've had time to improve AI since that one video with the idiot bandit, who didn't notice that his buddy got shot to the ground. But AI will probably be only as good as consoles can handle with multiple enemies on screen.![]()
Which is silly, considering Bethesda houses Arkane Studios, the guys behind Dark Messiah.
Here's a question that might make the hardcore PC folks cringe - anyone know if the PC version will support gamepads? I preferred the combat with one in the last game and considering how much time goes into playing 'em, I'd love to lay down on the couch while playing.
Here's a question that might make the hardcore PC folks cringe - anyone know if the PC version will support gamepads? I preferred the combat with one in the last game and considering how much time goes into playing 'em, I'd love to lay down on the couch while playing.
I agree with this, but I disagree about the AI, I don't have faith that they will fix the AI, except artificially by enabling them to deal more damage, but they will likely still be easily kitable.
Basically, wait 6-12 months, buy Skyrim on sale, download AI mod, UI mod, combat improvements mod, and graphics mod, then play the game
i really hope that the framework that they release for people to mod with is more robust or more capable (i don't know anything about modding heh) than the one for oblivion, because if so--perhaps people can fix combat in ways that weren't possible in Oblivion. Sure they had plenty of mods for it, but they never felt right imo... hopefully the combat mods released for Skyrim will have a chance of feeling right.
Maybe Bethesda should hire some of these modders?
I'm sure their current devs could have made good AI and a sweet combat system, maybe even wanted to, but when "accessibility" is the company's only concern, it's going to be consolized trash regardless of who codes it
^^ wasn't trying to claim that. Was instead saying that the people making the game are no doubt gamers themselves and know all of the flaws in the game they're making. They probably would even like to fix them, but the person signing their paychecks gets to decide where they spend their time--which is obviously not on AI development... their time is being spent on making the game accessible.
I doubt they even hired people that are good at AI. Just people good enough. I'm sure you're right about them knowing the problems, but yeah it just isn't their focus. Sadly it isn't anyone's focus. I would love to see AI and physics vastly improve. Havok is clearly not going to improve any time soon so we really need to see studios step up and take it to the next step themselves.
Keep in mind there is also a huge factor when talking about AI.. how realistic is it.
Not everyone out there is a keen and agile fighter... Take the average nerd here and throw them in a ring and 6 months later what will you see, a large degree of variety in how people approach combat and defense etc..
I think a lot of variety in AI is key.. Some people who will attack hard and fast (sometimes foolishly even) and others who will take a more defensive approach .
One big thing I want to see is doing away with back-pedaling for AI characters as a mainstay of retreat. It looks stupid and unrealistic seeing someone backpedal constantly... there should be more of a spinning like you would in real life if you were to run.
When it comes to combat I much prefer the oblivion/mount and blade style of things. I really despise scripted actions that lock players into a certain action/animation... while it looks pretty it just feels disconnected and totally unreal.
Regarding AI, I get tired of seeing a lone wolf come and attack where it probably should run away. Same when you are a bad ass warrior and some toll road minion is trying to collect some taxes. They should either run or make small talk and act like nothing is going on to get you to leave them alone. Same goes when they are getting clobbered, they should make them try to run away. I don't think anyone would fight to the death if they are about to die and they didn't bloody their opponent.
I could buy it better in Morrowind when the animals were diseased, the reason for their attack.
Regarding AI, I get tired of seeing a lone wolf come and attack where it probably should run away. Same when you are a bad ass warrior and some toll road minion is trying to collect some taxes. They should either run or make small talk and act like nothing is going on to get you to leave them alone. Same goes when they are getting clobbered, they should make them try to run away. I don't think anyone would fight to the death if they are about to die and they didn't bloody their opponent.
I could buy it better in Morrowind when the animals were diseased, the reason for their attack.
This was always one of the biggest annoyances for me. I didn't like that in Oblivion, all wildlife except for deer are always hostile. I really wish they would overhaul that. Perhaps giving animals like wolves and mountain lions hunting cycles or something. It would be neat if it were dangerous to travel at night with a relevantly low chance of being attacked in daylight when these animals would normally be sleeping. Skyrim obviously does have some animals that only attack when provoked (such as the mammoths), but I really hope that the more viscous wildlife isn't codded to just attack on sight.
As you suggested, the same would be great for bandits. The logical thought process for a bandit should be to size up their foe before jumping in. It would be neat if you had encounters with them where their decision to attack or not was determined based on the conversation you have with them. Like with a high enough persuasion you could talk yourself out of a fight.