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Elder Scrolls IV: Oblivion Remastered

I've literally never seen a remaster or remake that looked worse than the original game. Granted, sometimes there is some pushback if there is a significant change to the art direction. I'll give you that. Some remasters or remakes do have compromises compared to the originals, but I've never seen that manifest in the visuals. It's always censorship, missing features or cut content when were talking about remasters or remakes.

GTA would like to speak with you 🤣
 
Financials make sense, retention is also a number that doesn't mean much to me since some of my favorite games have been "one-and-done" experiences. Two I can think of that top that list are Subnautica and Spiritfarer. Subnautica I did play a second time, but only a bit and didn't finish. The wonder of discovery was what made it so good for me. One of my all time favorite game experiences, I enjoyed it immensely, but I don't know that I'll ever play it again, as just building bases isn't that interesting to me. Spiritfarer was an extremely fun co-op experience with my GF and the story was particularly poignant given things going on in our lives at the time. However it didn't leave me wanting a second playthrough, it is a one-and-done.

So while it might be intellectually interesting what games are ones that people keep play and playing, I'm good with an experience that I like, but don't play again, just as I'm good with one that I pick up time and time again.
When you see retention numbers fall immediately, it indicates people aren't finishing the game. It's just another sign that a game isn't good when you see things like that. Concord for example only managed to hit an all-time high of 697 concurrent players on Steam and that number dropped to around 120 after launch weekend. So by that Monday, it lost most of its players. So its useful in that sense. Of course single player games will generally show a drop off after the first couple weeks that initially looks concerning but that's due to people finishing the game. It's normal for that type of game.

You can get a lot of information from those numbers. While it doesn't paint the whole picture, it generally follows (based on earnings calls after the fact) that the other platform numbers follow similar trends to whatever we see on Steam.
 
A lot of people buying the game are people that already know whether or not they like it. They really don't need reviews to buy a graphical upgrade of a game they likely already have.
I disagree. This game is 20 years old and most of the people who will potentially buy this are people who have never played it.

Most of the people that will probably buy this game are people who play Skyrim and never played oblivion. 20 years is a long long time for many new players to be interested in this.

I would think most Skyrim players will buy oblivion remastered who never played oblivion. Plus, you will get most oblivion players like myself, buying the remastered and happy to have a remaster.

I will also think that everyone waiting for the next elder scrolls, will definitely buy this as this game is the newest and latest elder scrolls game now with the best graphics. It could potentially be the best graphical game on the market right now.
 
How does the combat feel? Are there improvements here? What about glitches.. is it buggy and in need of patches?

Everyone playing it too busy to report back I imagine lol
 
Many younger gamers will be completely unfamiliar with Oblivion. Their first experience will be with this version. I would love to hear from those people.
 
How does the combat feel? Are there improvements here? What about glitches.. is it buggy and in need of patches?

Everyone playing it too busy to report back I imagine lol

Yeah, I’m in the stuck at work and haven’t seen it yet camp, and I’m mostly worried about stutter or micro stutter caused by frame time issues or traversal - because most games, at launch, are plagued with this.

I want ultra smooth gameplay. Even the most minor amount of stutter now pisses me off and completely unhinges me.
 
Yeah, I’m in the stuck at work and haven’t seen it yet camp, and I’m mostly worried about stutter or micro stutter caused by frame time issues or traversal - because most games, at launch, are plagued with this.

I want ultra smooth gameplay. Even the most minor amount of stutter now pisses me off and completely unhinges me.
Sadly the modern Unreal Engine seems to just have it, no matter what. Some games are better and some are worse but there seem to be few, if any, that just don't have it at all.
 
I wish Bethesda had a changelog for the game - I'm really curious what changes there are with the new leveling system (and if enemy scaling was fixed.)

The microstutter I'm seeing in videos has me concerned, currently watching a PS5 Pro 'performance' footage that is exhibiting microstutter as well - but I imagine that should be patched out at some point.


View: https://www.youtube.com/watch?v=TSf4oWKSEO8
 
I'm positively surprised how well this has turned out but does anyone know how the leveling was changed, because in the reveal trailer it was said to include the best sides of both Oblivion and Skyrim, while I think Skyrim's leveling system was too streamlined: you could simply go blacksmithing worthless items and gain levels fast, even if you didn't care about the skill in the first place. Oblivion had it better with the major skill system, and the longer the game went on, you aimed to improve the minor skills, which take longer to level up, due to them becoming more important in the various situations you face in the world. Paying for training was the best option later in the game if you gathered lots of gold.

The visuals are neat for sure and the artstyle totally works, is exemplarly impressing in some places I might add, particularly on stone objects, which are everywhere in the game, because the original had too low texture quality for some objects to look truly remarkable. Only thing that is concerning is the performance and stutters, as discussed, and from videos I checked today, I see some slight stutters here and there, nothing too serious though. Didn't the original game hitch occasionally too in the open world? A powerful PC is needed to enable the best settings even without the best ray tracing setting, but fortunately, once again, I think the game looks good on lower settings too.

PS. In the video posted above, recorded on PS5 Pro, the stutters are definitely worse than on a top of the line PC, but we'll have to understand first how to trigger and what causes them to learn more.

EDIT. I recalled that there was also other skills than major and minor; I meant leveling the miscellanceous skills through paid training was a fast way forward.
 
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Cool
So I was going to install Skyrim and a bunch of mods. Should I scrap that and wait for Skyrim Remastered? 🤣
 
Bethesta releases Oblivion in UE5...

The Skyblivion people:

6541c5fb984b949f9c568edf9e84a509.jpg
 
Sadly the modern Unreal Engine seems to just have it, no matter what. Some games are better and some are worse but there seem to be few, if any, that just don't have it at all.

Not even modern, this is using 5.3

... which is from 2023.

5.4 and 5.5 have substantial optimizations. It kind of sucks that games commonly ship so far behind. Upgrading versions unfortunately still seems to be way beyond the risk tolerance or potentially super breaking for most teams.

Also

1745359821213.jpeg
 
The face of a 2006 character creator, lovingly brought forth kicking and screaming 19 years into the future

Like passing an old friend on the street and smiling
I mean I would be disappointed if they didn't allow for the fiendish looking characters. It was part of the game's charm.
 
I mean I would be disappointed if they didn't allow for the fiendish looking characters. It was part of the game's charm.
They are all fiendish looking. The amount of effort it takes to get a character that doesn't look like it belongs in a Toxic Avenger comic is significant. UE5 seems to make the problem even worse than the original.
 
So, after a good 4-5 hours. I really can confirm that its just Oblivion game engine with UE5 baked on. Not really a bad thing if you ask me, but all those tricks and stupid shit you did in game that work....still work.

Combat feels better to me, but shield combat to me still could do some more work. Performance needs work. I was running a long just fine, then boom I turned right and it shot down to 42fps and turned back to the left and it shot back up to 90ish.
 
Performance needs work. I was running a long just fine, then boom I turned right and it shot down to 42fps and turned back to the left and it shot back up to 90ish.

Holy.

Also, can anyone confirm if there are birds and insects in the game? LOL. This is weird, but I actually brought this up at the official forum when the game released in 2006, and man did I ever take a beating. Someone said, “Birds… the fuck are you talking about? Someone get this douchebag a bird.”

LOL. It’s weird that I still remember that. It just seemed like something the game should have because the world of Oblivion, at the time, felt so alive to me… the absence of birds and insects seemed weird.
 
Must... Resist... Fanatical has it for 17% off plus a 5% coupon I got from making a purchase from them... I have too many games to play already darnit!
 
Performance bugs me... it's not _awful_ but it just never quite feels quite smooth, especially in the wilderness you can always kind of feel it hitching a bit.

You can go outside and rotate in circles and watch it in the frametime graph on MSI Afterburner. It's definitely microstuttering - it's clearly capturable. Limiting the framerate with Afterburner doesn't help.

Cyberpunk with full path tracing is butter smooth by comparison.
 
Performance bugs me... it's not _awful_ but it just never quite feels quite smooth, especially in the wilderness you can always kind of feel it hitching a bit.

You can go outside and rotate in circles and watch it in the frametime graph on MSI Afterburner. It's definitely microstuttering - it's clearly capturable. Limiting the framerate with Afterburner doesn't help.

Cyberpunk with full path tracing is butter smooth by comparison.
This sucks because I thought cyberpunk runs so smooth with settings in high detail, that this game would be the same.

Brings back memories, this is what I reported here on this forum in 2006 when playing oblivion with a very good video card at that time I believe.
I keep my resoloution at 1024x768 with all settings to max. The game runs OK, but sometimes in the outdoors my frame rate is like 19FPS! even though I have an 7800GT.

I also had threads saying that the game constantly crashed ever 30 minutes for me.

But this micro stuttering and feeling like there is lag may really suck as I'm very sensitive to that. I can't play the game just yet as I'm flying back home tomorrow night.
 
This sucks because I thought cyberpunk runs so smooth with settings in high detail, that this game would be the same.

Brings back memories, this is what I reported here on this forum in 2006 when playing oblivion with a very good video card at that time I believe.
I keep my resoloution at 1024x768 with all settings to max. The game runs OK, but sometimes in the outdoors my frame rate is like 19FPS! even though I have an 7800GT.

I also had threads saying that the game constantly crashed ever 30 minutes for me.

But this micro stuttering and feeling like there is lag may really suck as I'm very sensitive to that. I can't play the game just yet as I'm flying back home tomorrow night.
sucks you are getting a microstutter. I don't have that issue at all. Just the random drops in FPS.

Lets give Nvidia and AMD some time. They literally hot dropped this game....so no driver updates yet
 
My guess? They are getting rid of Creation Engine. Everyone seems to be just jumping on the Unreal Engine bandwagon, sadly. Companies are deciding that they'd rather just license it than make their own engine. While I understand, engine development is a LOT of work, it makes me sad because UE really isn't very good IMO.
This game being in UE5 is the only reason I'm even interested in playing it. Creation Engine has been stale and soulless for over a decade. I REALLY hope the new engine brightens up the gameplay.
 
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