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Elden Ring (From Software RPG)

Eh, that sense of largeness is more or less an illusion. While the map is big, it's mostly empty. So they add a summonable horse to get you from point A to point B whenever fast travel isn't possible. The game is literally puffed up to seem bigger than it actually is, content-wise. Even the underground map is more or less a way to make you think "Wow, this game is even bigger!" Only to later find out the underground parts aren't overlapping the entire map and barely 10% of it at that.

How much of those 320 hours was you literally running around on Torrent doing platforming or skipping past actual fights? I'd say a considerable chunk.

If the Marika stakes weren't in the game, you could easily tack on another 50 hours of you riding Torrent/running to the boss arena/door.

I also thought almost all the actual dungeons were rather small. Thats said, I actually LOVE the dungeons in Elden Ring. I wish there were plenty more.

Not knocking on the meat of the game here, it's excellent. And from an artistical standpoint, scaling up things gave From some interesting vistas and scenery for you to pause and take in. From also gave us plenty of mini-bosses and "mostly" unique bosses compared to previous games. But at the end of the day, is Elden Ring really THAT big? I'm leaning more towards no. Remove the horse, condense the map to Dark Souls 3 style and you'd have a slightly bigger Dark Souls 3 game.

I disagree...of course there were empty spaces on the map but overall compared to other games with huge maps it was filled with dungeons, catacombs, ruins etc...now you can say that you don't have to engage with everything which is fair but it was definitely not a vast empty land where you just ride on Torrent forever...I enjoyed walking around a lot as well...the game was massive in a good way but like the game itself you could choose to ignore a lot of things and just stick with the main story path...but in any open world game that's the last thing you want to do

exploration is the best part of an open world...I also didn't use a walkthrough for 90% of my first playthrough which is why it took me 300+ hours...the biggest negative for me was that it was huge but it had so many repeating bosses and most of the catacombs felt very same-y
 
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Update Patch 1.13

PvP-exclusive balance adjustments

  • Increased poise damage of normal attacks for the following weapon types: Light Great Swords / Backhand Blades / Hand-to-Hand Arts / Beast Claws
  • Increased poise damage of dual wield attacks for the following weapon types: Straight Swords / Thrusting Swords / Curved Swords / Katanas / Spears / Whips / Fists / Claws
  • Increased poise damage of the Claws of Night throwing attacks.
  • Decreased the backstep invulnerability window when the Fine Crucible Feather Talisman or the Talisman of All Crucibles are equipped.
[*]

  • Savage Lion's Claw:
    - The second hit of the follow-up attack is now easier to land
    - Decreased damage animation of the first attack against other players.
  • Raging Beast:
    Decreased invulnerability window against other players' attacks.
  • Blind Spot:
    Decreased invulnerability window against other players' attacks.
  • Palm Blast:
    Decreased poise amount generated when charging this skill.
[*]

  • Miriam's Vanishing:
    Decreased invulnerability window against other players' attacks.
  • Knight's Lightning Spear:
    - Increased attack power of the initial lightning spear.
    - Decreased attack power of the spears launched after the first one.
    - Decreased poise damage of all spears generated by this spell.
[*]


General Balance Adjustments
  • Increased damage animation of the Light Greatsword charge attacks against enemies (other than players).
  • Increased the stats & status of the following NPCs that can be summoned in some areas:
  • Needle Knight Leda / Pureblood Knight Ansbach / Thiollier
  • Increased the attack power and damage negation of summoned spirits, excluding the Mimic Tear, when the Revered Spirit Ash Blessing is at [5] or more.
  • Increased the attack power and damage negation of summoned spirits, excluding the Mimic Tear, when upgraded to “+8” or higher.

  • Increased attack power scaling when upgrading the following armaments:
    Repeating Crossbow / Spread Crossbow / Rabbath's Cannon
  • Shield of Night:
    Increased damage negation when blocking physical attacks.
  • Euporia:
    - Increased Holy damage when the weapon has its luster restored.
    - Decreased the number of attacks required to restore the weapon’s luster.
    - Increased the duration of the luster restoration effect.
  • Golden Lion Shield:
    Increase guard strength.
  • Golem Fist:
    Added a damage hitbox to the hand portion of the ranged fist attack.
  • Smithscript Greathammer:
    Increased poise damage of the swing portion of throwing attacks (the projectile is unchanged).
  • Spread Crossbow/
    Decreased the generated status buildup when used with Bolts that have status effects.
  • Ailment Talisman:
    After the onset of a status ailment, the status build up (or duration) of said ailment will now also be reduced immediately by a certain amount.
  • Clarifying Horn Charm / Clarifying Horn Charm +1 / Clarifying Horn Charm +2:
    Increased Focus resistance.
[*]

  • Savage Lion's Claw:
    Increased attack power and poise damage of the first attack.
  • Swift Slash:
    - Reduced movement distance when using this skill
    - Extended recovery time.
  • Overhead Stance:
    Increased attack power against enemies (other than players).
  • Aspects of the Crucible: Wings
    - Increased attack power.
    - Increased directional control, as well as amount of poised generated when using this skill.
  • Lightspeed Slash:
    The additional light attacks are now affected by the attack power and ability scaling of the weapon.
  • Rancor Slash:
    - Increased attack power of the vengeful spirits.
    - Increased stamina damage against guarding enemies.
  • Revenger's Blade:
    Increased directional control for follow up attacks after a strong attack.
  • Horn Calling:
    Increased attack power against enemies (other than players).
  • Horn Calling: Storm:
    Increased attack power against enemies (other than players).
  • Weed Cutter:
    Increased the speed of attacks.
  • Romina's Purification:
    Increased poise value when using this skill.
  • Red Bear Hunt:
    - Increased attack power.
    - Increased poise value when using this skill.
  • Rancor Shot:
    Decreased status buildup generation when used with Arrows that have status effects.
  • Repeating Fire:
    Adjusted attack power to compensate for increase in weapon damage
  • Feeble Lord's Frenzied Flame:
    Reduced Frenzy status effect buildup against enemies.
  • Revenge of the Night:
    Increased poise damage and attack power when this skill is used immediately after guarding against an enemy attack.
[*]

  • Glintblade Trio:
    Increased attack power.
  • Blades of Stone:
    - Adjusted attack power of the first, second and third charge attacks.
    - Increased attack power of the non-charged attack.
    - Increased attack power of the first hit of the charged attack, and reduced attack power of the second and third hits.
    - Increased attack range and attack speed.
  • Glintstone Nail:
    Increased attack power and improved enemy tracking.
  • Glintstone Nails:
    Increased attack power and improved enemy tracking.
  • Impenetrable Thorns:
    - All generated Impenetrable Thorns will now track enemies.
    - Decreased attack power and poise damage.
    - Decreased the Hemorrhage status buildup and stamina damage against guarding enemies.
  • Rings of Spectral Light:
    Increased attack power and Frostbite status buildup.
  • Vortex of Putrescence:
    Increased attack power and Frostbite status buildup.
[*]

  • Minor Erdtree:
    Increased HP recovery amount.
  • Land of Shadow:
    Improved enemy tracking.
  • Spira:
    Increased attack speed.
    Watchful Spirit: Improved enemy tracking.
  • Divine Beast Tornado:
    - Increased attack power.
    - Enemies hit by the tornado will now be launched upwards.
    - The tornado will be less likely to disappear due to collision with the terrain.
  • Rain of Fire:
    - Increased attack power.
    - Reduced the interval between each hit.
  • Roar of Rugalea:
    Increased poise damage and attack power.
  • Furious Blade of Ansbach:
    Increased attack power.
  • Rotten Butterflies:
    - Increased Scarlet Rot status buildup.
    - Reduced the interval between damage ticks.
    - Increased attack range.
[*]

  • Wandering Noble:
    Will no longer stagger as easily.
  • Noble Sorcerer:
    Will no longer stagger as easily.
  • Nomad Ashes:
    Will no longer stagger as easily.
  • Putrid Corse:
    Will no longer stagger as easily.
  • Skeletal Militiaman:
    Will no longer stagger as easily.
  • Skeletal Bandit:
    Will no longer stagger as easily.
  • Albinauric:
    Will no longer stagger as easily.
  • Winged Misbegotten:
    Will no longer stagger as easily.
  • Demi-Human:
    Will no longer stagger as easily.
  • Clayman:
    Will no longer stagger as easily.
  • Oracle Envoys:
    Will no longer stagger as easily.
  • Man-Fly:
    Will no longer stagger as easily.
  • Lone Wolf Ashes:
    Will no longer stagger as easily.
  • Rotten Stray Ashes:
    Will no longer stagger as easily.
  • Giant Rat Ashes:
    Will no longer stagger as easily.
  • Warhawk:
    - Increased HP, physical attack power and Fire attack power.
    - Increased Stance status.
  • Land Squirt:
    - Increased HP.
    - Will no longer stagger as easily.
  • Spirit jellyfish:
    - Increased HP, physical attack power and poison status ailment buildup on enemies.
    - Will no longer stagger as easily.
  • Spider Scorpion:
    - Increased physical attack power, poison status ailment buildup on enemies and damage negation except for strike and fire attributes.
    - Will no longer stagger as easily.
  • Fingercreeper:
    Will no longer stagger as easily.
  • Fanged Imp:
    Will no longer stagger as easily.
  • Bigmouth Imp:
    - Increased HP and Fire attack power.
    - Will no longer stagger as easily.
  • Gravebird:
    - Increased HP and magic attack power.
    - Will no longer stagger as easily.
  • Soldjar of Fortune:
    Will no longer stagger as easily.
  • Archers:
    Will no longer stagger as easily.
  • Greatshield Soldiers:
    Will no longer stagger as easily.
  • Page:
    Will no longer stagger as easily.
  • Vulgar Militia:
    Will no longer stagger as easily.
  • Marionette Soldier:
    Will no longer stagger as easily.
  • Avionette Soldie:
    Will no longer stagger as easily.
  • Kaiden Mercenary:
    - Increased HP and physical attack power.
    - Will no longer stagger as easily.
  • Mad Pumpkin Head:
    - Increased physical attack power.
    - Will no longer stagger as easily.
  • Fire Monks:
    - Increased HP and Fire attack power.
    - Will no longer stagger as easily.
  • Ancestral Follower:
    - Increased physical attack power.
    - Will no longer stagger as easily.
  • Horned Warrior:
    - Increased HP and damage negation except for pierce attacks.
    - Will no longer stagger as easily.
  • Azula Beastman:
    - Increased HP and lightning attack power.
    - Will no longer stagger as easily.
  • Man-Serpent:
    Will no longer stagger as easily.
  • Crystalian:
    - Will no longer stagger as easily.
    - Increased physical attack power.
  • Kindred of Rot:
    Will no longer stagger as easily.
  • Bloodfiend Hexer's:
    - Increased hemorrhage status ailment buildup on enemies.
    - Will no longer stagger as easily.
  • Glintstone sorcerer:
    Will no longer stagger as easily.
  • Twinsage Sorcerer:
    Will no longer stagger as easily.
  • Inquisitor:
    - Increased HP.
    - Will no longer stagger as easily.
  • Godrick Soldier:
    Will no longer stagger as easily.
  • Raya Lucaria Soldier:
    Will no longer stagger as easily.
  • Leyndell Soldier:
    Will no longer stagger as easily.
  • Radahn Soldier:
    Will no longer stagger as easily.
  • Haligtree Soldier:
    Will no longer stagger as easily.
  • Mausoleum Soldier:
    Will no longer stagger as easily.
  • Messmer Soldier:
    - Increased Hp and physical attack power.
    - Will no longer stagger as easily.
  • Stormhawk Deenh:
    - Increased HP and physical attack power.
    - Will no longer stagger as easily.
    - Increased duration of effect to increase the attack power given to allies.
  • Banished Knight Oleg:
    - Increased physical attack power and damage negation against physical attacks.
    - Will no longer stagger as easily.
  • Banished Knight Engval:
    - Increased physical attack power and damage negation against physical attacks.
    - Will no longer stagger as easily.
  • Bloodhound Knight Floh:
    - Increased HP, physical attack power and damage negation against physical attacks.
    - Will no longer stagger as easily.
  • Black Knight Captain Huw:
    - Increased physical attack power and damage negation against physical attacks.
    - Will no longer stagger as easily.
  • Black Knight Commander Andreas:
    - Increased damage negation and guard boost against Holy and Physical attacks.
    - Will no longer stagger as easily.
  • Fire Knight Hilde:
    - Increased Fire attack power.
    - Will no longer stagger as easily.
  • Fire Knight Queelign:
    Increased Vigor and Faith.
  • Swordhand of Night Jolán:
    Increased Vigor and Dexterity.
  • Jolán and Anna:
    Increased Vigor and Dexterity.
  • Battlemage Hugues:
    - Increased physical attack power and magic attack power.
    - Will no longer stagger as easily.
  • Latenna the Albinauric:
    - Increased HP, physical attack power, and magic attack power.
    - Will no longer stagger as easily.
  • Perfumer Tricia:
    - Increased HP.
    - Will no longer stagger as easily.
  • Depraved Perfumer Carmaan:
    - Increased fire attack power.
    - Will no longer stagger as easily.
  • Omenkiller Rollo:
    - Increased HP, physical attack power, and Fire attack power.
    - Will no longer stagger as easily.
  • Blackflame Monk Amon:
    - Increased HP and Fire attack power.
    - Will no longer stagger as easily.
  • Curseblade Meera:
    - Increased HP and physical attack power.
    - Will no longer stagger as easily.
  • Demi-Human Swordsman Yosh:
    - Increased HP, physical attack power, and magic attack power.
    - Will no longer stagger as easily.
  • Ancient Dragon Knight Kristoff:
    - Increased Lightning attack power and damage negation against Physical, Lightning, and Holy Attack affinities.
    - Will no longer stagger as easily.
  • Redmane Knight Ogha:
    Increased physical attack power and damage negation against Physical and Fire attack affinities.
    Will no longer stagger as easily.
  • Lhutel the Headless:
    - Increased physical attack power and damage negation against physical attacks.
    - Will no longer stagger as easily.
  • Cleanrot Knight Finlay:
    - Increased physical attack power and damage negation against Physical, Magic, and Holy Attack affinities.
    - Will no longer stagger as easily.
  • Black Knife Tiche:
    Will no longer stagger as easily.
  • Divine Bird Warrior Ornis:
    - Increased HP and damage negation against Physical attacks except Pierce attacks.
    - Will no longer stagger as easily.
  • Ancient Dragon Florissax:
    - Increased Arcane.
    - Increased damage negation against all affinities.
    - Increased Skills and Incantations usage rate.
    - Increased the speed and poise values during some attacks.
  • Finger Maiden Therolina Puppet:
    Increased Vigor and Faith.
  • Jarwight Puppet:
    Increased Vigor.
  • Dolores the Sleeping Arrow Puppet:
    Increased Vigor.
  • Nepheli Loux Puppet:
    Increased Vigor and Strength.
  • Dung Eater Puppet:
    Increased Vigor.
  • Nightmaiden & Swordstress:
    Increased HP and physical attack power.
[*]

  • Changed the default selection of the OK / CANCEL prompt that shows up when using the “Spectral Steed Whistle” while the spectral steed is dead. The default selection position is now OK.
  • Adjusted the placement of NPC summon signs in certain boss fight areas.
  • Changed the NPC summon signs in certain boss fights to allow the user to summon NPCs simply by pressing the action button once.
  • Fixed a bug where the damage of some normal attacks of the Dark Moon Greatsword were lower than intended.
  • Fixed the physical attack attribute menu display of the “Warpick” weapon.
  • Fixed a bug where some attacks of the “Swift Spear” weapon were different than expected in terms of power, damage motion and hitbox generation timing.
  • Fixed a bug that prevented the “Twinblade Talisman” from affecting the Perfume Bottles weapon type when equipped and used in the left hand.
  • Fixed a bug where the physical attack attributes of some attacks of the Thrusting Shields weapon type were different than expected.
  • Fixed a bug that allowed the use of Arrows / Great Arrows / Bolts / Great Bolts that should not be usable for the following weapon types:
  • Light Bows / Long Bows / Greatbows / Crossbows / Ballistas
  • Fixed a bug where the effect of increasing the power of the Incantation “Light of Miquella” of the “Circlet of Light” helmet was not applied correctly.
  • Fixed a bug that caused FP consumption when using the "Unending Dance" Skill while not meeting the ability requirements of the weapon "Dancing Blade of Ranah".
  • Fixed a bug where the physical attack attribute of some attacks of the “Deadly Dance” Skill was different than expected.
  • Fixed a bug where the physical attack attribute of the “Scattershot Throw” Skill of the “Claws of Night” weapon was different than expected.
  • Fixed a bug where the following Skills did not change correctly when performed with or without FP.
  • Dynastic Sickleplay / Raging Beast / Repeating Crossbow Fire
  • Fixed a bug where a different Rage Art was sometimes performed when following up with a strong attack after using the “Raging Beast” and “Dynasty Sickleplay” Skills.
  • Fixed a bug that caused certain Skills to perform differently than expected under certain circumstances.
  • Fixed a bug that prevented some Spells / Incantations that can be used in the air from being used in the air under some conditions.
  • Fixed a bug that caused the "Golden Arcs" Incantation to generate attacks slower when cast with the left hand.
  • Fixed a bug where the “Rain of Fire” Incantation sometimes did not hit enemies.
  • Fixed a bug where the “Furious Blade of Ansbach” Incantation did not apply Hemorrhage status build up.
  • Fixed a bug where under some circumstances, the move distance when casting some Spells / Incantations was different than expected.
  • Fixed a bug that sometimes interrupted the cast of the “Roar of Rugalea” Incantation.
  • Fixed a bug where the “Cherishing Fingers” magic attack sometimes did not hit.
  • Fixed a bug in the behavior of the Mimic Tear spirit when casting Spells, Incantations and Skills.
  • Fixed a bug where NPCs could be summoned when the maximum number of cooperative multiplayer members had been reached.
  • Fixed a bug that caused some items to display different icons than expected.
  • Fixed a bug where exiting the game or going through a loading screen immediately after defeating “Count Ymir, Mother of Fingers” could make the dropped items unobtainable.
  • Fixed a bug that prevented the player from performing Critical hits on some enemies.
  • Fixed a bug in which some attacks on certain enemies were interpreted differently than expected.
  • Fixed a bug that prevented rune gains when defeating some enemies.
  • Fixed a bug that prevented some enemies from working properly under certain circumstances.
  • Fixed a bug where the Multiplayer area borders were different than intended in some areas.
  • Fixed a bug where the player would spawn in a different place than intended when invading another player’s world
  • Fixed a bug in the map menu that caused some NPC icons in the Realm of Shadow to not display properly.
  • Fixed a bug in the design of the map of Realm of Shadow and the “Map Fragment” icon.
  • Fixed a bug where some cutscenes were not displayed correctly under certain circumstances.
  • Fixed a bug where some sound effects did not play correctly.
  • Fixed a bug where some effects were not displayed correctly.
  • Several performance improvements and other bug fixes.
[*]


Steam-only adjustments
  • Fixed a bug where “Anti-aliasing Quality” was unintentionally set to “High” each time the game was restarted.
  • Correction of end credits: in update 1.12, an error was included in the credits of the game. This issue will be corrected in the next update.


Possible unstable performance fixes
  • In some PC versions, Ray Tracing may be unintentionally enabled and cause unstable performance.: Please check the Ray Tracing setting in the "System" > "Graphics " > "Ray Tracing Quality" from the title screen or in-game menu.
  • In the PC version, the message "Inappropriate activity detected" may appear without cheating: to fix this issue, please verify the integrity of the game's files before restarting the game.
  • In the PC version, unstable framerate may be caused by third party applications that control mouse behavior. Deactivating these third party applications may improve performance.
 
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Yeah seamless co-op has been around for a long time. Quite fun with a group of up to 4. All the enemies scale with the # of people
 
Changed the default selection of the OK / CANCEL prompt that shows up when using the “Spectral Steed Whistle” while the spectral steed is dead. The default selection position is now OK.
Oh praise the fucking LORD
 
I wanted to sing some more praise for this game. Elden Ring is a masterpiece and definitely in my top 5. I can't believe how much content was in the DLC. The DLC is some old school expansion game from the 90s going on there. And after finishing the DLC, I went to play some other games - and they just didn't hold up. So I decided to 100% the game, every boss, every item, all the special mobs etc. I've enjoyed all the Fromsoft games - but this one is just too much fun.
 
I wanted to sing some more praise for this game. Elden Ring is a masterpiece and definitely in my top 5. I can't believe how much content was in the DLC. The DLC is some old school expansion game from the 90s going on there. And after finishing the DLC, I went to play some other games - and they just didn't hold up. So I decided to 100% the game, every boss, every item, all the special mobs etc. I've enjoyed all the Fromsoft games - but this one is just too much fun.
Yeah, I'm too struggling to pick up a new game after finishing the dlc. Everything pales in comparisons to Elden Ring.
 
Yeah, I'm too struggling to pick up a new game after finishing the dlc. Everything pales in comparisons to Elden Ring.
So I went through the game twice before, once through the DLC. I tend to do Souls-like games without much guidance. I look up general "go to this area, then this area, then finish here" type of general direction stuff. When I get to the endgame I look up builds and try to break things (I have fun making insanely OP characters).

But 100%-ing the game is proving to be more fun than anticipated. I even found a major boss I never did (like how did I miss this guy). If my itch still isn't getting scratched after Elden Ring - I may go try to 100% past souls games with a guide. It's surprisingly fun...
 
DLC endgame boss is the worst boss design in all Souls series. Worse than even Bed of Chaos. DLC was fantastic right up until then. What a black eye on an otherwise great experience. Or is that tarnished?

No wonder it's got Mixed reviews on Steam. This won't be on my GotY list.
 
DLC endgame boss is the worst boss design in all Souls series. Worse than even Bed of Chaos. DLC was fantastic right up until then. What a black eye on an otherwise great experience. Or is that tarnished?

No wonder it's got Mixed reviews on Steam. This won't be on my GotY list.

FromSoft hands out a mega-nerf to Shadow of the Erdtree's final boss, players begin printing their 'I beat him pre-patch' t-shirts to lord it over the rest of us

Elden Ring Patch Notes Version 1.14

https://www.bandainamcoent.com/news/elden-ring-patch-notes-version-1-14
 
first time a DLC/expansion has been in the running for GOTY...I think major high quality expansions like Blood and Wine, Phantom Liberty and Shadow of the Erdtree deserve to be nominated for GOTY...

GOTY.jpg
 
Sony is in talks to buy FromSoftware Owner Kadokawa Corporation

Sony is in talks to acquire Kadokawa, the Japanese media powerhouse behind the 'Elden Ring' game, two sources familiar with the matter said, as the technology giant looks to add to its entertainment portfolio...the talks between the two sides are ongoing and, if successful, a deal could be signed in the coming weeks, the sources said...

https://www.reuters.com/markets/dea...use-behind-elden-ring-sources-say-2024-11-19/
 
Sony is in talks to buy FromSoftware Owner Kadokawa Corporation

Sony is in talks to acquire Kadokawa, the Japanese media powerhouse behind the 'Elden Ring' game, two sources familiar with the matter said, as the technology giant looks to add to its entertainment portfolio...the talks between the two sides are ongoing and, if successful, a deal could be signed in the coming weeks, the sources said...

https://www.reuters.com/markets/dea...use-behind-elden-ring-sources-say-2024-11-19/
Please, no...

Interesting, I thought Kadokawa Corporation was a bigger company than that, but apparently they're "only" worth 340 billion Japanese Yen. Sony currently has more than 2 trillion JPY of cash on hand, so they can acquire Kadokawa without breaking a sweat.
 
This isn't great news for FromSoftware either, IIRC they didn't want to sell out to Sony before after Demon's Souls and Bloodborne. Wasn't Dark Souls made basically because Sony didn't want to give up the Demon's Souls IP in the first place?
 
Well I'd say if they're gonna sell out, better Sony than say Tencent imo. Apparently Tencent already has partial ownership of Fromsoft, now sure how any of that stuff works but w/e...
 
Well I'd say if they're gonna sell out, better Sony than say Tencent imo. Apparently Tencent already has partial ownership of Fromsoft, now sure how any of that stuff works but w/e...
TBH Tencent seems to be fairly hands-off...
 
TBH Tencent seems to be fairly hands-off...
Yep, Tencent would want FromSoft games to be released on all relevant platforms whereas Sony could decide it's in their best interest to delay or prevent releases on any platform but their own.
 
Yep, Tencent would want FromSoft games to be released on all relevant platforms whereas Sony could decide it's in their best interest to delay or prevent releases on any platform but their own.

I hope Sony wouldn't be crazy enough to make everything a PS timed exclusive or outright PS exclusive...after all their success with multiplatform games it would be crazy to go backwards...once in awhile a PS exclusive like Bloodborne is fine but don't make that the norm
 
I hope Sony wouldn't be crazy enough to make everything a PS timed exclusive or outright PS exclusive...after all their success with multiplatform games it would be crazy to go backwards...once in awhile a PS exclusive like Bloodborne is fine but don't make that the norm
All of their single players game still have a 2-3 year delay and when they do finally release on PC they're at the full price. But we'll see. Hopefully this doesn't come to pass and FS can continue doing their own thing.
 
All of their single players game still have a 2-3 year delay and when they do finally release on PC they're at the full price. But we'll see. Hopefully this doesn't come to pass and FS can continue doing their own thing.

but that's not From Software games, that's just Sony first party games
 
Well I'd say if they're gonna sell out, better Sony than say Tencent imo. Apparently Tencent already has partial ownership of Fromsoft, now sure how any of that stuff works but w/e...
Kadokawa holds FromSoftware, and Tencent has a 7% minority stake in Kadokawa. Tencent does not have "partial ownership" of FromSoft.
 
I tried this mod, for DLSS. I chose DLSS profile C, which I generally prefer. And it works perfectly. I am really sensitive to the visual issues which DLSS can have. And.....they are near zero, with this mod.

You can also use XESS or FSR, if you don't have Nvidia.

It also supports FSR3 framegen. But, I won't be using it. And it apparently is pretty likely to have issues.

https://www.nexusmods.com/eldenring/mods/6794


**Also, RTX HDR looks pretty nice with this game.
 
Is it even worth beating Consort Radahn? Wondering if I really want to throw 10 hours of my life away for this. I actually really enjoy the first phase. What I don't enjoy is having to repeat the first phase 1000x only to get to the second phase and be obliterated in seconds. I made it through the whole DLC with no summons but I'm considering using a co-op summon just to get this over with.
 
Is it even worth beating Consort Radahn? Wondering if I really want to throw 10 hours of my life away for this. I actually really enjoy the first phase. What I don't enjoy is having to repeat the first phase 1000x only to get to the second phase and be obliterated in seconds. I made it through the whole DLC with no summons but I'm considering using a co-op summon just to get this over with.

I had to resort to shield poking to take him out. Fingerprint + bloody helice is how I did it, but most use the antspur rapier, use something with bleed either way.
 
Is it even worth beating Consort Radahn? Wondering if I really want to throw 10 hours of my life away for this. I actually really enjoy the first phase. What I don't enjoy is having to repeat the first phase 1000x only to get to the second phase and be obliterated in seconds. I made it through the whole DLC with no summons but I'm considering using a co-op summon just to get this over with.
Don't summon, it just makes the boss even harder (general rule in the dlc). Your summons get killed, and you're left with boss that has triple the normal health.
I beat him with the poke strategy in a couple of days of trying.
Summon mimic at the start of phase two to divert some of his attention. But only after phase two starts, or he will kill it in phase one.
 
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Is it even worth beating Consort Radahn? Wondering if I really want to throw 10 hours of my life away for this. I actually really enjoy the first phase. What I don't enjoy is having to repeat the first phase 1000x only to get to the second phase and be obliterated in seconds. I made it through the whole DLC with no summons but I'm considering using a co-op summon just to get this over with.
Hide behind the barriers duck when he first attacks then run around the Map and summon =) I think I summoned some people to help me too by the entrance.
If you want a good weapons not sure of your class I was a Socerer and used Loretta's Bow to nail him from a distance.
 
Is it even worth beating Consort Radahn? Wondering if I really want to throw 10 hours of my life away for this. I actually really enjoy the first phase. What I don't enjoy is having to repeat the first phase 1000x only to get to the second phase and be obliterated in seconds. I made it through the whole DLC with no summons but I'm considering using a co-op summon just to get this over with.
Is it worth it? Not for that ending, it's not. But if you're going for checking off bucket list items, sure.

Once you get the pattern down, his first phase can go fast and not nearly as annoying. You want to have a good first phase because you're going to need everything for his second phase. I've had some bad rng during first and just given up for that reason. His resistances are weaker during first, so buffing your weapon helps there.

His second phase is a completely different strategy. Like other said, you need to be mobile. Be ready to do a lot of running. He's not going to give you much time if any to cast anything, so the more distance the better. So, unless you're going to fingerprint shield+spear cheese him, you'll probably want to use lighter armor and buff up your holy defense.

Definitely the most difficult boss in ER, imo. However, I think they've nerfed him since. Can't say I'd look forward to that fight again if I ever do a second playthrough.

Don't summon, it just makes the boss even harder (general rule in the dlc). Your summons get killed, and you're left with boss that has triple the normal health.
This ☝️

Although it's more like 50% more health. I beat him with both NPC summons but, my god, was it difficult. If you're goal is to beat him for the sake of beating him, don't use NPC summons. They should give you another achievement for beating him with both NPC summons, imo.
 
I tried this mod, for DLSS. I chose DLSS profile C, which I generally prefer. And it works perfectly. I am really sensitive to the visual issues which DLSS can have. And.....they are near zero, with this mod.

You can also use XESS or FSR, if you don't have Nvidia.

It also supports FSR3 framegen. But, I won't be using it. And it apparently is pretty likely to have issues.

https://www.nexusmods.com/eldenring/mods/6794


**Also, RTX HDR looks pretty nice with this game.
I dropped the new DLSS .dll into this mod.

And to my surprise, it handles small animations for grass, trees, etc a whole lot better. Nearly as good as native. Previously, DLSS would truncate the range of motion on these animations. And also slow it down. I guess in an effort to "stabilize" the image. It's a common 'artifact' of DLSS. Not a side effect of being a mod.

The new model also has noticeable improvements in handling the appearance of the rain effects. It still needs more progress to be good as native. But, it is much better. And feels more like a predictable compromise for upscaling. Rather than strictly ruining the rain effects.

That's it for DLSS visual issues with this mod. I have noticed no ghosting, smearing, or black trails. Previous model and the new model.
 
Tencent acquires additional shares in From Software parent company, Kadokawa

Tencent has increased its stake in From Software's parent company, Kadokawa, by 1.11%, bringing its total shareholding ratio to 7.97%...it brings Tencent's share of Kadokawa to within two points of Sony's, which increased its shares to 10% last December...

https://www.gamesindustry.biz/tence...hares-in-fromsoftware-parent-company-kadokawa
 
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