Elden Ring (From Software RPG)

I never played the original NES games, only the first one on PS1. I've heard it was a PITA, though. I think the hardest games on NES (that I played) were Ninja Gaiden and Ghosts 'n Goblins. I feel like 5 year old me was way better at games than adult me.
You missed out then! Kung Fu Master, Rygar and Karnov were some good ones too.
 
A lot of older games were hard, not because they demanded attention and required skill or talent, but because the devs were very small and testing teams (if they existed) were mostly for making sure a game didn't catch fire and kill your dog. They would crank out a game in less than 9 months, test it JUST to see if it could be beaten in one sitting (knowing every secret, trap, pitfall, hidden enemy and BS platforming jump because they literally put them all in) and then ship it out. a lot of the difficulty comes from being unfairly bullshit. requiring religious memorization and trial and error. They weren't "challenging" they were just outright unfair bullshit

The old 80's and 90's devs didn't have entire teams spending painstaking weeks tweaking every little velocity, damage, location and time value to optimise the experience to be fun and guide the player on how to overcome the difficulty...

they just went "haha wouldn't it be cool if we had a fireball come from here? okay it's done lol"

And that's fine! I think those games have an important place in the ecosystem. But the "That's Fing Bullshit" difficulty of older NES games came from the naivety and early inexperience of the creators more than their desire to make something challenging.
 
A lot of older games were hard, not because they demanded attention and required skill or talent, but because the devs were very small and testing teams (if they existed) were mostly for making sure a game didn't catch fire and kill your dog. They would crank out a game in less than 9 months, test it JUST to see if it could be beaten in one sitting (knowing every secret, trap, pitfall, hidden enemy and BS platforming jump because they literally put them all in) and then ship it out. a lot of the difficulty comes from being unfairly bullshit. requiring religious memorization and trial and error. They weren't "challenging" they were just outright unfair bullshit

The old 80's and 90's devs didn't have entire teams spending painstaking weeks tweaking every little velocity, damage, location and time value to optimise the experience to be fun and guide the player on how to overcome the difficulty...

they just went "haha wouldn't it be cool if we had a fireball come from here? okay it's done lol"

And that's fine! I think those games have an important place in the ecosystem. But the "That's Fing Bullshit" difficulty of older NES games came from the naivety and early inexperience of the creators more than their desire to make something challenging.
I think the main thing with the difficulty of the NES, was the lack of being able to save at all. You couldn't even get level codes till the 16bit consoles came out.
 
I think the main thing with the difficulty of the NES, was the lack of being able to save at all. You couldn't even get level codes till the 16bit consoles came out.
That is 100% not true at all. Zelda saved your game automatically with a battery in the cartridge. You could also save manually by pressing a button combination. The Guardian Legend had a code you could write down based on your progress that you could enter later and continue where you left off. I had a notebook FULL of save codes from that game as a kid.






Also relevant:

MhEfelM.png
 
That is 100% not true at all. Zelda saved your game automatically with a battery in the cartridge. You could also save manually by pressing a button combination. The Guardian Legend had a code you could write down based on your progress that you could enter later and continue where you left off. I had a notebook FULL of save codes from that game as a kid.






Also relevant:

View attachment 662336
Legend of Zelda did have a battery, but every one I knew that had it, it didn't work anymore, nor the 1 or 2 others that I played that had them. But you are right.
List of games with battery. https://www.dkoldies.com/blog/-complete-list-of-nintendo-nes-games-with-save-batteries/


You got me on The Guardian Legend having codes which I never played, since it came out when I was in high school. I guess I don't remember NES games having codes for some reason, since none of the ones I played had them. If we wanted cheat codes, we used a Game Shark.
I'm getting old and my memory is failing me.
 
Hell I thought Sonic 2 was hard as a kid, pretty sure you had to do that in one sitting and I don’t think I did until I was a teenager.
 
I'm pretty sure Mike Tysons Punch Out had level codes to reach certain boxers from the main menu
My memory is shot apparently. I'm blaming Covid and not the fact that I'll be 50 this year. :D
I played that game all the time when I had it, but never used the codes. I can't believe I forgot that.

I'll see my way out.
 
He wasn't talking about not having hard games, he was talking about the variety of games available when he was a child.
Hmmm I must've missed that. The article was specifically commenting on the difficulty of the expansion not the variety of games available.
 
I thought Mesmer was tough. Then I ran into Radhan. Now I'm off everywhere else I can reach, rebuilding my character so I can wear the heavies armor and shield in the game, and best stamina and shield talismans, before I can even think if facing that monstrosity again.
At 12 Scadutree blessings my weapons are hitting just about twice as hard as in the base game. Now I can actually one-two shot most regular mobs in dlc.
And bosses that drop 410k runes are not that difficult.

View: https://www.youtube.com/watch?v=XcXLFtM_yB4
I even beat Rakshasa in the Eastern Nameless Mausoleum on second attempt.

View: https://www.youtube.com/watch?v=nE1g6NBrCXM
 
Will any game be as hard as Lion King on SNES?
Yeah, Lion King on Genesis. :D :ROFLMAO:.

For me, Maximum Carnage was just as hard because I didn't know about the hidden extra life rooms haha. I never did beat that one...
 
I never could beat the final boss in NES Ninja Gaiden, at least not fairly and without using an emulator save states crutch.

I also thought NES Castlevania was hard.
 
I beat Messmer. All 18 inches of him. I think that's the most amount of boss retries I ever had to do in a Fromsoft game. Sheesh!

I think the frustrating thing about this DLC is that the boss fights are like 90% dodging and 10% hitting. It's a roll dodging simulator.

Unfortunately my Geforce Experience has been acting up and it didn't capture my win. However, I have a video where I got him down to the last hit, so close enough:


View: https://www.youtube.com/watch?v=nuYUamkTDBI
 
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I thought Mesmer was tough. Then I ran into Radhan. Now I'm off everywhere else I can reach, rebuilding my character so I can wear the heavies armor and shield in the game, and best stamina and shield talismans, before I can even think if facing that monstrosity again.
At 12 Scadutree blessings my weapons are hitting just about twice as hard as in the base game. Now I can actually one-two shot most regular mobs in dlc.
And bosses that drop 410k runes are not that difficult.

I got the W on the final boss using bloody helix and the fingerprint shield with only 30 end. Only time I’ve ever shield poked anything, he was rough.
 
George RR Martin Teases ‘Elden Ring’ Film or TV Adaptation

Elden Ring writer George R. R. Martin has added credence to recent rumors that have indicated a movie or TV adaptation of the game is in the works

In a post on his official blog, Martin indicated that things are happening behind the scenes when it comes to an adaptation of Elden Ring...Martin didn't state this directly, but he acknowledged that rumors on this topic have been swirling as of late...

https://www.thewrap.com/george-rr-martin-elden-ring-tv-movierumors/
 
This was my least favorite from software game. I actually don't even care about the DLC. I'll probably play it eventually I guess. I heard they already nerfed cuz ppl cried.
 
George RR Martin Teases ‘Elden Ring’ Film or TV Adaptation

Elden Ring writer George R. R. Martin has added credence to recent rumors that have indicated a movie or TV adaptation of the game is in the works

In a post on his official blog, Martin indicated that things are happening behind the scenes when it comes to an adaptation of Elden Ring...Martin didn't state this directly, but he acknowledged that rumors on this topic have been swirling as of late...

https://www.thewrap.com/george-rr-martin-elden-ring-tv-movierumors/
This dude probably has a line of movie studios, tv producers, book publishers, game developers etc literally begging him to take their millions of dollars - he's probably stretched so thin I doubt he has time to get deeply involved in any one project anymore.
 
This dude probably has a line of movie studios, tv producers, book publishers, game developers etc literally begging him to take their millions of dollars - he's probably stretched so thin I doubt he has time to get deeply involved in any one project anymore.

unfortunately one of the side effects is that he's probably never going to finish the Song of Ice and Fire books (2 more books remaining)
 
unfortunately one of the side effects is that he's probably never going to finish the Song of Ice and Fire books (2 more books remaining)
I don't think he intends to finish those books. He's been doing literally everything else on the planet except finishing those books.
 
I don't think he intends to finish those books. He's been doing literally everything else on the planet except finishing those books.
Well at least we still have sanderson, I am sure he will finish them for him once he dies.
 
So I ended up beating the game and mohg too. Ran through it quickly by watching several YouTube videos on where to go, but still put hours in.

I must say it's definetely a masterpiece in my opinion. The level of detail and craft reminded me of releases from the 90s and early 2000s where there was still an artistic focus in AAA games.

After all that I don't know if I have enough motivation to take on the DLC :p
 
Elden Ring Patch 1.12.3

General balance adjustments

-Increased the Intelligence scaling of the Carian Sorcery Sword and slightly decreased the base damage
-Extended the throwing attacks range for the following weapons: Smithscript Dagger / Smithscript Cirque
-Changed the placement of the bosses in the re-fight against the Golden Hippopotamus and Commander Gaius bosses to be in the same position as in the first fight

Bug Fixes
-Fixed a bug that caused the Rolling Sparks Skill to deal more damage than expected
-Fixed a bug that caused the Rolling Sparks and Wall of Sparks Skills to deal no damage while some special effects were applied to the player
-Fixed a bug where some special effects of a right-handed weapon would also be applied to the following Weapon Skills when cast with the left hand: Feeble Lord's Frenzied Flame, Discus Hurl
-Fixed a bug where successfully guarding while attacking using the Thrusting Shield weapon type would consume less stamina than intended
-Fixed a bug that prevented players from cancelling the attack recovery of two-handed strong attacks by rolling for certain weapons of the Backhand Blades weapon type
-Fixed a bug that caused the Lightning Perfume Bottle and Frenzyflame Perfume Bottle weapons to deal double damage under certain circumstances
-Fixed a bug where the Arcane scaling of the Bloodfiend's Arm weapon was higher than intended when setting an affinity. The status buildup of the heavy attack was also reduced
-Fixed a bug where the Faith scaling of the Gazing Finger weapon was not being applied correctly
-Fixed a bug where the damage animation of some attacks of the Fire Knight's Greatsword against players was different than expected
-Fixed a bug where the attack affinity of some attacks of the Fire Knight's Greatsword were different than expected
-Fixed a bug that caused some affinities for the following weapons to be higher than intended:
Smithscript Dagger
Smithscript Cirque
Smithscript Axe
Smithscript Greathammer
Smithscript Spear
Golem Fist
Smithscript Shield
-Fixed a bug that caused enemies to heal when the Maximum HP reduction gradual HP reduction effect applied by Black Knife Tiche wore off
-Fixed a bug that caused summoned NPCs to behave differently than expected under certain circumstances
-Fixed a bug that where the unblockable bite attack of the Golden Hippopotamus boss would connect with players more easily than intended
-Fixed a bug that caused text to display differently than expected
-Several other performance improvements and bug fixes

https://en.bandainamcoent.eu/elden-...al_post&utm_campaign=EldenRing_PatchNotes1123
 
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Is my level 10 blasphemous blade still good enough for the DLC, or should I look to grabbing and upgrading a new weapon from the DLC?
 
Is my level 10 blasphemous blade still good enough for the DLC, or should I look to grabbing and upgrading a new weapon from the DLC?
It’s plenty good. Still, play with with the new stuff there’s a lot of fun ones.
 
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Is my level 10 blasphemous blade still good enough for the DLC, or should I look to grabbing and upgrading a new weapon from the DLC?
You can see in the last few of the videos I posted that I'm using blasphemous blade. It's still plenty good. For some bosses, like scadutree avatar it's particularly good.
I've mostly ignored new dlc weapons. I did try Poleblade of the Bud last night. I equipped it and went to test it. Got invaded by an npc. L2 on this blade has you flying around the enemy. I killed the npc without him touching me :)
While I have started using Gaius's armor, until I got that, I couldn't find any armor better than Radhan's set.
 
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I did it. I beat the final boss. I got to him/them pretty early on, scadutree maybe 11-12, half the map not explored. So I went back out there, and explored every nook and cranny and underground fissure , and spooky forest, and jagged peak, and built my character up. Got to 18 scadutree before I went back. Maxed out a shield I never used just for this fight. Two evenings of tries, but I got him. Around 60 hours spent in DLC all together.
Now I don't know what to do next.. Lies of P? There's a sale on steam that expires tomorrow, so I'd need to act fast. Or just give myself a break after two months of Elden ring (prep for dlc with a new character + dlc).

View: https://www.youtube.com/watch?v=jxRWyVIr0PE
 
https://www.rockpapershotgun.com/el...-multiple-smaller-games-may-be-the-next-stage

From software working on smaller games after Elden Ring. Thank God big ass games where you don't know where to go. How was I suppose to find Comet Azure without a walkthrough. Then the ladders after that with enemies in top.

Elden Ring was definitely a massive game...I was worn out after finishing the base game the first time (320+ hours)...normally I always jump back in and do multiple playthroughs but I needed a break and haven't touched it since (haven't played Shadow of the Erdtree yet either)

normally developers oversell their games when describing the size of the map...From Software totally undersold just how huge the game is...I love it but I can understand them wanting to go back to something smaller in scale (maybe back to Dark Souls 1 maps?)
 
Elden Ring was definitely a massive game...I was worn out after finishing the base game the first time (320+ hours)...normally I always jump back in and do multiple playthroughs but I needed a break and haven't touched it since (haven't played Shadow of the Erdtree yet either)

normally developers oversell their games when describing the size of the map...From Software totally undersold just how huge the game is...I love it but I can understand them wanting to go back to something smaller in scale (maybe back to Dark Souls 1 maps?)

Eh, that sense of largeness is more or less an illusion. While the map is big, it's mostly empty. So they add a summonable horse to get you from point A to point B whenever fast travel isn't possible. The game is literally puffed up to seem bigger than it actually is, content-wise. Even the underground map is more or less a way to make you think "Wow, this game is even bigger!" Only to later find out the underground parts aren't overlapping the entire map and barely 10% of it at that.

How much of those 320 hours was you literally running around on Torrent doing platforming or skipping past actual fights? I'd say a considerable chunk.

If the Marika stakes weren't in the game, you could easily tack on another 50 hours of you riding Torrent/running to the boss arena/door.

I also thought almost all the actual dungeons were rather small. Thats said, I actually LOVE the dungeons in Elden Ring. I wish there were plenty more.

Not knocking on the meat of the game here, it's excellent. And from an artistical standpoint, scaling up things gave From some interesting vistas and scenery for you to pause and take in. From also gave us plenty of mini-bosses and "mostly" unique bosses compared to previous games. But at the end of the day, is Elden Ring really THAT big? I'm leaning more towards no. Remove the horse, condense the map to Dark Souls 3 style and you'd have a slightly bigger Dark Souls 3 game.
 
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