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Or the swimming level on Ninja Turtles ...Will any game be as hard as Lion King on SNES?
You missed out then! Kung Fu Master, Rygar and Karnov were some good ones too.I never played the original NES games, only the first one on PS1. I've heard it was a PITA, though. I think the hardest games on NES (that I played) were Ninja Gaiden and Ghosts 'n Goblins. I feel like 5 year old me was way better at games than adult me.
I think the main thing with the difficulty of the NES, was the lack of being able to save at all. You couldn't even get level codes till the 16bit consoles came out.A lot of older games were hard, not because they demanded attention and required skill or talent, but because the devs were very small and testing teams (if they existed) were mostly for making sure a game didn't catch fire and kill your dog. They would crank out a game in less than 9 months, test it JUST to see if it could be beaten in one sitting (knowing every secret, trap, pitfall, hidden enemy and BS platforming jump because they literally put them all in) and then ship it out. a lot of the difficulty comes from being unfairly bullshit. requiring religious memorization and trial and error. They weren't "challenging" they were just outright unfair bullshit
The old 80's and 90's devs didn't have entire teams spending painstaking weeks tweaking every little velocity, damage, location and time value to optimise the experience to be fun and guide the player on how to overcome the difficulty...
they just went "haha wouldn't it be cool if we had a fireball come from here? okay it's done lol"
And that's fine! I think those games have an important place in the ecosystem. But the "That's Fing Bullshit" difficulty of older NES games came from the naivety and early inexperience of the creators more than their desire to make something challenging.
That is 100% not true at all. Zelda saved your game automatically with a battery in the cartridge. You could also save manually by pressing a button combination. The Guardian Legend had a code you could write down based on your progress that you could enter later and continue where you left off. I had a notebook FULL of save codes from that game as a kid.I think the main thing with the difficulty of the NES, was the lack of being able to save at all. You couldn't even get level codes till the 16bit consoles came out.
Legend of Zelda did have a battery, but every one I knew that had it, it didn't work anymore, nor the 1 or 2 others that I played that had them. But you are right.That is 100% not true at all. Zelda saved your game automatically with a battery in the cartridge. You could also save manually by pressing a button combination. The Guardian Legend had a code you could write down based on your progress that you could enter later and continue where you left off. I had a notebook FULL of save codes from that game as a kid.
Also relevant:
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I think the main thing with the difficulty of the NES, was the lack of being able to save at all. You couldn't even get level codes till the 16bit consoles came out.
My memory is shot apparently. I'm blaming Covid and not the fact that I'll be 50 this year.I'm pretty sure Mike Tysons Punch Out had level codes to reach certain boxers from the main menu
Whatever ...My memory is shot apparently. I'm blaming Covid and not the fact that I'll be 50 this year.
I played that game all the time when I had it, but never used the codes. I can't believe I forgot that.
I'll see my way out.
Hmmm I must've missed that. The article was specifically commenting on the difficulty of the expansion not the variety of games available.He wasn't talking about not having hard games, he was talking about the variety of games available when he was a child.
Yeah, Lion King on Genesis.Will any game be as hard as Lion King on SNES?