TaintedSquirrel
[H]F Junkie
- Joined
- Aug 5, 2013
- Messages
- 11,959
About half of the map locations are hollows/stores which are generic loot pinatas for crafting mats.
Nearly all of the location types are copy pasted. You explore one, you've explored them all. This is why you didn't want to complete it.
I've not crafted a single thing in ~30 hours except weapon mods. All the other consumables I've used have come from corpses and other containers, mostly because you have to loot zombie tokens so all the other loot comes with it. You can earn most crafting materials by 'sleep scumming' vendors, and buying out their stock, same as the first game.
All of my weapons have come from vendors (also same as the first game).
Contrast this to DL1 where I crafted literally thousands of items. Plus, materials were more organically distributed in the environment. Small hospitals had medical supplies, police stations had stuff you use for weapons. Plants grew all over the map in areas that made sense. In DL2 the plants are just found in rooftop gardens, in fact basically nothing grows on the ground at all (this is explained in a sidequest, but ok).
So I have no desire to loot anything in DL2 since it's all useless.
Harran felt like an actual city that was taken over by zombies, so it was fun to explore. I'm talking mostly about the slums though, Old Town was pretty dull.
Villedor feels like a fake city that was created to be a zombie playground. It's not interesting to explore. And there's nothing interesting to find in it.
Survival skill tree is completely removed. Out of the remaining combat/parkour trees I only found 4 or 5 abilities actually useful, the other 20-30 are useless to me. The level cap is 9 which makes progression feel slower.
Howlers replace Volatiles at night, are a cheap way to initiate chases. Howlers are evenly placed on the roads, like a grid, which makes it obvious a game developer chose to spread them out that way. It makes sure you always have to check for Howlers on the street before you cross. You will never see more than 1 Howler standing within visible range of each other, you'll also never go more than like 50 feet without seeing a Howler. The mechanic is also trash... Volatiles patrolled, followed you, made noise. It was dynamic... You had to be aware of their positions at all times. Howlers stand still, do nothing, screech and alert the horde, they don't follow you. It's boring.
I could go on for hours. They took everything that made DL1 great and either removed it, or kept it and made it worse somehow. It's still a good game but I'd rather just play the first again.
Nearly all of the location types are copy pasted. You explore one, you've explored them all. This is why you didn't want to complete it.
I've not crafted a single thing in ~30 hours except weapon mods. All the other consumables I've used have come from corpses and other containers, mostly because you have to loot zombie tokens so all the other loot comes with it. You can earn most crafting materials by 'sleep scumming' vendors, and buying out their stock, same as the first game.
All of my weapons have come from vendors (also same as the first game).
Contrast this to DL1 where I crafted literally thousands of items. Plus, materials were more organically distributed in the environment. Small hospitals had medical supplies, police stations had stuff you use for weapons. Plants grew all over the map in areas that made sense. In DL2 the plants are just found in rooftop gardens, in fact basically nothing grows on the ground at all (this is explained in a sidequest, but ok).
So I have no desire to loot anything in DL2 since it's all useless.
Harran felt like an actual city that was taken over by zombies, so it was fun to explore. I'm talking mostly about the slums though, Old Town was pretty dull.
Villedor feels like a fake city that was created to be a zombie playground. It's not interesting to explore. And there's nothing interesting to find in it.
Survival skill tree is completely removed. Out of the remaining combat/parkour trees I only found 4 or 5 abilities actually useful, the other 20-30 are useless to me. The level cap is 9 which makes progression feel slower.
Howlers replace Volatiles at night, are a cheap way to initiate chases. Howlers are evenly placed on the roads, like a grid, which makes it obvious a game developer chose to spread them out that way. It makes sure you always have to check for Howlers on the street before you cross. You will never see more than 1 Howler standing within visible range of each other, you'll also never go more than like 50 feet without seeing a Howler. The mechanic is also trash... Volatiles patrolled, followed you, made noise. It was dynamic... You had to be aware of their positions at all times. Howlers stand still, do nothing, screech and alert the horde, they don't follow you. It's boring.
I could go on for hours. They took everything that made DL1 great and either removed it, or kept it and made it worse somehow. It's still a good game but I'd rather just play the first again.
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