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How in the name of god do you prevent your characters from being knocked back every two seconds?
I'm starting to get frustrated by this. I try to get Merril Lynch to use her Mind Blast ability, in order to remove the threat whenever it's on her, but so often she just gets knocked back, and eventually they get her. I usually can't even retreat her, because she's always recovering from a stagger.
How in the name of god do you prevent your characters from being knocked back every two seconds?
I'm starting to get frustrated by this. I try to get Merril Lynch to use her Mind Blast ability, in order to remove the threat whenever it's on her, but so often she just gets knocked back, and eventually they get her. I usually can't even retreat her, because she's always recovering from a stagger.
I see that there's a ring for sale, which prevents the knock back from happening - and hey, it's only 80 gold! Why, if I start saving up now, I might be able to buy it in time for Christmas! Of 2014.
Yeah except you're confusing challenging with "cheap way to artificially increase difficulty". I think someone already said it but just because a game is harder doesn't mean it's better. And judging by all the people complaining about the spawning-out-of-nowhere monsters, it pretty much proves the point.
QFT
Spawning enemies in battle has the effect of replacing strategy with tactics. It's a great way to surprise a player into making tactical mistakes, eg, expending mana to finish off that last baddie only to see a new group coming in, but if every battle becomes an endurance test, strategy goes right out the window. What's the point of a formation when enemies can teleport into the middle of your group? What's the point in scouting terrain and enemy placement with your rogue if the enemies haven't been spawned yet?
Spoilers ahead (DA:O)
DA:O used spawning enemies sparingly but to good effect. The Redcliffe battle gradually turned from a controlled battle to a struggle for existence as the undead kept coming and coming. A couple areas with queen spiders had you surrounded, and breaking out of the trap was difficult if vulnerable members of your party got webbed at the wrong moment. The bridge in the Dead Trenches, the Broodmother fight, a few areas with demons summoned and appearing out of the ground, 3 drakes walking into the room behind your party.Good stuff.
DA:O also used a fixed pool of enemies which made recon (via Rogue or the cheesy Survival skill) worthwhile. Some of the werewolf battles were awesome because they came at you so fast, knocked your tank down and fucked your formation all to hell, and then a couple of stealthy werewolves would suddenly appear in the mix. Or in the Urn quest, you'd open a door on a room full of people, attack them and a couple of mages flank you from an adjacent room--or vice versa if you tackled the mages first. This accounts for most of the battles in DA:O and they're very believable.
That's not even getting into some of the traps and terrain features used. Bottom line was, many of the DA:O battles felt unique and were very well staged. A good strategy coming into a fight made life a lot easier but there were enough tactical reconfigurations necessary to keep things from becoming boring. DA:O's major problem was that the AI's view distance could be exploited and groups of enemies taken out piecemeal.
I haven't played DA 2 so I don't know if the claims that 'every' battle has spawning enemies, but if enough do I can see myself getting fatigued and bored. Plus the teleporting enemies break immersion; I've seen enough gameplay videos to have the opinion that it looks cheap and dumbed down.
What is this? Me vs. the entire god damned forum? Come on, some of you guys who like this game need to man up, and start arguing against this nonsense.![]()
What is this? Me vs. the entire god damned forum? Come on, some of you guys who like this game need to man up, and start arguing against this nonsense.![]()
Guys, I have to warn you about something.
Just beware that this game might end up damaging your monitor... when you put your fist through it out of frustration.
You're just now coming to this conclusion? I thought you were the only person here with nothing bad to say about it. Heck, I LIKE DA2, but playing it is like dating a girl with a face like a dropped lasagna. Very difficult to ignore.
I didn't find it frustrating or difficult in the slightest compared with its predecessor.
The game is good. However, and unlike Origins, it is not great.
There are definitely plenty of things to like about the game and while there are tons of gripes - it's still pretty clearly Dragon Age hidden under a fair number of rushed flaws.
At this point I'm a little curious if they'll make an Awakenings-style expansion that fixes some of the issues. The engine isn't what's broken, it's just they did (or were forced to do) with it in limited time.
If you've been to the Official Bioware forums lately, the devs are absolutely adamant that the game wasn't rushed.
If you've been to the Official Bioware forums lately, the devs are absolutely adamant that the game wasn't rushed.
I read up on this Blood Mage thing.
People are saying that Merril can even be tanked - is this true?
How many re-spec potions have I already purchased? I guess that tonight I'm going to have to buy yet another potion, and re-spec Merril. I was experimenting with her last night by tinkering with her Entropy tree - it's difficult to see what it does? I was involved in a boss fight that went on for fifteen minutes, which was longer than the final battle against The Arch Demon in Bore-igins, and Merril's Entropy spells weren't exactly dramatic.
I still haven't found a sweet spot for my party. Aveline is essential as a tank. Anders, with his Regroup spell, is almost essential on Hard, as a healer. Fenris is a great damage dealer, but maybe I'll have to go with Merril as a Blood Mage instead.
I read up on this Blood Mage thing.
People are saying that Merril can even be tanked - is this true?
How many re-spec potions have I already purchased? I guess that tonight I'm going to have to buy yet another potion, and re-spec Merril. I was experimenting with her last night by tinkering with her Entropy tree - it's difficult to see what it does? I was involved in a boss fight that went on for fifteen minutes, which was longer than the final battle against The Arch Demon in Bore-igins, and Merril's Entropy spells weren't exactly dramatic.
I still haven't found a sweet spot for my party. Aveline is essential as a tank. Anders, with his Regroup spell, is almost essential on Hard, as a healer. Fenris is a great damage dealer, but maybe I'll have to go with Merril as a Blood Mage instead.
I read up on this Blood Mage thing.
People are saying that Merril can even be tanked - is this true?
How many re-spec potions have I already purchased? I guess that tonight I'm going to have to buy yet another potion, and re-spec Merril. I was experimenting with her last night by tinkering with her Entropy tree - it's difficult to see what it does? I was involved in a boss fight that went on for fifteen minutes, which was longer than the final battle against The Arch Demon in Bore-igins, and Merril's Entropy spells weren't exactly dramatic.
I still haven't found a sweet spot for my party. Aveline is essential as a tank. Anders, with his Regroup spell, is almost essential on Hard, as a healer. Fenris is a great damage dealer, but maybe I'll have to go with Merril as a Blood Mage instead.
Aveline is a non-essential character/spec, even on hard. You could easily use Fenris as a "tank" instead.
Merril can absorb a ridiculous amount of damage because if spec'd as a bloodmage you can pump points into CON/MAGIC instead of WILL, resulting in an mage with ridiculous amounts of life that can be turned into mana. The Primal tree works extremely well with 2H war stun/stagger abilities, leading to ridiculous cross class damage combos.
15 minute boss fight? Where was this?
The 15 minute fight was at the end of Merril's quest, in chapter two, when fighting that Varterral thing. I had to keep pausing, to micro manage everyone, just to keep them alive. I don't know if it was 15 minutes, but it felt longer than the final battle in origins.
What's the advantage of tanking Fenris instead of Aveline? Aesthetics?
If you've been to the Official Bioware forums lately, the devs are absolutely adamant that the game wasn't rushed.
I took Aveline...about 3/4" of the way through, everyone else was dead but here. So then it became a game of beating the crap out of the thing until my stamina ran out, then running around until the stamina potion cooldown expired, and repeat. I won, but I had only a couple of potions left.
If you've been to the Official Bioware forums lately, the devs are absolutely adamant that the game wasn't rushed.
Heh, probably depends on what dev you talk to. I'm sure certain aspects of the game weren't rushed. And those devs have no problem speaking out.
People who are cruising through this on Hard must have mastered a party build, because I'm nowhere even close to cruising through this. It's compelling though. I want to solve this mystery - doing it my own way, though.
The 15 minute fight was at the end of Merril's quest, in chapter two, when fighting that Varterral thing. I had to keep pausing, to micro manage everyone, just to keep them alive. I don't know if it was 15 minutes, but it felt longer than the final battle in origins.
What's the advantage of tanking Fenris instead of Aveline? Aesthetics?
The advantage of using Fenris/2H warrior Hawke over Aveline is that you gain a huge DPS boost and the ability to stun/stagger multiple enemies at once. Aveline can obviously soak up incredible amounts of damage but that isn't necessary in DA2; in fact, my play through got easier once I dropped her from my party.
There are a couple of posts on the Bioware forums (like this one) in which people build their party out to focus on high damage instead of survivability like I did. The game really is a breeze after you reach that perfect party composition (like Shale/mage/mage/mageeeeee from DA1).
Fenris is such a gimpy little emo bitch....I couldn't stand having him around long enough to use him very much.
Also, I have to say, this is the first RPG in which I've played as a rogue. This game almost begs you to select that class. It feels fresh.