GishForever
Limp Gawd
- Joined
- Feb 15, 2008
- Messages
- 250
Seriously that game came out 10 years ago. Move the fuck on already.
No thanks, I prefer superior old games to crappy new ones.
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Seriously that game came out 10 years ago. Move the fuck on already.
Seriously that game came out 10 years ago. Move the fuck on already.
Seriously that game came out 10 years ago. Move the fuck on already.
C'mon now buddy, we know that Baldur's Gate 2 was a milestone in gaming, a great experience shared by many, memorable in many aspects, and definitely one of the defining moments in PC gaming.
Show a little more respect for it than that man. It's literally a game that defined what an RPG experience should be like on the PC platform, it's definitely been one of the standards for a very long time.
I should be mad at reading your post, but instead, I just feel more than a little sad about how great games of yesteryear are accorded a lack of respect by the young whippersnappers around these days. Without games like Baldur's Gate 2, we'd all be playing Chocobo's Mysterious Dungeon on the PC today.
Yes, but sadly it's a game that didn't age well in terms of the gameplay, and trying to play it today is like trying to your own teeth out through your ass.
If you missed the boat, then you missed the boat, and your experience is simply not there to comprehend the greatness of what Baldur's Gate 2 was at the time of it's release.
Yep. Same with stuff like SS2, Deus Ex, or other great games of the era.
Anybody know if the console gamers are eating up the changes?
I'm in the same boat. I never got the chance to play the BGs back in the day, tried playing them recently...bad...BAD idea. Was almost as bad as rewatching the 80s Ninja Turtles cartoon.
Yep. Same with stuff like SS2, Deus Ex, or other great games of the era.
Anybody know if the console gamers are eating up the changes?
Wasn't the console version of DAO very different to the PC version to begin with?
Looks like BioWare pleased nobody with these changes.
Except the people who are enjoying the game?
Wasn't the console version of DAO very different to the PC version to begin with?
I'm in the same boat. I never got the chance to play the BGs back in the day, tried playing them recently...bad...BAD idea. Was almost as bad as rewatching the 80s Ninja Turtles cartoon.
Ya, BG1 w/ BG Tutu and widescreen mod makes the game look pretty great IMO. The backgrounds are all hand drawn so they look fantastic. Spells actually look decent and the characters are too small to really notice their imperfections.Playing BG2? I thought the interface was pretty good. There's some issues with widescreen, probably with Windows 7, etc., but there's been an active modding community so that's not really a problem. BG2 is something like a good book. I come back to it every few years.
I'd agree that BG1 is painful to play due to the interface, but this can be fixed with mods.
[Sorry for the derailment. Just thought maybe Vagrant was missing out of something.]
waves of enemies that just teleport on top of you from nowhere
People bitched pretty hard about BG2 back in the day, mainly about the forced opening dungeon sequence.
That was a somewhat common complaint. Why? Because of that bitchy, tree hugging Druid!
The one thing I don't get, you'd think being in one city they'd be able to at least make it varied, make area's more unique, have good little detail and not recycle so much. Wher'ed all the time/development go for that area? seems like the environmental artist took a nap most of the game. The city needs more "life" and atmosphere to it imo.
I mean look at a game like Assassins creed, markets look like markets, people actaully moving around doing things. It feels like a "city."
For Kirkwall being "so full they can't let refugees in" it sure sems rather empty.
Fixed that right up for you.
Jaheira losing Khalid at the opener was a pretty epic start to the game. (Still a hippy.)
What "all the time and development"? They had less than 18 months between games and likely only a little over a year of real development time.
You just hit the nail on the head right there, that's EXACTLY why RPG's shouldn't be rushed and given adequate amounts of development time to truly shine.
In the short term, all this game represents is just a cash grab, as evidenced by the finished product.
If Bioware/EA truly cared about making a good product, they'd have ensured that the game was given a proper amount of development time to ensure a finished product that would please consumers instead of this half ass shit they tried to pass off.
Bioware really doesn't have much say in the matter. They're owed by EA and if EA says they have to do something then they have to do it. Though I think Bioware should have spent less time massively overhauling the Eclipse engine and more on the game itself.
waves of enemies that just teleport on top of you from nowhere
What "all the time and development"? They had less than 18 months between games and likely only a little over a year of real development time.
Bioware really doesn't have much say in the matter. They're owed by EA and if EA says they have to do something then they have to do it. Though I think Bioware should have spent less time massively overhauling the Eclipse engine and more on the game itself.
If they'd kept the graphics largely the same, and spent more time on the gameplay....I'd have been happier.