- Joined
- Jul 27, 2004
- Messages
- 2,776
I guess the haters in this thread have already forgotten how 'unrealistically shiny' and 'plasticky' the games were when PBR (physical based rendering) first came onto the scene. 10+ years ago when it came out It improved the lighting of textures but imparted a shininess that people complained about it. Now it's a normal part of the rendering pipeline but the artists have learned how to use the tech. This is no different.