I, for one, am glad for all the >1 year old accounts vigorously defending this. Damn those AMD shills, pushing back against the obvious glory of DLSS5.
Also funny they say the old are the most adverse to and afraid of change
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I, for one, am glad for all the >1 year old accounts vigorously defending this. Damn those AMD shills, pushing back against the obvious glory of DLSS5.
This is the best A/B I have seen so far:
https://x.com/JayDook/status/2033714348359602457?s=20
Plenty of indie games in the world. If they want to save me money I'm ok with that.2) I guess you should just stop playing games altogether then, it's coming everywhere, even for AMD:
Generative AI by definition adds something that wasn't there before.We'd have to see if the artifact is the actual model rendering the artifact, or the neural renderer rendering the artifact, neural renderer could be accurately rendering the model itself artifacting (not unheard of in Bethesda games of all games especially, or do you want me to go find you examples of that in those and other games from before Nvidia's AI/neural rendering demos?) And even with that, as touched upon, yes game artifacts exist, both before and after AI/neural rendering.
Game developers don't override publishers/producers unless there's a showstopper. They also aren't interchangeable. It's very unlikely that the artists themselves like the changes because some changes literally erase lighting in scenes all together.Y'all do realize that the games shown are supported by the game devs? NV is not doing anything without the devs signing off. NV is "doing" this to any game dev that does not want it from what I can read up on currently.
Availability & Game Developer Support
DLSS 5 will be supported by the industry’s biggest publishers and game developers, including Bethesda, CAPCOM, Hotta Studio, NetEase, NCSOFT, S-GAME, Tencent, Ubisoft and Warner Bros. Games.
Written statements from all of those companies here.
Generative AI by definition adds something that wasn't there before.
Support by publishers doesn't mean anything.Y'all do realize that the games shown are supported by the game devs? NV is not doing anything without the devs signing off. NV is "doing" this to any game dev that does not want it from what I can read up on currently.
Availability & Game Developer Support
DLSS 5 will be supported by the industry’s biggest publishers and game developers, including Bethesda, CAPCOM, Hotta Studio, NetEase, NCSOFT, S-GAME, Tencent, Ubisoft and Warner Bros. Games.
Written statements from all of those companies here.
If you want to compare original shots that's fine. Explain why the lighting is missing in DLSS5? It's in the original. So if it's just additive then why is it gone?That doesn't mean the artifact you showed is one of the things added that wasn't there before, I understand you do not want to accept that, yet:
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If you want to compare original shots that's fine. Explain why the lighting is missing in DLSS5? It's in the original. So if it's just additive then why is it gone?
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It's missing. It didn't over do anything. It completely stripped it out. Apparently you don't want to accept what's really happening here.It takes over/does the light rendering - that's what the neural shader/renderer/DLSS 5 is - lighting, next question
It's missing. It didn't over do anything. It completely stripped it out. Apparently you don't want to accept what's really happening here.
TL;DR this whole thread:
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To be more accurate, the scene was digested and weighted. Those weights resulted in the choice of a light map that stripped out the subtle details. BUT it looks so much more 2026.It's missing. It didn't over do anything. It completely stripped it out. Apparently you don't want to accept what's really happening here.
Hmm, just noticed they made her cross
“Gamers React With Overwhelming Disgust To DLSS 5's Generative AI Glow-UpsBeauHD an hour ago | 13 |
| Kyle Orland writes via Ars Technica: Since deep-learning super-sampling (DLSS) launched on 2018's RTX 2080 cards, gamers have been generally bullish on the technology as a way to effectively use machine-learning upscaling techniques to increase resolutions or juice frame rates in games. With yesterday's tease of the upcoming DLSS 5, though, Nvidia has crossed a line from mere upscaling into complete lighting and texture overhauls influenced by "generative AI." The result is a bland, uncanny gloss that has received an instant and overwhelmingly negative reaction from large swaths of gamers and the industry at large. While previous DLSS releases rendered upscaled frames or created entirely new ones to smooth out gaps, Nvidia calls DLSS 5 -- which it plans to launch in Autumn -- "a real-time neural rendering model" that can "deliver a new level of photoreal computer graphics previously only achieved in Hollywood visual effects." Nvidia CEO Jensen Huang said explicitly that the technology melds "generative AI" with "handcrafted rendering" for "a dramatic leap in visual realism while preserving the control artists need for creative expression." Unlike existing generative video models, which Nvidia notes are "difficult to precisely control and often lack predictability," DLSS 5 uses a game's internal color and motion vectors "to infuse the scene with photoreal lighting and materials that are anchored to source 3D content and consistent from frame to frame." That underlying game data helps the system "understand complex scene semantics such as characters, hair, fabric and translucent skin, along with environmental lighting conditions like front-lit, back-lit or overcast," the company says. Nvidia's announcement video and detailed Digital Foundry breakdown can be found at their respective links. "Reactions have compared the effect to air-brushed pornography, 'yassified, looks-maxed freaks,' or those uncanny, unavoidable Evony ads," writes Orland. "Others have noted how DLSS 5 seems to mangle the intended art direction by dampening shadows in favor of a homogenized look." Thomas Was Alone developer Mike Bithell said the technology seems designed "for when you absolutely, positively, don't want any art direction in your gaming experience." Gunfire Games Senior Concept Artist Jeff Talbot added that "in every shot the art direction was taken away for the senseless addition of 'details.' Each DLSS 5 shot looked worse and had less character than the original. This is just a garbage AI Filter." DLSS 5's "AI dogshit is actually depressing," said New Blood Interactive founder and CEO Dave Oshry, adding that future generations "won't even know this looks 'bad' or 'wrong' because to them it'll be normal."” |
I like Nvidia's products for the most part (DLSS 4.5 seems great, the new frame gen being automatic is a great upgrade), but this shit just depresses me to no end. If this is the future of AAA gaming I'm pretty much only playing indies for now on. Hey, at least I might not need a hardware upgrade for a while. I think it's genuinely vile.hardforums seems
to have more nvidia fanboys than what meets reality, outside of this forum generally they’re having a field day with this
“Gamers React With Overwhelming Disgust To DLSS 5's Generative AI Glow-Ups
BeauHD an hour ago13 Kyle Orland writes via Ars Technica: Since deep-learning super-sampling (DLSS) launched on 2018's RTX 2080 cards, gamers have been generally bullish on the technology as a way to effectively use machine-learning upscaling techniques to increase resolutions or juice frame rates in games. With yesterday's tease of the upcoming DLSS 5, though, Nvidia has crossed a line from mere upscaling into complete lighting and texture overhauls influenced by "generative AI." The result is a bland, uncanny gloss that has received an instant and overwhelmingly negative reaction from large swaths of gamers and the industry at large.
While previous DLSS releases rendered upscaled frames or created entirely new ones to smooth out gaps, Nvidia calls DLSS 5 -- which it plans to launch in Autumn -- "a real-time neural rendering model" that can "deliver a new level of photoreal computer graphics previously only achieved in Hollywood visual effects." Nvidia CEO Jensen Huang said explicitly that the technology melds "generative AI" with "handcrafted rendering" for "a dramatic leap in visual realism while preserving the control artists need for creative expression."
Unlike existing generative video models, which Nvidia notes are "difficult to precisely control and often lack predictability," DLSS 5 uses a game's internal color and motion vectors "to infuse the scene with photoreal lighting and materials that are anchored to source 3D content and consistent from frame to frame." That underlying game data helps the system "understand complex scene semantics such as characters, hair, fabric and translucent skin, along with environmental lighting conditions like front-lit, back-lit or overcast," the company says. Nvidia's announcement video and detailed Digital Foundry breakdown can be found at their respective links.
"Reactions have compared the effect to air-brushed pornography, 'yassified, looks-maxed freaks,' or those uncanny, unavoidable Evony ads," writes Orland. "Others have noted how DLSS 5 seems to mangle the intended art direction by dampening shadows in favor of a homogenized look."
Thomas Was Alone developer Mike Bithell said the technology seems designed "for when you absolutely, positively, don't want any art direction in your gaming experience."
Gunfire Games Senior Concept Artist Jeff Talbot added that "in every shot the art direction was taken away for the senseless addition of 'details.' Each DLSS 5 shot looked worse and had less character than the original. This is just a garbage AI Filter."
DLSS 5's "AI dogshit is actually depressing," said New Blood Interactive founder and CEO Dave Oshry, adding that future generations "won't even know this looks 'bad' or 'wrong' because to them it'll be normal."”
hardforums seems
to have more nvidia fanboys than what meets reality, outside of this forum generally they’re having a field day with this
Does that mean I'm supposed to think it's good now? I don't get what your point is, I don't like any of them making this slop. We're all aware the game industry wants cheaper slop graphics. Nvidia is the target because they showcased it, if Bethesda made a slop showcase they'd be rightfully panned.Y'all do realize that the games shown are supported by the game devs? NV is not doing anything without the devs signing off. NV is "doing" this to any game dev that does not want it from what I can read up on currently.
Availability & Game Developer Support
DLSS 5 will be supported by the industry’s biggest publishers and game developers, including Bethesda, CAPCOM, Hotta Studio, NetEase, NCSOFT, S-GAME, Tencent, Ubisoft and Warner Bros. Games.
Written statements from all of those companies here.
You've made multiple wrong statements, intentional or unintentional I don't really care. This is GenAI slop infused into games, it's not just a lighting model.Not unsurprising to find more informed users on a topic at a dedicated place/forum to that topic.....
You've made multiple wrong statements, intentional or unintentional I don't really care.
Yeah, most of them tend to have dlss support at least now, and often frame gen etc. The gaming world is fast becoming a better place. It'll continue to trickle down to lower end production value games too.You know there's AA games to.
Free tip: They usually do things the right way, whether it's gameplay or GPU rendering and monitor capabilities like HDR.
everyone had access to the same information coming from gtc and saw the same demos tooNot unsurprising to find more informed users on a topic at a dedicated place/forum to that topic.....
You know there's AA games to.
Free tip: They usually do things the right way, whether it's gameplay or GPU rendering and monitor capabilities like HDR.
everyone had access to the same information coming from gtc and saw the same demos too
i saw it and in fact have seen these same generated faces 1.5+ years ago as the gta online modding community piped into chatgpt
is the same look and feel here for each and every character
But I thought only the evil Nvidia in concert with the game devs they've offered briefcases full of cash to was doing it, to somehow nebulously screw the gamers by enabling artists to light their scenes better! /sAA games and even indies can/do adopt Nvidia DLSS/AMD Radeon features (like previously stated, this is coming to AMD cards/feature sets too)
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At a certain point we can go back to vector graphics and apply different models to get the look wanted. Realistic, hyper realistic, cartoon, cell shading etc. For characters, just a reference picture (ie back to a basic texture map) and let ai do the rest. I absolutely think it's both the future and will make games look better. It'll also mean games can be made in much less time, like the the old days. Back when 2-3 devs would release a game in 6 months, not teams of 300 for 3 years. We'll go through another uncanny valley like the Dreamcast/ps2 days first, but such is progress.
That's how it's always been here. The upside is the people here make debating fun. Having people always agree with you is boring.hardforums seems
to have more nvidia fanboys than what meets reality, outside of this forum generally they’re having a field day with this
That's not what he's implying.Not unsurprising to find more informed users on a topic at a dedicated place/forum to that topic.....
I don't think you really understand what this is bringing. I agree with you AMD Is in on this as well.... no doubt.Game houses are all in on this. Better graphics, faster dev cycle, and people do buy games based on eye candy to a large extent.
Or perhaps they are just reacting the same way most of us are.
This tech is trash.
If this is what they meant by neural rendering, F that noise. lol
We just got told for years that we need to calculate rays. That lighting needed to be modeled realistically. NOW they are going to say screw it we'll just use a database of lightmaps and use a weighted model TO GUESS which light map will look the most like instagram.
I mean put away all the talk of "AI" This isn't HAL 9000. There is NO AI here. This is just a weighted model looking at something and saying... Out door street scene. Cross referencing my collection of light maps. Yes yes this one is close. Apply light map.
This is a massive regression. Developers used to apply actual custom made hand crafted light maps to EVERY scene. It was called RASTER graphics. Deep Litter Super Sampling Five is terrible. Nvidia is really digging.
This ends with game/asset streaming.
Of course they do.
The goal here is not to stop the train wreck, but to mitigate it and refine it to something acceptable, and AA games usually do this as opposed to AAA games which seem too eager to inject the poison into the veins.
Pretty much. Gamers decided nVidia is the bad guy, and AI is the bad guy and thus it must be hated before we have any sort of hands on with it.But I thought only the evil Nvidia in concert with the game devs they've offered briefcases full of cash to was doing it, to somehow nebulously screw the gamers by enabling artists to light their scenes better! /s
Methinks people doth protest too much which they do not understand, simply because it's Ai and Nvidia is leading on it.
It is a flight sim and not a game. Though there are for sure people that use MS flight sim that have complained. Its not an actual video game so I mean....MS Flight Sim 2024 already does this, don't recall seeing the outrage there, but maybe I missed it.
At a certain point we can go back to vector graphics and apply different models to get the look wanted. Realistic, hyper realistic, cartoon, cell shading etc. For characters, just a reference picture (ie back to a basic texture map) and let ai do the rest. I absolutely think it's both the future and will make games look better. It'll also mean games can be made in much less time, like the the old days. Back when 2-3 devs would release a game in 6 months, not teams of 300 for 3 years. We'll go through another uncanny valley like the Dreamcast/ps2 days first, but such is progress.
It is a flight sim and not a game.
So to be clear your cool with every AAA game requiring asset streaming?