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I’d be fine with it if there were the option to just use it to enhance lighting without injecting AI slop to artwork, but that may not be possible.
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The RE footage was what Capcom decided on, not NVIDIA so go ahead, tell the developers they do not know what they are doing, I doubt that will bring you anywhere.Agreed. It's the pinnacle of enshitification.
Shocking that resident Nvidia shills love it.
If you read into the information released already, the develeoper can apply masks and say this or that area should not be affected.I’d be fine with it if there were the option to just use it to enhance lighting without injecting AI slop to artwork, but that may not be possible.
Yes, the DLSS image of Grace is an AI slop Botox Hollywood entity. I don’t say person because real people don’t look like that, the before image looks closer to a real human than the AI modern art.If you read into the information released already, the develeoper can apply masks and say this or that area should not be affected.
And again are you calling Capcom decsions on their own game for "A.I. slop"?
Tell that to CapCom.Yes, the DLSS image of Grace is an AI slop Botox Hollywood entity. I don’t say person because real people don’t look like that, the before image looks closer to a real human than the AI modern art.
SlopComTell that to CapCom.
Meanwhile:
https://x.com/BethesdaStudios/status/2033668548342780059?s=20
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The oooohhing and ahhhing was amusing. Shown on a display at a distance with little variation from very slow pans and conversations. The general look of the lighting looks like overblown contrast. Maybe they'll dial it in and it won't end up samey as Erek has mentioned but I'm not holding my breath.Agreed. It's the pinnacle of enshitification.
Shocking that resident Nvidia shills love it.
If I recall, wasn't this an endgame stated by NVidia itself at one point? Basically, read a game engines intent, but neural render the entire scene.This feels like Nvidia’s first step towards real-time AI rendering; that feels like the ultimate goal.
As long as people understand it's not realism they want but faux realism which isn't the same thing.This feels like Nvidia’s first step towards real-time AI rendering; that feels like the ultimate goal.
As long as people understand it's not realism they want but faux realism which isn't the same thing.
You cannot stop Dunning-Kruger.These DLSS 5.0 memes are getting out of hand in the funny picture thread lol.
These DLSS 5.0 memes are getting out of hand in the funny picture thread lol.
AI: Image has been stylistically enhanced in order to match the expectations of the majority of game players.I completely lost my shit with the Kratos picture I saw somewhere.View attachment 791908
This what happens when Jensen Huang puts on the Super Crown? Jensette?
JensinThis what happens when Jensen Huang puts on the Super Crown? Jensette?
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Or perhaps they are just reacting the same way most of us are.Well the post above that was referring to HUB and GN, but it basically applies to any tech YouTuber who does this.
we need to calculate rays
a database of lightmaps
This is just a weighted model looking at something and saying...
Correct its not "ai". There isn't anything all that intelligent going on here. What NV is proposing here is just a dynamic light map loading system.That's AI/ML though.....
I think most people are forgetting you can shut it off.Or perhaps they are just reacting the same way most of us are.
This tech is trash.
If this is what they meant by neural rendering, F that noise. lol
We just got told for years that we need to calculate rays. That lighting needed to be modeled realistically. NOW they are going to say screw it we'll just use a database of lightmaps and use a weighted model TO GUESS which light map will look the most like instagram.
I mean put away all the talk of "AI" This isn't HAL 9000. There is NO AI here. This is just a weighted model looking at something and saying... Out door street scene. Cross referencing my collection of light maps. Yes yes this one is close. Apply light map.
This is a massive regression. Developers used to apply actual custom made hand crafted light maps to EVERY scene. It was called RASTER graphics. Deep Litter Super Sampling Five is terrible. Nvidia is really digging.
We have come full circle and removed the artists completely from the formula.
Well good news then, the devs and artists will be the ones incorporating it into their games and adjusting the looks/parameters/output to what they think it should look like with it on.
Just make sure not to turn off DLSS5 or motion blur or chromatic aberration or something or you'll be ruining that 'dev/artistic intent'![]()
nVidia knew it didn't have the computational power to do real time ray tracing never mind full scene ray tracing. I clearly remember quite a few of us stating that earlier. So it's been deploying "solutions" that average this or take the most of that, then AI comes along and puts on the finishing touches which was acceptable to a point. Now we're in totally fake land where we're changing lips, eyes and makeup according to nVidia's algorithm. So the whole point of ray tracing was? To recoup cost for hardware developed for other uses and create vendor lock-in. That's what ray tracing was and that's what AI is now.We just got told for years that we need to calculate rays. That lighting needed to be modeled realistically. NOW they are going to say screw it we'll just use a database of lightmaps and use a weighted model TO GUESS which light map will look the most like instagram.
Like in Indiana Jones, Star Wars Outlaw, or Avatar: Frontiers of Pandora?I think most people are forgetting you can shut it off.
For the moment. If this tech becomes a defacto type standard as standard DLSS has. Then any other graphics company will need to implement the same.I think most people are forgetting you can shut it off.
Now we're in totally fake land where we're changing lips, eyes and makeup according to nVidia's algorithm. So the whole point of ray tracing was?
This is just lighting? The weird eyeballs? Most normal people can look at this and know that its not just lighting.Literally still just lighting, learned by doing more and more advanced/accurate/etc lighting/techniques, no changing of models/textures/geometry/etc just lighting
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This is just lighting? The weird eyeballs?
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Those stone textures also had no geometry. Sorry not buying this is just a lighting filter.We'd have to see if the artifact is the actual model rendering the artifact, or the neural renderer rendering the artifact, neural renderer could be accurately rendering the model itself artifacting (not unheard of in Bethesda games of all games especially, or do you want me to go find you examples of that in those and other games from before Nvidia's AI/neural rendering demos?) And even with that, as touched upon, yes game artifacts exist, both before and after AI/neural rendering.
Those stone textures also had no geometry. Sorry not buying this is just a lighting filter.
I mean that isn't better anyway. Dynamic light maps, after being told for a decade that light maps are inferior.![]()
Don't worry, AMD is working on their own version as well (DLSS will prob be the superior IQ option one though as with all the other things they had to play catch up with) with Microsoft/Sony supporting such things as well (Intel working on it too you can find references to)
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Maybe, but despite using the same name, this is a completely different product/purpose.You cannot stop Dunning-Kruger.
But just like with DLSS, their stance is going to age like milk...and change when AMD comes up with their counter, just like it did with FSR...
Maybe, but despite using the same name, this is a completely different product/purpose.