Pushed a big update today, changing status from alpha to beta.
Full change log.
The massive update from alpha to beta has hit Steam! The game is in its final stages of development. (Savegames are incompatible with the alpha version.)
Without further ado, the changelist that wouldn't fit in a Steam announcement:
CODE:
- Added pickpocket mechanic
- Added more crafting mechanics
- Much more accurate picking
- Added "guard" feature. This will delay your turn until the end of the round
- Added a large amount of new statusses
- Added environment/weather system
- Added a lot of new AI routines to give more intelligence to NPCs and enemies
- You can hit surfaces with melee weapons now.
- A lot of enhancements to pathfinding
- Poison clouds will react to fire damage now
- NPCs can use cone based spells now
- Added new SSAO option
- Added Chat UI
- Added invulnerable status
- Added CanSee and CanShoot calls to AI
- Show game over screen when players are dead
- Sitting or sleeping now heals the character
- NPCs can open doors now
- Added correct descriptions to potions and consume results
- Added new shovel system
- Show overhead text on answers of other players in multiplayer
- Character can enter sneak now in combat
- Added touch skill animations
- Added file packing to further decrease load times
- Added continue button to main menu
- Completely revised character creation system
- Added first tutorial system
- Added system to better manage status visuals
- Added Ash and Ice death models
- Oil will slow players down
- You can start a single- or multiplayer game
- Added effect when hitting with elemental damage weapons
- Added camera interpolation system
- Added texture packer to decrease load times
- Added rain of arrows skill
- Added trap detection talent
- Physics for character will animate now
- Added weatherproof talent
- Added Vase container
- Added new cursors for ground attacks
- Added toggle armour to character creation screen
- Added 3D scene to main menu
- Added system to highlight all characters in you view
- The camera will focus better now on events happening during combat
- Added intro video
CODE FIXES:
- Big optimizations to loading times
- Big optimizations to memory usage of game client
- Higher precision for projectile previews
- Fixed encumbrance problem
- Fixed big memory leak concerning effects
- Ally join allies in combat within sightrange
- Made sure that when picking up item from the ground that are already inside inventory, their is still a log about it
- Changed sneaking AP cost
- If you drag an item from your equiped slots to your inventory, it gets set in the first available slot
- Fixed character creation screen popping too fast
- Fixed jitter when swapping gender in character creation
- Fixed crash when summoning air elemental
- If you cast a "breath" attack spell from behind an object (e.g. a chest or counter, etc) then it will do dmg
- Fixed door vulnerability
- Fixed problem where you could use Rush to get past doors
- Fixed sneak issues in combat
- Fix where you didn't get XP for charmed kills
- Fixed a lot of situations where connections could fail
- Fixed attachments being attached to wrong skeleton
- Fix where casting non targeted skills (fear) would give a incorrect combatlog message
- Fix for NPCs not reacting when lighting fire to oil, etc..
- Fixed wrong previews for splitting arrow
- Target skill radius fix
- A big optimization to how the game shroud is synched to the players
- Small network improvements and extra logging
- Fix for not seeing if an item pickup will be considered stealing when pressing "alt"
- Changed combatlog on item pickup (will now be listed as stolen if so)
- No more tooltips for destroyed items
- Force clear UIDialog when unloading level
- Changed the check for the closing of container inventories
- Fix for Infectious Disease Radius
- Skillbar will be disabled on death now
- Removed wet effects for items
- Companions can't engage dialogs
- Added "need identifying glass" to identify string
- Added better barter trade tooltips
- No longer identify and repair price if trader is not skilled enough
- Fixed amount, weight and value in shop tooltips
- Increased durability loss when hitting objects
- Sight checks are done correctly now for dynamic objects
- Invisible characters don't flank or trigger attack of opportunity
- You can highlight targets in "fog of war", but you cannot directly attack them
- Fix for sheath/unsheath for combat
- Quiting game while server was loading would cause game to hang forever
- Skills in skilltree are now ordered alphabetically
- Only show playerlights for active players
- Changed secret system, added secret markers to journal and minimap
- Disabled Depth of Field in combat
- No highlights for invisible objects
- A hit without damage doesn't interrupt a character now
- Overlay materials are applied to effects now
- HP increase fixes when character gain talents or constitution...
- Fixed problems when teleporting character across levels
- Added more info to the loading screen
- Added progress bars to the loading screen
- Request removing of attached effects as soon as a character dies
- Fixed jitter when sitting
- Fixed preview for cone spells
- Fix for Attack of Opportunity previews not pointing the right way
- Fixed crash when fleeing combat with no available waypoints
- Saving throw for death removed
- Bumped savegame version
- Fixed non logical "Not enough space" issues while dragging items
- The camera will no longer keep scrolling when a message box pops up
- Dying in smoke will not make you invisible
- Fixed several flow issues when joining/disconnecting during dialogs
- A lot of minor stabilisation fixes
UI:
- Made changes so screen ratios > 16:9 work well now
- Added pickpocket UI
- New tooltip positioning system (works better with very wide resolutions)
- New loadingscreens
- New main menu art
- New skill tab
- Added RockPaperScissor UI
- Added secrets icon to maps
- Changed way UI fades work (works better with very wide resolutions)
- Equipment has toggle helmet visibility now
- Reworked character creation UI
- Target info now shows status names for NPCs
- Added subtitle system
- Itemsplitter is closed when the journal opens
- Added background to item splitter UI
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Full change log.