Flogger23m
[H]F Junkie
- Joined
- Jun 19, 2009
- Messages
- 13,261
Lots of other odd things to. The menu tilts back and fourth, making you accidentally click the wrong thing. You can be over "yes" and a fraction of a second later you will click "no" because the menu tilted. It makes reading things a little nauseating. Not too bad for me, but I can see it being horrible for others. Trying to close a door and brush it every so slightly? You're dead. Carrying a body that accidentally brushes against a window? Shattered glass, and everyone on the map is out to kill you. Shadow Walk - enemies can spot you just the same. You get around 2 meters of leeway using it. Whatever you can't sneak around normally you also can't with Shadow Walk. What was the point of this again? Poor map design limits this power.
Story is still "go here, kill this person" with little context. Clues are useless as they're so vague, you'll save more time just running around through the map. Some of them even reference rooms or areas that don't exist in the game. Or at least the terms are incorrect. Map scale is awkward to. For example, the Overseers set up camp just 30 seconds away from their enemy. They're practically right across the street.
Just poorly designed throughout.
Story is still "go here, kill this person" with little context. Clues are useless as they're so vague, you'll save more time just running around through the map. Some of them even reference rooms or areas that don't exist in the game. Or at least the terms are incorrect. Map scale is awkward to. For example, the Overseers set up camp just 30 seconds away from their enemy. They're practically right across the street.
Just poorly designed throughout.