Blade-Runner
2[H]4U
- Joined
- Feb 25, 2013
- Messages
- 4,013

Fuck yeah! One of the best games I have played in the last couple of years is getting a sequel!
Don't we already have a thief thread?
I have been meaning to finish the first one myself. The world-building is really excellent, I have to admit. However, the only thing I dislike is that you're given a lot of cool toys and abilities, mostly lethal, but the game compels you not to use them for fear of ending up in high chaos. There should be a meter somewhere that allows you to see if you're killing too frequently and bordering on high chaos, as well as what "counts" as a kill (ie killing weapers?) and the different ways to complete various missions - if one is the 'best' or simply just the most difficult. There are even some quests that seem to be positively evil (granny rags?) that reward you with rare items! I hope the second does better in this regard.
It doesn't seem too early to me. The last DLC for Dishonored was released in August. Arkane was probably in pre-production on the sequel before the last couple DLCs.I'm sure Dishonored 2 is in production, but it just seems a bit early, and a hash tag for something that's not announced?
I had a fun time with the first game. My only gripe is that they tried to push you down the stealth no kill/no alert path all the while giving you a boatload of tools and powers they didn't seem to want you to use.
... There should be a meter somewhere that allows you to see if you're killing too frequently and bordering on high chaos, as well as what "counts" as a kill (ie killing weapers?) ...
I have been meaning to finish the first one myself. The world-building is really excellent, I have to admit. However, the only thing I dislike is that you're given a lot of cool toys and abilities, mostly lethal, but the game compels you not to use them for fear of ending up in high chaos. There should be a meter somewhere that allows you to see if you're killing too frequently and bordering on high chaos, as well as what "counts" as a kill (ie killing weapers?) and the different ways to complete various missions - if one is the 'best' or simply just the most difficult. There are even some quests that seem to be positively evil (granny rags?) that reward you with rare items! I hope the second does better in this regard.
Yeah the emphasis on stealth in Dishonored when they give you so many abilities/weapons is really a huge flaw. Hopefully in the sequel they realize that and rectify the issue.
Same old pre-rendered bullshit we have come to expect from E3.
I found that having so many destructive tools and then trying not to use them was a bit of a refreshing challenge - getting the Ghost and Clean Hands achievements with all these wonderful toys was fun for me. And the few times I got frustrated, it was equally fun to blaze through and just unleash hell. The balance between "good" and "bad" could certainly be improved, and I agree, maybe a meter, or a more visible and tangible representation of this would help.
I always hated the "water paint" design decision they went with on the original. Made the entire game looked like a blurry mess. It's like running id Tech 5 on the Unreal engine!
The real problem is that playing the game normally you are constantly unlocking and upgrading your skills and abilities, so the game feels fresh and engaging the entire time, as opposed to sneaking around, since there isn't the same gameplay focus on stealth abilities as they did with killing abilities. The sense of progression is gone and the game starts to get boring after a while (especially if you go stealth on your 2nd play through). They need to focus on progression for both play styles this time, so playing one way doesn't leave you feeling like you missed out on all the cool stuff, just because all the cool stuff is for the other play style.
Yeah the deadly skills were a lot more "fun" and once you get Blink 2, it's pretty much over for the skills on the stealth side. Let's not forget the outrageous lean mechanic![]()
I had a fun time with the first game. My only gripe is that they tried to push you down the stealth no kill/no alert path all the while giving you a boatload of tools and powers they didn't seem to want you to use.
It's been a while since I beat it, but I remember there being plenty of things that I unlocked even for the stealth route that helped out considerably. I didn't kill anyone, but I think I may have knocked out pretty much everything that moved. Whenever I got caught, I'd try to just fight my way out of the situation before reloading (which was a bit hard since I had like nothing spec'd into any of the combat trees or abilities).
Blink 2, Agility 2, and Stop Time were pretty much all you needed to be outrageously overpowered in terms of stealth. When it came to fighting your way out, my favorites were blinking upward and then stabbing on the way down, stopping time and dropping a springrazor, or stopping time and firing bolts at everything. The swordfighting itself was interesting and I would like to see improvements there, but then again I played a ghost more times than I played a killer.![]()