Diablo 3 Discussion Thread

If anything I thought Nightmare was a bit too easy. Hell is much better though and my buddy and I had a tough time with The Butcher.

Some people are just way too picky about gear. There are many factors that affect your overall damage, not just your main stat.

To me, normal was waaay too easy to someone familiar with the diablo series. Even with getting used to the changes, and trying to find the right gear, all 4 of my friends and I were able to breeze right through. The only boss we had any real trouble with was diablo the first try.

We all kind of agreed that the difficulty level in nightmare mode felt more like what normal should have been.
 
To me, normal was waaay too easy to someone familiar with the diablo series. Even with getting used to the changes, and trying to find the right gear, all 4 of my friends and I were able to breeze right through. The only boss we had any real trouble with was diablo the first try.

We all kind of agreed that the difficulty level in nightmare mode felt more like what normal should have been.

This might have something to do with how boring the game feels to me. Even playing with friends I'm zoning out and falling asleep. It's just so... automatic. Click here to win.
 
Remember though, they wanted to also let non-D2 veterans and those new to the series enjoy it too. Of course if you were used to Hell mode runs in D2, you'd find normal mode of D3 easy.
 
YEAHHH GO BLIZZARD REBOOT THE SERVER DURING PRIME TIME!! Yeaahhhh
 
YEAHHH GO BLIZZARD REBOOT THE SERVER DURING PRIME TIME!! Yeaahhhh

If it's just a reboot it will only be down for a few minutes. Would you rather have massive lag issues and whatnot in the middle of prime time?
 
I am surprised (disapointed) they did not allow character custimzation. Its kind of a standard thing now-a-days. Granted you don't really get close enough to your character for it to matter, but with as big a push as they did for the "social" aspect, it seems like a glaring ommision.
 
anyone wanna add a fellow [H] member my battle tag: Accelerus#1473

Currently working mostly solo through Act II with a level 23 Monk. Since my schedule is wonky I'm mostly on playing mon/tues/wed as I work weekends :)

Add me!
 
Meh ...I'm gonna stop being critical of this game...there just seems to be an overall lack of depth in everything about it except for the cutscenes... but if that's what the masses are satisfied with having then so be it. ....Onward to Act 4 normal mode!
 
Meh ...I'm gonna stop being critical of this game...there just seems to be an overall lack of depth in everything about it except for the cutscenes... but if that's what the masses are satisfied with having then so be it. ....Onward to Act 4 normal mode!

having not played diablo 3 yet, but playing a ton of diablo 2 and hearing a few responses: give yourself some more time before too harsh judgement. remember that at its core, diablo is a repetitive looting dungeon crawler. early level there's not much loot to keep you interested and you're just getting familiar with the surroundings.

in d2, act 3 nightmare was when the game started getting interesting as far as items and difficulty
 
enjoying the game so far - working on a demon hunter in normal mode. Game runs well and no problems or complaints so far - seems a little easy but I'm on normal mode.
 
Diablo isn't solo-able with the fucking lag. He hits you from a fucking mile away after you've dodged his fucking attacks and his piece of shit bone prisons.

Great idea to make the game always-online and then not provide any servers on this side of the world Blizzard, you fucking morons.

/rage
 
To me, normal was waaay too easy to someone familiar with the diablo series. Even with getting used to the changes, and trying to find the right gear, all 4 of my friends and I were able to breeze right through. The only boss we had any real trouble with was diablo the first try.

We all kind of agreed that the difficulty level in nightmare mode felt more like what normal should have been.

Normal = Easy
Nightmare = Normal
Hell = Nightmare
Inferno = Hell
 
So, I think I did something wrong. I put the FXAA injector and pressed the pause/break key like it said, and while I noticed a small change in the bar menu where you select your spells and stuff, that was it, and it was slight. Please help!
 
Just hit 60, kind of annoyed at all the stuff that's been simply scrapped from the game.

-So many item suffixes/prefixes have been removed.
-The different types of elemental damage on weapons aren't actually differen't at all in function, they just look different. Gone are the days of poison over time, or low min-high max damage of lightning.
-There's no such thing as light or heavy armor, everyone wears everything
-Stats are distributed in a homogenized manner, there isn't any out of the ordinary "Wow!" niche items, like the goldfind% seems capped extremely low somewher around 15% per item, whereas in Diablo 2 a single item like the armor "Wealth" had +300% additional gold find which opened up "gold find" builds.
-There's no such thing as individual characters, everyone can be anything at the click of the button. This means there's no replayability in trying a differnent "build" of the same class
-Everyone's abilities is based off weapon damage, so wizards walk around with 2 handed axes with +intellect.
-Inferno is ridiculous at Hell gear levels, though not as bad as I thought
-Legendary items have lost their identity and don't truly stand out from the pack. Similar to uniques in vanilla Diablo 2, where rares were better.
-There's all kinds of "social" additions (banners, achievements, etc) but the Battle.net 2.0 lobby interface makes it seem like there's no community at all. Battle.net 2.0 is so shitty
-Due to the design and camera, it feels too much like a corridor RPG
-You can join anyone on any act if they are on your friends list, even if you didn't complete previous acts
-Art assets are recycled from WoW, the Demon Hunter's "Boar Companion" is a WoW model/animation, and the spiders are WoW model/animations.
-Act 1 and 2 seem decent, Act 3 and Act 4 seem somewhat rushed, especially Act 4.
-All the weapons sound the same when using attacking abilities. The Barbarians "Cleave" sounds the same when I have a sword and when I have a maul equipped.
-All kinds of problems with the auction interface, you can't sell something that isn't repaired, and you can't repair something that is in your stash unless you take it out. The auction house is also very laggy
-Due to the way the game is designed, hardcore is COMPLETELY impractical, especially Hell and Inferno. ESPECIALLY Inferno. The game design and "hardcore" mode doesn't match up, they took a D2 concept and applied it to a totally different style of game and it's a complete failure as a result.

As a hardcore Diablo, WoW, and retired hardcore Starcraft fan, I'd put this at about a 5/10 rating for Blizzard's standards.
 
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Just hit 60, kind of annoyed at all the stuff that's been simply scrapped from the game.

-So many item suffixes/prefixes have been removed.
-The different types of elemental damage on weapons aren't actually differen't at all in function, they just look different. Gone are the days of poison over time, or low min-high max damage of lightning.
-There's no such thing as light or heavy armor, everyone wears everything
-Stats are distributed in a homogenized manner, there isn't any out of the ordinary "Wow!" niche items, like the goldfind% seems capped extremely low somewher around 15% per item, whereas in Diablo 2 a single item like the armor "Wealth" had +300% additional gold find which opened up "gold find" builds.
-There's no such thing as individual characters, everyone can be anything at the click of the button. This means there's no replayability in trying a differnent "build" of the same class
-Everyone's abilities is based off weapon damage, so wizards walk around with 2 handed axes with +intellect.
-Inferno is ridiculous at Hell gear levels, though not as bad as I thought
-Legendary items have lost their identity and don't truly stand out from the pack. Similar to uniques in vanilla Diablo 2, where rares were better.
-There's all kinds of "social" additions (banners, achievements, etc) but the Battle.net 2.0 lobby interface makes it seem like there's no community at all. Battle.net 2.0 is so shitty
-Due to the design and camera, it feels too much like a corridor RPG
-You can join anyone on any act if they are on your friends list, even if you didn't complete previous acts
-Art assets are recycled from WoW, the Demon Hunter's "Boar Companion" is a WoW model/animation, and the spiders are WoW model/animations.
-Act 1 and 2 seem decent, Act 3 and Act 4 seem somewhat rushed, especially Act 4.
-All the weapons sound the same when using attacking abilities. The Barbarians "Cleave" sounds the same when I have a sword and when I have a maul equipped.
-All kinds of problems with the auction interface, you can't sell something that isn't repaired, and you can't repair something that is in your stash unless you take it out. The auction house is also very laggy
-Due to the way the game is designed, hardcore is COMPLETELY impractical, especially Hell and Inferno. ESPECIALLY Inferno. The game design and "hardcore" mode doesn't match up, they took a D2 concept and applied it to a totally different style of game and it's a complete failure as a result.

As a hardcore Diablo, WoW, and retired hardcore Starcraft fan, I'd put this at about a 5/10 rating for Blizzard's standards.

Wow wizards running around with 2h axes with +int?......Seriously.....Ugh I just bought the game, and it will be here next Thursday.

Why O why did they do that....WTF are wands/staffs for now?
 
Wow wizards running around with 2h axes with +int?......Seriously.....Ugh I just bought the game, and it will be here next Thursday.

Why O why did they do that....WTF are wands/staffs for now?

Basically the weapon type is irrelevant. All the damage from every class's abilties is based on weapon damage + their primary stat. So a high damage weapon + their primary stat means they'll probably use it. The game is way too homogenized
 
Basically the weapon type is irrelevant. All the damage from every class's abilties is based on weapon damage + their primary stat. So a high damage weapon + their primary stat means they'll probably use it. The game is way too homogenized

So basically for a Wizard. Your magic spell damage is based on the Damage your weapon does, and the stats it has?
 
I think it looks like shit

The textures look much better than what's in Diablo 3 now.

And to the guy above me, yeah, damage is factored from your primary stat (either dexterity, strength, or intelligence) and weapon damage. So I wouldn't even say "stats." It's just one stat you look out for mostly, you want that and maybe vitality or some other random stats like health regen, life on hit, etc.. But you don't want strength/int/dex depending on what your primary stat is, the other stats are basically useless.
 
So basically for a Wizard. Your magic spell damage is based on the Damage your weapon does, and the stats it has?

Yep. In fact my lvl 43 wiz is using a 2h maul. That, I think, is my biggest complaint about this game. Wizard weapons are totally useless. They give small bonuses to arcane power, but not nearly enough to offset their lack of dps.

I also agree with Satan's opinion on elemental dmg. It seems virtually non existent in d3. Elemental damage played a pretty big role in d2 in how you geared for what situation. I couldn't tell you in d3 what mobs do what elemental dmg or what they're weak to, or that im even doing elemental damage. It feels completely inconsequential.

But those things can be fixed or changed in later updates (mostly).

Im also disappointed in the lack of runes, and the much smaller number of effects for gems. And speaking of gems...how screwed up is the economy going to be next year, considering gems pop everywhere, and the only way to destroy them is to accidentally salvage one. I mean, I have more higher level gems now than I ever had in d2, and I've only been playing for less than 30 hours.

The only fix I can think of, and one I would like to are implemented, is to change the jeweler to be able to craft amulets and rings, at the cost of gems/gold/pages. Thar would give players a crafting option they're missing, make gems more desirable, and kill off some of the unending supply.
 
Yep. In fact my lvl 43 wiz is using a 2h maul. That, I think, is my biggest complaint about this game. Wizard weapons are totally useless. They give small bonuses to arcane power, but not nearly enough to offset their lack of dps.

I also agree with Satan's opinion on elemental dmg. It seems virtually non existent in d3. Elemental damage played a pretty big role in d2 in how you geared for what situation. I couldn't tell you in d3 what mobs do what elemental dmg or what they're weak to, or that im even doing elemental damage. It feels completely inconsequential.

But those things can be fixed or changed in later updates (mostly).

Im also disappointed in the lack of runes, and the much smaller number of effects for gems. And speaking of gems...how screwed up is the economy going to be next year, considering gems pop everywhere, and the only way to destroy them is to accidentally salvage one. I mean, I have more higher level gems now than I ever had in d2, and I've only been playing for less than 30 hours.

The only fix I can think of, and one I would like to are implemented, is to change the jeweler to be able to craft amulets and rings, at the cost of gems/gold/pages. Thar would give players a crafting option they're missing, make gems more desirable, and kill off some of the unending supply.

Ugh is the only word.

I also dont like the fact that you can lag out playing single player....thats pretty fail if you ask me
 
Wasn't the case in D2?

Yes and No. Most heavy armors in a sense you need more Stre/Vit for

The robes you would always need int

Light/medium was Dex.

I think in diablo 3 (from what i remember in closed beta) that gear didnt matter on your stats anymore
 
Yes and No. Most heavy armors in a sense you need more Stre/Vit for

The robes you would always need int

Light/medium was Dex.

I think in diablo 3 (from what i remember in closed beta) that gear didnt matter on your stats anymore

Strength and Dexterity were the only req to equip gear in D2. I think "heavy" armors just required a lot more str and dex if I'm not mistaken. Either way, some gear setups were weird. Like the Sorc's Tal set had a heavy chest armor too.
 
uh, I just went to join a public game and it said the servers were full, so i read these forums for a bit but eventually got tired of waiting so i thought I'll just play single player. Leave the queue, go to resume a character and i get servers full message again... for single player??

I'm in Australia and its 8pm, on American servers, surely that's off peak over there.
 
uh, I just went to join a public game and it said the servers were full, so i read these forums for a bit but eventually got tired of waiting so i thought I'll just play single player. Leave the queue, go to resume a character and i get servers full message again... for single player??

I'm in Australia and its 8pm, on American servers, surely that's off peak over there.

There was supposedly some maintenance from 5:00 am to 5:30 am PDT (it was 5:09 am at the time you posted). Servers seem up now though.
 
One of the biggest drawbacks I do agree is the DPS of the weapon.
My 33 demon hunter went from 400 damage to 650 on just a 20 damage difference weapon.
In other words, I destroy from just a simple 10 k upgrade hahaha.
The game is fun, nightmare mode is a nice gesture for continued game play.

Couple things I do not like :
Auction house- SUCKS! 10 items to be sold at one time really sucks. Not to mention being unable to cancel an item after 5 mins is real horse shit. I get that you are not paying monthly like wow "Which lets you put on the AH and take off as much as you want btw " But at the same time, give me some type of freedom with my stuff.
Another thing is there is no sound notifications for chat or anything. If someone invites you during a boss fight or anything distracting, I find it hard to see a small window on the bottom right asking for joining the group or a private message sent to you in the bottom left hand corner.
Graphics are smoothe, barely any lag. So thats good.
But we have to accept that this game is less than a week old and will have major updates to come./
 
Strength and Dexterity were the only req to equip gear in D2. I think "heavy" armors just required a lot more str and dex if I'm not mistaken. Either way, some gear setups were weird. Like the Sorc's Tal set had a heavy chest armor too.

Strength was the only requirement are armor.
Strength/Dexterity were needed for weapons.

While Tal's and Trang's both used heavy armor the armors had massive requirement reductions.

Heavier armors would also make you run slower in Diablo 2.
 
So, I think I did something wrong. I put the FXAA injector and pressed the pause/break key like it said, and while I noticed a small change in the bar menu where you select your spells and stuff, that was it, and it was slight. Please help!

That's all you do. Unzip and drop the files into the Diablo 3 root install folder. Pause/Break enables or disables. You can see a huge difference in the game. It takes away all the blurriness.
 
Couple things I do not like :
Auction house- SUCKS! 10 items to be sold at one time really sucks. Not to mention being unable to cancel an item after 5 mins is real horse shit. I get that you are not paying monthly like wow "Which lets you put on the AH and take off as much as you want btw " But at the same time, give me some type of freedom with my stuff.

Fairly certain there are a few reasons for that:
1. AH is laggy enough as it is right now without more saturation
2. 10 items prevents massive over saturation of the market as well as discourages buying and reselling items in mass. I like the 10 item limit personally because of all the crap that a higher limit can potentially open up.

While the term "Auction House" is like WOW, the basic item system is VERY different and the auction house system needs to be treated differently (you couldn't just buy the highest end raiding gear on the AH in WOW).
 
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