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Discussion in 'PC Gaming & Hardware' started by xenios, May 1, 2012.
Damn, I've never ran into that issue with that guy. I lost my Monk a couple days ago in a 36 grift without dual unity, was doing good until ran into 2 elites, one frozen and the other vortex/frozen. Lost my ancient Torch, damage rolls on it were kind of low and it needed a gift (3700dps, no +10% damage) which I didn't have, but it still hurts.
Had enough backup gear for another Monk though.
Reflect damage will insta-kill Monks for some reason.
I've died so many times in Trials, the spinny Dune mobs spawn out of nowhere and boom... Dead.
Stonesinger will 1-shot you when his sand shield is up.
None of these effects do any damage whatsoever to my DH.
Yeah I was running a build around Gyana Na Kashu which I had actually been hunting for since I wanted to try it. The combination of Spinning Flame Kick + fireball from Gyana Na Kashu + fireball from Cinder Switch + big spikes from the Mirinae gem (which procced a lot) was a lot of fun and did awesome damage even before I got my second Sunwuko piece. That helm seems rare though so I doubt I'll remake that build ever again.
I'll probably just start leaving the game if I run into Stonesinger as any sort of ranged character. I died so fast that there was a pretty long delay before I even got the deeds message, and since my health literally dropped from full to zero there was no red warning screen or anything. The same thing actually happened to my Grimsever DH (full health to zero) and the only thing I was shooting were freezing bola shots so it's just stupidly designed considering it can raise the sand shield right after you shoot something.
Blood Shard cap is now being increased by your max GR level.
Currently active on PTR, non-english, it might just be a tooltip change for the moment.
How fast does the cap increase?
10 per GR it seems... Based on data mining.
500 extra shards @ GR50.
I don't see why there is a cap, let it keep building up so you can do a massive shopping spree at Kadala.
I found a Bloodshard Goblin pack that dropped around 4000 shards, took forever to keep going back and forth to spend them.
Was that in the ptr?
Must have been.
Goblin packs have always been mixed on live. You can't find a full pack of Blood Thieves.
No ability to loot the corpse to get the items back, a la Diablo 2?
Correct, all is lost if you die.
I believe the idea behind it is so that other players can't loot your stuff. It prevents purposely trying to kill you.
Or, Blizzard devs like watching its players suffer when they inevitably die from a lag out/disco.
Unlikely, as most of the items are untradeable unlike in diablo 2 (only rares that have not been enchanted, blues and whites are tradeable).
On one hand, you lose all the gear you're wearing. OTOH, you keep everything in your stash. So it's the opposite of D2.
The blood shard cap exist to create artificial longevity to the game. If they didn't cap it people would be sitting on 100k blood shards when they release the next patch they'd instantly gamble what they need thus removing the grind to find the next Double Ancient items.
Good for developers
Bad for players
Found the incense torch for the monk today. Paragon 23 on my monk. Not too shabby, read around and its supposed to be pretty rare.
It's only rare if it's ancient, other than it's just a troll drop . I did a GR44 with some bad luck and missed it by 20 or so seconds with a regular torch, could probably do 45-47ish with a better rift and boss. 49-50 is possible with an ancient one, maybe higher, but most use a serenity type build for higher than 50.
Ahh okay. Was wondering why people say its rare. So its the ancient version? Do you need to do grift for it?
Any time an item drops it has a 10% chance to be an ancient version of that item. So the torch is still rare, but the ancient version is 10x as rare.
Gotcha thanks for the explanation. Still working on getting the other pieces I need now. Sunwuko's..
Well, it scales with torment level. Torment 1 is 1.5% and Torment 6 is 10%. I wonder if higher level grifts can give higher values.
Unfortunately, I was correct, but it's understandable that they nerfed this as it's way too powerful.
Definitely unfortunate. They killed a DH build that has been in the game since 2012 and turned Sever into another insta-salvage legendary. The combo was fine before because Exploding Palm used to detonate for % of the enemy's max health...but then they changed EP to do 6000% damage and suddenly Sever is broken.
The really sad thing is that they removed it mid-season after people had already used it to reach high levels and also farm high-level Grift keys, so their precious leaderboards are now completely wrecked.
I agree, they should just reset the leaderboards, because it's doubtful anyone will be able to reach that high without the mechanic they just nerfed.
Stuff like that is why I quit playing. Balance is what is, essentially, a single player game should never be nerfing items or builds. It should be strengthening other classes and item/builds to offer flexibility and fun.
Know what is supremely NOT fun? Waking up and your class/build has been decimated, especially when you have limited play time to rectify.
The only people this affected were those pushing high 50's greater rifts, it doesn't affect anything else. The only class that really is garbage right now is Wizard with witch doctor coming up behind (zDPS is needed for high Grifts) and even they faceroll through T6.
True that for single player. But they can combo pretty well with more Powerful classes. A WD can get some really good single target damage to take down guardians but can't handle whites. On top of that they can have a permanent big bad voodoo up providing a bunch or extra damage.
The wizard can work great to do massive area damage to clear out white and do some good control of mobs with Black hole....but on the hole they are lacking.
Both Wizard and WD work pretty well in a team....WD being slightly better in most cases.
If you look at 2, 3, and 4 Player greater rift teams most of them contain a WD for big bad voodoo and single target. In fact it looks like DH and WD is the winning combo.
Yeah, like I said, Witch Doctor is useful in high greater rifts but only as zDPS, they aren't technically doing any damage. Witch Doctors are about as useless of a class as it gets when it comes to T6 group play, wizards just become useless in higher greater rifts. A DH is always going to outclass a Wizard for damage in GR35+ (whether it be speed runs or pushing leaderboards)
Found a second incense torch. Still no ancient though
Lies. The change to Sever ruined the "Grimsever" build used by DH players. It also essentially ended the competition for Season 2.
Why was Grim Reaper suddenly so popular in S2?
Hasn't it been around for a long time?
December 2012 for this post:
Re read my post, nothing was a lie. That build wasn't used outside of greater rift pushed, and before it was even used people had already done high 50's and even 60's AFAIK. It was also only in 4 man grifts, and most people don't care for that leaderboard.
Niche players like me were affected!
Personally, these games are the most fun when I take something, uh, 'suboptimal' and make it work in hardcore. I've been making melee and tank DHs since the game came out and Sever + Grim Reaper was really fun to build around, plus DH looks badass running around with Sever + Wall of Man.
After having it in the game for 3 years it's just a bummer to lose it, especially due to its interaction with a monk skill... Ah well.
I've been looking up builds for the Monk and seems like I'm missing all the inna's pieces and a bunch of sunwuko's. I didn't realize crudest boots was needed until I saw the modifier (it's been a while since I've played RoS!).
Lots have changed, but I found a furnace last night!! (Not sure why, but furnace has always been an item that has dropped for me without fail) too bad not an ancient, those buggers are rare!
Found 2 Ancient Tormentor staffs for my Monk. No other Ancient weapons. Is there a build for Monks that can use these? Tyrael hasn't given me a legendary since my level 60 Ring of Grandeur which I'm still wearing. So please don't name anything that can drop from him.
How long does it take to get above 400k dps? Paragon level 170 and being stuck running T1 sucks. My buddies want to do level 35+ rifts only so I'm just playing solo or public groups.
Save some souls and craft an ancient 2hander while you wait for something good to drop. An average ancient roll will net you 3800 DPS or so and then you can go from there.
Hmmm, seems like you aren't doing something right. Monks should be able to solo well past T1 without even getting legendary armor pieces. Just some good yellows.
Link your character, 400k dps makes me think you're missing some crit chance or crit damage on your gear. Like Erasmus said, T1 and probably even T2 are doable in all yellows as long as you have a decent weapon.
For a monk focus on getting 4 set SWK (ideally you want gloves, shoulders and amulet with RoRG though) and use any 2 hander with a ton of damage. Then go straight into T6 or so (Hardcore go a bit more slowly) and just use tempest rush instead of WoL since it doesn't deplete your spirit as quickly.
Got a monk with only around 400k and I can handle T3 solo, T4 with even a decent team. I am running a non ancient Incense Torch so geared around WoL usage.