Michaelius
Supreme [H]ardness
- Joined
- Sep 8, 2003
- Messages
- 4,684
Good thing in chakram is you can get -4 to hatred cost from clock.
And yeah public games have been fun since patch
And yeah public games have been fun since patch
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A single chakram is 170%, but twin is 114% each (total of 228%). Considering it was originally 100% each, that's an insignificant bump and not worth the loss of mobility. Like I said, if they made the animation considerably faster, I might look it again. There's also the issue of using twin chakrams in narrow corridors - a problem limited only to the chakram skill tree as a whole
The thing is, nothing's changed. Posted NT nerf, DH's scrambled to find a cost-effective alternative. You either had burst (Cluster Arrow - Cluster or LfB) or you had sustain and massive radius in BoL. That hasn't changed since 1.0.4. Heck Cluster Arrow even got its damage bumped slightly too lmao.
I didn't even know wands could roll stats that good.I finally found a couple decent items after 2 months of nothing and wasting my life away in this game. Ashame one of them is a wand.
Wand:
http://i.imgur.com/gwu5b.jpg
Ring:
http://i.imgur.com/gs06X.jpg
I'm debating selling the ring, even though it raises my attack up 3k, figuring I could probably get gear to raise it up even more while still having a little cash left over. On the other hand, it's such a nice ring...
Glass cannon here, and I'm now exp running act 3. Basically take the last siegebreaker major checkpoint, check for the end area for a pack, then run all of the barracks. It's not perfect and I die a few times, but my last run took 30 minutes, and netted me over 5.5mil exp (+25% exp ruby in helmet). That comes out to 11mil/hour, which isnt that bad.
I'm still trying to get new wrists, but here's my build.
http://us.battle.net/d3/en/profile/Deliverer-1886/hero/3900763
61k dps after sparkflint and force weapon (looking at changing force weapon to blood for some life steal). My electrocute spams really quickly and can clear out most normal mobs very quickly. Hulking phasebeasts in the towers are still too strong for my current setup, so I'm only doing keep runs until I can overpower the beasts before they can kill me.
All resists w/ prismatic :min 548, armor 5.6k, hp 25k. I'm looking at getting some +armor bracers that still have int/crit on them (my last blue so I can upgrade it at no other stat loss pretty easily). My build keeps me at a distance, but if I get CC'ed somehow and archon isnt up, I go down pretty quickly.
P.S. I found a radiant star design, and now I'm kinda scared that I've missed them before while farming this weekend. I've started ignoring blues, and so I was lucky to see design before I moved on. At least I got this one, which will hopefully sell for about $12
Any particular purpose for Archon? I find myself extremely vulnerable while using it. It's really fun to have when CM resets its CD within a seconds though. Just logged off using this build: http://us.battle.net/d3/en/profile/Yoshiyuki-1523/hero/893967
I've become nearly invulnerable in Act 3 and 4 with my Wizard, and unfortunately it's sapped my will to play further. Not a single F was given for fire-chains, desecration, etc as I can just stand in one place and herp derp hold-down-left-click to victory. The only time I move is if there are 3+ arcane sentries converging on my position.
Last night in a public Act 3 Seigebreaker game, there was a small room in the Underbridge was completely filled with plague and desecration (multiple stacks) and I was able to just stand in one place, hacking away. Two other allies (a monk and a barb) were dying almost instantly when stepping into the room, and the other monk (pretty geared) even had to leave the room.
My DPS isn't all that great, but since I have nearly 100% DPS up-time (i.e. very little to no kiting), I can take down most Act 3 elites in 30 seconds or less (or 2 hydras).
http://us.battle.net/d3/en/profile/TheCookieLab-1141/hero/3221896
I've become nearly invulnerable in Act 3 and 4 with my Wizard, and unfortunately it's sapped my will to play further. Not a single F was given for fire-chains, desecration, etc as I can just stand in one place and herp derp hold-down-left-click to victory. The only time I move is if there are 3+ arcane sentries converging on my position.
Last night in a public Act 3 Seigebreaker game, there was a small room in the Underbridge was completely filled with plague and desecration (multiple stacks) and I was able to just stand in one place, hacking away. Two other allies (a monk and a barb) were dying almost instantly when stepping into the room, and the other monk (pretty geared) even had to leave the room.
My DPS isn't all that great, but since I have nearly 100% DPS up-time (i.e. very little to no kiting), I can take down most Act 3 elites in 30 seconds or less (or 2 hydras).
http://us.battle.net/d3/en/profile/TheCookieLab-1141/hero/3221896
I got my HC barbarian almost to the end of Act 1 Normal, and am already getting burnt out because the game is just so fucking easy = /
Does anyone know how to run two diablo 3 instances at once? I had the idea of joining my game with my buddy's account and just having him chill in town to simulate a /players 2 command...
but when i launch the game it just sits at an empty launcher, no doubt because it detected my game was already running.
Thanks!
I'm pretty sure you have to run one of them through a virtual machine, but I'm also pretty sure Blizz bans for running multiple instances of D3 on one computer.
I know its tiring to keep waiting for improvements but in Jay's apology letter last week he said they were going to be bringing in the players 8 command, similar to D2.
Anyone have any decent wizard off-hand sorce orbs for trade for a fellow [H]'er.
I want a good deal on a decent orb. Looking for around 225+ dmg, crit of 7%+ , +10 ap on crit, and either + max ap or int, vit etc. Lmk. Looking to spend around 80-300k gold.
I know its tiring to keep waiting for improvements but in Jay's apology letter last week he said they were going to be bringing in the players 8 command, similar to D2.
Any Idea if it will scale all the way to 8 or max at 4 like parties.
Also, will it be usable in parties? EG: 3 player party sets it to 4 for more fun. Also, with instanced loot, how is this gonna work?
Sorry for dumb questions lol.
Difficulty has been a constant source of division when discussing the game. Some players believe Diablo has never been about crushing challenges, but more about efficiency and farming. Some players want a game that tests them to their limits. Neither player is wrong. As it stands, Diablo III simply does not provide the tools to allow players to scale the game challenge to something appropriate for them. We set Inferno as the high watermark and took a one-size-fits-all approach to game challenge. Later in the development of Diablo II, the 'players 8' command -- which let people set monster difficulty -- was added to address this issue, and we're considering something similar for the next major Diablo III patch to allow players to make up their own minds about how hard or how easy is right for them.
I highly doubt any changes in d3 will turn many people around that hate the game. If you hated the game before and RRRAAAGGGEEE UNINSTALLED the game you're still going to hate the game. If you enjoyed the game before there is more to enjoy. If you we're lukewarm or got tired of the game already, there's some neat things to bring you back for a week or two before you drop it again.
So I have minimal gold reserves, any idea on how to fix my broken character so I can survive act 2 inferno?
Was using a pre 1.04 Chantodo set, I've ditched the wand portion to increase my damage from 10k to 14k. Been using the melee wizard gameplan, but figure I probably can't afford the gear to make that work so willing to switch to glass cannon if need be.
http://us.battle.net/d3/en/profile/ArchSaturn-1805/hero/3761093
Worth selling that enchantress focus to get some gold?
I have no idea and no one else will either b/c its prob still in the design stage. Here is the section that talks about difficulty straight from Jay's letter.
So I have minimal gold reserves, any idea on how to fix my broken character so I can survive act 2 inferno?
Was using a pre 1.04 Chantodo set, I've ditched the wand portion to increase my damage from 10k to 14k. Been using the melee wizard gameplan, but figure I probably can't afford the gear to make that work so willing to switch to glass cannon if need be.
http://us.battle.net/d3/en/profile/ArchSaturn-1805/hero/3761093
Worth selling that enchantress focus to get some gold?
I'm interested in how this will play out. They just got through multiple waves of inferno nerfs because people were complaining it's too hard. Now that gear has deflated on the market and it's viable inferno gear is cheap, inferno is too easy. Maybe they'll bring back inferno to effectively the same thing it used to be, then slap on an, "I TOLD YOU SO" message on it.
My take for these complaints is that blizzard made the game too gear dependent, instead of a balance between gear, experience, and skill. The only difficulty is getting gear, and since that's been nerfed into the ground because of how broken rng is, people want more difficult content again.
I'm just entering the "act 3 is now as easy as act 1" threshold on my wizard, so I'm still having fun for now. I hit p11 yesterday, which is less than 2% of the total exp needed to hit 100. I'm sure I'll be done with the game well before then.
So I have minimal gold reserves, any idea on how to fix my broken character so I can survive act 2 inferno?
Was using a pre 1.04 Chantodo set, I've ditched the wand portion to increase my damage from 10k to 14k. Been using the melee wizard gameplan, but figure I probably can't afford the gear to make that work so willing to switch to glass cannon if need be.
http://us.battle.net/d3/en/profile/ArchSaturn-1805/hero/3761093
Worth selling that enchantress focus to get some gold?
So I have minimal gold reserves, any idea on how to fix my broken character so I can survive act 2 inferno?
Was using a pre 1.04 Chantodo set, I've ditched the wand portion to increase my damage from 10k to 14k. Been using the melee wizard gameplan, but figure I probably can't afford the gear to make that work so willing to switch to glass cannon if need be.
http://us.battle.net/d3/en/profile/ArchSaturn-1805/hero/3761093
Worth selling that enchantress focus to get some gold?
So I have minimal gold reserves, any idea on how to fix my broken character so I can survive act 2 inferno?
Was using a pre 1.04 Chantodo set, I've ditched the wand portion to increase my damage from 10k to 14k. Been using the melee wizard gameplan, but figure I probably can't afford the gear to make that work so willing to switch to glass cannon if need be.
http://us.battle.net/d3/en/profile/ArchSaturn-1805/hero/3761093
Worth selling that enchantress focus to get some gold?
seriously ACT 1 is now super easy mode, you can farm it with 200-300 all resist and 10k damage. ACT II/III also present far less a challenge now that elites don't heal. look for 400 all resist with 20k dmg and 30k health. Need around $5 - $10 mil of gear to make this happen. Farm Act III easily with my wiz geared here. http://us.battle.net/d3/en/profile/KaptainKhaos-1514/hero/21942202
Got bored of farming Act 3 over and over, so I started a hard core character. My god prices are expensive for survival gear. A flawless square amethyst goes for 25000 gold (which would normall go for ~200 gold on the normal AH).
I don't care how easy it is, even if I can build up a character who can survive anything, I think I need a pure jewel crafting/farming character to save me money in the long run, and try to beat inferno with other chars.
I spent about 4 hours farming Act III on Sunday morning, 5 stacks of NV up pretty close to the entire session and... found a pair of gloves worth 30k. Everything else was still trash, as per usual. I came out with a decent chunk of gold, but nothing interesting.