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A few more comments (playing as Barbarian BTW):
- LOL at the constant health drops. Almost no reason to use potions so far (only level 5 but still).
- On that note, so far the game seems way too easy. With health drops and the ability to endlessly spam Bash to gain Fury, it's pretty easy to use Battle Rage to just kill everything quickly. Some of the enemies have a lot of health but they do so little damage that killing them is just a time-consuming chore with no real challenge.
- Still can't believe that there are NO skill points, attributes, ANYTHING related to that. The only thing level seems to matter for is which new abilities you can use. Super dumbed down and disappointing.
- Could be just me but the game seems way more linear than Diablo 2. Like there's basically one way to go and that's that. Diablo 2 it seemed like you could get to other areas but sometimes they would be too much for you before you levelled up more. This game just guides you along the path it wants you to take endlessly.
- Weapons will often be called the exact same thing and look exactly the same but have WAY different attributes. This is pretty dumb. For instance, I had a "Buckler" with 8 Block or something, then I found another "Buckler" that looked identical but it had 40 Block. Pretty big difference for looking exactly the same, and unless you checked out the stats you would never know it was better.
- I don't know if this was a WoW thing or what but when you view items in the inventory it comes up with a gigantic size 60 font of the damage/block/armor rating of the item. Kinda makes it hard to see what's in your inventory unless you completely move off of it. I like that it is compared to your equipped item, but the window/font could be way smaller and still effective.
- Weapons will often be called the exact same thing and look exactly the same but have WAY different attributes. This is pretty dumb. For instance, I had a "Buckler" with 8 Block or something, then I found another "Buckler" that looked identical but it had 40 Block. Pretty big difference for looking exactly the same, and unless you checked out the stats you would never know it was better.
By invite from Blizz.How do one get in beta?
- Still can't believe that there are NO skill points, attributes, ANYTHING related to that. The only thing level seems to matter for is which new abilities you can use. Super dumbed down and disappointing.
To those that received invites does anyone not have an active WOW subsription? Just want to see if they are inviting non sub's as well.
To those that received invites does anyone not have an active WOW subsription? Just want to see if they are inviting non sub's as well.
I just wanted to address this one comment.
First, I understand your comment in the sense that it feels disappointing. To understand why Blizzard made those design choices, you have to do a lot of back reading. I'll try to summarize.
[...]
Whether you like the changes of course is subjective, but what impresses me about Blizzard is that not only did they notice that as a design flaw, they have been taking steps to change it and keep it interesting.
To those that received invites does anyone not have an active WOW subsription? Just want to see if they are inviting non sub's as well.
I understand what they're trying to do but I guess it still just feels dumbed down to me. They could at least have a skill tree or something. Right now it feels like unless you hit a "milestone" in levelling, there is no real sense of progress.
Diablo 2 may have been segmented into certain builds for the super-hardcore, but I played the game a ton and never cared about "max" builds. Plus, why change something that almost everyone loved? Just kinda doesn't make sense for a Diablo sequel and is kind of off-putting, TBH. This is coming from someone who doesn't care for WoW but loved Diablo 2.
I'm sure this will be a decent game but it's gone from more or less a definite day 1 purchase to a most likely not now.
Played it both solo and 2p co-op and had a lot of fun. The graphics definitely weren't that great, but the gameplay was.
I understand what they're trying to do but I guess it still just feels dumbed down to me. They could at least have a skill tree or something. Right now it feels like unless you hit a "milestone" in levelling, there is no real sense of progress.
Diablo 2 may have been segmented into certain builds for the super-hardcore, but I played the game a ton and never cared about "max" builds. Plus, why change something that almost everyone loved? Just kinda doesn't make sense for a Diablo sequel and is kind of off-putting, TBH. This is coming from someone who doesn't care for WoW but loved Diablo 2.
I'm sure this will be a decent game but it's gone from more or less a definite day 1 purchase to a most likely not now.