Think this more of a riff on the Paper Mario mechanics than dark souls. Specifically the 2nd one "1000 year door" which came out in 2004.The dodge/parry QTE thing is just awful. Another victim of the "everything has to be Dark Souls" era we find ourselves in. Like most games with "parrying" forced into them, it would have been much better without it.
I do disagree with your flashy graphics comment though. I thought the graphics were mediocre at best, and the game ran like dog shit on top of it. Although for a small AA studio using UE5, I guess that's not surprising.
I called it an 8/10 after finishing it, but I think I was bought into the hype. If I played this a couple years from now, a 5/10 would probably be very generous.