Building an Eyefinity 4360x1600 - help!

goodolarchie

Weaksauce
Joined
Jul 19, 2005
Messages
96
So first let me start with my goals:

-Upgrade my monitors
-Support 3 monitors
-Spend less than $1500
-Have a uniform face, minimal bezel/screen size mismatch

The plan:
Main Monitor: 1 U3011 at 2560x1600 (landscape)
Peripheral Monitors: 2 P2011H's at 900x1600 (portrait)????

The setup:
Single 5970 or 6870 running 2 DVI to P2011H???'s, 1 DP to U3011, Eyefinity software

Will look crudely like:
|---||----.----||---|
|---||----.----||---|

Why the ghetto Tri-monitor Setup?
Cost, really. Having used 3 oddly sized monitors for several years, I know that I will make use of 3 monitors at all times, beit gaming or work.

Aesthetics come into play though too, and optical efficiency. While a 7680x1600 3*30" setup sounds amazing, consider that this is a 48:10 display ratio. That might be fun for panoramic gaming, but for practical use it's too much eye-travel. It sounds lazy, but consider my setup alternatively:
900+2560+900 x 1600
(4360 x 1600)

Reduced to simplest terms:
45+128+45:80
(218:80)
(~27:10)
Thus the resultant ratio is 2.725:1. Panoramic by all standards, and not too far from anamorphic film (thin black bars will be present on either side, resulting in a loss of about 10% of total area).

Dimensionally:
U3011: sits somewhere between 17 and 18" of actual screen height (this is vertical portion of a landscape monitor).
P2011H: is around 18.9" tall (vertical portion of a portrait monitor)

This will result in a ~1.5" gap in actual screen size between the main and peripheral monitors. Not good and a better solution is recommended.

Current Issues:
We will need a solution for the 1.5" gap described above. I won't receive the U3011 for a couple weeks likely, so I should have a variety of options laid out when I finally do find out it's visible screen height (If anybody has one and can measure I'd greatly appreciate it!).

Solution Requirements:
~19-21" 'Peripheral Monitors' will be used
-Must Pivot (turn 90 degrees without special mount)
-Must be as close to in viewable screen width to the measured viewable U3011 screen height to stay mated flush
-Must be able to handle a vertical resolution of exactly 1600 pixels (A native 1600x900 is well-suited for this)
-1680x1050 could work if 80 pixels were cut off vertically, right? Not ideal.
-Height adjustable would be a plus.
-Matte finish. Glossy wouldn't look good next to the Dell.

Potential Optical Work-around:
One of the issues to overcome is minimizing the bezel overlay between viewable screen. Tri-monitors (labeled A, B, C) are typically setup a slightly-angled array:
/ A
| B [p:]
\ C

Wherein the touching bezels between A-B and B-C can overlap in front of, or behind B. Assuming we do the latter, the screen actually resides at a depth of field deeper, creating the illusion of a smaller monitor. The downside of this is that the optimal viewing angles and distance become somewhat restrictive.

To visualize this, imagine you're a photographer photographing three people of differing heights (two taller, one shorter). The goal is to make them look roughly the same height while standing upright, so you position the shoulders of the the shorter fellow in front of the others, and take the photograph from the hip. The resultant perspective is three equally tall people, until the camera moves.

Thus we can use a disparately "taller" peripheral (A and C) monitor, compensate for the discrepancy while also minimizing bezel gap between viewable areas.
 
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Sadly Eyefinity doesn't support mixed resolutions (e.g. 1600x900 + 2560x1600 + 1600x900) though a lot of us wish it did. And if it did, personally, my preference would be to use 4:3 monitors - the old 1600x1200 LCDs that were available for a short period a few years back. Only having an extra 900 pixels on each side is almost not worth it to me, whereas 1200 extra per side is a nice compromise.

You will however be able to use that monitor configuration in Windows. Just not in games.
 
You do realise that driver support for eyefinity (or nvidia surround) currently doesn't support full screen gaming in PLP setups yet? There is a workaround by running a lot of games in windowed mode and maximized.. crossfire won't work in windowed mode though so the 5970 is probably out.

Most people using PLP setups with a central 30" 2560x1600 display run 2x 20" 1600x1200 displays in portrait at the side.. they fit together really well. Here's a recent example from the stickied setups thread.
 
Dell P2011H seems to be TN. Which means, forget it for portrait mode as TN panels have abysmal viewing angles. You need two 4:3 20 or 21 inch IPS displays to match your 3011.
Dell 2007, HP 2065, NEC 2090uxi or 2190uxi.
 
Sadly Eyefinity doesn't support mixed resolutions (e.g. 1600x900 + 2560x1600 + 1600x900) though a lot of us wish it did. And if it did, personally, my preference would be to use 4:3 monitors - the old 1600x1200 LCDs that were available for a short period a few years back. Only having an extra 900 pixels on each side is almost not worth it to me, whereas 1200 extra per side is a nice compromise.

You will however be able to use that monitor configuration in Windows. Just not in games.

Hmm... is there any way around this? I've already ordered the U3011, so if my only recourse is ordering another U3011 (or similar 2560x1600) then that certainly puts a damper on things.

Most people using PLP setups with a central 30" 2560x1600 display run 2x 20" 1600x1200 displays in portrait at the side.. they fit together really well. Here's a recent example from the stickied setups thread.

I'm surprised that those peripheral monitors are 4:3, they look closer to 16:10 (when I compare to a stock image of 2007FP. Thanks for the input though I'll certainly look at some 1600x1200's.
 
haha I don't have the brass like you do vega...or the hands of a neurosurgeon haha...

my patience wears thin when I re-do my system, let alone the needed patience for bezel removal haha
 
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