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Brink, thoughts?

I went back and forth before picking it up from d2d due to the sale.

So far kind of meh. I definitely agree there is a steep learning curve. Sometimes I feel lost. I also agree about the weapons and damage. It counted headshots but never saw a person go down off one shot.


One thing I wish games like this would add. Give me a shooting range like that new fps has online. Let me test the various weapons outside of a match. In this game the guns seem to blend together and the stats don't seem to vary much.

I will keep trying off and on but not too excited about it. I almost think the gameplay is too fast and frantic.
 
Given the generally mixed feelings at the start, I'm thinking I'll check back in on this game in a month or so to see how it's considered then.
 
Man, this game is just getting hammered by the critics. Even the PC reviews for Black Ops were more merciful then this.

If it was called Call of Duty : Brink im sure its reviews would be in the 9s
 
I'm enjoying the game but holy crap there has to be something wrong FPS wise. I pushed everything to the lowest settings and I'm still getting terrible lag.
 
I'm enjoying the game but holy crap there has to be something wrong FPS wise. I pushed everything to the lowest settings and I'm still getting terrible lag.

known issue with AMD graphics cards. Check out the Steam forum pages.
 
Yeah, I'm getting terrible framerates with my 6970 even after upgrading to the latest drivers with the Brink hotfix.
 
The excessive complaining about this game is pretty laughable. I found it to be quite enjoyable once you understand what the hell you're supposed to be doing. I just played it for a few hours coop with 5 buddies. We completed several missions of the Resistance campaign. I did have to setup my router as DMZ to invite my friends which was lame. I haven't played much PvP yet, so I can't speak to the quality of that.
 
The excessive complaining about this game is pretty laughable. I found it to be quite enjoyable once you understand what the hell you're supposed to be doing. I just played it for a few hours coop with 5 buddies. We completed several missions of the Resistance campaign. I did have to setup my router as DMZ to invite my friends which was lame. I haven't played much PvP yet, so I can't speak to the quality of that.

It really is up to the person playing. It just seems that a lot of people don't find it as fun as it should be. I don't think people are saying its a terrible game, they see the potential it has but it needs to be patched.. and quick.
 
I'm loving it so far, seemed a lot glitchier in the short time I played it last night than today. I can see why it won't be everyone's cup of tea, but I really don't understand some of the abysmally low scores.

Have some of these reviewers never played anything other than Call of Duty or the like?

The game is also running well on a GTS250 - i5 combo.
 
it's literally impossible to get a bad score as a medic.

it's like 175 total per revive. just hang around a chokepoint and your score will go through the roof.
 
played some more tonight. I had more fun this time. Though my fps is still all over the place. (hope thatis fixed soon, the hotfix did very little. Still waiting on performance fixes to pass overall judgement as i had some fun tonight, but the technical issues for ati users is a real kick in the balls right now.
 
(hope thatis fixed soon, the hotfix did very little. Still waiting on performance fixes to pass overall judgement as i had some fun tonight, but the technical issues for ati users is a real kick in the balls right now.

Pretty much this.

There's a fun little game under here but it's severely hampered by it's technical shortcomings.

It also has some really ugly animations and honestly the SMART system just feels janky as hell. Load up that Parkour challenge map and try running around a bit. It works, it just feels clunky.

As a sequel to Enemy Territory though, it's pretty great. It's a nice evolution of that style of gameplay for sure.

EDIT: Okay, I take back what I said before, this game is really starting to get on my nerves. I just had to sit through one of the "escort" missions which is some of the worst multiplayer design I've ever bore witness too. You're supposed to guard this limping guy who walks slower than a zombie across an entire fucking map. The enemy team can take him down pretty easily, and that's their only job. So not only is he incredibly slow, but the entire enemy team is shooting him, which downs him, which makes him stop until a medic revives him. Even with half the team as medics we only made it about two thirds of the way in fifteen minutes. We had a bunch of medics desperately trying to revive him, revive eachother, and buff eachother's health so we could keep moving, but considering all the enemy team had to do was set up camp and pepper us with bullets from afar while we desperately tried to keep this doofus moving things didn't end well.

Now, I don't have a problem with losing if the game is fun, but this just wasn't fun at all.

I think this section from the 1UP review sums it up well:

The way that Brink handles spawning doesn't help much, either. Usually firefights end with one or just a couple of players standing on top of a pile of dead bodies. And then, every 20 seconds, everyone that died during that firefight spawns at their respective teams' spawn point and sprints towards the objective. This can result in one of two things: The first is that both teams reach the choke point at the same time and the previous firefight happens all over again, causing a huge stalemate that can last entire rounds. The second option is that one team gets there first -- usually those defending -- and the lack of secondary spawn points causes an nearly unwinnable situation for the other side. The attacking team is reduced to simply throwing as many bodies as possible at the problem and hoping for victory. Very few "strategies" are less fun.
 
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Wow, guess this is going on the list with Crysis 2.

Would it be a good game for video card testing you guys think?
 
game gets tedious fast. Its the biggest disappoint for me so far in this year. It has nice customization options but it lacks in gametype variety (for me at least) as well as map variety. (I enjoy huge maps)
 
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i've had highs and lows with this game so far. at times i think it has potential and can see what it is going for and other times it just feels dumbed down and simple. there are times where i really think that an organized team effort can win with a good strategy, but then the choke points and spawn system sort of undermine it. it really makes you appreciate how good TF2 is. what really kind of bugs me too, is that they have this really cool character customization thing, which, by itself is great. however, when playing the game it is impossible for me to tell who is using what character class, both on the enemy team and my own. generally, a strategy is to take down the medics first and then go for the others so they can't be revived. in brink it is tough to tell who is what class.

maybe i just need to give it more time. in the few games i played, it felt like no one had a clue what to do, on either team. it sort of deteriorated into just a team deathmatch

oh and initially my performance was crappy, but turning off ambient occlusion seemed to help quite a bit.
 
Nah, Portal 2 came out, and because I'd loved Portal 1 and the pre-release marketing, I pre-ordered Portal 2. I was out of the country when the game launched (just wanted the pre-order discount), but when I came back, I asked friends what they thought of it.

They said Portal 2 was pretty damn good, so I started the game up with pretty high expectations. Which it met.

Didn't pay any more attention to the good review press for Portal 2 than I did for Brink. I go in under the assumption that most reviewers with a 10 point scale really have about a 4 point scale. 6 is for a game that's unplayably bad. 7 is for a game that's pretty terrible. 8 is for a game that's mediocre to decent. 9 is for a game that's pretty good. 10 is not a meaningful score, since no game is perfect, and anyone handing out 10s is fishing for ad revenue.

Maybe you should read the thread ?
The first review to be linked here was joytik's, even though there were reviews with better scores. When people started talking about their experiences with the game, that it was good even if it needed some tweaks to be better, people pointed out joystik's review and IGN's (again two of the lowest scores for the game). When someone posted the reviews with higher scores a group appeared to say that reviews shouldn't be trusted, because anyone can run a game review site...

You may not pay attention to reviews, but others clearly do. But as I pointed out, it depends on the game. If it's a game they think they will like, they will trust any review (even if it's a 10 out 10). If it's not a game they particularly like or don't really care much about, then a review with a low score is accepted and a higher score one is considered to be too much.
 
You know what? I like this game, I think the multiplayer is really fun and the environments are awesome. So there.
 
Some people say the same thing about UT3, doesn't do them any good if there is no one else to play online with ;)
 
After I solved my ATI problem (I was overheating and getting either a CTD or BSOD) I was actually able to spend some time with the game. I went through the challenges first and that seems to be the best way to get introduced to the game, it's a small controlled environment, not as wild as the MP can get.

It definitely has that old school Quake/ET feel to it, very fast and crazy if you're up in it. I think my biggest complaint is the awful positional audio, everything after BC2 just sounds like a pile of ass. I also wish they had a server browser of some sort, or some method to at least play with friends. Once you are in a smooth game though it gets pretty addictive.
 
game got very nice hero creator and menus also intros are nice, but game itself is big turd biggest shit its the graphics looks like joke, like striaght from console world of 2005

so for those who buy it WELCOM TO THE WORLD OF 6 YEARS AGO hahahaha
 
After I solved my ATI problem (I was overheating and getting either a CTD or BSOD) I was actually able to spend some time with the game. I went through the challenges first and that seems to be the best way to get introduced to the game, it's a small controlled environment, not as wild as the MP can get.

It definitely has that old school Quake/ET feel to it, very fast and crazy if you're up in it. I think my biggest complaint is the awful positional audio, everything after BC2 just sounds like a pile of ass. I also wish they had a server browser of some sort, or some method to at least play with friends. Once you are in a smooth game though it gets pretty addictive.

There is a server browser!
 
I WASTED $37.49 ON THIS PIECE OF SHIT BUGGY RUNS LIKE ASS PILE OF GOAT SHIT
 
I'm sorry I paid near full price for this in its present form at least. I know I'm in trouble when I'm already getting bored and losing interest with it. Things feel repetitive and I can't put my finger on it exactly but I feel like I wish the gameplay were more...fluid? It's hard to explain.

This isn't going to replace or supplant Bad Company 2 for me as my current "go to" online FPS out of modern games.


Should we speculate on why Splash Damage didn't bother releasing an MP demo?

If they put a demo out of this game at all in its present form before release it would have utterly deep sixed sales.


I think it's a joke when demos come out for games after they get released. What's the point?
 
Another horrible console port with not so great graphics, and it runs choppy on my setup even though it says 55 FPS on my screen. Why did I bother with this game.
 
Another horrible console port with not so great graphics, and it runs choppy on my setup even though it says 55 FPS on my screen. Why did I bother with this game.

Probably the same reason I did: Fell for hype. Wanted something new and different. Saw a lot of promise.
 
A I think my biggest complaint is the awful positional audio

this is my biggest gripe right now too. the positional audio, and really the audio in general, is all over the place. some things sound crisp and clear and correctly placed, others are so far off that it's distracting and draws you out of the game.

aside from that, i had some very fun rounds last night. i've mostly been playing medic while i get the hang of the round objectives because, well, the medic role requires hardly any thought; revive bitches :D
 
I fired it up last night and played a couple campaign missions in "private" mode - not sure if this counts as SP, or if I somehow started a MP game and just didn't let anyone else in. The campaign missions were certainly not what I was expecting for a SP experience - felt about like playing the old Quake3 SP campaign.

I had a lot of fun with the game so far - love the old-school shooter feel! I'm still hoping this one takes off as a big MP title, and I can convince my friends to pick it up for our LANs (even if it does have to run over web-server, it's fun to have a bunch of people playing in the same room). There is definitely a learning curve - I haven't been playing a lot of competitive shooters lately, so I sucked pretty bad at it. The game is still growing on me though, and I think I will get a lot better as I practice more and level up.

Oh, and the game ran just fine on my rig in sig. Had it maxed (except for v-synch) at 1920x1200, and it felt like the fps were in the 40-60 range the whole time. I'll have to remember and run fraps along with it next time to find out the fps for sure. The audio was very hit-or-miss - gun-fire sounds awesome, nice and crisp, but grenade explosions are just a dull thud in the discance, and the way the audio cuts in and out whenever you're supposed to be temporarily deafened doesn't work very well at all. I kindof hope that gets fixed, but I wouldn't say the issue will keep me from playing.
 
Should we speculate on why Splash Damage didn't bother releasing an MP demo?

Demos can do much more harm than good unless the game is fully polished and fun when the demo hits. By all indications, Brink would not have had a successful demo.

On the other hand, it looks like quite a few people pre-ordered Brink solely on hype. At this point, it doesn't even matter how bad a game might be, if the publisher controls the hype correctly, they can get a decent sales push at the launch. Until people stop pre-ordering so many games, I don't expect things will change.

Look at what happened with the Bionic Commando demo a couple years ago. People went from being super excited about the game pre-release, to playing one of the worst gaming experiences of this generation in the early demo. Sales for the game were terrible, right before the launch the only time you heard people mention the game was to bitch about how bad the demo was.
 
Demos can do much more harm than good unless the game is fully polished and fun when the demo hits. By all indications, Brink would not have had a successful demo.

I can guarantee you it wouldn't have. This is about a 7/10 game for me. Not utterly terrible by any means but hardly amazing.


On the other hand, it looks like quite a few people pre-ordered Brink basely solely on hype.

I usually know better but for some reason this thing pulled me in. Guilty as charged.

Lesson learned. Until people stop pre-ordering so many games, I don't expect things will change.

Agreed.


Look at what happened with the Bionic Commando demo a couple years ago. People went from being super excited about the game pre-release, to playing one of the worst gaming experiences of this generation in the early demo. Sales for the game were terrible, right before the launch the only time you heard people mention the game was to bitch about how bad the demo was.

Probably part of why we saw demos as a whole dry up for the most part. ;)
 
Here's a mini-review I wrote of Brink on another discussion. Suffice it to say, I expected much more, but it isn't a BAD game, its just the same game released in 2003 with a new coat of paint, Mirror's Edge movement, and a few features from recent FPSes like customization of weapons and whatnot.
----

I have Brink on the PC. I bought as a Splash Damage title, having enjoyed the gameplay of Wolf:ET and ET:QW on both Linux and Windows for years, along with their associated mods. Here's my impressions so far
Bugs/Quality etc...: So far, I'm not seeing the glitches other seem to be. Admittedly, I'm running a Core i7 920 at 3.8ghz, 6gb RAM, and an ATI 6970 2gb (with 11.4 Catalyst drivers). Everything is smooth, good looking

Appearance Customization: More than what one would expect in a generic FPS, but the whole "We had to cut out female player models because we couldn't customize it" I can see is absolute bullshit. There's a nice handful of clothes, hairstyles etc... and all that unlockable stuff, relatively quickly, but from someone who's played Borderlands, Global Agenda, and any modern MMORPG, we're not looking at "a lot" of appearance add-ons. The stuff that exists looks good, and there's little overlap between Security and Resistance. Player faces and whatnot are a bit plain and often look like everyone's juiced way too hard on steroids - if you like "short and messy" hairstyles, you'll be happy. If you like long hair, prepare to be disappointed. Of note, there is probably the highest ratio of black hairstyles to non-black hairstyles in any game, ever - they can be equipped on anyone of course, but they just don't look quite right. If you like tattoos, there are a handful to choose from, but nearly all of them are obvious "I am a crazy gangbanger, my entire face is covered" types. Body size is the only stat that means something in the game (Light, Med, Heavy), so pay attention to the tooltip when they unlock for you.

Weapons - A nice compliment of weapons unlocked from the start. Note that your default "Medium" body, will NOT let you see ALL the weapons - you have to switch to others. Remember that ammo is bloody important, so be or find a "Soldier" class to resupply or else you're going to run out. You'll see a lot of users with SMGs because they strike a balance between power and ammo - Spray and pray is NOT going to work in this game. I do find that I'd like there to be a little more variation in the different guns and hope they add more later - sometimes it seems there's no reason to use certain guns at all, like the pistols, which seem underpowered, especially the revolver - which makes the sound of the big handcannon and has huge kick, but less damage than it really should given its low ammo and fire rate. Guns feel pretty..conventional, but the customization is nice. Basically, you unlock a set number of customizations - for instance, different scopes (Those pre-ordering from Steam get a nice low bulk scope) have different effects on your vision, but its a balancing act - a bigger scope zooms you in farther, but also obscures your peripheral vision more, and weighs your gun down so you swap to the weapon slower. Do you choose an extended clip, or duct-tape clips that make every other reload near instant? Underbarrel grenade launcher, or a front handle to increase stability? Silencers keep you from being shown on the minimap when you fire, but reduce damage around 7%.

Abilities - Each character levels up and gets points to spend on talents, a la Battlefield BC2 and whatnot. There are general pools and those specific to each of the 4 traditional Splash Damage classes. These range from allowing you to toss a grenade when sprinting, to an engineer constructing heavier turrets, to a medic's "revive grenade" bringing everyone back to life in an AOE. Each ability costs 1 "point", but it is important to note that until you rank up (1 Star, 2 Star etc...) there are certain abilities that are locked to you. These ranks are not the same as levels, but it seems that every few levels (5?) you gain a new rank. I wish that there was more of a display of rank/titles in game - with persistent characters it would be nice to have different insignia applicable to any clothes unlock, or certain clothes that could only be worn by someone with a certain Level, Rank, and proficiency in a class (For instance, a gold wrench with laurels around it on your shoulder and collar is only available to someone who has totally spec'ed out the complete engineering tree, or someone at level X can choose a Lieutenant's bar for Security, or a hastily scrawled icon for Resistance). This kind of thing would be a simple layer of configuration that seems silly not to include.

Gameplay - Overall, this is an Enemy Territory heritage game, mixed with movement from Mirror's Edge. Definitely "skill based' and teamwork is required. The movement is fluid, and learning the best way to navigate various levels is important, taking into consideration the body type you're using. Wall jumps and whatnot are important, you "see" your arms and hands as you pull yourself up and much like Mirror's Edge, movement has the correct "weight" to it. I haven't decided if I like how the weapons feel yet, but I'm not a connoisseur of modern FPS. I can see how a lot of people are going to pan the game for what amounts to their own shortcomings - there's no "get a kill streak and hit the I win button" here, TEAMWORK is the name of the game. I like that. Nomatter your class, you have a job to do and Brink makes it easy to do - hold "F" to do whatever you're supposed to do to someone else, or X for some self-action. Soldiers replenish their own ammo or others, and plant det packs for destruction objectives. Engineers buff their and others damage (plus other features, such as armor, depending on talents), build turrets, fix/build/break objectives etc... Medics heal and buff others and revived downed allies through a relatively novel approach - they toss "revive syringes" to downed-but-not-dead allies, who then have to press X to use it and revive, stopping the whole "Shock paddles, I'm standing straight up, now I'm dead again" thing, Agents can don disguises from a dead enemy (with talents, doing so shows everyone on your team the enemy team's location, for a second), complete hack objectives, throw stickybombs, "firewall" control points, and "spot" enemies which creates a red outline of that enemy's location that your team can see even through walls,. Its important to note that classes do not restrict weapons unlike most games - body type does. Melee Attacks take skill and you can actually knock an enemy down, but I'd like to see a little more variety than simple smacks with rifle butts or pistol whipping - bladed or blunt weapons would have added another layer to the game Work together or you'll find yourself out of ammo and getting blown to bits.

Multiplayer/ Campaign - Enemy Territory style, there is a campaign of around 12 multi-faceted maps with different objectives. Its what I expected for a Splash Damage game, but I admit I'm a little underwhelmed. I was expecting something a bit more comprehensive for a full price title, but then again I'm a bigger fan of Borderlands and Global Agenda (Planetside too!) than any other traditional FPS.

Single Player - This is where I have to say my greatest disappointment is found. There is no single player campaign. None. You can play any of the multiplayer campaign or challenges solo if you wish. There's a little intro and exit cinematic (not prerendered at least, game engine) to talk about the mission and how it relates to the story, but its quite terse. I was expecting a sprawling, Borderlands-like campaign - there was so much potential! The whole "Ark" thing had me envisioning walking through a slum and seeing the kids there, branching morality paths deciding if a Security officer like myself is going to let someone go even if they steal food (which will then help later, as that NPC would open a door for me etc..), or dispense "justice" with my nightstick (which would lead to another officer giving me a bandoleer for the entertainment) etc... I can't honestly believe they charge $50 for this. Even bloody Call of Duty had a better single player campaign. Inexcusable in this day and age. Had it been more like Borderlands, it could have been great.

Conclusion: If you're the type that cares about the single player game, this is not the title for you. If you focus mostly on multiplayer and like "traditional" FPSes, I'd rank it above all the Medal of Honor/Call of Duty/ Battlefield etc.. .clones in recent years. If you liked the old WolfET/ET:QW you're getting more of the same. Customization is good, but they really need to add a LOT of new content to make it worth $50. At the end of the day it comes to being merely "Good" , when it could have been "great". If Bethesda/SplashDamage doesn't drop the price quick and/or include a TON of free DLC, people will probably find it rather forgettable, which is unfortunate given its potential and setting. If you can pick it up for $25 or less or when it goes on sale, its probably a worthy addition to your FPS collection. I really hope the devs get on their ass to add everything under the sun, lest it be a flop.

Buy Instead: "Section 8: Prejudice" - Its amazing for $12-15 from Steam!
 
^^ I wish you'd break that up a bit more but I basically agree with that for the most part.
 
Demos can do much more harm than good unless the game is fully polished and fun when the demo hits. By all indications, Brink would not have had a successful demo.

On the other hand, it looks like quite a few people pre-ordered Brink solely on hype. At this point, it doesn't even matter how bad a game might be, if the publisher controls the hype correctly, they can get a decent sales push at the launch. Until people stop pre-ordering so many games, I don't expect things will change.

Look at what happened with the Bionic Commando demo a couple years ago. People went from being super excited about the game pre-release, to playing one of the worst gaming experiences of this generation in the early demo. Sales for the game were terrible, right before the launch the only time you heard people mention the game was to bitch about how bad the demo was.

So basically we get back to the point that developers/publishers are more than happy to sucker PC users into handing over money for piles of shit whilst at the same time removing every opportunity and avenue for them to minimize their losses on a bad purchase.

Just about every other type of consumer good that you can buy can be returned for a full refund or resold if the customer is not satisfied. But not PC games, no....they are different :rolleyes:
 
So basically we get back to the point that developers/publishers are more than happy to sucker PC users into handing over money for piles of shit whilst at the same time removing every opportunity and avenue for them to minimize their losses on a bad purchase.

Just about every other type of consumer good that you can buy can be returned for a full refund or resold if the customer is not satisfied. But not PC games, no....they are different :rolleyes:

And that second item is why certain folks feel justified doing certain things.

You've summed it all up nicely.
 
So basically we get back to the point that developers/publishers are more than happy to sucker PC users into handing over money for piles of shit whilst at the same time removing every opportunity and avenue for them to minimize their losses on a bad purchase.

Consumers are in control of the market. If people stopped lining up to pre-order shit games, things might change. However gamers are impatient and will happily drop $50 to get some preorder trinkets and play a game immediately on launch instead of waiting *one day* to see how user reviews go. As it stands now, its possible to have a terrible game be profitable based solely on marketing hype generating enough preorders.

Other examples of recent regretful preorders...

Homefront
Medal of Honor
 
Consumers are in control of the market. If people stopped lining up to pre-order shit games, things might change. However gamers are impatient and will happily drop $50 to get some preorder trinkets and play a game immediately on launch instead of waiting *one day* to see how user reviews go. As it stands now, its possible to have a terrible game be profitable based solely on marketing hype generating enough preorders.

You're right.

Medal of Honor

I bought it for $15 stupidly the other day and I have even more regret over that purchase despite that "small amount" vs buying this.
 
And what is that feedback ? Seems most reviews point out that it's good or very good and one of the bad ones, was made by someone that barely played the game...
Feedback you ask. How about 2 versions of the game floating around. A day 1 patch that is supposed to fix graphic problems. Check out the Gamespot review. 6 for the X360 version. Not very promising. Don't get too excited about it, you may be disappointed. But hey, what does Gamespot know anyways? :)
 
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